ppsspp/Windows/MainWindow.cpp
Unknown W. Brackets 5f9dfeea86 Windows: Reduce focus juggling on game start.
Previously, we would activate the debugger (if enabled), and then
reactivate the main window.  This meant if you switched to something,
PPSSPP would demand focus once the game loaded.
2021-04-24 23:53:16 -07:00

1036 lines
29 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// TODO: Get rid of the internal window.
// Tried before but Intel drivers screw up when minimizing, or something ?
// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
// It's improving slowly, though. :)
#include "stdafx.h"
#include "Common/CommonWindows.h"
#include "Common/OSVersion.h"
#include "ppsspp_config.h"
#include <Windowsx.h>
#include <shellapi.h>
#include <commctrl.h>
#include <map>
#include <string>
#include "Common/System/Display.h"
#include "Common/System/NativeApp.h"
#include "Common/System/System.h"
#include "Common/TimeUtil.h"
#include "Common/StringUtils.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Input/InputState.h"
#include "Common/Input/KeyCodes.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/Debugger/SymbolMap.h"
#include "Core/Instance.h"
#include "Core/KeyMap.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Core/MIPS/JitCommon/JitBlockCache.h"
#include "Windows/InputBox.h"
#include "Windows/InputDevice.h"
#if PPSSPP_API(ANY_GL)
#include "Windows/GPU/WindowsGLContext.h"
#include "Windows/GEDebugger/GEDebugger.h"
#endif
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Common/GraphicsContext.h"
#include "Windows/main.h"
#ifndef _M_ARM
#include "Windows/DinputDevice.h"
#endif
#include "Windows/EmuThread.h"
#include "Windows/resource.h"
#include "Windows/MainWindow.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/W32Util/ShellUtil.h"
#include "Windows/W32Util/Misc.h"
#include "Windows/RawInput.h"
#include "Windows/CaptureDevice.h"
#include "Windows/TouchInputHandler.h"
#include "Windows/MainWindowMenu.h"
#include "GPU/GPUInterface.h"
#include "UI/OnScreenDisplay.h"
#include "UI/GameSettingsScreen.h"
#define MOUSEEVENTF_FROMTOUCH_NOPEN 0xFF515780 //http://msdn.microsoft.com/en-us/library/windows/desktop/ms703320(v=vs.85).aspx
#define MOUSEEVENTF_MASK_PLUS_PENTOUCH 0xFFFFFF80
int verysleepy__useSendMessage = 1;
const UINT WM_VERYSLEEPY_MSG = WM_APP + 0x3117;
// Respond TRUE to a message with this param value to indicate support.
const WPARAM VERYSLEEPY_WPARAM_SUPPORTED = 0;
// Respond TRUE to a message wit this param value after filling in the addr name.
const WPARAM VERYSLEEPY_WPARAM_GETADDRINFO = 1;
struct VerySleepy_AddrInfo {
// Always zero for now.
int flags;
// This is the pointer (always passed as 64 bits.)
unsigned long long addr;
// Write the name here.
