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8b431b39ba
* Wrap the display globals in a struct Makes it easier to search/replace these, for future refactorings. * Some renaming * Qt buildfix, also fix the Qt build on Mac (got broken with battery changes) * Attempt at buildfixing ios * UWP buildfix
181 lines
6.1 KiB
Plaintext
181 lines
6.1 KiB
Plaintext
//
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// DisplayManager.m
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// native
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//
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// Created by xieyi on 2019/6/9.
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//
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#import "DisplayManager.h"
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#import "ViewController.h"
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#import "AppDelegate.h"
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#include "Common/System/Display.h"
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#include "Common/System/System.h"
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#include "Common/System/NativeApp.h"
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#include "Core/System.h"
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#import <AVFoundation/AVFoundation.h>
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#define IS_IPAD() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
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@interface DisplayManager ()
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@property BOOL listenerActive;
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@property (atomic, retain) NSMutableArray<UIScreen *> *extDisplays;
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@property CGRect originalFrame;
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@property CGRect originalBounds;
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@property CGAffineTransform originalTransform;
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- (void)updateScreen:(UIScreen *)screen;
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@end
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@implementation DisplayManager
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- (instancetype)init
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{
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self = [super init];
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if (self) {
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[self setListenerActive:NO];
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[self setExtDisplays:[[NSMutableArray<UIScreen *> alloc] init]];
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}
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return self;
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}
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+ (DisplayManager *)shared {
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static DisplayManager *sharedInstance = nil;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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sharedInstance = [[DisplayManager alloc] init];
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});
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return sharedInstance;
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}
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- (void)setupDisplayListener {
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// Disable external display by default
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if ([[NSUserDefaults standardUserDefaults] boolForKey:@"enable_external_display"] == NO) {
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return;
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}
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if ([self listenerActive]) {
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NSLog(@"setupDisplayListener already called");
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return;
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}
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NSLog(@"Setting up display manager");
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[self setMainScreen:[UIScreen mainScreen]];
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UIWindow *gameWindow = [(AppDelegate *)[[UIApplication sharedApplication] delegate] window];
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[self setOriginalFrame: [gameWindow frame]];
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[self setOriginalBounds:[gameWindow bounds]];
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[self setOriginalTransform:[gameWindow transform]];
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// Display connected
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[[NSNotificationCenter defaultCenter] addObserverForName:UIScreenDidConnectNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull notification) {
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UIScreen *screen = (UIScreen *) notification.object;
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NSLog(@"New display connected: %@", [screen debugDescription]);
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[[self extDisplays] addObject:screen];
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// Do not switch to second connected display
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if ([self mainScreen] != [UIScreen mainScreen]) {
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return;
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}
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// Ignore mute switch when connected to external display
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NSError *error = nil;
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&error];
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[self updateScreen:screen];
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}];
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// Display disconnected
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[[NSNotificationCenter defaultCenter] addObserverForName:UIScreenDidDisconnectNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull notification) {
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UIScreen *screen = (UIScreen *) notification.object;
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NSLog(@"Display disconnected: %@", [screen debugDescription]);
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if ([[self extDisplays] containsObject:screen]) {
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[[self extDisplays] removeObject:screen];
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}
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if ([[self extDisplays] count] > 0) {
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UIScreen *newScreen = [[self extDisplays] lastObject];
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[self updateScreen:newScreen];
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} else {
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NSError *error = nil;
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:&error];
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[self updateScreen:[UIScreen mainScreen]];
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}
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}];
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[self setListenerActive:YES];
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}
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- (void)updateScreen:(UIScreen *)screen {
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[self setMainScreen:screen];
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UIWindow *gameWindow = [(AppDelegate *)[[UIApplication sharedApplication] delegate] window];
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// Hide before moving window to external display, otherwise iPhone won't switch to it
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[gameWindow setHidden:YES];
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[gameWindow setScreen:screen];
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// Set optimal resolution
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// Dispatch later to prevent "no window is preset" error
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dispatch_async(dispatch_get_main_queue(), ^{
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if (screen != [UIScreen mainScreen]) {
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NSUInteger count = [[screen availableModes] count];
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UIScreenMode* mode = [screen availableModes][count - 1];
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[screen setCurrentMode:mode];
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mode = [screen currentMode];
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// Fix overscan
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// TODO: Hacky solution. Screen is still scaled even if UIScreenOverscanCompensationNone is set.
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[screen setOverscanCompensation:UIScreenOverscanCompensationNone];
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CGSize fullSize = mode.size;
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UIEdgeInsets insets = [screen overscanCompensationInsets];
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fullSize.width -= insets.left + insets.right;
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fullSize.height -= insets.top + insets.bottom;
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[gameWindow setFrame:CGRectMake(insets.left, insets.top, fullSize.width, fullSize.height)];
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[gameWindow setBounds:CGRectMake(0, 0, fullSize.width, fullSize.height)];
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[self updateResolution:screen];
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[gameWindow setTransform:CGAffineTransformMakeScale(mode.size.width / fullSize.width, mode.size.height / fullSize.height)];
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} else {
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[gameWindow setTransform:[self originalTransform]];
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[gameWindow setFrame:[self originalFrame]];
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[gameWindow setBounds:[self originalBounds]];
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[self updateResolution:screen];
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}
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[gameWindow setHidden:NO];
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});
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}
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- (void)updateResolution:(UIScreen *)screen {
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float scale = screen.scale;
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if ([screen respondsToSelector:@selector(nativeScale)]) {
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scale = screen.nativeScale;
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}
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CGSize size = screen.applicationFrame.size;
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if (size.height > size.width) {
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float h = size.height;
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size.height = size.width;
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size.width = h;
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}
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if (screen == [UIScreen mainScreen]) {
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g_display.dpi = (IS_IPAD() ? 200.0f : 150.0f) * scale;
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} else {
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float diagonal = sqrt(size.height * size.height + size.width * size.width);
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g_display.dpi = diagonal * scale * 0.1f;
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}
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g_display.dpi_scale_x = 240.0f / g_display.dpi;
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g_display.dpi_scale_y = 240.0f / g_display.dpi;
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g_display.dpi_scale_real_x = g_display.dpi_scale_x;
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g_display.dpi_scale_real_y = g_display.dpi_scale_y;
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g_display.pixel_xres = size.width * scale;
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g_display.pixel_yres = size.height * scale;
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g_display.dp_xres = g_display.pixel_xres * g_display.dpi_scale_x;
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g_display.dp_yres = g_display.pixel_yres * g_display.dpi_scale_y;
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g_display.pixel_in_dps_x = (float)g_display.pixel_xres / (float)g_display.dp_xres;
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g_display.pixel_in_dps_y = (float)g_display.pixel_yres / (float)g_display.dp_yres;
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[[sharedViewController view] setContentScaleFactor:scale];
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// PSP native resize
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PSP_CoreParameter().pixelWidth = g_display.pixel_xres;
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PSP_CoreParameter().pixelHeight = g_display.pixel_yres;
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NativeResized();
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NSLog(@"Updated display resolution: (%d, %d) @%.1fx", g_display.pixel_xres, g_display.pixel_yres, scale);
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}
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@end
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