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ppsspp
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Windows
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Henrik Rydgard
b6ce0b3d3b
Fix some unicode bugs (open file dialog)
2013-08-26 21:32:35 +02:00
..
Debugger
Merge branch 'master' of
https://github.com/hrydgard/ppsspp
into MemView
2013-08-26 20:41:51 +02:00
W32Util
Fix some unicode bugs (open file dialog)
2013-08-26 21:32:35 +02:00
bitmap1.bmp
…
Breakpoints.h
…
ControlMapping.cpp
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
ControlMapping.h
Fix analog axis names. Make L2/R2 on x360 controllers analog.
2013-08-17 11:18:45 +02:00
debugger.txt
Breakpoint list at the bottom of the disassembly window
2013-06-27 21:07:49 +02:00
DinputDevice.cpp
Rename KEYCODE to NKCODE (native key code) to stop name collision. Implement Blackberry keymapping.
2013-08-05 03:31:40 +10:00
DinputDevice.h
Add a few more dinput axises since it's easy.
2013-07-07 16:28:36 -07:00
DlgDynaView.cpp
…
DlgDynaView.h
…
DSoundStream.cpp
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
DSoundStream.h
Use CommonWindows.h from Windows/ too.
2013-07-28 21:04:20 -07:00
EmuThread.cpp
Fix audio crash on shutdown, log thread names more.
2013-08-18 23:25:14 -07:00
EmuThread.h
Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
2013-06-15 13:06:43 +08:00
git-version-gen.cmd
…
Globals.cpp
Separate accelerator table when the debugger is active
2013-08-14 23:30:50 +02:00
icon1.ico
…
InputBox.cpp
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
InputBox.h
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
InputDevice.cpp
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
InputDevice.h
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
KeyboardDevice.cpp
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
KeyboardDevice.h
win: don't queue up key presses at all, send them instantly.
2013-07-06 21:49:28 +02:00
Log.bat
Fix for PPSSPP auto logging mode for Windows 64-bit
2013-07-16 06:42:46 +08:00
main.cpp
Win32: Set current directory at startup to where the exe is.
2013-08-26 20:49:33 +02:00
main.h
Separate accelerator table when the debugger is active
2013-08-14 23:30:50 +02:00
MIPSCompALU.h
…
MIPSCompBranch.h
…
OpenGLBase.cpp
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
OpenGLBase.h
Always defined WIN32_LEAN_AND_MEAN.
2013-07-28 21:04:20 -07:00
ppsspp.ico
Slightly nicer icons.
2013-06-23 19:53:09 +02:00
ppsspp.rc
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
PPSSPP.sln
…
PPSSPP.vcxproj
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
PPSSPP.vcxproj.filters
Thread list in disassembly window
2013-07-02 23:21:20 +02:00
pspmode.png
…
README.TXT
…
resource.h
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
rt_manif.bin
…
stdafx.cpp
…
stdafx.h
Use CommonWindows.h from Windows/ too.
2013-07-28 21:04:20 -07:00
stop1.ico
…
WindowsFileSystem.h
…
WindowsHost.cpp
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
WindowsHost.h
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
WndMainWindow.cpp
Fix some unicode bugs (open file dialog)
2013-08-26 21:32:35 +02:00
WndMainWindow.h
Win32: Fix frameskip menu and reinstate removed frameskip strings. They're all correct, now.
2013-08-21 08:19:25 -04:00
XinputDevice.cpp
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
XinputDevice.h
Dynamically load XInput, lets us to map the home button with a trick
2013-07-23 00:12:26 +02:00
XPTheme.h
…
README.TXT
Just open the MSVC project file and build.