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DepalettizeShaderCommon.cpp
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GLES: Use fragColor0 in GLSL 3.30 float path.
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2019-05-27 00:36:48 -07:00 |
DepalettizeShaderCommon.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineCommon.cpp
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Gate fewer effects behind "Disable slow framebuffer effects".
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2019-02-08 15:02:31 +01:00 |
DrawEngineCommon.h
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[spline/bezier]Remove unused stuff.
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2018-12-24 04:06:12 +09:00 |
FramebufferCommon.cpp
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Core: Use a shared_ptr for i18n categories.
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2020-02-09 07:35:16 -08:00 |
FramebufferCommon.h
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Revert "Remove Google Cardboard support. Fixes #11668"
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2019-10-25 16:03:00 +02:00 |
GPUDebugInterface.cpp
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
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Fix some further static analysis warnings
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2019-06-18 01:08:25 +02:00 |
GPUStateUtils.cpp
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GPU: Improve a 5551 stencil emulation case.
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2019-06-23 16:14:18 -07:00 |
GPUStateUtils.h
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GPU: Correct depth clamp range in range cull.
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2019-02-10 09:58:01 -08:00 |
IndexGenerator.cpp
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GPU: Force use of indexes on cull mode flip.
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2018-11-30 07:22:28 -08:00 |
IndexGenerator.h
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triangles
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2018-06-05 10:39:40 +08:00 |
PostShader.cpp
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Change to int to allow higher supersampling scale.
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2018-04-02 13:44:28 +02:00 |
PostShader.h
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Change to int to allow higher supersampling scale.
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2018-04-02 13:44:28 +02:00 |
ShaderCommon.cpp
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
ShaderCommon.h
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GPU: Track draw in shader manager.
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2018-12-23 12:55:37 -08:00 |
ShaderId.cpp
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GPU: Generate normals for curves with lighting.
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2019-09-28 15:08:37 -07:00 |
ShaderId.h
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GPU: Better typesafety for shader bits.
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2019-02-16 06:54:56 -08:00 |
ShaderTranslation.cpp
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Address feedback, delete some unused code.
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2019-06-22 22:15:09 +02:00 |
ShaderTranslation.h
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Buildfixes for Android
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2017-11-12 16:55:36 +01:00 |
ShaderUniforms.cpp
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Fix the build - there's a Vec3 name collision, fixed it using a namespace.
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2019-10-22 22:58:10 +02:00 |
ShaderUniforms.h
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GPU: Refactor cull range calculation together.
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2018-09-17 22:27:25 -07:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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GPU: Only GL uses a flipped buffer in non-buffered, reflect that in the SW transform code.
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2020-01-26 15:54:51 +01:00 |
SoftwareTransformCommon.h
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GPU: Correct sw flat shading color on Vulkan/D3D.
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2018-06-06 05:53:50 -07:00 |
SplineCommon.cpp
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GPU: Generate normals for curves with lighting.
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2019-09-28 15:08:37 -07:00 |
SplineCommon.h
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[spline/bezier]minor fix
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2018-10-07 23:54:30 +09:00 |
StencilCommon.cpp
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Global: Fix some warnings.
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2017-11-25 14:08:49 -08:00 |
StencilCommon.h
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
TextureCacheCommon.cpp
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Assorted cleanup
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2019-09-27 23:25:30 +02:00 |
TextureCacheCommon.h
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Vulkan: Decimate when there are many slabs.
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2018-04-06 21:42:32 -07:00 |
TextureDecoder.cpp
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TexCache: Align bufw properly even for VRAM.
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2019-03-24 19:21:08 -07:00 |
TextureDecoder.h
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fix ifdef vs if defined
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2018-11-26 16:02:25 -05:00 |
TextureDecoderNEON.cpp
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Clean up some more ifdefs
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2019-05-10 23:25:57 +02:00 |
TextureDecoderNEON.h
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TexCache: Add NEON alpha checks for Vulkan.
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2017-11-12 16:45:05 -08:00 |
TextureScalerCommon.cpp
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GPU: Avoid some unused var/func warnings.
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2019-08-17 12:01:22 -07:00 |
TextureScalerCommon.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TransformCommon.cpp
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GPU: Fix shade mapping in soft transform.
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2018-11-17 18:05:32 -08:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
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Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
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2018-04-10 13:09:01 +02:00 |
VertexDecoderArm.cpp
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Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
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2018-04-10 13:09:01 +02:00 |
VertexDecoderCommon.cpp
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Core: Move config enums to separate file.
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2018-06-23 10:59:18 -07:00 |
VertexDecoderCommon.h
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Modify IndexConverter class to functor.
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2018-10-07 23:53:40 +09:00 |
VertexDecoderFake.cpp
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cmake: Detect features at compile time
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2016-10-19 12:31:19 +02:00 |
VertexDecoderX86.cpp
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Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
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2018-04-10 13:09:01 +02:00 |