ppsspp/Core
2013-09-29 13:41:56 +02:00
..
Debugger Add some more locking to prevent crash on reset. 2013-09-15 09:53:49 -07:00
Dialog Update PSPOskDialog.cpp 2013-09-29 17:12:45 +09:00
ELF Open files using wide functions on win32. 2013-08-27 00:28:46 -07:00
FileSystems Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
Font Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
HLE Cleanup sceKernelRegisterExitCallback() per tests. 2013-09-29 01:10:07 -07:00
HW Check log level from ffmpeg, use levels. 2013-09-21 17:19:57 -07:00
MIPS Add very simple jit viewer screen to dev menu. Add untested emitter for cvt.f32.f16 & c:o. 2013-09-29 13:41:56 +02:00
Util Use a saved ctx not break/continue in PPGe. 2013-09-20 21:15:36 -07:00
CMakeLists.txt Add GamedataInstallDialog to CMakeLists and Android.mk 2013-09-13 23:19:53 +08:00
Config.cpp Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
Config.h Resize GEDebugger and save position 2013-09-28 16:04:56 +02:00
Core.cpp Shutdown cleanly even when GE debugger is paused. 2013-09-28 00:32:45 -07:00
Core.h Shutdown cleanly even when GE debugger is paused. 2013-09-28 00:32:45 -07:00
Core.vcxproj Add PSPGamedataInstallDialog 2013-09-13 23:05:11 +08:00
Core.vcxproj.filters Add PSPGamedataInstallDialog 2013-09-13 23:05:11 +08:00
CoreParameter.h Add FXAA antialiasing on non-mobile. Works best when render resolution = window size. 2013-09-26 12:41:59 +02:00
CoreTiming.cpp Typo. 2013-09-21 17:04:05 -07:00
CoreTiming.h Don't use Advance() in syscalls, it's unsafe. 2013-09-21 15:03:30 -07:00
CPU.cpp Get rid of CPU class so that MIPSState can be POD, enabling offsetof 2013-01-08 14:20:06 +01:00
CPU.h Get rid of CPU class so that MIPSState can be POD, enabling offsetof 2013-01-08 14:20:06 +01:00
CwCheat.cpp Fixed 0x3 codes which i never knew were broken until i wrote one today... 2013-09-28 17:33:37 -05:00
CwCheat.h Finished work for windows 2013-08-23 22:29:12 -05:00
HDRemaster.cpp Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314. 2013-06-26 16:02:52 -04:00
HDRemaster.h Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
Host.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Host.h Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
Loaders.cpp Fix typo 2013-09-04 13:48:22 +02:00
Loaders.h Try to detect if someone tries to open a PSX ISO 2013-09-02 01:49:15 +02:00
MemMap.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
MemMap.h Fix one more PSPPointer function. Fixes #3897 2013-09-23 22:06:50 +02:00
MemMapFunctions.cpp Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them. 2013-09-21 18:53:55 +02:00
PSPLoaders.cpp Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00
PSPLoaders.h Fix more style issues, and abstract most of the init code from MemMap.cpp. 2013-06-26 16:02:52 -04:00
PSPMixer.cpp Let's not play noise when paused on Windows. 2013-03-30 18:54:10 +01:00
PSPMixer.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Reporting.cpp Disable reporting when copy framebuffer is used. 2013-09-01 12:57:39 -07:00
Reporting.h Curious about what games use morph, so let's report. 2013-09-21 21:22:13 +02:00
SaveState.cpp Reset the game when loading a state fails. 2013-09-14 21:19:10 -07:00
SaveState.h Update savestate revision 2013-08-20 18:31:38 +02:00
System.cpp Listen for shutdown in thread loops. 2013-09-28 00:45:54 -07:00
System.h Enable the debug windows always, disable buttons. 2013-09-15 09:35:58 -07:00
ThreadEventQueue.h Fix MT locking, was not really right. 2013-09-28 20:56:38 -07:00