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DrawEngineGLES.cpp
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Provoking vertex (software transform): Simpler solution
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2024-07-17 14:40:52 +02:00 |
DrawEngineGLES.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
FragmentTestCacheGLES.cpp
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
FragmentTestCacheGLES.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
FramebufferManagerGLES.cpp
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Include file cleanup in framebuffer managers
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2023-02-25 12:21:00 +01:00 |
FramebufferManagerGLES.h
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Include file cleanup in framebuffer managers
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2023-02-25 12:21:00 +01:00 |
GPU_GLES.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
GPU_GLES.h
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OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
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2023-12-11 23:05:37 +01:00 |
ShaderManagerGLES.cpp
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OpenXR - Anti-flickering rendering flow added
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2024-07-22 13:33:03 +02:00 |
ShaderManagerGLES.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
StateMappingGLES.cpp
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Apply stencil writemask when clearing properly again, see #17478
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2023-06-12 11:49:44 +02:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferGLES.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
TextureCacheGLES.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
TextureCacheGLES.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |