.. |
Common
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Custom postshaders now load successfully
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2013-12-10 15:33:58 +01:00 |
Debugger
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
Directx9
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Cleanup ClearmodeDepthMask
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2013-12-10 20:48:20 +08:00 |
GLES
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Fragment shader: Remove superfluous precision specifiers.
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2013-12-16 11:46:59 +01:00 |
Null
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Enable frameskipping in the null gpu.
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2013-11-14 23:37:48 -08:00 |
Software
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softgpu: Keep track of frame dirty for frameskip.
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2013-12-15 14:32:04 -08:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7
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2013-12-14 06:48:45 +08:00 |
GeDisasm.cpp
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Fix GeDescribeVertexType
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2013-11-26 14:12:14 +01:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Split VertexDecoder into files for ARM and x86, got too large.
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2013-11-24 15:58:15 +01:00 |
GPU.vcxproj.filters
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Split VertexDecoder into files for ARM and x86, got too large.
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2013-11-24 15:58:15 +01:00 |
GPUCommon.cpp
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Reinitialize the GE on sceKernelLoadExec().
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2013-11-28 15:35:12 -08:00 |
GPUCommon.h
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Also report the vertex decoder jit to verysleepy.
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2013-11-30 19:20:22 -08:00 |
GPUInterface.h
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Also report the vertex decoder jit to verysleepy.
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2013-11-30 19:20:22 -08:00 |
GPUState.cpp
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Reinitialize the GE on sceKernelLoadExec().
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2013-11-28 15:35:12 -08:00 |
GPUState.h
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softgpu: Don't mask out so much of fb stride.
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2013-12-15 11:59:24 -08:00 |
GPUXbox.vcxproj
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
Math3D.cpp
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GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
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2013-07-29 22:26:42 +02:00 |
Math3D.h
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softgpu: Attempt to implement GE_PROJMAP_UV.
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2013-12-15 11:59:22 -08:00 |