ppsspp/GPU
2022-01-06 21:19:47 -08:00
..
Common GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
D3D11 GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
Debugger Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
Directx9 GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
GLES Add a hidden setting to turn off the shader cache, for shader compile performance work 2021-11-21 21:25:56 +01:00
Software softgpu: Correct handling of NAN attenuation. 2022-01-06 21:19:47 -08:00
Vulkan Make the Vulkan GPU log profiler a runtime developer setting. 2021-12-19 22:50:14 +01:00
ge_constants.h Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeConstants.cpp Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj Add a 2x2 downsampled version of 4xBRZ as 2xBRZ (save memory bandwidth) 2021-12-12 23:19:29 +01:00
GPU.vcxproj.filters Add a 2x2 downsampled version of 4xBRZ as 2xBRZ (save memory bandwidth) 2021-12-12 23:19:29 +01:00
GPUCommon.cpp GPU: Fix bone matrix CALL opt corruption. 2022-01-01 16:40:01 -08:00
GPUCommon.h GPU: Skip cull for lines and points. 2021-10-31 10:54:50 -07:00
GPUInterface.h GPU: Force texture invalidation for ZHP minimap. 2021-02-07 09:02:28 -08:00
GPUState.cpp Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
GPUState.h Vulkan: Remove wide line handling. 2021-10-31 14:47:21 -07:00
Math3D.cpp GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00
Math3D.h softgpu: Reuse SSE/NEON matrix code. 2022-01-06 21:19:47 -08:00