wchar_t name[256];
};
static std::wstring windowTitle;
extern ScreenManager *screenManager;
#define TIMER_CURSORUPDATE 1
#define TIMER_CURSORMOVEUPDATE 2
#define TIMER_WHEELRELEASE 3
#define CURSORUPDATE_INTERVAL_MS 1000
#define CURSORUPDATE_MOVE_TIMESPAN_MS 500
#define WHEELRELEASE_DELAY_MS 16
namespace MainWindow
{
HWND hwndMain;
HWND hwndDisplay;
HWND hwndGameList;
TouchInputHandler touchHandler;
static HMENU menu;
HINSTANCE hInst;
static int cursorCounter = 0;
static int prevCursorX = -1;
static int prevCursorY = -1;
static bool mouseButtonDown = false;
static bool hideCursor = false;
static int g_WindowState;
static bool g_IgnoreWM_SIZE = false;
static bool inFullscreenResize = false;
static bool inResizeMove = false;
static bool hasFocus = true;
static bool g_isFullscreen = false;
// gross hack
bool noFocusPause = false; // TOGGLE_PAUSE state to override pause on lost focus
bool trapMouse = true; // Handles some special cases(alt+tab, win menu) when game is running and mouse is confined
#define MAX_LOADSTRING 100
const TCHAR *szWindowClass = TEXT("PPSSPPWnd");
const TCHAR *szDisplayClass = TEXT("PPSSPPDisplay");
// Forward declarations of functions included in this code module:
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK DisplayProc(HWND, UINT, WPARAM, LPARAM);
HWND GetHWND() {
return hwndMain;
}
HWND GetDisplayHWND() {
return hwndDisplay;
}
void Init(HINSTANCE hInstance) {
// Register classes - Main Window
WNDCLASSEX wcex;
memset(&wcex, 0, sizeof(wcex));
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = 0; // Show in taskbar
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.hInstance = hInstance;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = NULL; // Always covered by display window
wcex.lpszMenuName = (LPCWSTR)IDR_MENU1;
wcex.lpszClassName = szWindowClass;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_PPSSPP);
wcex.hIconSm = (HICON)LoadImage(hInstance, (LPCTSTR)IDI_PPSSPP, IMAGE_ICON, 16, 16, LR_SHARED);
RegisterClassEx(&wcex);
WNDCLASSEX wcdisp;
memset(&wcdisp, 0, sizeof(wcdisp));
// Display Window
wcdisp.cbSize = sizeof(WNDCLASSEX);
wcdisp.style = CS_HREDRAW | CS_VREDRAW;
wcdisp.lpfnWndProc = (WNDPROC)DisplayProc;
wcdisp.hInstance = hInstance;
wcdisp.hCursor = LoadCursor(NULL, IDC_ARROW);
wcdisp.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wcdisp.lpszMenuName = 0;
wcdisp.lpszClassName = szDisplayClass;
wcdisp.hIcon = 0;
wcdisp.hIconSm = 0;
RegisterClassEx(&wcdisp);
}
void SavePosition() {
if (g_Config.bFullScreen || inFullscreenResize)
return;
WINDOWPLACEMENT placement;
GetWindowPlacement(hwndMain, &placement);
if (placement.showCmd == SW_SHOWNORMAL) {
RECT rc;
GetWindowRect(hwndMain, &rc);
g_Config.iWindowX = rc.left;
g_Config.iWindowY = rc.top;
g_Config.iWindowWidth = rc.right - rc.left;
g_Config.iWindowHeight = rc.bottom - rc.top;
}
}
static void GetWindowSizeAtResolution(int xres, int yres, int *windowWidth, int *windowHeight) {
RECT rc{};
rc.right = xres;
rc.bottom = yres;
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, TRUE);
*windowWidth = rc.right - rc.left;
*windowHeight = rc.bottom - rc.top;
}
void SetWindowSize(int zoom) {
AssertCurrentThreadName("Main");
// Actually, auto mode should be more granular...
int width, height;
if (g_Config.IsPortrait()) {
GetWindowSizeAtResolution(272 * (int)zoom, 480 * (int)zoom, &width, &height);
} else {
GetWindowSizeAtResolution(480 * (int)zoom, 272 * (int)zoom, &width, &height);
}
g_Config.iWindowWidth = width;
g_Config.iWindowHeight = height;
MoveWindow(hwndMain, g_Config.iWindowX, g_Config.iWindowY, width, height, TRUE);
}
void SetInternalResolution(int res) {
if (res >= 0 && res <= RESOLUTION_MAX)
g_Config.iInternalResolution = res;
else {
if (++g_Config.iInternalResolution > RESOLUTION_MAX)
