ppsspp/Core/Config.cpp
Henrik Rydgård 4ef36a7981 Add a setting for choosing background animation.
Off and Floating Symbols are the only choices so far.
2021-03-23 23:41:16 +01:00

1801 lines
68 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <cstdlib>
#include <ctime>
#include <functional>
#include <set>
#include <sstream>
#include "ppsspp_config.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/Net/HTTPClient.h"
#include "Common/Net/URL.h"
#include "Common/Log.h"
#include "Common/Data/Format/IniFile.h"
#include "Common/Data/Format/JSONReader.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Text/Parsers.h"
#include "Common/CPUDetect.h"
#include "Common/File/FileUtil.h"
#include "Common/LogManager.h"
#include "Common/OSVersion.h"
#include "Common/System/Display.h"
#include "Common/System/System.h"
#include "Common/StringUtils.h"
#include "Common/GPU/Vulkan/VulkanLoader.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/Loaders.h"
#include "Core/KeyMap.h"
#include "Core/HLE/sceUtility.h"
#include "Core/Instance.h"
#include "GPU/Common/FramebufferManagerCommon.h"
// TODO: Find a better place for this.
http::Downloader g_DownloadManager;
Config g_Config;
bool jitForcedOff;
#ifdef _DEBUG
static const char *logSectionName = "LogDebug";
#else
static const char *logSectionName = "Log";
#endif
struct ConfigSetting {
enum Type {
TYPE_TERMINATOR,
TYPE_BOOL,
TYPE_INT,
TYPE_UINT32,
TYPE_FLOAT,
TYPE_STRING,
TYPE_TOUCH_POS,
};
union Value {
bool b;
int i;
uint32_t u;
float f;
const char *s;
ConfigTouchPos touchPos;
};
union SettingPtr {
bool *b;
int *i;
uint32_t *u;
float *f;
std::string *s;
ConfigTouchPos *touchPos;
};
typedef bool (*BoolDefaultCallback)();
typedef int (*IntDefaultCallback)();
typedef uint32_t (*Uint32DefaultCallback)();
typedef float (*FloatDefaultCallback)();
typedef const char *(*StringDefaultCallback)();
typedef ConfigTouchPos (*TouchPosDefaultCallback)();
union Callback {
BoolDefaultCallback b;
IntDefaultCallback i;
Uint32DefaultCallback u;
FloatDefaultCallback f;
StringDefaultCallback s;
TouchPosDefaultCallback touchPos;
};
ConfigSetting(bool v)
: ini_(""), type_(TYPE_TERMINATOR), report_(false), save_(false), perGame_(false) {
ptr_.b = nullptr;
cb_.b = nullptr;
}
ConfigSetting(const char *ini, bool *v, bool def, bool save = true, bool perGame = false)
: ini_(ini), type_(TYPE_BOOL), report_(false), save_(save), perGame_(perGame) {
ptr_.b = v;
cb_.b = nullptr;
default_.b = def;
}
ConfigSetting(const char *ini, int *v, int def, bool save = true, bool perGame = false)
: ini_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame) {
ptr_.i = v;
cb_.i = nullptr;
default_.i = def;
}
ConfigSetting(const char *ini, int *v, int def, std::function<std::string(int)> transTo, std::function<int(const std::string &)> transFrom, bool save = true, bool perGame = false)
: ini_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame), translateTo_(transTo), translateFrom_(transFrom) {
ptr_.i = v;
cb_.i = nullptr;
default_.i = def;
}
ConfigSetting(const char *ini, uint32_t *v, uint32_t def, bool save = true, bool perGame = false)
: ini_(ini), type_(TYPE_UINT32), report_(false), save_(save), perGame_(perGame) {
ptr_.u = v;
cb_.u = nullptr;
default_.u = def;
}
ConfigSetting(const char *ini, float *v, float def, bool save = true, bool perGame = false)
: ini_(ini), type_(TYPE_FLOAT), report_(false), save_(save), perGame_(perGame) {
ptr_.f = v;
cb_.f = nullptr;
default_.f = def;
}
ConfigSetting(const char *ini, std::string *v, const char *def, bool save = true, bool perGame = false)
: ini_(ini), type_(TYPE_STRING), report_(false), save_(save), perGame_(perGame) {
ptr_.s = v;
cb_.s = nullptr;
default_.s = def;
}
ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, ConfigTouchPos def, bool save = true, bool perGame = false)
: ini_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), report_(false), save_(save), perGame_(perGame) {
ptr_.touchPos = v;
cb_.touchPos = nullptr;
default_.touchPos = def;
}
