mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
677 lines
24 KiB
C++
677 lines
24 KiB
C++
// Qt Desktop UI: works on Linux, Windows and Mac OSX
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#include "ppsspp_config.h"
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#include "mainwindow.h"
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#include <QApplication>
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#include <QDesktopServices>
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#include <QDesktopWidget>
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#include <QFile>
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#include <QFileDialog>
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#include <QMessageBox>
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#include "Common/System/Display.h"
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#include "Common/System/NativeApp.h"
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#include "Common/System/System.h"
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#include "Common/File/Path.h"
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#include "Core/MIPS/MIPSDebugInterface.h"
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#include "Core/Debugger/SymbolMap.h"
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#include "Core/HLE/sceUmd.h"
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#include "Core/SaveState.h"
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#include "Core/System.h"
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#include "GPU/GPUInterface.h"
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#include "UI/GamepadEmu.h"
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MainWindow::MainWindow(QWidget *parent, bool fullscreen) :
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QMainWindow(parent),
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currentLanguage("en"),
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nextState(CORE_POWERDOWN),
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lastUIState(UISTATE_MENU)
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{
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#if defined(ASSETS_DIR)
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if (QFile::exists(ASSETS_DIR "icon_regular_72.png"))
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setWindowIcon(QIcon(ASSETS_DIR "icon_regular_72.png"));
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else
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setWindowIcon(QIcon(qApp->applicationDirPath() + "/assets/icon_regular_72.png"));
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#else
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setWindowIcon(QIcon(qApp->applicationDirPath() + "/assets/icon_regular_72.png"));
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#endif
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SetGameTitle("");
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emugl = new MainUI(this);
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setCentralWidget(emugl);
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createMenus();
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updateMenus();
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SetFullScreen(fullscreen);
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QObject::connect(emugl, SIGNAL(doubleClick()), this, SLOT(fullscrAct()));
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QObject::connect(emugl, SIGNAL(newFrame()), this, SLOT(newFrame()));
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}
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inline float clamp1(float x) {
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if (x > 1.0f) return 1.0f;
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if (x < -1.0f) return -1.0f;
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return x;
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}
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void MainWindow::newFrame()
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{
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if (lastUIState != GetUIState()) {
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lastUIState = GetUIState();
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if (lastUIState == UISTATE_INGAME && g_Config.UseFullScreen() && !QApplication::overrideCursor() && !g_Config.bShowTouchControls)
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QApplication::setOverrideCursor(QCursor(Qt::BlankCursor));
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if (lastUIState != UISTATE_INGAME && g_Config.UseFullScreen() && QApplication::overrideCursor())
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QApplication::restoreOverrideCursor();
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updateMenus();
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}
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if (g_Config.UseFullScreen() != isFullScreen())
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SetFullScreen(g_Config.UseFullScreen());
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std::unique_lock<std::mutex> lock(msgMutex_);
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while (!msgQueue_.empty()) {
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MainWindowMsg msg = msgQueue_.front();
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msgQueue_.pop();
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switch (msg) {
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case MainWindowMsg::BOOT_DONE:
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bootDone();
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break;
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case MainWindowMsg::WINDOW_TITLE_CHANGED:
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std::unique_lock<std::mutex> lock(titleMutex_);
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setWindowTitle(QString::fromUtf8(newWindowTitle_.c_str()));
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break;
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}
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}
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}
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void MainWindow::updateMenuGroupInt(QActionGroup *group, int value) {
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foreach (QAction *action, group->actions()) {
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action->setChecked(action->data().toInt() == value);
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}
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}
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void MainWindow::updateMenus()
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{
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updateMenuGroupInt(saveStateGroup, g_Config.iCurrentStateSlot);
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updateMenuGroupInt(displayRotationGroup, g_Config.iInternalScreenRotation);
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updateMenuGroupInt(renderingResolutionGroup, g_Config.iInternalResolution);
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updateMenuGroupInt(frameSkippingGroup, g_Config.iFrameSkip);
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updateMenuGroupInt(frameSkippingTypeGroup, g_Config.iFrameSkipType);
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updateMenuGroupInt(textureFilteringGroup, g_Config.iTexFiltering);
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updateMenuGroupInt(screenScalingFilterGroup, g_Config.iDisplayFilter);
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updateMenuGroupInt(textureScalingLevelGroup, g_Config.iTexScalingLevel);
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updateMenuGroupInt(textureScalingTypeGroup, g_Config.iTexScalingType);
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foreach(QAction * action, windowGroup->actions()) {
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int width = (g_Config.IsPortrait() ? 272 : 480) * action->data().toInt();
