mirror of
https://github.com/hrydgard/ppsspp.git
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c0f0bc88af
If a screen doesn't size via layout, it needs to recreate views on resize, which is what the resized() method is for.
354 lines
14 KiB
C++
354 lines
14 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <vector>
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#include "base/colorutil.h"
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#include "gfx_es2/draw_buffer.h"
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#include "i18n/i18n.h"
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#include "ui/ui_context.h"
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#include "ui/view.h"
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#include "ui_atlas.h"
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#include "DisplayLayoutScreen.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "DisplayLayoutEditor.h"
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#include "GPU/GLES/FramebufferManagerGLES.h"
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static const int leftColumnWidth = 200;
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static const float orgRatio = 1.764706f;
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// Ugly hackery, need to rework some stuff to get around this
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static float local_dp_xres;
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static float local_dp_yres;
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class DragDropDisplay : public MultiTouchDisplay {
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public:
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DragDropDisplay(float &x, float &y, int img, float &scale)
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: MultiTouchDisplay(img, scale, new UI::AnchorLayoutParams(x*local_dp_xres, y*local_dp_yres, UI::NONE, UI::NONE, true)),
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x_(x), y_(y), theScale_(scale) {
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scale_ = theScale_;
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}
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virtual void SaveDisplayPosition() {
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x_ = bounds_.centerX() / local_dp_xres;
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y_ = bounds_.centerY() / local_dp_yres;
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scale_ = theScale_;
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}
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virtual float GetScale() const { return theScale_; }
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virtual void SetScale(float s) { theScale_ = s; scale_ = s; }
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private:
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float &x_, &y_;
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float &theScale_;
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};
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DisplayLayoutScreen::DisplayLayoutScreen() {
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picked_ = 0;
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mode_ = nullptr;
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};
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bool DisplayLayoutScreen::touch(const TouchInput &touch) {
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UIScreen::touch(touch);
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using namespace UI;
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int mode = mode_ ? mode_->GetSelection() : 0;
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if (g_Config.iSmallDisplayZoomType == 2) { mode = -1; }
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const Bounds &screen_bounds = screenManager()->getUIContext()->GetBounds();
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if ((touch.flags & TOUCH_MOVE) && picked_ != 0) {
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int touchX = touch.x - offsetTouchX;
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int touchY = touch.y - offsetTouchY;
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if (mode == 0) {
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const Bounds &bounds = picked_->GetBounds();
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int limitX = g_Config.fSmallDisplayZoomLevel * 120;
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int limitY = g_Config.fSmallDisplayZoomLevel * 68;
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const int quarterResX = local_dp_xres / 4;
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const int quarterResY = local_dp_yres / 4;
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if (bRotated) {
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//swap X/Y limit for rotated display
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int limitTemp = limitX;
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limitX = limitY;
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limitY = limitTemp;
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}
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// Check where each edge of the screen is
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const int windowLeftEdge = quarterResX;
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const int windowRightEdge = windowLeftEdge * 3;
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const int windowUpperEdge = quarterResY;
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const int windowLowerEdge = windowUpperEdge * 3;
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// And stick display when close to any edge
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stickToEdgeX = false; stickToEdgeY = false;
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if (touchX > windowLeftEdge - 8 + limitX && touchX < windowLeftEdge + 8 + limitX) { touchX = windowLeftEdge + limitX; stickToEdgeX = true; }
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if (touchX > windowRightEdge - 8 - limitX && touchX < windowRightEdge + 8 - limitX) { touchX = windowRightEdge - limitX; stickToEdgeX = true; }
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if (touchY > windowUpperEdge - 8 + limitY && touchY < windowUpperEdge + 8 + limitY) { touchY = windowUpperEdge + limitY; stickToEdgeY = true; }
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if (touchY > windowLowerEdge - 8 - limitY && touchY < windowLowerEdge + 8 - limitY) { touchY = windowLowerEdge - limitY; stickToEdgeY = true; }
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const int minX = local_dp_xres / 2;
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const int maxX = local_dp_xres + minX;
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const int minY = local_dp_yres / 2;
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const int maxY = local_dp_yres + minY;
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// Display visualization disappear outside of those bounds, so we have to limit
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if (touchX < -minX) touchX = -minX;
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if (touchX > maxX) touchX = maxX;
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if (touchY < -minY) touchY = -minY;
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if (touchY > maxY) touchY = maxY;
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// Limit small display on much larger output a bit differently
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if (quarterResX > limitX) limitX = quarterResX;
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if (quarterResY > limitY) limitY = quarterResY;
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int newX = bounds.centerX(), newY = bounds.centerY();
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// Allow moving zoomed in display freely as long as at least noticeable portion of the screen is occupied
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if (touchX > minX - limitX - 10 && touchX < minX + limitX + 10) {
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newX = touchX;
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}
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if (touchY > minY - limitY - 10 && touchY < minY + limitY + 10) {
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newY = touchY;
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}
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picked_->ReplaceLayoutParams(new UI::AnchorLayoutParams(newX, newY, NONE, NONE, true));
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} else if (mode == 1) {
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// Resize. Vertical = scaling, horizontal = spacing;
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// Up should be bigger so let's negate in that direction
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float diffX = (touchX - startX_);
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float diffY = -(touchY - startY_);
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float movementScale = 0.5f;
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float newScale = startScale_ + diffY * movementScale;
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// Desired scale * 8.0 since the visualization is tiny size and multiplied by 8.
