mirror of
https://github.com/hrydgard/ppsspp.git
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164 lines
4.3 KiB
C++
164 lines
4.3 KiB
C++
#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include <QTranslator>
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#include <QTimer>
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#include "Core/Core.h"
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#include "input/input_state.h"
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#include "debugger_disasm.h"
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#include "debugger_memory.h"
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#include "debugger_memorytex.h"
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#include "debugger_displaylist.h"
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#include "controls.h"
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class QtEmuGL;
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namespace Ui {
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class MainWindow;
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}
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(QWidget *parent = 0);
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~MainWindow();
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Debugger_Disasm* GetDialogDisasm() { return dialogDisasm; }
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Debugger_Memory* GetDialogMemory() { return memoryWindow; }
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Debugger_MemoryTex* GetDialogMemoryTex() { return memoryTexWindow; }
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Debugger_DisplayList* GetDialogDisplaylist() { return displaylistWindow; }
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CoreState GetNextState() { return nextState; }
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void ShowMemory(u32 addr);
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void UpdateMenus();
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protected:
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void changeEvent(QEvent *e);
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void closeEvent(QCloseEvent *);
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void keyPressEvent(QKeyEvent *e);
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void keyReleaseEvent(QKeyEvent *e);
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public slots:
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void Boot();
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void CoreEmitWait(bool);
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void Update();
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private slots:
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// File
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void on_action_FileLoad_triggered();
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void on_action_FileClose_triggered();
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void on_action_FileQuickloadState_triggered();
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void on_action_FileQuickSaveState_triggered();
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void on_action_FileLoadStateFile_triggered();
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void on_action_FileSaveStateFile_triggered();
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void on_action_FileExit_triggered();
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// Emulation
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void on_action_EmulationRun_triggered();
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void on_action_EmulationPause_triggered();
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void on_action_EmulationReset_triggered();
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void on_action_EmulationRunLoad_triggered();
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// Debug
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void on_action_DebugLoadMapFile_triggered();
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void on_action_DebugSaveMapFile_triggered();
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void on_action_DebugResetSymbolTable_triggered();
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void on_action_DebugDumpFrame_triggered();
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void on_action_DebugDisassembly_triggered();
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void on_action_DebugDisplayList_triggered();
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void on_action_DebugLog_triggered();
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void on_action_DebugMemoryView_triggered();
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void on_action_DebugMemoryViewTexture_triggered();
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// Options
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// Core
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void on_action_CPUDynarec_triggered();
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void on_action_CPUInterpreter_triggered();
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void on_action_OptionsFastMemory_triggered();
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void on_action_OptionsIgnoreIllegalReadsWrites_triggered();
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// Controls
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void on_action_OptionsControls_triggered();
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// Video
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void on_action_AFOff_triggered();
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void on_action_AF2x_triggered();
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void on_action_AF4x_triggered();
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void on_action_AF8x_triggered();
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void on_action_AF16x_triggered();
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void on_action_OptionsBufferedRendering_triggered();
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void on_action_OptionsLinearFiltering_triggered();
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void on_action_Simple_2xAA_triggered();
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void on_action_OptionsScreen1x_triggered();
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void on_action_OptionsScreen2x_triggered();
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void on_action_OptionsScreen3x_triggered();
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void on_action_OptionsScreen4x_triggered();
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void on_action_Stretch_to_display_triggered();
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void on_action_OptionsHardwareTransform_triggered();
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void on_action_OptionsVertexCache_triggered();
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void on_actionFrameskip_triggered();
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// Sound
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void on_action_Sound_triggered();
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void on_action_OptionsFullScreen_triggered();
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void on_action_OptionsShowDebugStatistics_triggered();
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void on_action_Show_FPS_counter_triggered();
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// Logs
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void on_actionLogDefDebug_triggered();
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void on_actionLogDefWarning_triggered();
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void on_actionLogDefInfo_triggered();
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void on_actionLogDefError_triggered();
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void on_actionLogG3DDebug_triggered();
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void on_actionLogG3DWarning_triggered();
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void on_actionLogG3DError_triggered();
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void on_actionLogG3DInfo_triggered();
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void on_actionLogHLEDebug_triggered();
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void on_actionLogHLEWarning_triggered();
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void on_actionLogHLEInfo_triggered();
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void on_actionLogHLEError_triggered();
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// Help
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void on_action_HelpOpenWebsite_triggered();
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void on_action_HelpAbout_triggered();
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// Others
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void on_language_changed(QAction *action);
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private:
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void SetZoom(float zoom);
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void SetGameTitle(QString text);
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void loadLanguage(const QString &language);
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void createLanguageMenu();
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void notifyMapsLoaded();
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QTranslator translator;
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QString currentLanguage;
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Ui::MainWindow *ui;
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QtEmuGL *emugl;
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QTimer timer;
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CoreState nextState;
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InputState input_state;
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GlobalUIState lastUIState;
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Debugger_Disasm *dialogDisasm;
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Debugger_Memory *memoryWindow;
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Debugger_MemoryTex *memoryTexWindow;
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Debugger_DisplayList *displaylistWindow;
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Controls *controls;
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QSet<int> pressedKeys;
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};
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#endif // MAINWINDOW_H
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