ConfigSetting(const char *ini, bool *v, BoolDefaultCallback def, bool save = true, bool perGame = false)
: ini_(ini), type_(TYPE_BOOL), report_(false), save_(save), perGame_(perGame) {
ptr_.b = v;
cb_.b = def;
}
ConfigSetting(const char *ini, int *v, IntDefaultCallback def, bool save = true, bool perGame = false)
: ini_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame) {
ptr_ .i = v;
cb_.i = def;
}
ConfigSetting(const char *ini, int *v, IntDefaultCallback def, std::function<std::string(int)> transTo, std::function<int(const std::string &)> transFrom, bool save = true, bool perGame = false)
: ini_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame), translateTo_(transTo), translateFrom_(transFrom) {
ptr_.i = v;
cb_.i = def;
}
ConfigSetting(const char *ini, uint32_t *v, Uint32DefaultCallback def, bool save = true, bool perGame = false)
: ini_(ini), type_(TYPE_UINT32), report_(false), save_(save), perGame_(perGame) {
ptr_ .u = v;
cb_.u = def;
}
ConfigSetting(const char *ini, float *v, FloatDefaultCallback def, bool save = true, bool perGame = false)
: ini_(ini), type_(TYPE_FLOAT), report_(false), save_(save), perGame_(perGame) {
ptr_.f = v;
cb_.f = def;
}
ConfigSetting(const char *ini, std::string *v, StringDefaultCallback def, bool save = true, bool perGame = false)
: ini_(ini), type_(TYPE_STRING), report_(false), save_(save), perGame_(perGame) {
ptr_.s = v;
cb_.s = def;
}
ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, TouchPosDefaultCallback def, bool save = true, bool perGame = false)
: ini_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), report_(false), save_(save), perGame_(perGame) {
ptr_.touchPos = v;
cb_.touchPos = def;
}
bool HasMore() const {
return type_ != TYPE_TERMINATOR;
}
bool Get(Section *section) {
switch (type_) {
case TYPE_BOOL:
if (cb_.b) {
default_.b = cb_.b();
}
return section->Get(ini_, ptr_.b, default_.b);
case TYPE_INT:
if (cb_.i) {
default_.i = cb_.i();
}
if (translateFrom_) {
std::string value;
if (section->Get(ini_, &value, nullptr)) {
*ptr_.i = translateFrom_(value);
return true;
}
}
return section->Get(ini_, ptr_.i, default_.i);
case TYPE_UINT32:
if (cb_.u) {
default_.u = cb_.u();
}
return section->Get(ini_, ptr_.u, default_.u);
case TYPE_FLOAT:
if (cb_.f) {
default_.f = cb_.f();
}
return section->Get(ini_, ptr_.f, default_.f);
case TYPE_STRING:
if (cb_.s) {
default_.s = cb_.s();
}
return section->Get(ini_, ptr_.s, default_.s);
case TYPE_TOUCH_POS:
if (cb_.touchPos) {
default_.touchPos = cb_.touchPos();
}
section->Get(ini_, &ptr_.touchPos->x, default_.touchPos.x);
section->Get(ini2_, &ptr_.touchPos->y, default_.touchPos.y);
section->Get(ini3_, &ptr_.touchPos->scale, default_.touchPos.scale);
if (ini4_) {
section->Get(ini4_, &ptr_.touchPos->show, default_.touchPos.show);
} else {
ptr_.touchPos->show = default_.touchPos.show;
}
return true;
default:
_dbg_assert_msg_(false, "Unexpected ini setting type");
return false;
}
}
void Set(Section *section) {
if (!save_)
return;
switch (type_) {
case TYPE_BOOL:
return section->Set(ini_, *ptr_.b);
case TYPE_INT:
if (translateTo_) {
std::string value = translateTo_(*ptr_.i);
return section->Set(ini_, value);
}
return section->Set(ini_, *ptr_.i);
case TYPE_UINT32:
return section->Set(ini_, *ptr_.u);
case TYPE_FLOAT:
return section->Set(ini_, *ptr_.f);
case TYPE_STRING:
return section->Set(ini_, *ptr_.s);
case TYPE_TOUCH_POS:
section->Set(ini_, ptr_.touchPos->x);
section->Set(ini2_, ptr_.touchPos->y);
section->Set(ini3_, ptr_.touchPos->scale);
if (ini4_) {
section->Set(ini4_, ptr_.touchPos->show);
}
return;
default:
_dbg_assert_msg_(false, "Unexpected ini setting type");
return;
}
}
void Report(UrlEncoder &data, const std::string &prefix) {
if (!report_)
return;
switch (type_) {
case TYPE_BOOL:
return data.Add(prefix + ini_, *ptr_.b);
case TYPE_INT:
return data.Add(prefix + ini_, *ptr_.i);
case TYPE_UINT32:
return data.Add(prefix + ini_, *ptr_.u);
case TYPE_FLOAT:
return data.Add(prefix + ini_, *ptr_.f);
case TYPE_STRING:
return data.Add(prefix + ini_, *ptr_.s);
case TYPE_TOUCH_POS:
// Doesn't report.
