.. |
helper
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Fix some warnings.
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2013-10-14 22:09:21 -07:00 |
FramebufferDX9.cpp
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Partial Stretch: This setting is needed on other devices too.
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2013-11-28 14:59:17 +10:00 |
FramebufferDX9.h
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Move gpu vendor detection to native with the rest of the gl init.
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2013-10-16 00:48:44 +02:00 |
GPU_DX9.cpp
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Tiny optimization in block copies
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2013-12-04 11:34:54 +01:00 |
GPU_DX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
PixelShaderGeneratorDX9.cpp
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
PixelShaderGeneratorDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
ShaderManagerDX9.cpp
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Missed these
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2013-09-21 23:44:11 +02:00 |
ShaderManagerDX9.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |
SplineDX9.cpp
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Missed these
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2013-09-21 23:44:11 +02:00 |
StateMappingDX9.cpp
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Cleanup ClearmodeDepthMask
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2013-12-10 20:48:20 +08:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
TextureCacheDX9.cpp
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Move shared clut check to gstate.
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2013-12-08 23:11:56 -08:00 |
TextureCacheDX9.h
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Update bufw handling in all gpus.
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2013-09-15 21:27:13 -07:00 |
TextureScalerDX9.cpp
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Build fix for VS 2012.
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2013-09-17 22:37:49 -04:00 |
TextureScalerDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
TransformPipelineDX9.cpp
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Cap the number of vertexes per flush.
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2013-10-27 14:43:58 -07:00 |
TransformPipelineDX9.h
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Cap the number of vertexes per flush.
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2013-10-27 14:43:58 -07:00 |
VertexDecoderDX9.cpp
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
VertexDecoderDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
VertexShaderGeneratorDX9.cpp
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Missed these
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2013-09-21 23:44:11 +02:00 |
VertexShaderGeneratorDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |