ppsspp/Windows/GEDebugger/SimpleGLWindow.h
2022-09-24 12:23:02 -07:00

180 lines
4.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include "CommonWindows.h"
#include "Common/GPU/OpenGL/GLSLProgram.h"
#include "Common/CommonWindows.h"
#include "Windows/W32Util/ContextMenu.h"
struct SimpleGLWindow {
static const wchar_t *windowClass;
enum Format {
FORMAT_565_REV = 0x00,
FORMAT_5551_REV = 0x01,
FORMAT_4444_REV = 0x02,
FORMAT_8888 = 0x03,
FORMAT_565 = 0x04,
FORMAT_5551 = 0x05,
FORMAT_4444 = 0x06,
FORMAT_5551_BGRA_REV = 0x09,
FORMAT_4444_BGRA_REV = 0x0A,
FORMAT_8888_BGRA = 0x0B,
FORMAT_FLOAT = 0x10,
FORMAT_16BIT = 0x11,
FORMAT_8BIT = 0x12,
FORMAT_24BIT_8X = 0x13,
FORMAT_24X_8BIT = 0x14,
FORMAT_FLOAT_DIV_256 = 0x18,
FORMAT_24BIT_8X_DIV_256 = 0x1B,
};
enum Flags {
RESIZE_NONE = 0x00,
RESIZE_CENTER = 0x01,
RESIZE_SHRINK_FIT = 0x02,
RESIZE_SHRINK_CENTER = 0x03,
RESIZE_GROW_FIT = 0x04,
RESIZE_GROW_CENTER = 0x05,
RESIZE_BEST_FIT = 0x06,
RESIZE_BEST_CENTER = 0x07,
ALPHA_IGNORE = 0x00,
ALPHA_BLEND = 0x08,
};
SimpleGLWindow(HWND wnd);
~SimpleGLWindow();
void Clear();
void Draw(const u8 *data, int w, int h, bool flipped = false, Format = FORMAT_8888);
void Redraw(bool andSwap = true);
void Initialize(u32 flags);
static SimpleGLWindow *GetFrom(HWND hwnd);
static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
// To draw something custom.
void Begin();
void End();
void SetFlags(u32 flags) {
flags_ = flags;
}
void Swap() {
swapped_ = true;
SwapBuffers(hDC_);
}
int Width() {
return w_;
}
int Height() {
return h_;
}
bool HasTex() {
return tw_ > 0 && th_ > 0;
}
int TexWidth() {
return tw_;
}
int TexHeight() {
return th_;
}
void GetContentSize(float &x, float &y, float &fw, float &fh);
void SetRedrawCallback(std::function<void()> callback) {
redrawCallback_ = callback;
}
void SetHoverCallback(std::function<void(int, int)> hoverCallback) {
hoverCallback_ = hoverCallback;
}
// Called first with 0 that it's opening, then the selected item.
void SetRightClickMenu(ContextMenuID menu, std::function<void(int, int, int)> callback) {
rightClickCallback_ = callback;
rightClickMenu_ = menu;
}
static void RegisterClass();
protected:
void SetupGL();
void ResizeGL(int w, int h);
void CreateProgram();
void GenerateChecker();
void DrawChecker();
bool DragStart(int mouseX, int mouseY);
bool DragContinue(int mouseX, int mouseY);
bool DragEnd(int mouseX, int mouseY);
bool Hover(int mouseX, int mouseY);
bool Leave();
bool RightClick(int mouseX, int mouseY);
bool ToggleZoom();
POINT PosFromMouse(int mouseX, int mouseY);
const u8 *Reformat(const u8 *data, Format fmt, u32 numPixels);
HWND hWnd_;
HDC hDC_;
HGLRC hGLRC_;
bool valid_ = false;
// Width and height of the window.
int w_;
int h_;
// Last texture size/flipped for Redraw().
int tw_;
int th_;
bool tflipped_;
GLSLProgram *drawProgram_ = nullptr;
GLuint vao_ = 0;
GLuint ibuf_ = 0;
GLuint vbuf_ = 0;
GLuint checker_ = 0;
GLuint tex_ = 0;
u32 flags_ = 0;
// Disable shrink (toggled by double click.)
bool zoom_ = false;
bool dragging_ = false;
bool inRedrawCallback_ = false;
bool swapped_ = false;
int dragStartX_;
int dragStartY_;
u32 dragLastUpdate_;
// Offset to position the texture is drawn at.
int offsetX_ = 0;
int offsetY_ = 0;
u32 *reformatBuf_ = nullptr;
u32 reformatBufSize_ = 0;
std::function<void()> redrawCallback_;
std::function<void(int, int)> hoverCallback_;
std::function<void(int, int, int)> rightClickCallback_;
ContextMenuID rightClickMenu_;
};