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Common
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Vulkan: Very minor chnages after checking Best Practices with new validation layer
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2022-08-23 23:55:53 +02:00 |
D3D11
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
Debugger
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GE Debugger: Include extended CLUT in frame dumps.
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2022-08-20 17:35:06 -07:00 |
Directx9
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
GLES
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
Software
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Merge pull request #15873 from unknownbrackets/softgpu-xfer-hazard
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2022-08-21 10:04:27 +02:00 |
Vulkan
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
ge_constants.h
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Copy color from overlapping framebuffers on bind, under certain conditions.
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2022-08-22 16:06:55 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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More Log.h cleanup.
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2020-08-16 14:48:54 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
GPU.h
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Copy color from overlapping framebuffers on bind, under certain conditions.
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2022-08-22 16:06:55 +02:00 |
GPU.vcxproj
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DepalettizeCommon -> TextureShaderCommon. Simplifications.
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2022-08-22 12:21:20 +02:00 |
GPU.vcxproj.filters
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DepalettizeCommon -> TextureShaderCommon. Simplifications.
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2022-08-22 12:21:20 +02:00 |
GPUCommon.cpp
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Copy color from overlapping framebuffers on bind, under certain conditions.
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2022-08-22 16:06:55 +02:00 |
GPUCommon.h
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
GPUInterface.h
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Assorted minor cleanup
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2022-08-16 10:55:44 +02:00 |
GPUState.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
GPUState.h
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Remove SmoothedDepal compat setting, instead detect the ramp directly.
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2022-08-22 15:24:41 +02:00 |
Math3D.cpp
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Take the absolute value when measuring pixel size for line expansion.
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2022-06-11 00:03:40 +02:00 |
Math3D.h
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Add ARM64_NEON compile arch flag
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2022-06-25 07:29:20 +02:00 |