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int height = (g_Config.IsPortrait() ? 480 : 272) * action->data().toInt();
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if (g_Config.iWindowWidth == width && g_Config.iWindowHeight == height) {
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action->setChecked(true);
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break;
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}
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}
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emit updateMenu();
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}
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void MainWindow::bootDone()
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{
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if (nextState == CORE_RUNNING)
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runAct();
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updateMenus();
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}
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/* SIGNALS */
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void MainWindow::loadAct()
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{
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QString filename = QFileDialog::getOpenFileName(NULL, "Load File", g_Config.currentDirectory.c_str(), "PSP ROMs (*.pbp *.elf *.iso *.cso *.chd *.prx)");
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if (QFile::exists(filename))
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{
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QFileInfo info(filename);
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g_Config.currentDirectory = Path(info.absolutePath().toStdString());
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System_PostUIMessage(UIMessage::REQUEST_GAME_BOOT, filename.toStdString().c_str());
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}
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}
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void MainWindow::closeAct()
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{
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updateMenus();
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System_PostUIMessage(UIMessage::REQUEST_GAME_STOP);
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SetGameTitle("");
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}
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void MainWindow::openmsAct()
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{
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QString confighome = getenv("XDG_CONFIG_HOME");
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QString memorystick = confighome + "/ppsspp";
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QDesktopServices::openUrl(QUrl(memorystick));
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}
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void SaveStateActionFinished(SaveState::Status status, const std::string &message, void *userdata)
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{
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// TODO: Improve messaging?
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if (status == SaveState::Status::FAILURE)
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{
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QMessageBox msgBox;
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msgBox.setWindowTitle("Load Save State");
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msgBox.setText("Savestate failure. Please try again later");
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msgBox.exec();
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return;
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}
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}
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void MainWindow::qlstateAct()
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{
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Path gamePath = PSP_CoreParameter().fileToStart;
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SaveState::LoadSlot(gamePath, 0, SaveStateActionFinished, this);
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}
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void MainWindow::qsstateAct()
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{
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Path gamePath = PSP_CoreParameter().fileToStart;
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SaveState::SaveSlot(gamePath, 0, SaveStateActionFinished, this);
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}
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void MainWindow::lstateAct()
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{
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QFileDialog dialog(0,"Load state");
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dialog.setFileMode(QFileDialog::ExistingFile);
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QStringList filters;
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filters << "Save States (*.ppst)" << "|All files (*.*)";
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dialog.setNameFilters(filters);
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dialog.setAcceptMode(QFileDialog::AcceptOpen);
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if (dialog.exec())
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{
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QStringList fileNames = dialog.selectedFiles();
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SaveState::Load(Path(fileNames[0].toStdString()), -1, SaveStateActionFinished, this);
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}
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}
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void MainWindow::sstateAct()
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{
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QFileDialog dialog(0,"Save state");
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dialog.setFileMode(QFileDialog::AnyFile);
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dialog.setAcceptMode(QFileDialog::AcceptSave);
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QStringList filters;
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filters << "Save States (*.ppst)" << "|All files (*.*)";
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dialog.setNameFilters(filters);
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if (dialog.exec())
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{
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QStringList fileNames = dialog.selectedFiles();
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SaveState::Save(Path(fileNames[0].toStdString()), -1, SaveStateActionFinished, this);
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}
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}
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void MainWindow::recordDisplayAct()
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{
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g_Config.bDumpFrames = !g_Config.bDumpFrames;
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}
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void MainWindow::useLosslessVideoCodecAct()
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{
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g_Config.bUseFFV1 = !g_Config.bUseFFV1;
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}
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void MainWindow::useOutputBufferAct()
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{
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g_Config.bDumpVideoOutput = !g_Config.bDumpVideoOutput;
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}
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void MainWindow::recordAudioAct()
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{
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g_Config.bDumpAudio = !g_Config.bDumpAudio;
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}
