ppsspp/GPU/Vulkan
2020-10-04 11:42:16 +02:00
..
DebugVisVulkan.cpp Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
DebugVisVulkan.h Vulkan: Implement basic integrated GPU profiling. 2019-08-21 00:03:00 +02:00
DepalettizeShaderVulkan.cpp Some header include cleanup 2020-09-16 09:20:41 +02:00
DepalettizeShaderVulkan.h Some header include cleanup 2020-09-16 09:20:41 +02:00
DrawEngineVulkan.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
DrawEngineVulkan.h Some header include cleanup 2020-09-16 09:20:41 +02:00
FragmentShaderGeneratorVulkan.cpp When going the other way, there can be multiple textures that need updating. 2020-09-01 22:54:36 +02:00
FragmentShaderGeneratorVulkan.h Vulkan: Only apply the depth workaround on Qualcomm devices (adreno) 2018-09-18 23:46:45 +02:00
FramebufferManagerVulkan.cpp Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
FramebufferManagerVulkan.h Unify BlitFramebufferDepth. 2020-09-17 20:53:02 +02:00
GPU_Vulkan.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
GPU_Vulkan.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
PipelineManagerVulkan.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
PipelineManagerVulkan.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
ShaderManagerVulkan.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
ShaderManagerVulkan.h Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00
StateMappingVulkan.cpp Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00
StateMappingVulkan.h Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StencilBufferVulkan.cpp Remove redundant bind on GL texture build. Improve dirtying of texture state. 2020-09-21 08:56:58 +02:00
TextureCacheVulkan.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
TextureCacheVulkan.h Remove unused lastBoundTexture from Vulkan 2020-09-21 08:57:19 +02:00
TextureScalerVulkan.cpp Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
VertexShaderGeneratorVulkan.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VulkanUtil.cpp Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
VulkanUtil.h Common.h shouldn't include Log.h. 2020-10-04 11:42:14 +02:00