g_Config.iInternalResolution = 0;
}
// Taking auto-texture scaling into account
if (g_Config.iTexScalingLevel == TEXSCALING_AUTO)
setTexScalingMultiplier(0);
NativeMessageReceived("gpu_resized", "");
}
void CorrectCursor() {
bool autoHide = ((g_Config.bFullScreen && !mouseButtonDown) || (g_Config.bMouseControl && trapMouse)) && GetUIState() == UISTATE_INGAME;
if (autoHide && (hideCursor || g_Config.bMouseControl)) {
while (cursorCounter >= 0) {
cursorCounter = ShowCursor(FALSE);
}
if (g_Config.bMouseConfine) {
RECT rc;
GetClientRect(hwndDisplay, &rc);
ClientToScreen(hwndDisplay, reinterpret_cast<POINT*>(&rc.left));
ClientToScreen(hwndDisplay, reinterpret_cast<POINT*>(&rc.right));
ClipCursor(&rc);
}
} else {
hideCursor = !autoHide;
if (cursorCounter < 0) {
cursorCounter = ShowCursor(TRUE);
SetCursor(LoadCursor(NULL, IDC_ARROW));
ClipCursor(NULL);
}
}
}
void ReleaseMouseWheel() {
// For simplicity release both wheel events
KeyInput key;
key.deviceId = DEVICE_ID_MOUSE;
key.flags = KEY_UP;
key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
NativeKey(key);
key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
NativeKey(key);
}
static void HandleSizeChange(int newSizingType) {
SavePosition();
Core_NotifyWindowHidden(false);
if (!g_Config.bPauseWhenMinimized) {
NativeMessageReceived("window minimized", "false");
}
int width = 0, height = 0;
RECT rc;
GetClientRect(hwndMain, &rc);
width = rc.right - rc.left;
height = rc.bottom - rc.top;
// Moves the internal display window to match the inner size of the main window.
MoveWindow(hwndDisplay, 0, 0, width, height, TRUE);
// Setting pixelWidth to be too small could have odd consequences.
if (width >= 4 && height >= 4) {
// The framebuffer manager reads these once per frame, hopefully safe enough.. should really use a mutex or some
// much better mechanism.
PSP_CoreParameter().pixelWidth = width;
PSP_CoreParameter().pixelHeight = height;
}
DEBUG_LOG(SYSTEM, "Pixel width/height: %dx%d", PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
if (UpdateScreenScale(width, height)) {
NativeMessageReceived("gpu_resized", "");
}
// Don't save the window state if fullscreen.
if (!g_Config.bFullScreen) {
g_WindowState = newSizingType;
}
}
void ToggleFullscreen(HWND hWnd, bool goingFullscreen) {
GraphicsContext *graphicsContext = PSP_CoreParameter().graphicsContext;
// Make sure no rendering is happening during the switch.
if (graphicsContext) {
graphicsContext->Pause();
}
WINDOWPLACEMENT placement = { sizeof(WINDOWPLACEMENT) };
GetWindowPlacement(hwndMain, &placement);
int oldWindowState = g_WindowState;
inFullscreenResize = true;
g_IgnoreWM_SIZE = true;
DWORD dwStyle;
if (!goingFullscreen) {
dwStyle = ::GetWindowLong(hWnd, GWL_STYLE);
// Remove popup
dwStyle &= ~WS_POPUP;
// Re-add caption and border styles.
dwStyle |= WS_OVERLAPPEDWINDOW;
// Put back the menu bar.
::SetMenu(hWnd, menu);
} else {
// If the window was maximized before going fullscreen, make sure to restore first
// in order not to have the taskbar show up on top of PPSSPP.
if (oldWindowState == SIZE_MAXIMIZED || placement.showCmd == SW_SHOWMAXIMIZED) {
ShowWindow(hwndMain, SW_RESTORE);
}
// Remove caption and border styles.
dwStyle = ::GetWindowLong(hWnd, GWL_STYLE);
dwStyle &= ~WS_OVERLAPPEDWINDOW;
// Add Popup
dwStyle |= WS_POPUP;
}
::SetWindowLong(hWnd, GWL_STYLE, dwStyle);
// Remove the menu bar. This can trigger WM_SIZE
::SetMenu(hWnd, goingFullscreen ? NULL : menu);
g_Config.bFullScreen = goingFullscreen;
g_isFullscreen = goingFullscreen;
g_IgnoreWM_SIZE = false;
// Resize to the appropriate view.
// If we're returning to window mode, re-apply the appropriate size setting.
if (goingFullscreen) {
if (g_Config.bFullScreenMulti) {
// Maximize isn't enough to display on all monitors.