return;
default:
_dbg_assert_msg_(false, "Unexpected ini setting type");
return;
}
}
const char *ini_;
const char *ini2_;
const char *ini3_;
const char *ini4_;
Type type_;
bool report_;
bool save_;
bool perGame_;
SettingPtr ptr_;
Value default_;
Callback cb_;
// We only support transform for ints.
std::function<std::string(int)> translateTo_;
std::function<int(const std::string &)> translateFrom_;
};
struct ReportedConfigSetting : public ConfigSetting {
template <typename T1, typename T2>
ReportedConfigSetting(const char *ini, T1 *v, T2 def, bool save = true, bool perGame = false)
: ConfigSetting(ini, v, def, save, perGame) {
report_ = true;
}
template <typename T1, typename T2>
ReportedConfigSetting(const char *ini, T1 *v, T2 def, std::function<std::string(int)> transTo, std::function<int(const std::string &)> transFrom, bool save = true, bool perGame = false)
: ConfigSetting(ini, v, def, transTo, transFrom, save, perGame) {
report_ = true;
}
};
const char *DefaultLangRegion() {
// Unfortunate default. There's no need to use bFirstRun, since this is only a default.
static std::string defaultLangRegion = "en_US";
std::string langRegion = System_GetProperty(SYSPROP_LANGREGION);
if (i18nrepo.IniExists(langRegion)) {
defaultLangRegion = langRegion;
} else if (langRegion.length() >= 3) {
// Don't give up. Let's try a fuzzy match - so nl_BE can match nl_NL.
IniFile mapping;
mapping.LoadFromVFS("langregion.ini");
std::vector<std::string> keys;
mapping.GetKeys("LangRegionNames", keys);
for (std::string key : keys) {
if (startsWithNoCase(key, langRegion)) {
// Exact submatch, or different case. Let's use it.
defaultLangRegion = key;
break;
} else if (startsWithNoCase(key, langRegion.substr(0, 3))) {
// Best so far.
defaultLangRegion = key;
}
}
}
return defaultLangRegion.c_str();
}
std::string CreateRandMAC() {
std::stringstream randStream;
srand(time(nullptr));
for (int i = 0; i < 6; i++) {
u32 value = rand() % 256;
if (i == 0) {
// Making sure the 1st 2-bits on the 1st byte of OUI are zero to prevent issue with some games (ie. Gran Turismo)
value &= 0xfc;
}
if (value <= 15)
randStream << '0' << std::hex << value;
else
randStream << std::hex << value;
if (i < 5) {
randStream << ':'; //we need a : between every octet
}
}
return randStream.str();
}
static int DefaultNumWorkers() {
// Let's cap the global thread pool at 16 threads. Nothing we do really should have much
// use for more...
return std::min(16, cpu_info.num_cores);
}
static int DefaultCpuCore() {
#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
return (int)CPUCore::JIT;
#else
return (int)CPUCore::INTERPRETER;
#endif
}
static bool DefaultCodeGen() {
#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
return true;
#else
return false;
#endif
}
static bool DefaultEnableStateUndo() {
#ifdef MOBILE_DEVICE
// Off on mobile to save disk space.