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void MainWindow::exitAct()
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{
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closeAct();
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QApplication::exit(0);
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}
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void MainWindow::runAct()
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{
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System_PostUIMessage(UIMessage::REQUEST_GAME_RUN);
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}
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void MainWindow::pauseAct()
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{
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System_PostUIMessage(UIMessage::REQUEST_GAME_PAUSE);
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}
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void MainWindow::stopAct()
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{
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Core_Stop();
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System_PostUIMessage(UIMessage::REQUEST_GAME_STOP);
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}
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void MainWindow::resetAct()
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{
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updateMenus();
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System_PostUIMessage(UIMessage::REQUEST_GAME_RESET);
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}
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void MainWindow::switchUMDAct()
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{
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QString filename = QFileDialog::getOpenFileName(NULL, "Switch UMD", g_Config.currentDirectory.c_str(), "PSP ROMs (*.pbp *.elf *.iso *.cso *.chd *.prx)");
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if (QFile::exists(filename))
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{
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QFileInfo info(filename);
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g_Config.currentDirectory = Path(info.absolutePath().toStdString());
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__UmdReplace(Path(filename.toStdString()));
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}
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}
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void MainWindow::breakonloadAct()
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{
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g_Config.bAutoRun = !g_Config.bAutoRun;
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}
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void MainWindow::lmapAct()
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{
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QFileDialog dialog(0,"Load .MAP");
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dialog.setFileMode(QFileDialog::ExistingFile);
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QStringList filters;
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filters << "Maps (*.map)" << "|All files (*.*)";
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dialog.setNameFilters(filters);
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dialog.setAcceptMode(QFileDialog::AcceptOpen);
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QStringList fileNames;
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if (dialog.exec())
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fileNames = dialog.selectedFiles();
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if (fileNames.count() > 0)
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{
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QString fileName = QFileInfo(fileNames[0]).absoluteFilePath();
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g_symbolMap->LoadSymbolMap(Path(fileName.toStdString()));
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}
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}
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void MainWindow::smapAct()
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{
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QFileDialog dialog(0,"Save .MAP");
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dialog.setFileMode(QFileDialog::AnyFile);
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dialog.setAcceptMode(QFileDialog::AcceptSave);
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QStringList filters;
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filters << "Save .MAP (*.map)" << "|All files (*.*)";
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dialog.setNameFilters(filters);
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QStringList fileNames;
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if (dialog.exec())
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{
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fileNames = dialog.selectedFiles();
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g_symbolMap->SaveSymbolMap(Path(fileNames[0].toStdString()));
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}
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}
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void MainWindow::lsymAct()
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{
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QFileDialog dialog(0,"Load .SYM");
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dialog.setFileMode(QFileDialog::ExistingFile);
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QStringList filters;
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filters << "Symbols (*.sym)" << "|All files (*.*)";
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dialog.setNameFilters(filters);
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dialog.setAcceptMode(QFileDialog::AcceptOpen);
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QStringList fileNames;
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if (dialog.exec())
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fileNames = dialog.selectedFiles();
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if (fileNames.count() > 0)
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{
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QString fileName = QFileInfo(fileNames[0]).absoluteFilePath();
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g_symbolMap->LoadNocashSym(Path(fileName.toStdString()));
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}
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}
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void MainWindow::ssymAct()
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{
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QFileDialog dialog(0,"Save .SYM");
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dialog.setFileMode(QFileDialog::AnyFile);
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dialog.setAcceptMode(QFileDialog::AcceptSave);
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QStringList filters;
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filters << "Save .SYM (*.sym)" << "|All files (*.*)";
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dialog.setNameFilters(filters);
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QStringList fileNames;
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if (dialog.exec())
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{
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fileNames = dialog.selectedFiles();
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g_symbolMap->SaveNocashSym(Path(fileNames[0].toStdString()));
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}
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}
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void MainWindow::resetTableAct()
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{
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g_symbolMap->Clear();
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}