// Remember that negative coordinates may be valid.
int totalX = GetSystemMetrics(SM_XVIRTUALSCREEN);
int totalY = GetSystemMetrics(SM_YVIRTUALSCREEN);
int totalWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN);
int totalHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);
MoveWindow(hwndMain, totalX, totalY, totalWidth, totalHeight, TRUE);
HandleSizeChange(oldWindowState);
} else {
ShowWindow(hwndMain, SW_MAXIMIZE);
}
} else {
ShowWindow(hwndMain, oldWindowState == SIZE_MAXIMIZED ? SW_MAXIMIZE : SW_RESTORE);
if (g_Config.bFullScreenMulti && oldWindowState != SIZE_MAXIMIZED) {
// Return the screen to where it was.
MoveWindow(hwndMain, g_Config.iWindowX, g_Config.iWindowY, g_Config.iWindowWidth, g_Config.iWindowHeight, TRUE);
}
if (oldWindowState == SIZE_MAXIMIZED) {
// WM_SIZE wasn't sent, since the size didn't change (it was full screen before and after.)
HandleSizeChange(oldWindowState);
}
}
inFullscreenResize = false;
CorrectCursor();
ShowOwnedPopups(hwndMain, goingFullscreen ? FALSE : TRUE);
W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
WindowsRawInput::NotifyMenu();
if (graphicsContext) {
graphicsContext->Resume();
}
}
void Minimize() {
ShowWindow(hwndMain, SW_MINIMIZE);
InputDevice::LoseFocus();
}
RECT DetermineWindowRectangle() {
const int virtualScreenWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN);
const int virtualScreenHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);
const int virtualScreenX = GetSystemMetrics(SM_XVIRTUALSCREEN);
const int virtualScreenY = GetSystemMetrics(SM_YVIRTUALSCREEN);
const int currentScreenWidth = GetSystemMetrics(SM_CXSCREEN);
const int currentScreenHeight = GetSystemMetrics(SM_CYSCREEN);
bool resetPositionX = true;
bool resetPositionY = true;
if (g_Config.iWindowWidth > 0 && g_Config.iWindowHeight > 0 && !g_Config.bFullScreen) {
bool visibleHorizontally = ((g_Config.iWindowX + g_Config.iWindowWidth) >= virtualScreenX) &&
((g_Config.iWindowX + g_Config.iWindowWidth) < (virtualScreenWidth + g_Config.iWindowWidth));
bool visibleVertically = ((g_Config.iWindowY + g_Config.iWindowHeight) >= virtualScreenY) &&
((g_Config.iWindowY + g_Config.iWindowHeight) < (virtualScreenHeight + g_Config.iWindowHeight));
if (visibleHorizontally)
resetPositionX = false;
if (visibleVertically)
resetPositionY = false;
}
// Try to workaround #9563.
if (!resetPositionY && g_Config.iWindowY < 0) {
g_Config.iWindowY = 0;
}
int windowWidth = g_Config.iWindowWidth;
int windowHeight = g_Config.iWindowHeight;
// First, get the w/h right.
if (windowWidth <= 0 || windowHeight <= 0) {
bool portrait = g_Config.IsPortrait();
// We want to adjust for DPI but still get an integer pixel scaling ratio.
double dpi_scale = 96.0 / System_GetPropertyFloat(SYSPROP_DISPLAY_DPI);
int scale = (int)ceil(2.0 / dpi_scale);
GetWindowSizeAtResolution(scale * (portrait ? 272 : 480), scale * (portrait ? 480 : 272), &windowWidth, &windowHeight);
}
// Then center if necessary. One dimension at a time.
// Max is to make sure that if we end up making the window bigger than the screen (which is not ideal), the top left
// corner, and thus the menu etc, will be visible. Also potential workaround for #9563.
int x = g_Config.iWindowX;
int y = g_Config.iWindowY;
if (resetPositionX) {
x = std::max(0, (currentScreenWidth - windowWidth) / 2);
}
if (resetPositionY) {
y = std::max(0, (currentScreenHeight - windowHeight) / 2);
}
RECT rc;
rc.left = x;
rc.right = rc.left + windowWidth;
rc.top = y;
rc.bottom = rc.top + windowHeight;
return rc;
}
void UpdateWindowTitle() {
// Seems to be fine to call now since we use a UNICODE build...
std::wstring title = windowTitle;
if (PPSSPP_ID >= 1 && GetInstancePeerCount() > 1) {
title.append(ConvertUTF8ToWString(StringFromFormat(" (instance: %d)", (int)PPSSPP_ID)));
}
SetWindowText(hwndMain, title.c_str());
}
void SetWindowTitle(const wchar_t *title) {
windowTitle = title;
}
BOOL Show(HINSTANCE hInstance) {
hInst = hInstance; // Store instance handle in our global variable.