return false;
#endif
return true;
}
struct ConfigSectionSettings {
const char *section;
ConfigSetting *settings;
};
static ConfigSetting generalSettings[] = {
ConfigSetting("FirstRun", &g_Config.bFirstRun, true),
ConfigSetting("RunCount", &g_Config.iRunCount, 0),
ConfigSetting("Enable Logging", &g_Config.bEnableLogging, true),
ConfigSetting("AutoRun", &g_Config.bAutoRun, true),
ConfigSetting("Browse", &g_Config.bBrowse, false),
ConfigSetting("IgnoreBadMemAccess", &g_Config.bIgnoreBadMemAccess, true, true),
ConfigSetting("CurrentDirectory", &g_Config.currentDirectory, ""),
ConfigSetting("ShowDebuggerOnLoad", &g_Config.bShowDebuggerOnLoad, false),
ConfigSetting("CheckForNewVersion", &g_Config.bCheckForNewVersion, true),
ConfigSetting("Language", &g_Config.sLanguageIni, &DefaultLangRegion),
ConfigSetting("ForceLagSync2", &g_Config.bForceLagSync, false, true, true),
ConfigSetting("DiscordPresence", &g_Config.bDiscordPresence, true, true, false), // Or maybe it makes sense to have it per-game? Race conditions abound...
ConfigSetting("UISound", &g_Config.bUISound, false, true, false),
ReportedConfigSetting("NumWorkerThreads", &g_Config.iNumWorkerThreads, &DefaultNumWorkers, true, true),
ConfigSetting("AutoLoadSaveState", &g_Config.iAutoLoadSaveState, 0, true, true),
ReportedConfigSetting("EnableCheats", &g_Config.bEnableCheats, false, true, true),
ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshRate, 77, true, true),
ConfigSetting("CwCheatScrollPosition", &g_Config.fCwCheatScrollPosition, 0.0f, true, true),
ConfigSetting("GameListScrollPosition", &g_Config.fGameListScrollPosition, 0.0f),
ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, true, true),
ConfigSetting("UseFFV1", &g_Config.bUseFFV1, false),
ConfigSetting("DumpFrames", &g_Config.bDumpFrames, false),
ConfigSetting("DumpVideoOutput", &g_Config.bDumpVideoOutput, false),
ConfigSetting("DumpAudio", &g_Config.bDumpAudio, false),
ConfigSetting("SaveLoadResetsAVdumping", &g_Config.bSaveLoadResetsAVdumping, false),
ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, true, true),
ConfigSetting("EnableStateUndo", &g_Config.bEnableStateUndo, &DefaultEnableStateUndo, true, true),
ConfigSetting("RewindFlipFrequency", &g_Config.iRewindFlipFrequency, 0, true, true),
ConfigSetting("ShowOnScreenMessage", &g_Config.bShowOnScreenMessages, true, true, false),
ConfigSetting("ShowRegionOnGameIcon", &g_Config.bShowRegionOnGameIcon, false),
ConfigSetting("ShowIDOnGameIcon", &g_Config.bShowIDOnGameIcon, false),
ConfigSetting("GameGridScale", &g_Config.fGameGridScale, 1.0),
ConfigSetting("GridView1", &g_Config.bGridView1, true),
ConfigSetting("GridView2", &g_Config.bGridView2, true),
ConfigSetting("GridView3", &g_Config.bGridView3, false),
ConfigSetting("ComboMode", &g_Config.iComboMode, 0),
ConfigSetting("RightAnalogUp", &g_Config.iRightAnalogUp, 0, true, true),
ConfigSetting("RightAnalogDown", &g_Config.iRightAnalogDown, 0, true, true),
ConfigSetting("RightAnalogLeft", &g_Config.iRightAnalogLeft, 0, true, true),
ConfigSetting("RightAnalogRight", &g_Config.iRightAnalogRight, 0, true, true),
ConfigSetting("RightAnalogPress", &g_Config.iRightAnalogPress, 0, true, true),
ConfigSetting("RightAnalogCustom", &g_Config.bRightAnalogCustom, false, true, true),
// "default" means let emulator decide, "" means disable.
