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b54eb41041
Basically, if the handler calls sceGeListUpdateStallAddr(), and it hits a finish (which it might), before we were triggering another PAUSE. THat's wrong, it should just be a FINISH as usual. |
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.. | ||
GLES | ||
Null | ||
Software | ||
CMakeLists.txt | ||
ge_constants.h | ||
GeDisasm.cpp | ||
GeDisasm.h | ||
GPU.vcxproj | ||
GPU.vcxproj.filters | ||
GPUCommon.cpp | ||
GPUCommon.h | ||
GPUInterface.h | ||
GPUState.cpp | ||
GPUState.h | ||
Math3D.cpp | ||
Math3D.h |