.. |
Common
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GPU: Avoid spline crashes on bad data.
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2022-01-01 16:40:59 -08:00 |
D3D11
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
Debugger
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Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
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2021-11-23 08:55:12 +01:00 |
Directx9
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
GLES
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Add a hidden setting to turn off the shader cache, for shader compile performance work
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2021-11-21 21:25:56 +01:00 |
Software
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softgpu: Correct handling of NAN attenuation.
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2022-01-06 21:19:47 -08:00 |
Vulkan
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Make the Vulkan GPU log profiler a runtime developer setting.
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2021-12-19 22:50:14 +01:00 |
ge_constants.h
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeConstants.cpp
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeDisasm.cpp
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More Log.h cleanup.
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2020-08-16 14:48:54 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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GPU: Remove NULL GPU.
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2021-01-02 09:36:13 -08:00 |
GPU.h
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
GPU.vcxproj
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Add a 2x2 downsampled version of 4xBRZ as 2xBRZ (save memory bandwidth)
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2021-12-12 23:19:29 +01:00 |
GPU.vcxproj.filters
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Add a 2x2 downsampled version of 4xBRZ as 2xBRZ (save memory bandwidth)
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2021-12-12 23:19:29 +01:00 |
GPUCommon.cpp
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GPU: Fix bone matrix CALL opt corruption.
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2022-01-01 16:40:01 -08:00 |
GPUCommon.h
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GPU: Skip cull for lines and points.
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2021-10-31 10:54:50 -07:00 |
GPUInterface.h
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GPU: Force texture invalidation for ZHP minimap.
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2021-02-07 09:02:28 -08:00 |
GPUState.cpp
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Build: Explicitly include ppsspp_config.h.
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2021-03-02 21:04:03 -08:00 |
GPUState.h
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Vulkan: Remove wide line handling.
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2021-10-31 14:47:21 -07:00 |
Math3D.cpp
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GPU: Normalize 0 to 1 always in software lighting.
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2021-02-27 23:51:45 -08:00 |
Math3D.h
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softgpu: Reuse SSE/NEON matrix code.
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2022-01-06 21:19:47 -08:00 |