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DebugVisVulkan.cpp
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
DebugVisVulkan.h
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Vulkan: Implement basic integrated GPU profiling.
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2019-08-21 00:03:00 +02:00 |
DepalettizeShaderVulkan.cpp
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Some header include cleanup
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2020-09-16 09:20:41 +02:00 |
DepalettizeShaderVulkan.h
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Some header include cleanup
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2020-09-16 09:20:41 +02:00 |
DrawEngineVulkan.cpp
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Move the profiler to Common
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2020-10-04 11:42:16 +02:00 |
DrawEngineVulkan.h
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Some header include cleanup
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2020-09-16 09:20:41 +02:00 |
FragmentShaderGeneratorVulkan.cpp
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When going the other way, there can be multiple textures that need updating.
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2020-09-01 22:54:36 +02:00 |
FragmentShaderGeneratorVulkan.h
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Vulkan: Only apply the depth workaround on Qualcomm devices (adreno)
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2018-09-18 23:46:45 +02:00 |
FramebufferManagerVulkan.cpp
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Move Display.cpp/h to Common.
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2020-10-04 11:42:16 +02:00 |
FramebufferManagerVulkan.h
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Unify BlitFramebufferDepth.
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2020-09-17 20:53:02 +02:00 |
GPU_Vulkan.cpp
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Move the profiler to Common
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2020-10-04 11:42:16 +02:00 |
GPU_Vulkan.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
PipelineManagerVulkan.cpp
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Move the profiler to Common
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2020-10-04 11:42:16 +02:00 |
PipelineManagerVulkan.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
ShaderManagerVulkan.cpp
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Move the profiler to Common
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2020-10-04 11:42:16 +02:00 |
ShaderManagerVulkan.h
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Move math and some file and data conversion files out from native to Common.
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2020-10-04 09:12:46 +02:00 |
StateMappingVulkan.cpp
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Move math and some file and data conversion files out from native to Common.
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2020-10-04 09:12:46 +02:00 |
StateMappingVulkan.h
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Vulkan: Use depth clamping, where available.
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2017-12-26 16:54:39 -08:00 |
StencilBufferVulkan.cpp
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Remove redundant bind on GL texture build. Improve dirtying of texture state.
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2020-09-21 08:56:58 +02:00 |
TextureCacheVulkan.cpp
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Move the profiler to Common
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2020-10-04 11:42:16 +02:00 |
TextureCacheVulkan.h
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Remove unused lastBoundTexture from Vulkan
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2020-09-21 08:57:19 +02:00 |
TextureScalerVulkan.cpp
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Merge base/basictypes.h into Common/Common.h (mostly).
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2020-09-29 15:51:51 +02:00 |
TextureScalerVulkan.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
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Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
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2020-09-29 15:51:51 +02:00 |
VertexShaderGeneratorVulkan.h
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |
VulkanUtil.cpp
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Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
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2020-09-29 15:51:51 +02:00 |
VulkanUtil.h
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Common.h shouldn't include Log.h.
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2020-10-04 11:42:14 +02:00 |