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if (newScale > 80.0f) newScale = 80.0f;
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if (newScale < 8.0f) newScale = 8.0f;
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picked_->SetScale(newScale);
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scaleUpdate_ = picked_->GetScale();
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g_Config.fSmallDisplayZoomLevel = scaleUpdate_ / 8.0f;
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}
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}
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if ((touch.flags & TOUCH_DOWN) && picked_ == 0) {
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picked_ = displayRepresentation_;
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if (picked_) {
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const Bounds &bounds = picked_->GetBounds();
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startX_ = bounds.centerX();
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startY_ = bounds.centerY();
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offsetTouchX = touch.x - startX_;
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offsetTouchY = touch.y - startY_;
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startScale_ = picked_->GetScale();
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}
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}
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if ((touch.flags & TOUCH_UP) && picked_ != 0) {
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const Bounds &bounds = picked_->GetBounds();
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float saveX_ = touch.x;
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float saveY_ = touch.y;
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startScale_ = picked_->GetScale();
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picked_->SaveDisplayPosition();
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picked_ = 0;
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}
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return true;
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}
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void DisplayLayoutScreen::resized() {
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RecreateViews();
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}
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void DisplayLayoutScreen::onFinish(DialogResult reason) {
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g_Config.Save();
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}
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UI::EventReturn DisplayLayoutScreen::OnCenter(UI::EventParams &e) {
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if (!stickToEdgeX || (stickToEdgeX && stickToEdgeY))
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g_Config.fSmallDisplayOffsetX = 0.5f;
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if (!stickToEdgeY || (stickToEdgeX && stickToEdgeY))
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g_Config.fSmallDisplayOffsetY = 0.5f;
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RecreateViews();
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return UI::EVENT_DONE;
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};
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UI::EventReturn DisplayLayoutScreen::OnZoomTypeChange(UI::EventParams &e) {
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if (g_Config.iSmallDisplayZoomType < 3) {
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const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
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float autoBound = bounds.w / 480.0f;
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g_Config.fSmallDisplayZoomLevel = autoBound;
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displayRepresentationScale_ = g_Config.fSmallDisplayZoomLevel * 8.0f;
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g_Config.fSmallDisplayOffsetX = 0.5f;
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g_Config.fSmallDisplayOffsetY = 0.5f;
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}
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RecreateViews();
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return UI::EVENT_DONE;
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};
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void DisplayLayoutScreen::dialogFinished(const Screen *dialog, DialogResult result) {
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RecreateViews();
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}
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class Boundary : public UI::View {
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public:
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Boundary(UI::LayoutParams *layoutParams) : UI::View(layoutParams) {
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}
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void Draw(UIContext &dc) override {
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dc.Draw()->DrawImageStretch(dc.theme->whiteImage, bounds_.x, bounds_.y, bounds_.x2(), bounds_.y2(), dc.theme->itemDownStyle.background.color);
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}
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};
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// Stealing StickyChoice's layout and text rendering.
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class HighlightLabel : public UI::StickyChoice {
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public:
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HighlightLabel(const std::string &text, UI::LayoutParams *layoutParams)
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: UI::StickyChoice(text, "", layoutParams) {
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Press();
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}
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bool CanBeFocused() const override { return false; }
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};
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void DisplayLayoutScreen::CreateViews() {
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const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
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local_dp_xres = bounds.w;
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local_dp_yres = bounds.h;
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using namespace UI;
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I18NCategory *di = GetI18NCategory("Dialog");
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I18NCategory *gr = GetI18NCategory("Graphics");
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I18NCategory *co = GetI18NCategory("Controls");
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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const float previewWidth = local_dp_xres / 2.0f;
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const float previewHeight = local_dp_yres / 2.0f;
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// Just visual boundaries of the screen, should be easier to use than imagination
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const float horizPreviewPadding = local_dp_xres / 4.0f;
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const float vertPreviewPadding = local_dp_yres / 4.0f;
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const float horizBoundariesWidth = 4.0f;
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// This makes it have at least 10.0f padding below at 1x.
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const float vertBoundariesHeight = 52.0f;
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// Left side, right, top, bottom.