RECT rc = DetermineWindowRectangle();
u32 style = WS_OVERLAPPEDWINDOW;
hwndMain = CreateWindowEx(0,szWindowClass, L"", style,
rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, hInstance, NULL);
if (!hwndMain)
return FALSE;
SetWindowLong(hwndMain, GWL_EXSTYLE, WS_EX_APPWINDOW);
RECT rcClient;
GetClientRect(hwndMain, &rcClient);
hwndDisplay = CreateWindowEx(0, szDisplayClass, L"", WS_CHILD | WS_VISIBLE,
0, 0, rcClient.right - rcClient.left, rcClient.bottom - rcClient.top, hwndMain, 0, hInstance, 0);
if (!hwndDisplay)
return FALSE;
menu = GetMenu(hwndMain);
MENUINFO info;
ZeroMemory(&info,sizeof(MENUINFO));
info.cbSize = sizeof(MENUINFO);
info.cyMax = 0;
info.dwStyle = MNS_CHECKORBMP;
info.fMask = MIM_STYLE;
for (int i = 0; i < GetMenuItemCount(menu); i++) {
SetMenuInfo(GetSubMenu(menu,i), &info);
}
// Always translate first: translating resets the menu.
TranslateMenus(hwndMain, menu);
UpdateMenus();
// Accept dragged files.
DragAcceptFiles(hwndMain, TRUE);
hideCursor = true;
SetTimer(hwndMain, TIMER_CURSORUPDATE, CURSORUPDATE_INTERVAL_MS, 0);
ToggleFullscreen(hwndMain, g_Config.bFullScreen);
W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
touchHandler.registerTouchWindow(hwndDisplay);
WindowsRawInput::Init();
SetFocus(hwndMain);
return TRUE;
}
void CreateDebugWindows() {
disasmWindow = new CDisasm(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
DialogManager::AddDlg(disasmWindow);
disasmWindow->Show(g_Config.bShowDebuggerOnLoad, false);
#if PPSSPP_API(ANY_GL)
geDebuggerWindow = new CGEDebugger(MainWindow::GetHInstance(), MainWindow::GetHWND());
DialogManager::AddDlg(geDebuggerWindow);
#endif
memoryWindow = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
DialogManager::AddDlg(memoryWindow);
}
void DestroyDebugWindows() {
DialogManager::RemoveDlg(disasmWindow);
if (disasmWindow)
delete disasmWindow;
disasmWindow = 0;
#if PPSSPP_API(ANY_GL)
DialogManager::RemoveDlg(geDebuggerWindow);
if (geDebuggerWindow)
delete geDebuggerWindow;
geDebuggerWindow = 0;
#endif
DialogManager::RemoveDlg(memoryWindow);
if (memoryWindow)
delete memoryWindow;
memoryWindow = 0;
}
LRESULT CALLBACK DisplayProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
static bool firstErase = true;
switch (message) {
case WM_ACTIVATE:
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
g_activeWindow = WINDOW_MAINWINDOW;
}
break;
case WM_SIZE:
break;
case WM_SETFOCUS:
break;
case WM_ERASEBKGND:
if (firstErase) {
firstErase = false;
// Paint black on first erase while OpenGL stuff is loading
return DefWindowProc(hWnd, message, wParam, lParam);
}
// Then never erase, let the OpenGL drawing take care of everything.
return 1;
// Poor man's touch - mouse input. We send the data asynchronous touch events for minimal latency.
case WM_LBUTTONDOWN:
if (!touchHandler.hasTouch() ||
(GetMessageExtraInfo() & MOUSEEVENTF_MASK_PLUS_PENTOUCH) != MOUSEEVENTF_FROMTOUCH_NOPEN)
{
// Hack: Take the opportunity to show the cursor.
