ppsspp/GPU
2015-04-16 18:18:49 +02:00
..
Common Spline: Not that it should matter, but move the patch_div clamping down after the subsampling 2015-04-16 18:18:49 +02:00
Debugger Add another GE cmd for skip tex in debugger. 2015-02-21 18:09:53 -08:00
Directx9 Allow clut load outside valid mem, fill with zero. 2015-04-12 22:38:17 -07:00
GLES Allow clut load outside valid mem, fill with zero. 2015-04-12 22:38:17 -07:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software Allow clut load outside valid mem, fill with zero. 2015-04-12 22:38:17 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
GeDisasm.cpp Disassemble the "continue previous" prim. 2015-02-01 01:21:28 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
GPU.vcxproj.filters Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
GPUCommon.cpp Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
GPUCommon.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
GPUInterface.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h Force clut address to align to 16. 2015-04-12 22:39:49 -07:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Use SSE when generating spline normals. 2015-02-25 19:22:48 -08:00