ppsspp/GPU
2022-08-23 23:55:53 +02:00
..
Common Vulkan: Very minor chnages after checking Best Practices with new validation layer 2022-08-23 23:55:53 +02:00
D3D11 Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
Debugger GE Debugger: Include extended CLUT in frame dumps. 2022-08-20 17:35:06 -07:00
Directx9 Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
GLES Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
Software Merge pull request #15873 from unknownbrackets/softgpu-xfer-hazard 2022-08-21 10:04:27 +02:00
Vulkan Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
ge_constants.h Copy color from overlapping framebuffers on bind, under certain conditions. 2022-08-22 16:06:55 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Copy color from overlapping framebuffers on bind, under certain conditions. 2022-08-22 16:06:55 +02:00
GPU.vcxproj DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
GPU.vcxproj.filters DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
GPUCommon.cpp Copy color from overlapping framebuffers on bind, under certain conditions. 2022-08-22 16:06:55 +02:00
GPUCommon.h Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon. 2022-08-20 08:29:33 +02:00
GPUInterface.h Assorted minor cleanup 2022-08-16 10:55:44 +02:00
GPUState.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
GPUState.h Remove SmoothedDepal compat setting, instead detect the ramp directly. 2022-08-22 15:24:41 +02:00
Math3D.cpp Take the absolute value when measuring pixel size for line expansion. 2022-06-11 00:03:40 +02:00
Math3D.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00