mouseButtonDown = true;
float x = GET_X_LPARAM(lParam) * g_dpi_scale_x;
float y = GET_Y_LPARAM(lParam) * g_dpi_scale_y;
WindowsRawInput::SetMousePos(x, y);
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_DOWN;
touch.x = x;
touch.y = y;
NativeTouch(touch);
SetCapture(hWnd);
// Simulate doubleclick, doesn't work with RawInput enabled
static double lastMouseDown;
double now = time_now_d();
if ((now - lastMouseDown) < 0.001 * GetDoubleClickTime()) {
if (!g_Config.bShowTouchControls && !g_Config.bMouseControl && GetUIState() == UISTATE_INGAME && g_Config.bFullscreenOnDoubleclick) {
SendToggleFullscreen(!g_Config.bFullScreen);
}
lastMouseDown = 0.0;
} else {
lastMouseDown = now;
}
}
break;
case WM_MOUSEMOVE:
if (!touchHandler.hasTouch() ||
(GetMessageExtraInfo() & MOUSEEVENTF_MASK_PLUS_PENTOUCH) != MOUSEEVENTF_FROMTOUCH_NOPEN)
{
// Hack: Take the opportunity to show the cursor.
mouseButtonDown = (wParam & MK_LBUTTON) != 0;
int cursorX = GET_X_LPARAM(lParam);
int cursorY = GET_Y_LPARAM(lParam);
if (abs(cursorX - prevCursorX) > 1 || abs(cursorY - prevCursorY) > 1) {
hideCursor = false;
SetTimer(hwndMain, TIMER_CURSORMOVEUPDATE, CURSORUPDATE_MOVE_TIMESPAN_MS, 0);
}
prevCursorX = cursorX;
prevCursorY = cursorY;
float x = (float)cursorX * g_dpi_scale_x;
float y = (float)cursorY * g_dpi_scale_y;
WindowsRawInput::SetMousePos(x, y);
if (wParam & MK_LBUTTON) {
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_MOVE;
touch.x = x;
touch.y = y;
NativeTouch(touch);
}
}
break;
case WM_LBUTTONUP:
if (!touchHandler.hasTouch() ||
(GetMessageExtraInfo() & MOUSEEVENTF_MASK_PLUS_PENTOUCH) != MOUSEEVENTF_FROMTOUCH_NOPEN)
{
// Hack: Take the opportunity to hide the cursor.
mouseButtonDown = false;
float x = (float)GET_X_LPARAM(lParam) * g_dpi_scale_x;
float y = (float)GET_Y_LPARAM(lParam) * g_dpi_scale_y;
WindowsRawInput::SetMousePos(x, y);
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_UP;
touch.x = x;
touch.y = y;
NativeTouch(touch);
ReleaseCapture();
}
break;
case WM_TOUCH:
touchHandler.handleTouchEvent(hWnd, message, wParam, lParam);
return 0;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_CREATE:
if (!DoesVersionMatchWindows(6, 0, 0, 0, true)) {
// Remove the D3D11 choice on versions below XP
RemoveMenu(GetMenu(hWnd), ID_OPTIONS_DIRECT3D11, MF_BYCOMMAND);
}
break;
case WM_GETMINMAXINFO:
{
MINMAXINFO *minmax = reinterpret_cast<MINMAXINFO *>(lParam);
RECT rc = { 0 };
bool portrait = g_Config.IsPortrait();
rc.right = portrait ? 272 : 480;
rc.bottom = portrait ? 480 : 272;
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, TRUE);
minmax->ptMinTrackSize.x = rc.right - rc.left;
minmax->ptMinTrackSize.y = rc.bottom - rc.top;
}
return 0;
case WM_ACTIVATE:
{
UpdateWindowTitle();
bool pause = true;
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
WindowsRawInput::GainFocus();
if (!IsIconic(GetHWND())) {
InputDevice::GainFocus();
}
g_activeWindow = WINDOW_MAINWINDOW;
pause = false;
}
if (!noFocusPause && g_Config.bPauseOnLostFocus && GetUIState() == UISTATE_INGAME) {
if (pause != Core_IsStepping()) { // != is xor for bools
if (disasmWindow)
SendMessage(disasmWindow->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
else
Core_EnableStepping(pause);
}
}
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
NativeMessageReceived("got_focus", "");
hasFocus = true;
trapMouse = true;
}
if (wParam == WA_INACTIVE) {
NativeMessageReceived("lost_focus", "");
WindowsRawInput::LoseFocus();
InputDevice::LoseFocus();
hasFocus = false;
trapMouse = false;
}
}
break;
case WM_SETFOCUS:
UpdateWindowTitle();
break;
case WM_ERASEBKGND:
// This window is always covered by DisplayWindow. No reason to erase.