ConfigSetting("ReportingHost", &g_Config.sReportHost, "default"),
ConfigSetting("AutoSaveSymbolMap", &g_Config.bAutoSaveSymbolMap, false, true, true),
ConfigSetting("CacheFullIsoInRam", &g_Config.bCacheFullIsoInRam, false, true, true),
ConfigSetting("RemoteISOPort", &g_Config.iRemoteISOPort, 0, true, false),
ConfigSetting("LastRemoteISOServer", &g_Config.sLastRemoteISOServer, ""),
ConfigSetting("LastRemoteISOPort", &g_Config.iLastRemoteISOPort, 0),
ConfigSetting("RemoteISOManualConfig", &g_Config.bRemoteISOManual, false),
ConfigSetting("RemoteShareOnStartup", &g_Config.bRemoteShareOnStartup, false),
ConfigSetting("RemoteISOSubdir", &g_Config.sRemoteISOSubdir, "/"),
ConfigSetting("RemoteDebuggerOnStartup", &g_Config.bRemoteDebuggerOnStartup, false),
#ifdef __ANDROID__
ConfigSetting("ScreenRotation", &g_Config.iScreenRotation, ROTATION_AUTO_HORIZONTAL),
#endif
ConfigSetting("InternalScreenRotation", &g_Config.iInternalScreenRotation, ROTATION_LOCKED_HORIZONTAL),
ConfigSetting("BackgroundAnimation", &g_Config.iBackgroundAnimation, 1, true, false),
#if defined(USING_WIN_UI)
ConfigSetting("TopMost", &g_Config.bTopMost, false),
ConfigSetting("WindowX", &g_Config.iWindowX, -1), // -1 tells us to center the window.
ConfigSetting("WindowY", &g_Config.iWindowY, -1),
ConfigSetting("WindowWidth", &g_Config.iWindowWidth, 0), // 0 will be automatically reset later (need to do the AdjustWindowRect dance).
ConfigSetting("WindowHeight", &g_Config.iWindowHeight, 0),
ConfigSetting("PauseOnLostFocus", &g_Config.bPauseOnLostFocus, false, true, true),
#endif
ConfigSetting("PauseWhenMinimized", &g_Config.bPauseWhenMinimized, false, true, true),
ConfigSetting("DumpDecryptedEboots", &g_Config.bDumpDecryptedEboot, false, true, true),
ConfigSetting("FullscreenOnDoubleclick", &g_Config.bFullscreenOnDoubleclick, true, false, false),
ReportedConfigSetting("MemStickInserted", &g_Config.bMemStickInserted, true, true, true),
ConfigSetting("EnablePlugins", &g_Config.bLoadPlugins, true, true, true),
ConfigSetting(false),
};
static bool DefaultSasThread() {
return cpu_info.num_cores > 1;
}
static ConfigSetting cpuSettings[] = {
ReportedConfigSetting("CPUCore", &g_Config.iCpuCore, &DefaultCpuCore, true, true),
ReportedConfigSetting("SeparateSASThread", &g_Config.bSeparateSASThread, &DefaultSasThread, true, true),
ReportedConfigSetting("SeparateIOThread", &g_Config.bSeparateIOThread, true, true, true),
ReportedConfigSetting("IOTimingMethod", &g_Config.iIOTimingMethod, IOTIMING_FAST, true, true),
ConfigSetting("FastMemoryAccess", &g_Config.bFastMemory, true, true, true),
ReportedConfigSetting("FunctionReplacements", &g_Config.bFuncReplacements, true, true, true),
ConfigSetting("HideSlowWarnings", &g_Config.bHideSlowWarnings, false, true, false),
ConfigSetting("HideStateWarnings", &g_Config.bHideStateWarnings, false, true, false),
ConfigSetting("PreloadFunctions", &g_Config.bPreloadFunctions, false, true, true),
ConfigSetting("JitDisableFlags", &g_Config.uJitDisableFlags, (uint32_t)0, true, true),
ReportedConfigSetting("CPUSpeed", &g_Config.iLockedCPUSpeed, 0, true, true),
ConfigSetting(false),
};
static int DefaultInternalResolution() {
// Auto on Windows and Linux, 2x on large screens, 1x elsewhere.