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void MainWindow::dumpNextAct()
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{
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gpu->DumpNextFrame();
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}
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void MainWindow::consoleAct()
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{
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LogManager::GetInstance()->GetConsoleListener()->Show(LogManager::GetInstance()->GetConsoleListener()->Hidden());
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}
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void MainWindow::raiseTopMost()
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{
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setWindowState( (windowState() & ~Qt::WindowMinimized) | Qt::WindowActive);
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raise();
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activateWindow();
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}
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void MainWindow::SetFullScreen(bool fullscreen) {
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if (fullscreen) {
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#if !PPSSPP_PLATFORM(MAC)
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menuBar()->hide();
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emugl->setFixedSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
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// TODO: Shouldn't this be physicalSize()?
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emugl->resizeGL(emugl->size().width(), emugl->size().height());
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// TODO: Won't showFullScreen do this for us?
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setMaximumSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
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setFixedSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
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#endif
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showFullScreen();
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InitPadLayout(g_display.dp_xres, g_display.dp_yres);
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if (GetUIState() == UISTATE_INGAME && !g_Config.bShowTouchControls)
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QApplication::setOverrideCursor(QCursor(Qt::BlankCursor));
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} else {
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#if !PPSSPP_PLATFORM(MAC)
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menuBar()->show();
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updateMenus();
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#endif
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showNormal();
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SetWindowScale(-1);
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InitPadLayout(g_display.dp_xres, g_display.dp_yres);
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if (GetUIState() == UISTATE_INGAME && QApplication::overrideCursor())
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QApplication::restoreOverrideCursor();
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QDesktopWidget *desktop = QApplication::desktop();
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int screenNum = QProcessEnvironment::systemEnvironment().value("SDL_VIDEO_FULLSCREEN_HEAD", "0").toInt();
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// Move window to the center of selected screen
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QRect rect = desktop->screenGeometry(screenNum);
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move((rect.width() - frameGeometry().width()) / 4, (rect.height() - frameGeometry().height()) / 4);
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}
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}
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void MainWindow::fullscrAct()
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{
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// Toggle the current state.
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g_Config.bFullScreen = !isFullScreen();
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g_Config.iForceFullScreen = -1;
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SetFullScreen(g_Config.bFullScreen);
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QTimer::singleShot(1000, this, SLOT(raiseTopMost()));
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}
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void MainWindow::websiteAct()
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{
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QDesktopServices::openUrl(QUrl("https://www.ppsspp.org/"));
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}
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void MainWindow::forumAct()
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{
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QDesktopServices::openUrl(QUrl("https://forums.ppsspp.org/"));
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}
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void MainWindow::goldAct()
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{
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QDesktopServices::openUrl(QUrl("https://www.ppsspp.org/buygold"));
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}
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void MainWindow::gitAct()
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{
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QDesktopServices::openUrl(QUrl("https://github.com/hrydgard/ppsspp/"));
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}
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void MainWindow::discordAct()
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{
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QDesktopServices::openUrl(QUrl("https://discord.gg/5NJB6dD"));
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}
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void MainWindow::aboutAct()
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{
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QMessageBox::about(this, "About", QString("PPSSPP Qt %1\n\n"
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"PSP emulator and debugger\n\n"
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"Copyright (c) by Henrik Rydg\xc3\xa5rd and the PPSSPP Project 2012-\n"
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"Qt port maintained by xSacha\n\n"
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"Additional credits:\n"
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" PSPSDK by #pspdev (freenode)\n"
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" CISO decompression code by BOOSTER\n"
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" zlib by Jean-loup Gailly (compression) and Mark Adler (decompression)\n"
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" Qt project by Digia\n\n"
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"All trademarks are property of their respective owners.\n"
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"The emulator is for educational and development purposes only and it may not be used to play games you do not legally own.").arg(PPSSPP_GIT_VERSION));
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}
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/* Private functions */
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void MainWindow::SetWindowScale(int zoom) {
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if (isFullScreen())
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fullscrAct();
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int width, height;
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if (zoom == -1 && (g_Config.iWindowWidth <= 0 || g_Config.iWindowHeight <= 0)) {
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// Default to zoom level 2.