return 1;
case WM_MOVE:
SavePosition();
break;
case WM_ENTERSIZEMOVE:
inResizeMove = true;
break;
case WM_EXITSIZEMOVE:
inResizeMove = false;
HandleSizeChange(SIZE_RESTORED);
break;
case WM_SIZE:
switch (wParam) {
case SIZE_RESTORED:
case SIZE_MAXIMIZED:
if (g_IgnoreWM_SIZE) {
return DefWindowProc(hWnd, message, wParam, lParam);
} else if (!inResizeMove) {
HandleSizeChange(wParam);
}
if (hasFocus) {
InputDevice::GainFocus();
}
break;
case SIZE_MINIMIZED:
Core_NotifyWindowHidden(true);
if (!g_Config.bPauseWhenMinimized) {
NativeMessageReceived("window minimized", "true");
}
InputDevice::LoseFocus();
break;
default:
break;
}
break;
// Wheel events have to stay in WndProc for compatibility with older Windows(7). See #12156
case WM_MOUSEWHEEL:
{
int wheelDelta = (short)(wParam >> 16);
KeyInput key;
key.deviceId = DEVICE_ID_MOUSE;
if (wheelDelta < 0) {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
wheelDelta = -wheelDelta;
} else {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
}
// There's no separate keyup event for mousewheel events,
// so we release it with a slight delay.
key.flags = KEY_DOWN | KEY_HASWHEELDELTA | (wheelDelta << 16);
SetTimer(hwndMain, TIMER_WHEELRELEASE, WHEELRELEASE_DELAY_MS, 0);
NativeKey(key);
}
break;
case WM_TIMER:
// Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode.
switch (wParam) {
case TIMER_CURSORUPDATE:
CorrectCursor();
return 0;
case TIMER_CURSORMOVEUPDATE:
hideCursor = true;
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
return 0;
// Hack: need to release wheel event with a delay for games to register it was "pressed down".
case TIMER_WHEELRELEASE:
ReleaseMouseWheel();
KillTimer(hWnd, TIMER_WHEELRELEASE);
return 0;
}
break;
case WM_COMMAND:
{
if (!MainThread_Ready())
return DefWindowProc(hWnd, message, wParam, lParam);
MainWindowMenu_Process(hWnd, wParam);
}
break;
case WM_USER_TOGGLE_FULLSCREEN:
ToggleFullscreen(hwndMain, wParam ? true : false);
break;
case WM_INPUT:
return WindowsRawInput::Process(hWnd, wParam, lParam);
// TODO: Could do something useful with WM_INPUT_DEVICE_CHANGE?
// Not sure why we are actually getting WM_CHAR even though we use RawInput, but alright..