#if defined(USING_WIN_UI) || defined(USING_QT_UI)
return 0;
#else
int longestDisplaySide = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
int scale = longestDisplaySide >= 1000 ? 2 : 1;
INFO_LOG(G3D, "Longest display side: %d pixels. Choosing scale %d", longestDisplaySide, scale);
return scale;
#endif
}
static int DefaultUnthrottleMode() {
#if PPSSPP_PLATFORM(ANDROID) || defined(USING_QT_UI) || PPSSPP_PLATFORM(UWP) || PPSSPP_PLATFORM(IOS)
return (int)UnthrottleMode::SKIP_FLIP;
#else
return (int)UnthrottleMode::CONTINUOUS;
#endif
}
static int DefaultZoomType() {
return (int)SmallDisplayZoom::AUTO;
}
static int DefaultAndroidHwScale() {
#ifdef __ANDROID__
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19 || System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) {
// Arbitrary cutoff at Kitkat - modern devices are usually powerful enough that hw scaling
// doesn't really help very much and mostly causes problems. See #11151
return 0;
}
// Get the real resolution as passed in during startup, not dp_xres and stuff
int xres = System_GetPropertyInt(SYSPROP_DISPLAY_XRES);
int yres = System_GetPropertyInt(SYSPROP_DISPLAY_YRES);
if (xres <= 960) {
// Smaller than the PSP*2, let's go native.
return 0;
} else if (xres <= 480 * 3) { // 720p xres
// Small-ish screen, we should default to 2x
return 2 + 1;
} else {
// Large or very large screen. Default to 3x psp resolution.
return 3 + 1;
}
return 0;
#else
return 1;
#endif
}
static int DefaultGPUBackend() {
#if PPSSPP_PLATFORM(WINDOWS)
// If no Vulkan, use Direct3D 11 on Windows 8+ (most importantly 10.)
if (DoesVersionMatchWindows(6, 2, 0, 0, true)) {
return (int)GPUBackend::DIRECT3D11;
}
#elif PPSSPP_PLATFORM(ANDROID)
// Default to Vulkan only on Oreo 8.1 (level 27) devices or newer. Drivers before
// were generally too unreliable to default to (with some exceptions, of course).
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 27) {
return (int)GPUBackend::VULKAN;
}
#endif
// TODO: On some additional Linux platforms, we should also default to Vulkan.
return (int)GPUBackend::OPENGL;
}
int Config::NextValidBackend() {
std::vector<std::string> split;
std::set<GPUBackend> failed;
SplitString(sFailedGPUBackends, ',', split);
for (const auto &str : split) {
if (!str.empty() && str != "ALL") {
failed.insert(GPUBackendFromString(str));
}
}
// Count these as "failed" too so we don't pick them.
SplitString(sDisabledGPUBackends, ',', split);
for (const auto &str : split) {
if (!str.empty()) {
failed.insert(GPUBackendFromString(str));
}
}
if (failed.count((GPUBackend)iGPUBackend)) {
ERROR_LOG(LOADER, "Graphics backend failed for %d, trying another", iGPUBackend);
#if (PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(ANDROID)) && !PPSSPP_PLATFORM(UWP)
if (!failed.count(GPUBackend::VULKAN) && VulkanMayBeAvailable()) {
return (int)GPUBackend::VULKAN;
}
#endif
#if PPSSPP_PLATFORM(WINDOWS)
if (!failed.count(GPUBackend::DIRECT3D11) && DoesVersionMatchWindows(6, 1, 0, 0, true)) {
return (int)GPUBackend::DIRECT3D11;
}
#endif
#if PPSSPP_API(ANY_GL)
if (!failed.count(GPUBackend::OPENGL)) {
return (int)GPUBackend::OPENGL;
}
#endif
#if PPSSPP_API(D3D9)
if (!failed.count(GPUBackend::DIRECT3D9)) {
return (int)GPUBackend::DIRECT3D9;
}
#endif
// They've all failed. Let them try the default - or on Android, OpenGL.
