ppsspp/GPU
2018-02-07 16:55:03 +01:00
..
Common gl-render-manager: Fix postprocessing shaders. Fixes #10566. Live switching is broken though for some reason. 2018-01-31 17:23:24 +01:00
D3D11 GPU: Fix shader blending recopying. 2018-01-27 15:10:17 +01:00
Debugger GPU: Add quick method for debugging. 2017-12-24 18:05:44 -08:00
Directx9 Move GL sampler state tracking into GLRenderManager/QueueRunner. 2018-01-27 15:10:17 +01:00
GLES GLES: Fix minor memory leak 2018-02-07 16:55:03 +01:00
Null Headless: Fix crash with null GPU. 2017-11-14 22:33:56 -08:00
Software GPU: Improve some bezier logging. 2018-01-07 21:06:03 -08:00
Vulkan Merge pull request #10411 from hrydgard/gl-render-manager 2018-01-31 12:22:07 +01:00
ge_constants.h The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
GPU.vcxproj.filters Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border. 2018-01-30 19:39:53 +01:00
GPUCommon.cpp GPU: Improve some bezier logging. 2018-01-07 21:06:03 -08:00
GPUCommon.h System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPUInterface.h System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPUState.cpp Noticed that the UWP build has been broken for some time, fix it. 2018-02-05 16:21:39 +01:00
GPUState.h Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Buildfix 2017-08-31 17:24:34 +02:00