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zoom = 2;
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}
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if (zoom == -1) {
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// Take the last setting.
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width = g_Config.iWindowWidth;
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height = g_Config.iWindowHeight;
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} else {
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// Update to the specified factor. Let's clamp first.
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if (zoom < 1)
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zoom = 1;
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if (zoom > 10)
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zoom = 10;
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width = (g_Config.IsPortrait() ? 272 : 480) * zoom;
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height = (g_Config.IsPortrait() ? 480 : 272) * zoom;
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}
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g_Config.iWindowWidth = width;
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g_Config.iWindowHeight = height;
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#if !PPSSPP_PLATFORM(MAC)
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emugl->setFixedSize(g_Config.iWindowWidth, g_Config.iWindowHeight);
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// TODO: Shouldn't this be scaled size?
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emugl->resizeGL(g_Config.iWindowWidth, g_Config.iWindowHeight);
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setFixedSize(sizeHint());
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#else
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resize(g_Config.iWindowWidth, g_Config.iWindowHeight);
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#endif
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updateMenus();
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}
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void MainWindow::SetGameTitle(QString text)
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{
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QString title = QString("PPSSPP %1").arg(PPSSPP_GIT_VERSION);
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if (text != "")
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title += QString(" - %1").arg(text);
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setWindowTitle(title);
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}
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void MainWindow::loadLanguage(const QString& language, bool translate)
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{
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if (currentLanguage != language)
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{
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QLocale::setDefault(QLocale(language));
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QApplication::removeTranslator(&translator);
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currentLanguage = language;
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if (translator.load(QString(":/languages/ppsspp_%1.qm").arg(language))) {
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QApplication::installTranslator(&translator);
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}
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if (translate)
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emit retranslate();
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}
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}
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void MainWindow::createMenus()
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{
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// File
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MenuTree* fileMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&File"));
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fileMenu->add(new MenuAction(this, SLOT(loadAct()), QT_TR_NOOP("&Load..."), QKeySequence::Open))
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->addEnableState(UISTATE_MENU);
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fileMenu->addSeparator();
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fileMenu->add(new MenuAction(this, SLOT(openmsAct()), QT_TR_NOOP("Open &Memory Stick")))
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->addEnableState(UISTATE_MENU);
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fileMenu->addSeparator();
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MenuTree* savestateMenu = new MenuTree(this, fileMenu, QT_TR_NOOP("Saves&tate slot"));
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saveStateGroup = new MenuActionGroup(this, savestateMenu, SLOT(saveStateGroup_triggered(QAction *)),
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QStringList() << "1" << "2" << "3" << "4" << "5",
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QList<int>() << 0 << 1 << 2 << 3 << 4);
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fileMenu->add(new MenuAction(this, SLOT(qlstateAct()), QT_TR_NOOP("L&oad state"), Qt::Key_F4))
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->addDisableState(UISTATE_MENU);
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fileMenu->add(new MenuAction(this, SLOT(qsstateAct()), QT_TR_NOOP("S&ave state"), Qt::Key_F2))
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->addDisableState(UISTATE_MENU);
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fileMenu->add(new MenuAction(this, SLOT(lstateAct()), QT_TR_NOOP("&Load state file...")))