sFailedGPUBackends += ",ALL";
ERROR_LOG(LOADER, "All graphics backends failed");
#if PPSSPP_PLATFORM(ANDROID)
return (int)GPUBackend::OPENGL;
#else
return DefaultGPUBackend();
#endif
}
return iGPUBackend;
}
bool Config::IsBackendEnabled(GPUBackend backend, bool validate) {
std::vector<std::string> split;
SplitString(sDisabledGPUBackends, ',', split);
for (const auto &str : split) {
if (str.empty())
continue;
auto match = GPUBackendFromString(str);
if (match == backend)
return false;
}
#if PPSSPP_PLATFORM(UWP)
if (backend != GPUBackend::DIRECT3D11)
return false;
#elif PPSSPP_PLATFORM(WINDOWS)
if (validate) {
if (backend == GPUBackend::DIRECT3D11 && !DoesVersionMatchWindows(6, 0, 0, 0, true))
return false;
}
#else
if (backend == GPUBackend::DIRECT3D11 || backend == GPUBackend::DIRECT3D9)
return false;
#endif
#if !PPSSPP_API(ANY_GL)
if (backend == GPUBackend::OPENGL)
return false;
#endif
if (validate) {
if (backend == GPUBackend::VULKAN && !VulkanMayBeAvailable())
return false;
}
return true;
}
static bool DefaultVertexCache() {
return DefaultGPUBackend() == (int)GPUBackend::OPENGL;
}
template <typename T, std::string (*FTo)(T), T (*FFrom)(const std::string &)>
struct ConfigTranslator {
static std::string To(int v) {
return StringFromInt(v) + " (" + FTo(T(v)) + ")";
}
static int From(const std::string &v) {
int result;
if (TryParse(v, &result)) {
return result;
}
return (int)FFrom(v);
}
};
typedef ConfigTranslator<GPUBackend, GPUBackendToString, GPUBackendFromString> GPUBackendTranslator;
static int UnthrottleModeFromString(const std::string &s) {
if (!strcasecmp(s.c_str(), "CONTINUOUS"))
return (int)UnthrottleMode::CONTINUOUS;
if (!strcasecmp(s.c_str(), "SKIP_DRAW"))
return (int)UnthrottleMode::SKIP_DRAW;
if (!strcasecmp(s.c_str(), "SKIP_FLIP"))
return (int)UnthrottleMode::SKIP_FLIP;
return DefaultUnthrottleMode();
}
std::string UnthrottleModeToString(int v) {
switch (UnthrottleMode(v)) {
case UnthrottleMode::CONTINUOUS:
return "CONTINUOUS";
case UnthrottleMode::SKIP_DRAW:
return "SKIP_DRAW";
case UnthrottleMode::SKIP_FLIP:
return "SKIP_FLIP";
}
return "CONTINUOUS";
}
static ConfigSetting graphicsSettings[] = {
ConfigSetting("EnableCardboardVR", &g_Config.bEnableCardboardVR, false, true, true),
ConfigSetting("CardboardScreenSize", &g_Config.iCardboardScreenSize, 50, true, true),
ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, true, true),
ConfigSetting("CardboardYShift", &g_Config.iCardboardXShift, 0, true, true),
ConfigSetting("ShowFPSCounter", &g_Config.iShowFPSCounter, 0, true, true),
ReportedConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, true, false),
ConfigSetting("FailedGraphicsBackends", &g_Config.sFailedGPUBackends, ""),
ConfigSetting("DisabledGraphicsBackends", &g_Config.sDisabledGPUBackends, ""),
ConfigSetting("VulkanDevice", &g_Config.sVulkanDevice, "", true, false),
#ifdef _WIN32
ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", true, false),
#endif
ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", true, false),
ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, false, false),
ReportedConfigSetting("RenderingMode", &g_Config.iRenderingMode, 1, true, true),
ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, true, true),
ReportedConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, true, true),
ReportedConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, true, true),
ReportedConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, true, true),
ReportedConfigSetting("BufferFiltering", &g_Config.iBufFilter, SCALE_LINEAR, true, true),
ReportedConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, true, true),
ReportedConfigSetting("AndroidHwScale", &g_Config.iAndroidHwScale, &DefaultAndroidHwScale),
ReportedConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, true, true),
ReportedConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, true, true),