case WM_CHAR:
return WindowsRawInput::ProcessChar(hWnd, wParam, lParam);
case WM_DEVICECHANGE:
#ifndef _M_ARM
DinputDevice::CheckDevices();
#endif
if (winCamera)
winCamera->CheckDevices();
if (winMic)
winMic->CheckDevices();
return DefWindowProc(hWnd, message, wParam, lParam);
case WM_VERYSLEEPY_MSG:
switch (wParam) {
case VERYSLEEPY_WPARAM_SUPPORTED:
return TRUE;
case VERYSLEEPY_WPARAM_GETADDRINFO:
{
VerySleepy_AddrInfo *info = (VerySleepy_AddrInfo *)lParam;
const u8 *ptr = (const u8 *)info->addr;
std::string name;
if (MIPSComp::jit && MIPSComp::jit->DescribeCodePtr(ptr, name)) {
swprintf_s(info->name, L"Jit::%S", name.c_str());
return TRUE;
}
if (gpu && gpu->DescribeCodePtr(ptr, name)) {
swprintf_s(info->name, L"GPU::%S", name.c_str());
return TRUE;
}
}
return FALSE;
default:
return FALSE;
}
break;
case WM_DROPFILES:
{
if (!MainThread_Ready())
return DefWindowProc(hWnd, message, wParam, lParam);
HDROP hdrop = (HDROP)wParam;
int count = DragQueryFile(hdrop,0xFFFFFFFF,0,0);
if (count != 1) {
MessageBox(hwndMain,L"You can only load one file at a time",L"Error",MB_ICONINFORMATION);
}
else
{
TCHAR filename[512];
if (DragQueryFile(hdrop, 0, filename, 512) != 0) {
const std::string utf8_filename = ReplaceAll(ConvertWStringToUTF8(filename), "\\", "/");
NativeMessageReceived("boot", utf8_filename.c_str());
Core_EnableStepping(false);
}
}
}
break;
case WM_CLOSE:
InputDevice::StopPolling();
WindowsRawInput::Shutdown();
return DefWindowProc(hWnd,message,wParam,lParam);
case WM_DESTROY:
KillTimer(hWnd, TIMER_CURSORUPDATE);
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
KillTimer(hWnd, TIMER_WHEELRELEASE);
PostQuitMessage(0);
break;
case WM_USER + 1:
if (disasmWindow)
disasmWindow->NotifyMapLoaded();
if (memoryWindow)
memoryWindow->NotifyMapLoaded();
if (disasmWindow)
disasmWindow->UpdateDialog();
break;
case WM_USER_SAVESTATE_FINISH:
SetCursor(LoadCursor(0, IDC_ARROW));
break;
case WM_USER_UPDATE_UI:
TranslateMenus(hwndMain, menu);
// Update checked status immediately for accelerators.
UpdateMenus();
break;
case WM_USER_WINDOW_TITLE_CHANGED:
UpdateWindowTitle();
break;
case WM_USER_BROWSE_BOOT_DONE:
BrowseAndBootDone();
break;
case WM_USER_BROWSE_BG_DONE:
BrowseBackgroundDone();
break;
case WM_USER_RESTART_EMUTHREAD:
NativeSetRestarting();
InputDevice::StopPolling();
MainThread_Stop();
coreState = CORE_POWERUP;
UpdateUIState(UISTATE_MENU);
MainThread_Start(g_Config.iGPUBackend == (int)GPUBackend::OPENGL);
InputDevice::BeginPolling();
break;
case WM_USER_SWITCHUMD_UPDATED:
UpdateSwitchUMD();
break;
case WM_MENUSELECT:
// Called when a menu is opened. Also when an item is selected, but meh.
UpdateMenus(true);
WindowsRawInput::NotifyMenu();
trapMouse = false;
break;
case WM_EXITMENULOOP:
// Called when menu is closed.
trapMouse = true;
break;
// Turn off the screensaver.
// Note that if there's a screensaver password, this simple method
// doesn't work on Vista or higher.
case WM_SYSCOMMAND:
{
switch (wParam) {
case SC_SCREENSAVE:
return 0;
case SC_MONITORPOWER:
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
void Redraw() {
InvalidateRect(hwndDisplay,0,0);
}
HINSTANCE GetHInstance() {
return hInst;
}
void ToggleDebugConsoleVisibility() {
if (!g_Config.bEnableLogging) {
LogManager::GetInstance()->GetConsoleListener()->Show(false);
EnableMenuItem(menu, ID_DEBUG_LOG, MF_GRAYED);
}
else {
LogManager::GetInstance()->GetConsoleListener()->Show(true);
EnableMenuItem(menu, ID_DEBUG_LOG, MF_ENABLED);
}
}
void SendToggleFullscreen(bool fullscreen) {
PostMessage(hwndMain, WM_USER_TOGGLE_FULLSCREEN, fullscreen, 0);
}
bool IsFullscreen() {
return g_isFullscreen;
}
} // namespace