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->addDisableState(UISTATE_MENU);
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fileMenu->add(new MenuAction(this, SLOT(sstateAct()), QT_TR_NOOP("&Save state file...")))
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->addDisableState(UISTATE_MENU);
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MenuTree* recordMenu = new MenuTree(this, fileMenu, QT_TR_NOOP("&Record"));
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recordMenu->add(new MenuAction(this, SLOT(recordDisplayAct()), QT_TR_NOOP("Record &display")))
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->addEventChecked(&g_Config.bDumpFrames);
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recordMenu->add(new MenuAction(this, SLOT(useLosslessVideoCodecAct()), QT_TR_NOOP("&Use lossless video codec (FFV1)")))
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->addEventChecked(&g_Config.bUseFFV1);
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recordMenu->add(new MenuAction(this, SLOT(useOutputBufferAct()), QT_TR_NOOP("Use output buffer for video")))
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->addEventChecked(&g_Config.bDumpVideoOutput);
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recordMenu->addSeparator();
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recordMenu->add(new MenuAction(this, SLOT(recordAudioAct()), QT_TR_NOOP("Record &audio")))
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->addEventChecked(&g_Config.bDumpAudio);
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fileMenu->addSeparator();
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fileMenu->add(new MenuAction(this, SLOT(exitAct()), QT_TR_NOOP("E&xit"), QKeySequence::Quit));
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// Emulation
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MenuTree* emuMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&Emulation"));
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emuMenu->add(new MenuAction(this, SLOT(pauseAct()), QT_TR_NOOP("&Pause")))
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->addEnableState(UISTATE_INGAME);
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emuMenu->add(new MenuAction(this, SLOT(stopAct()), QT_TR_NOOP("&Stop"), Qt::CTRL + Qt::Key_W))
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->addEnableState(UISTATE_INGAME);
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emuMenu->add(new MenuAction(this, SLOT(resetAct()), QT_TR_NOOP("R&eset"), Qt::CTRL + Qt::Key_B))
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->addEnableState(UISTATE_INGAME);
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emuMenu->add(new MenuAction(this, SLOT(switchUMDAct()), QT_TR_NOOP("Switch UMD"), Qt::CTRL + Qt::Key_U))
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->addEnableState(UISTATE_INGAME);
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MenuTree* displayRotationMenu = new MenuTree(this, emuMenu, QT_TR_NOOP("Display rotation"));
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displayRotationGroup = new MenuActionGroup(this, displayRotationMenu, SLOT(displayRotationGroup_triggered(QAction *)),
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QStringList() << "Landscape" << "Portrait" << "Landscape reversed" << "Portrait reversed",
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QList<int>() << 1 << 2 << 3 << 4);
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// Debug
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MenuTree* debugMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&Debug"));
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debugMenu->add(new MenuAction(this, SLOT(breakonloadAct()), QT_TR_NOOP("Break on load")))
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->addEventUnchecked(&g_Config.bAutoRun);
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debugMenu->add(new MenuAction(this, SLOT(ignoreIllegalAct()), QT_TR_NOOP("&Ignore illegal reads/writes")))
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->addEventChecked(&g_Config.bIgnoreBadMemAccess);
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debugMenu->addSeparator();
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debugMenu->add(new MenuAction(this, SLOT(lmapAct()), QT_TR_NOOP("&Load MAP file...")))
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->addDisableState(UISTATE_MENU);
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debugMenu->add(new MenuAction(this, SLOT(smapAct()), QT_TR_NOOP("&Save MAP file...")))
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->addDisableState(UISTATE_MENU);
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debugMenu->add(new MenuAction(this, SLOT(lsymAct()), QT_TR_NOOP("Lo&ad SYM file...")))
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->addDisableState(UISTATE_MENU);
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debugMenu->add(new MenuAction(this, SLOT(ssymAct()), QT_TR_NOOP("Sav&e SYM file...")))
