.. |
DataFormatGL.cpp
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align should be 3 when format is GL_RGB and type is GL_UNSIGNED_BYTE
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2023-06-24 16:09:28 +08:00 |
DataFormatGL.h
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Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now.
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2022-09-14 22:18:34 +02:00 |
gl3stub.c
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Build: Remove IOS define.
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2021-03-02 21:04:03 -08:00 |
gl3stub.h
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Build: Remove IOS define.
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2021-03-02 21:04:03 -08:00 |
GLCommon.h
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OpenXR - Keep using GLES2 headers for now
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2022-08-28 14:26:50 +02:00 |
GLDebugLog.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
GLDebugLog.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
GLFeatures.cpp
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Add a different assert to SetGLCoreContext.
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2023-06-03 11:57:08 +02:00 |
GLFeatures.h
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Fix build with GCC13: various standard includes
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2023-04-05 00:20:14 +02:00 |
GLFrameData.cpp
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Move GLFrameData out of GLRenderManager.
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2023-02-07 12:12:00 +01:00 |
GLFrameData.h
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OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations.
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2023-05-25 14:15:54 +02:00 |
GLMemory.cpp
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Windows: Make double-click-for-fullscreen less oversensitive.
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2023-05-25 09:28:55 +02:00 |
GLMemory.h
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Extract some minor changes from #17497
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2023-06-12 20:20:06 +02:00 |
GLQueueRunner.cpp
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Extract some minor changes from #17497
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2023-06-12 20:20:06 +02:00 |
GLQueueRunner.h
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OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations.
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2023-05-25 14:15:54 +02:00 |
GLRenderManager.cpp
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OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations.
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2023-05-25 14:15:54 +02:00 |
GLRenderManager.h
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Add new icon cache, for caching small images.
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2023-06-18 14:11:12 +02:00 |
GLSLProgram.cpp
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Turn the VFS into a class, to be able to reuse it for other purposes.
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2023-03-06 16:42:47 +01:00 |
GLSLProgram.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
thin3d_gl.cpp
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OpenGL: Fix a wrong assert
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2023-07-03 01:10:42 +02:00 |