ppsspp/Windows/GPU
2017-10-20 14:45:00 +02:00
..
D3D9Context.cpp Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed). 2017-10-20 11:53:07 +02:00
D3D9Context.h Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
D3D11Context.cpp Don't call functions in asserts, they get compiled out in release... 2017-10-20 14:45:00 +02:00
D3D11Context.h D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP. 2017-02-27 10:10:24 +01:00
WindowsGLContext.cpp Don't call functions in asserts, they get compiled out in release... 2017-10-20 14:45:00 +02:00
WindowsGLContext.h Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
WindowsGraphicsContext.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp Don't call functions in asserts, they get compiled out in release... 2017-10-20 14:45:00 +02:00
WindowsVulkanContext.h Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions. 2017-08-28 14:12:56 +02:00