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->addDisableState(UISTATE_MENU);
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debugMenu->add(new MenuAction(this, SLOT(resetTableAct()),QT_TR_NOOP("Reset s&ymbol table")))
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->addDisableState(UISTATE_MENU);
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debugMenu->addSeparator();
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debugMenu->add(new MenuAction(this, SLOT(takeScreen()), QT_TR_NOOP("&Take screenshot"), Qt::Key_F12))
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->addDisableState(UISTATE_MENU);
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debugMenu->add(new MenuAction(this, SLOT(dumpNextAct()), QT_TR_NOOP("D&ump next frame to log")))
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->addDisableState(UISTATE_MENU);
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debugMenu->addSeparator();
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debugMenu->add(new MenuAction(this, SLOT(consoleAct()), QT_TR_NOOP("&Log console"), Qt::CTRL + Qt::Key_L))
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->addDisableState(UISTATE_MENU);
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// Game settings
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MenuTree* gameSettingsMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&Game settings"));
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gameSettingsMenu->add(new MenuAction(this, SLOT(languageAct()), QT_TR_NOOP("La&nguage...")));
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gameSettingsMenu->add(new MenuAction(this, SLOT(controlMappingAct()), QT_TR_NOOP("C&ontrol mapping...")));
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gameSettingsMenu->add(new MenuAction(this, SLOT(displayLayoutEditorAct()), QT_TR_NOOP("Display layout & effects...")));
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gameSettingsMenu->add(new MenuAction(this, SLOT(moreSettingsAct()), QT_TR_NOOP("&More settings...")));
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gameSettingsMenu->addSeparator();
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#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
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gameSettingsMenu->add(new MenuAction(this, SLOT(fullscrAct()), QT_TR_NOOP("&Fullscreen"), Qt::Key_F11))
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#else
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gameSettingsMenu->add(new MenuAction(this, SLOT(fullscrAct()), QT_TR_NOOP("Fu&llscreen"), QKeySequence::FullScreen))
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#endif
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->addEventChecked(&g_Config.bFullScreen);
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gameSettingsMenu->add(new MenuAction(this, SLOT(bufferRenderAct()), QT_TR_NOOP("&Skip buffer effects")))
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->addEventChecked(&g_Config.bSkipBufferEffects);
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MenuTree* renderingResolutionMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("&Rendering resolution"));
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renderingResolutionGroup = new MenuActionGroup(this, renderingResolutionMenu, SLOT(renderingResolutionGroup_triggered(QAction *)),
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QStringList() << "&Auto" << "&1x" << "&2x" << "&3x" << "&4x" << "&5x" << "&6x" << "&7x" << "&8x" << "&9x" << "1&0x",
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QList<int>() << 0 << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10);
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// - Window Size
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MenuTree* windowMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("&Window size"));
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windowGroup = new MenuActionGroup(this, windowMenu, SLOT(windowGroup_triggered(QAction *)),
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QStringList() << "&1x" << "&2x" << "&3x" << "&4x" << "&5x" << "&6x" << "&7x" << "&8x" << "&9x" << "1&0x",
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QList<int>() << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10);
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MenuTree* frameSkippingMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("&Frame skipping"));
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frameSkippingMenu->add(new MenuAction(this, SLOT(autoframeskipAct()), QT_TR_NOOP("&Auto")))
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->addEventChecked(&g_Config.bAutoFrameSkip);
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frameSkippingMenu->addSeparator();
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frameSkippingGroup = new MenuActionGroup(this, frameSkippingMenu, SLOT(frameSkippinGroup_triggered(QAction *)),
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QStringList() << "&Off" << "&1" << "&2" << "&3" << "&4" << "&5" << "&6" << "&7" << "&8",
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QList<int>() << 0 << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8);
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MenuTree* frameSkippingTypeMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("Frame skipping type"));
