ppsspp/UI/MiscScreens.h
2020-09-13 21:48:00 +02:00

166 lines
4.7 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include <map>
#include <string>
#include <vector>
#include "file/file_util.h"
#include "ui/ui_screen.h"
struct ShaderInfo;
struct TextureShaderInfo;
extern std::string boot_filename;
void UIBackgroundInit(UIContext &dc);
void UIBackgroundShutdown();
inline void NoOpVoidBool(bool) {}
class UIScreenWithBackground : public UIScreen {
public:
UIScreenWithBackground() : UIScreen() {}
protected:
void DrawBackground(UIContext &dc) override;
void sendMessage(const char *message, const char *value) override;
};
class UIScreenWithGameBackground : public UIScreenWithBackground {
public:
UIScreenWithGameBackground(const std::string &gamePath)
: UIScreenWithBackground(), gamePath_(gamePath) {}
void DrawBackground(UIContext &dc) override;
void sendMessage(const char *message, const char *value) override;
protected:
std::string gamePath_;
};
class UIDialogScreenWithBackground : public UIDialogScreen {
public:
UIDialogScreenWithBackground() : UIDialogScreen() {}
protected:
void DrawBackground(UIContext &dc) override;
void sendMessage(const char *message, const char *value) override;
void AddStandardBack(UI::ViewGroup *parent);
};
class UIDialogScreenWithGameBackground : public UIDialogScreenWithBackground {
public:
UIDialogScreenWithGameBackground(const std::string &gamePath)
: UIDialogScreenWithBackground(), gamePath_(gamePath) {}
void DrawBackground(UIContext &dc) override;
void sendMessage(const char *message, const char *value) override;
protected:
std::string gamePath_;
};
class PromptScreen : public UIDialogScreenWithBackground {
public:
PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText,
std::function<void(bool)> callback = &NoOpVoidBool);
void CreateViews() override;
void TriggerFinish(DialogResult result) override;
private:
UI::EventReturn OnYes(UI::EventParams &e);
UI::EventReturn OnNo(UI::EventParams &e);
std::string message_;
std::string yesButtonText_;
std::string noButtonText_;
std::function<void(bool)> callback_;
};
class NewLanguageScreen : public ListPopupScreen {
public:
NewLanguageScreen(const std::string &title);
private:
void OnCompleted(DialogResult result) override;
bool ShowButtons() const override { return true; }
std::map<std::string, std::pair<std::string, int>> langValuesMapping;
std::map<std::string, std::string> titleCodeMapping;
std::vector<FileInfo> langs_;
};
class PostProcScreen : public ListPopupScreen {
public:
PostProcScreen(const std::string &title, int id);
private:
void OnCompleted(DialogResult result) override;
bool ShowButtons() const override { return true; }
std::vector<ShaderInfo> shaders_;
int id_;
};
class TextureShaderScreen : public ListPopupScreen {
public:
TextureShaderScreen(const std::string &title);
private:
void OnCompleted(DialogResult result) override;
bool ShowButtons() const override { return true; }
std::vector<TextureShaderInfo> shaders_;
};
class LogoScreen : public UIScreen {
public:
LogoScreen(bool gotoGameSettings = false)
: gotoGameSettings_(gotoGameSettings) {}
bool key(const KeyInput &key) override;
bool touch(const TouchInput &touch) override;
void update() override;
void render() override;
void sendMessage(const char *message, const char *value) override;
void CreateViews() override {}
private:
void Next();
int frames_ = 0;
bool switched_ = false;
bool gotoGameSettings_ = false;
};
class CreditsScreen : public UIDialogScreenWithBackground {
public:
CreditsScreen() : frames_(0) {}
void update() override;
void render() override;
void CreateViews() override;
private:
UI::EventReturn OnOK(UI::EventParams &e);
UI::EventReturn OnSupport(UI::EventParams &e);
UI::EventReturn OnPPSSPPOrg(UI::EventParams &e);
UI::EventReturn OnPrivacy(UI::EventParams &e);
UI::EventReturn OnForums(UI::EventParams &e);
UI::EventReturn OnDiscord(UI::EventParams &e);
UI::EventReturn OnShare(UI::EventParams &e);
UI::EventReturn OnTwitter(UI::EventParams &e);
int frames_;
};