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root_->Add(new Boundary(new AnchorLayoutParams(horizBoundariesWidth, FILL_PARENT, NONE, 0, horizPreviewPadding + previewWidth, 0)));
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root_->Add(new Boundary(new AnchorLayoutParams(horizBoundariesWidth, FILL_PARENT, horizPreviewPadding + previewWidth, 0, NONE, 0)));
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root_->Add(new Boundary(new AnchorLayoutParams(previewWidth, vertBoundariesHeight, horizPreviewPadding, vertPreviewPadding - vertBoundariesHeight, NONE, NONE)));
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root_->Add(new Boundary(new AnchorLayoutParams(previewWidth, vertBoundariesHeight, horizPreviewPadding, NONE, NONE, vertPreviewPadding - vertBoundariesHeight)));
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static const char *zoomLevels[] = { "Stretching", "Partial Stretch", "Auto Scaling", "Manual Scaling" };
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zoom_ = new PopupMultiChoice(&g_Config.iSmallDisplayZoomType, di->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, previewWidth - 200.0f, NONE, NONE, 10));
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zoom_->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomTypeChange);
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static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" };
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rotation_ = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), co->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, previewWidth - 200.0f, 10, NONE, local_dp_yres - 64 - 10));
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rotation_->SetEnabledPtr(&displayRotEnable_);
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displayRotEnable_ = (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE);
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bRotated = false;
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if (displayRotEnable_ && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) {
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bRotated = true;
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}
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displayRepresentationScale_ = g_Config.fSmallDisplayZoomLevel * 8.0f; // Visual representation image is just icon size and have to be scaled 8 times to match PSP native resolution which is used as 1.0 for zoom
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HighlightLabel *label = nullptr;
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mode_ = nullptr;
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if (g_Config.iSmallDisplayZoomType > 1) { // Scaling
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if (g_Config.iSmallDisplayZoomType == 2) { // Auto Scaling
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label = new HighlightLabel(gr->T("Auto Scaling"), new AnchorLayoutParams(WRAP_CONTENT, 64.0f, local_dp_xres / 2.0f, local_dp_yres / 2.0f, NONE, NONE, true));
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float autoBound = local_dp_yres / 270.0f;
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// Case of screen rotated ~ only works with buffered rendering
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if (bRotated) {
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autoBound = local_dp_yres / 480.0f;
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}
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else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases
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float resCommonWidescreen = autoBound - floor(autoBound);
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if (resCommonWidescreen != 0.0f) {
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float ratio = local_dp_xres / local_dp_yres;
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if (ratio < orgRatio) {
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autoBound = local_dp_xres / 480.0f;
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}
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else {
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autoBound = local_dp_yres / 272.0f;
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}
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}
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}
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g_Config.fSmallDisplayZoomLevel = autoBound;
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displayRepresentationScale_ = g_Config.fSmallDisplayZoomLevel * 8.0f;
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g_Config.fSmallDisplayOffsetX = 0.5f;
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g_Config.fSmallDisplayOffsetY = 0.5f;
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} else { // Manual Scaling
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Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 74));
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center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter);
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root_->Add(center);
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PopupSliderChoiceFloat *zoomlvl = new PopupSliderChoiceFloat(&g_Config.fSmallDisplayZoomLevel, 1.0f, 10.0f, di->T("Zoom"), 1.0f, screenManager(), di->T("* PSP res"), new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10 + 64 + 64));
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root_->Add(zoomlvl);
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mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158 + 64 + 10));
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mode_->AddChoice(di->T("Move"));
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mode_->AddChoice(di->T("Resize"));
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mode_->SetSelection(0);
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}
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displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, displayRepresentationScale_);
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displayRepresentation_->SetVisibility(V_VISIBLE);
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} else { // Stretching
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label = new HighlightLabel(gr->T("Stretching"), new AnchorLayoutParams(WRAP_CONTENT, 64.0f, local_dp_xres / 2.0f, local_dp_yres / 2.0f, NONE, NONE, true));
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displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, displayRepresentationScale_);
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displayRepresentation_->SetVisibility(V_INVISIBLE);
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float width = previewWidth;
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float height = previewHeight;
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if (g_Config.iSmallDisplayZoomType == 0) { // Stretched
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Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, width - width / 2.0f, NONE, NONE, height - height / 2.0f));
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stretched->SetEnabled(false);
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root_->Add(stretched);
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} else { // Partially stretched
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float origRatio = !bRotated ? 480.0f / 272.0f : 272.0f / 480.0f;
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float frameRatio = width / height;
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if (origRatio > frameRatio) {
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height = width / origRatio;
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if (!bRotated && g_Config.iSmallDisplayZoomType == 1) {
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height = (272.0f + height) / 2.0f;
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}
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} else {
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width = height * origRatio;
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if (bRotated && g_Config.iSmallDisplayZoomType == 1) {
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width = (272.0f + height) / 2.0f;
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}
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}
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Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, previewWidth - width / 2.0f, NONE, NONE, previewHeight - height / 2.0f));
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stretched->SetEnabled(false);
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root_->Add(stretched);
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}
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}
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if (bRotated) {
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displayRepresentation_->SetAngle(90.0f);
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}
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Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10));
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back->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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root_->Add(displayRepresentation_);
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if (mode_) {
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root_->Add(mode_);
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}
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if (label) {
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root_->Add(label);
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}
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root_->Add(zoom_);
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root_->Add(rotation_);
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root_->Add(back);
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}
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