ppsspp/GPU
Henrik Rydgård b6f8038a51 Fragment shader: Remove superfluous precision specifiers.
Also make sure to strip lowp/mediump/highp on desktop even for GL3.0-3.3.
2013-12-16 11:46:59 +01:00
..
Common Custom postshaders now load successfully 2013-12-10 15:33:58 +01:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Cleanup ClearmodeDepthMask 2013-12-10 20:48:20 +08:00
GLES Fragment shader: Remove superfluous precision specifiers. 2013-12-16 11:46:59 +01:00
Null Enable frameskipping in the null gpu. 2013-11-14 23:37:48 -08:00
Software softgpu: Keep track of frame dirty for frameskip. 2013-12-15 14:32:04 -08:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7 2013-12-14 06:48:45 +08:00
GeDisasm.cpp Fix GeDescribeVertexType 2013-11-26 14:12:14 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
GPU.vcxproj.filters Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
GPUCommon.cpp Reinitialize the GE on sceKernelLoadExec(). 2013-11-28 15:35:12 -08:00
GPUCommon.h Also report the vertex decoder jit to verysleepy. 2013-11-30 19:20:22 -08:00
GPUInterface.h Also report the vertex decoder jit to verysleepy. 2013-11-30 19:20:22 -08:00
GPUState.cpp Reinitialize the GE on sceKernelLoadExec(). 2013-11-28 15:35:12 -08:00
GPUState.h softgpu: Don't mask out so much of fb stride. 2013-12-15 11:59:24 -08:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h softgpu: Attempt to implement GE_PROJMAP_UV. 2013-12-15 11:59:22 -08:00