ppsspp/UI/TouchControlVisibilityScreen.cpp
2020-03-23 09:24:36 +01:00

138 lines
5.8 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "gfx/texture_atlas.h"
#include "TouchControlVisibilityScreen.h"
#include "Core/Config.h"
#include "i18n/i18n.h"
static const int leftColumnWidth = 140;
class CheckBoxChoice : public UI::Choice {
public:
CheckBoxChoice(const std::string &text, UI::CheckBox *checkbox, UI::LayoutParams *lp)
: Choice(text, lp), checkbox_(checkbox) {
OnClick.Handle(this, &CheckBoxChoice::HandleClick);
}
CheckBoxChoice(ImageID imgID, UI::CheckBox *checkbox, UI::LayoutParams *lp)
: Choice(imgID, lp), checkbox_(checkbox) {
OnClick.Handle(this, &CheckBoxChoice::HandleClick);
}
private:
UI::EventReturn HandleClick(UI::EventParams &e);
UI::CheckBox *checkbox_;
};
void TouchControlVisibilityScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory("Dialog");
auto co = GetI18NCategory("Controls");
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth - 10, WRAP_CONTENT, 10, NONE, NONE, 10));
root_->Add(back)->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
Choice *toggleAll = new Choice(di->T("Toggle All"), "", false, new AnchorLayoutParams(leftColumnWidth - 10, WRAP_CONTENT, 10, NONE, NONE, 84));
root_->Add(toggleAll)->OnClick.Handle(this, &TouchControlVisibilityScreen::OnToggleAll);
TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, leftColumnWidth, new AnchorLayoutParams(10, 0, 10, 0, false));
tabHolder->SetTag("TouchControlVisibility");
root_->Add(tabHolder);
ScrollView *rightPanel = new ScrollView(ORIENT_VERTICAL);
tabHolder->AddTab(co->T("Visibility"), rightPanel);
LinearLayout *vert = rightPanel->Add(new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT)));
vert->SetSpacing(0);
vert->Add(new ItemHeader(co->T("Touch Control Visibility")));
const int cellSize = 380;
UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
gridsettings.fillCells = true;
GridLayout *grid = vert->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
toggles_.clear();
toggles_.push_back({ "Circle", &g_Config.bShowTouchCircle, ImageID("I_CIRCLE") });
toggles_.push_back({ "Cross", &g_Config.bShowTouchCross, ImageID("I_CROSS") });
toggles_.push_back({ "Square", &g_Config.bShowTouchSquare, ImageID("I_SQUARE") });
toggles_.push_back({ "Triangle", &g_Config.bShowTouchTriangle, ImageID("I_TRIANGLE") });
toggles_.push_back({ "L", &g_Config.touchLKey.show, ImageID("I_L") });
toggles_.push_back({ "R", &g_Config.touchRKey.show, ImageID("I_R") });
toggles_.push_back({ "Start", &g_Config.touchStartKey.show, ImageID("I_START") });
toggles_.push_back({ "Select", &g_Config.touchSelectKey.show, ImageID("I_SELECT") });
toggles_.push_back({ "Dpad", &g_Config.touchDpad.show, ImageID::invalid() });
toggles_.push_back({ "Analog Stick", &g_Config.touchAnalogStick.show, ImageID::invalid() });
toggles_.push_back({ "Right Analog Stick\n(not used by most games)", &g_Config.touchRightAnalogStick.show, ImageID::invalid() });
toggles_.push_back({ "Unthrottle", &g_Config.touchUnthrottleKey.show, ImageID::invalid() });
toggles_.push_back({ "Combo0", &g_Config.touchCombo0.show, ImageID("I_1") });
toggles_.push_back({ "Combo1", &g_Config.touchCombo1.show, ImageID("I_2") });
toggles_.push_back({ "Combo2", &g_Config.touchCombo2.show, ImageID("I_3") });
toggles_.push_back({ "Combo3", &g_Config.touchCombo3.show, ImageID("I_4") });
toggles_.push_back({ "Combo4", &g_Config.touchCombo4.show, ImageID("I_5") });
toggles_.push_back({ "Alt speed 1", &g_Config.touchSpeed1Key.show, ImageID::invalid() });
toggles_.push_back({ "Alt speed 2", &g_Config.touchSpeed2Key.show, ImageID::invalid() });
toggles_.push_back({ "RapidFire", &g_Config.touchRapidFireKey.show, ImageID::invalid() });
toggles_.push_back({ "Auto Analog Rotation (CW)", &g_Config.touchAnalogRotationCWKey.show, ImageID::invalid() });
toggles_.push_back({ "Auto Analog Rotation (CCW)", &g_Config.touchAnalogRotationCCWKey.show, ImageID::invalid() });
auto mc = GetI18NCategory("MappableControls");
for (auto toggle : toggles_) {
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
row->SetSpacing(0);
CheckBox *checkbox = new CheckBox(toggle.show, "", "", new LinearLayoutParams(50, WRAP_CONTENT));
row->Add(checkbox);
Choice *choice;
if (toggle.img.isValid()) {
choice = new CheckBoxChoice(toggle.img, checkbox, new LinearLayoutParams(1.0f));
} else {
choice = new CheckBoxChoice(mc->T(toggle.key), checkbox, new LinearLayoutParams(1.0f));
}
choice->SetCentered(true);
row->Add(choice);
grid->Add(row);
}
}
void TouchControlVisibilityScreen::onFinish(DialogResult result) {
g_Config.Save("TouchControlVisibilityScreen::onFinish");
}
UI::EventReturn TouchControlVisibilityScreen::OnToggleAll(UI::EventParams &e) {
for (auto toggle : toggles_) {
*toggle.show = nextToggleAll_;
}
nextToggleAll_ = !nextToggleAll_;
return UI::EVENT_DONE;
}
UI::EventReturn CheckBoxChoice::HandleClick(UI::EventParams &e) {
checkbox_->Toggle();
return UI::EVENT_DONE;
};