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frameSkippingTypeGroup = new MenuActionGroup(this, frameSkippingTypeMenu, SLOT(frameSkippingTypeGroup_triggered(QAction *)),
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QStringList() << "Skip number of frames" << "Skip percent of FPS",
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QList<int>() << 0 << 1);
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MenuTree* textureFilteringMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("Te&xture filtering"));
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textureFilteringGroup = new MenuActionGroup(this, textureFilteringMenu, SLOT(textureFilteringGroup_triggered(QAction *)),
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QStringList() << "&Auto" << "&Nearest" << "&Linear" << "Auto Max &Quality",
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QList<int>() << 1 << 2 << 3 << 4);
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MenuTree* screenScalingFilterMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("Scr&een scaling filter"));
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screenScalingFilterGroup = new MenuActionGroup(this, screenScalingFilterMenu, SLOT(screenScalingFilterGroup_triggered(QAction *)),
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QStringList() << "&Linear" << "&Nearest",
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QList<int>() << 0 << 1);
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MenuTree* textureScalingMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("&Texture scaling"));
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textureScalingLevelGroup = new MenuActionGroup(this, textureScalingMenu, SLOT(textureScalingLevelGroup_triggered(QAction *)),
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QStringList() << "&Off" << "&2x" << "&3x" << "&4x" << "&5x",
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QList<int>() << 1 << 2 << 3 << 4 << 5);
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textureScalingMenu->addSeparator();
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textureScalingTypeGroup = new MenuActionGroup(this, textureScalingMenu, SLOT(textureScalingTypeGroup_triggered(QAction *)),
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QStringList() << "&xBRZ" << "&Hybrid" << "&Bicubic" << "H&ybrid + bicubic",
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QList<int>() << 0 << 1 << 2 << 3);
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textureScalingMenu->addSeparator();
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textureScalingMenu->add(new MenuAction(this, SLOT(deposterizeAct()), QT_TR_NOOP("&Deposterize")))
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->addEventChecked(&g_Config.bTexDeposterize);
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gameSettingsMenu->add(new MenuAction(this, SLOT(transformAct()), QT_TR_NOOP("&Hardware transform")))
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->addEventChecked(&g_Config.bHardwareTransform);
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gameSettingsMenu->addSeparator();
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gameSettingsMenu->add(new MenuAction(this, SLOT(audioAct()), QT_TR_NOOP("Enable s&ound")))
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->addEventChecked(&g_Config.bEnableSound);
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gameSettingsMenu->addSeparator();
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gameSettingsMenu->add(new MenuAction(this, SLOT(cheatsAct()), QT_TR_NOOP("Enable &cheats"), Qt::CTRL + Qt::Key_T))
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->addEventChecked(&g_Config.bEnableCheats);
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gameSettingsMenu->addSeparator();
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gameSettingsMenu->add(new MenuAction(this, SLOT(chatAct()), QT_TR_NOOP("Open chat"), Qt::CTRL + Qt::Key_C))
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->SetEnabledFunc([=]() {
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return g_Config.bEnableNetworkChat && GetUIState() == UISTATE_INGAME;
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});
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// Help
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MenuTree* helpMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&Help"));
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helpMenu->add(new MenuAction(this, SLOT(websiteAct()), QT_TR_NOOP("Visit www.&ppsspp.org")));
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helpMenu->add(new MenuAction(this, SLOT(forumAct()), QT_TR_NOOP("PPSSPP &forums")));
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helpMenu->add(new MenuAction(this, SLOT(goldAct()), QT_TR_NOOP("Buy &Gold")));
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helpMenu->add(new MenuAction(this, SLOT(gitAct()), QT_TR_NOOP("Git&Hub")));
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helpMenu->add(new MenuAction(this, SLOT(discordAct()), QT_TR_NOOP("Discord")));
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helpMenu->addSeparator();
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helpMenu->add(new MenuAction(this, SLOT(aboutAct()), QT_TR_NOOP("&About PPSSPP...")));
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retranslate();
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}
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