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4f43cff5ca
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing Let's also move net while we're at it. Move the ZIM/PNG loaders over to Common. Move the UI framework into Common iOS buildfix * Buildfix * Buildfixes * Apple buildfix * This typo again.. * UWP buildfix * Fix build of PPSSPPQt, such as it is (it's not in good condition...) * Guess what? Another buildfix.
31 lines
690 B
C++
31 lines
690 B
C++
#pragma once
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#ifdef _MSC_VER
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#include "SDL/SDL.h"
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#include "SDL/SDL_thread.h"
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#else
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#include "SDL.h"
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#include "SDL_thread.h"
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#endif
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#include "Common/Input/InputState.h"
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#include "Common/Input/KeyCodes.h"
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#include "Common/Net/Resolve.h"
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class SDLJoystick{
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public:
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SDLJoystick(bool init_SDL = false);
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~SDLJoystick();
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void registerEventHandler();
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void ProcessInput(SDL_Event &event);
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private:
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void setUpController(int deviceIndex);
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void setUpControllers();
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keycode_t getKeycodeForButton(SDL_GameControllerButton button);
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int getDeviceIndex(int instanceId);
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bool registeredAsEventHandler;
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std::vector<SDL_GameController *> controllers;
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std::map<int, int> controllerDeviceMap;
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};
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