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https://github.com/hrydgard/ppsspp.git
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e01ca5b057
* Rename LogType to Log * Explicitly use the Log:: enum when logging. Allows for autocomplete when editing. * Mac/ARM64 buildfix * Do the same with the hle result log macros * Rename the log names to mixed case while at it. * iOS buildfix * Qt buildfix attempt, ARM32 buildfix
158 lines
4.0 KiB
C++
158 lines
4.0 KiB
C++
#include "stdafx.h"
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#include <Windows.h>
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#include "Windows/TouchInputHandler.h"
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#include <algorithm>
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#include "Common/System/Display.h"
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#include "Common/System/NativeApp.h"
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#include "Common/CommonWindows.h"
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#include "Common/CommonFuncs.h"
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#include "Common/Input/InputState.h"
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#include "Common/Log.h"
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#include "Common/SysError.h"
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#include "Windows/MainWindow.h"
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TouchInputHandler::TouchInputHandler() {
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HMODULE user32 = GetModuleHandle(TEXT("User32.dll"));
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if (!user32)
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return;
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touchInfo = (getTouchInputProc)GetProcAddress(user32, "GetTouchInputInfo");
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closeTouch = (closeTouchInputProc)GetProcAddress(user32, "CloseTouchInputHandle");
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registerTouch = (registerTouchProc)GetProcAddress(user32, "RegisterTouchWindow");
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}
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int TouchInputHandler::ToTouchID(int windowsID, bool allowAllocate) {
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// Find the id for the touch. Avoid 0 (mouse.)
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for (int localId = 1; localId < (int)ARRAY_SIZE(touchIds); ++localId) {
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if (touchIds[localId] == windowsID) {
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return localId;
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}
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}
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// Allocate a new one, perhaps?
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if (allowAllocate) {
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for (int localId = 1; localId < (int)ARRAY_SIZE(touchIds); ++localId) {
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if (touchIds[localId] == 0) {
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touchIds[localId] = windowsID;
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return localId;
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}
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}
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// None were free.
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// TODO: Better to just ignore this touch instead?
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touchUp(0, 0, 0);
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return 0;
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}
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return -1;
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}
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bool TouchInputHandler::GetTouchPoint(HWND hWnd, const TOUCHINPUT &input, float &x, float &y) {
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POINT point;
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point.x = (LONG)(TOUCH_COORD_TO_PIXEL(input.x));
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point.y = (LONG)(TOUCH_COORD_TO_PIXEL(input.y));
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if (ScreenToClient(hWnd, &point)) {
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x = point.x * g_display.dpi_scale_x;
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y = point.y * g_display.dpi_scale_y;
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return true;
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}
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return false;
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}
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void TouchInputHandler::handleTouchEvent(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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if (hasTouch()) {
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UINT inputCount = LOWORD(wParam);
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HTOUCHINPUT touchInputData = (HTOUCHINPUT)lParam;
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TOUCHINPUT *inputs = new TOUCHINPUT[inputCount];
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if (touchInfo(touchInputData, inputCount, inputs, sizeof(TOUCHINPUT))) {
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for (UINT i = 0; i < inputCount; i++) {
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float x, y;
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if (!GetTouchPoint(hWnd, inputs[i], x, y))
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continue;
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if (inputs[i].dwFlags & TOUCHEVENTF_DOWN) {
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touchDown(ToTouchID(inputs[i].dwID), x, y);
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}
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if (inputs[i].dwFlags & TOUCHEVENTF_MOVE) {
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touchMove(ToTouchID(inputs[i].dwID), x, y);
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}
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if (inputs[i].dwFlags & TOUCHEVENTF_UP) {
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int id = ToTouchID(inputs[i].dwID, false);
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if (id >= 0) {
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touchUp(id, x, y);
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touchIds[id] = 0;
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}
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}
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}
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closeTouch(touchInputData);
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} else {
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WARN_LOG(Log::System, "Failed to read input data: %s", GetLastErrorMsg().c_str());
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}
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delete [] inputs;
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}
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}
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// from http://msdn.microsoft.com/en-us/library/ms812373.aspx
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// disable the press and hold gesture for the given window
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void TouchInputHandler::disablePressAndHold(HWND hWnd) {
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// The atom identifier and Tablet PC atom
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LPCTSTR tabletAtom = _T("MicrosoftTabletPenServiceProperty");
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ATOM atomID = GlobalAddAtom(tabletAtom);
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// If getting the ID failed, return false
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if (atomID != 0) {
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// Try to disable press and hold gesture by setting the window property.
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SetProp(hWnd, tabletAtom, (HANDLE)1);
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}
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GlobalDeleteAtom(atomID);
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}
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void TouchInputHandler::touchUp(int id, float x, float y){
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TouchInput touchevent;
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touchevent.id = id;
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touchevent.x = x;
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touchevent.y = y;
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touchevent.flags = TOUCH_UP;
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NativeTouch(touchevent);
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}
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void TouchInputHandler::touchDown(int id, float x, float y){
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TouchInput touchevent;
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touchevent.id = id;
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touchevent.x = x;
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touchevent.y = y;
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touchevent.flags = TOUCH_DOWN;
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NativeTouch(touchevent);
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}
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void TouchInputHandler::touchMove(int id, float x, float y){
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TouchInput touchevent;
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touchevent.id = id;
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touchevent.x = x;
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touchevent.y = y;
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touchevent.flags = TOUCH_MOVE;
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NativeTouch(touchevent);
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}
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void TouchInputHandler::registerTouchWindow(HWND wnd)
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{
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if (hasTouch())
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{
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registerTouch(wnd, TWF_WANTPALM);
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disablePressAndHold(wnd);
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}
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}
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bool TouchInputHandler::hasTouch(){
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return (
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touchInfo != nullptr &&
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closeTouch != nullptr &&
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registerTouch != nullptr
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);
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}
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