mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
15908856dd
Remove some files that don't exist anymore, add some other platform files for convenience.
339 lines
13 KiB
XML
339 lines
13 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="SPIRV">
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<UniqueIdentifier>{300f8b24-cec5-41dc-bf7f-e60745f3e383}</UniqueIdentifier>
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</Filter>
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<Filter Include="glslang">
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<UniqueIdentifier>{b58351f2-24d7-471d-b842-a8bf8f4f7e90}</UniqueIdentifier>
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</Filter>
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<Filter Include="HLSL">
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<UniqueIdentifier>{bebc5043-a1be-442e-b458-6ee3dbd2309b}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="glslang\SPIRV\disassemble.cpp">
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<Filter>SPIRV</Filter>
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</ClCompile>
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<ClCompile Include="glslang\SPIRV\doc.cpp">
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<Filter>SPIRV</Filter>
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</ClCompile>
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<ClCompile Include="glslang\SPIRV\GlslangToSpv.cpp">
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<Filter>SPIRV</Filter>
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</ClCompile>
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<ClCompile Include="glslang\SPIRV\SpvBuilder.cpp">
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<Filter>SPIRV</Filter>
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</ClCompile>
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<ClCompile Include="glslang\SPIRV\SPVRemapper.cpp">
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<Filter>SPIRV</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\GenericCodeGen\CodeGen.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\GenericCodeGen\Link.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\Pp.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpAtom.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpContext.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpScanner.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\Constant.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\InfoSink.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\Initialize.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\Intermediate.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\intermOut.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\IntermTraverse.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\limits.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\linkValidate.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\parseConst.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\ParseHelper.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\PoolAlloc.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\reflection.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\RemoveTree.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\Scan.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\ShaderLang.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\SymbolTable.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\Versions.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\OSDependent\Windows\ossource.cpp" />
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<ClCompile Include="glslang\OGLCompilersDLL\InitializeDll.cpp" />
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<ClCompile Include="glslang\SPIRV\InReadableOrder.cpp">
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<Filter>SPIRV</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\glslang_tab.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\iomapper.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\ParseContextBase.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\propagateNoContraction.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\SPIRV\Logger.cpp">
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<Filter>SPIRV</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\MachineIndependent\attribute.cpp">
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<Filter>glslang</Filter>
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</ClCompile>
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<ClCompile Include="glslang\SPIRV\SpvPostProcess.cpp">
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<Filter>SPIRV</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\HLSL\hlslAttributes.cpp">
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<Filter>HLSL</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\HLSL\hlslGrammar.cpp">
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<Filter>HLSL</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\HLSL\hlslOpMap.cpp">
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<Filter>HLSL</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\HLSL\hlslParseables.cpp">
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<Filter>HLSL</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\HLSL\hlslParseHelper.cpp">
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<Filter>HLSL</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\HLSL\hlslScanContext.cpp">
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<Filter>HLSL</Filter>
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</ClCompile>
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<ClCompile Include="glslang\glslang\HLSL\hlslTokenStream.cpp">
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<Filter>HLSL</Filter>
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</ClCompile>
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<ClCompile Include="glslang\SPIRV\SpvTools.cpp">
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<Filter>SPIRV</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="glslang\SPIRV\disassemble.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\doc.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\GLSL.std.450.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\GlslangToSpv.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\spirv.hpp">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\SpvBuilder.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\spvIR.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\SPVRemapper.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\Include\arrays.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\Include\BaseTypes.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\Include\Common.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\Include\ConstantUnion.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\Include\InfoSink.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\Include\InitializeGlobals.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\Include\intermediate.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\Include\PoolAlloc.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\Include\ResourceLimits.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\Include\ShHandle.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\Include\Types.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\preprocessor\PpContext.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\preprocessor\PpTokens.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\gl_types.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\Initialize.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\localintermediate.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\ParseHelper.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\reflection.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\RemoveTree.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\Scan.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\ScanContext.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\SymbolTable.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\Versions.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\Public\ShaderLang.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\OGLCompilersDLL\InitializeDll.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\glslang_tab.cpp.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\Include\revision.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\iomapper.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\LiveTraverser.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\parseVersions.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\propagateNoContraction.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\bitutils.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\GLSL.ext.AMD.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\GLSL.ext.KHR.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\hex_float.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\Logger.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\attribute.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\HLSL\hlslAttributes.h">
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<Filter>HLSL</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\HLSL\hlslGrammar.h">
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<Filter>HLSL</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\HLSL\hlslOpMap.h">
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<Filter>HLSL</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\HLSL\hlslParseables.h">
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<Filter>HLSL</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\HLSL\hlslParseHelper.h">
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<Filter>HLSL</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\HLSL\hlslScanContext.h">
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<Filter>HLSL</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\HLSL\hlslTokens.h">
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<Filter>HLSL</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\HLSL\hlslTokenStream.h">
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<Filter>HLSL</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\SpvTools.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\GLSL.ext.EXT.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\GLSL.ext.NV.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\SPIRV\NonSemanticDebugPrintf.h">
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<Filter>SPIRV</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\HLSL\pch.h">
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<Filter>HLSL</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\MachineIndependent\pch.h">
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<Filter>glslang</Filter>
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</ClInclude>
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<ClInclude Include="glslang\glslang\build_info.h">
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<Filter>glslang</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="glslang\glslang\MachineIndependent\glslang.y">
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<Filter>glslang</Filter>
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</None>
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<None Include="glslang-build\Android.mk" />
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</ItemGroup>
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</Project> |