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Common
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gl-render-manager: Fix postprocessing shaders. Fixes #10566. Live switching is broken though for some reason.
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2018-01-31 17:23:24 +01:00 |
D3D11
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GPU: Fix shader blending recopying.
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2018-01-27 15:10:17 +01:00 |
Debugger
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GPU: Add quick method for debugging.
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2017-12-24 18:05:44 -08:00 |
Directx9
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Move GL sampler state tracking into GLRenderManager/QueueRunner.
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2018-01-27 15:10:17 +01:00 |
GLES
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GLES: Fix minor memory leak
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2018-02-07 16:55:03 +01:00 |
Null
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Headless: Fix crash with null GPU.
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2017-11-14 22:33:56 -08:00 |
Software
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GPU: Improve some bezier logging.
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2018-01-07 21:06:03 -08:00 |
Vulkan
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Merge pull request #10411 from hrydgard/gl-render-manager
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2018-01-31 12:22:07 +01:00 |
ge_constants.h
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The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working.
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2017-11-20 12:39:01 +01:00 |
GeDisasm.cpp
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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System: Allow GPU to have delayed loading.
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2017-12-03 11:29:07 -08:00 |
GPU.h
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GPU: Track stats on uploads.
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2017-12-28 19:27:45 -08:00 |
GPU.vcxproj
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
GPU.vcxproj.filters
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Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border.
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2018-01-30 19:39:53 +01:00 |
GPUCommon.cpp
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GPU: Improve some bezier logging.
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2018-01-07 21:06:03 -08:00 |
GPUCommon.h
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System: Allow GPU to have delayed loading.
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2017-12-03 11:29:07 -08:00 |
GPUInterface.h
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System: Allow GPU to have delayed loading.
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2017-12-03 11:29:07 -08:00 |
GPUState.cpp
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Noticed that the UWP build has been broken for some time, fix it.
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2018-02-05 16:21:39 +01:00 |
GPUState.h
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Vulkan: Use depth clamping, where available.
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2017-12-26 16:54:39 -08:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Buildfix
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2017-08-31 17:24:34 +02:00 |