ppsspp/assets/shaders/inversecolors.fsh
2013-10-12 12:04:53 +05:00

20 lines
423 B
GLSL

// Simple false color shader
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
void main() {
vec3 rgb = texture2D(sampler0, v_texcoord0.xy).xyz;
float luma = dot(rgb, vec3(0.299, 0.587, 0.114));
vec3 gray = vec3(luma, luma, luma) - 0.5;
rgb -= vec3(0.5, 0.5, 0.5);
gl_FragColor.rgb = mix(rgb, gray, 2.0) + 0.5;
gl_FragColor.a = 1.0;
}