ReportedConfigSetting("FrameSkipType", &g_Config.iFrameSkipType, 0, true, true),
ReportedConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, false, true, true),
ConfigSetting("FrameRate", &g_Config.iFpsLimit1, 0, true, true),
ConfigSetting("FrameRate2", &g_Config.iFpsLimit2, -1, true, true),
ConfigSetting("UnthrottlingMode", &g_Config.iUnthrottleMode, &DefaultUnthrottleMode, &UnthrottleModeToString, &UnthrottleModeFromString, true, true),
#if defined(USING_WIN_UI)
ConfigSetting("RestartRequired", &g_Config.bRestartRequired, false, false),
#endif
// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, true, true),
ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, &DefaultVertexCache, true, true),
ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true),
ReportedConfigSetting("TextureSecondaryCache", &g_Config.bTextureSecondaryCache, false, true, true),
ReportedConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, false),
#ifndef MOBILE_DEVICE
ConfigSetting("FullScreen", &g_Config.bFullScreen, false),
ConfigSetting("FullScreenMulti", &g_Config.bFullScreenMulti, false),
#endif
ConfigSetting("SmallDisplayZoomType", &g_Config.iSmallDisplayZoomType, &DefaultZoomType, true, true),
ConfigSetting("SmallDisplayOffsetX", &g_Config.fSmallDisplayOffsetX, 0.5f, true, true),
ConfigSetting("SmallDisplayOffsetY", &g_Config.fSmallDisplayOffsetY, 0.5f, true, true),
ConfigSetting("SmallDisplayZoomLevel", &g_Config.fSmallDisplayZoomLevel, 1.0f, true, true),
ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, true, true, true),
ConfigSetting("SustainedPerformanceMode", &g_Config.bSustainedPerformanceMode, false, true, true),
ConfigSetting("IgnoreScreenInsets", &g_Config.bIgnoreScreenInsets, true, true, false),
ReportedConfigSetting("ReplaceTextures", &g_Config.bReplaceTextures, true, true, true),
ReportedConfigSetting("SaveNewTextures", &g_Config.bSaveNewTextures, false, true, true),
ConfigSetting("IgnoreTextureFilenames", &g_Config.bIgnoreTextureFilenames, false, true, true),
ReportedConfigSetting("TexScalingLevel", &g_Config.iTexScalingLevel, 1, true, true),
ReportedConfigSetting("TexScalingType", &g_Config.iTexScalingType, 0, true, true),
ReportedConfigSetting("TexDeposterize", &g_Config.bTexDeposterize, false, true, true),
ReportedConfigSetting("TexHardwareScaling", &g_Config.bTexHardwareScaling, false, true, true),
ConfigSetting("VSyncInterval", &g_Config.bVSync, false, true, true),
ReportedConfigSetting("BloomHack", &g_Config.iBloomHack, 0, true, true),
// Not really a graphics setting...
ReportedConfigSetting("SplineBezierQuality", &g_Config.iSplineBezierQuality, 2, true, true),
ReportedConfigSetting("HardwareTessellation", &g_Config.bHardwareTessellation, false, true, true),
ConfigSetting("TextureShader", &g_Config.sTextureShaderName, "Off", true, true),
ConfigSetting("ShaderChainRequires60FPS", &g_Config.bShaderChainRequires60FPS, false, true, true),
ReportedConfigSetting("MemBlockTransferGPU", &g_Config.bBlockTransferGPU, true, true, true),
ReportedConfigSetting("DisableSlowFramebufEffects", &g_Config.bDisableSlowFramebufEffects, false, true, true),
ReportedConfigSetting("FragmentTestCache", &g_Config.bFragmentTestCache, true, true, true),
ConfigSetting("GfxDebugOutput", &g_Config.bGfxDebugOutput, false, false, false),
ConfigSetting("GfxDebugSplitSubmit", &g_Config.bGfxDebugSplitSubmit, false, false, false),
ConfigSetting("LogFrameDrops", &g_Config.bLogFrameDrops, false, true, false),
ConfigSetting("InflightFrames", &g_Config.iInflightFrames, 3, true, false),
ConfigSetting("RenderDuplicateFrames", &g_Config.bRenderDuplicateFrames, false, true, true),
ConfigSetting(false),
};
static ConfigSetting soundSettings[] = {
ConfigSetting("Enable", &g_Config.bEnableSound, true, true, true),
ConfigSetting("AudioBackend", &g_Config.iAudioBackend, 0, true, true),
ConfigSetting("ExtraAudioBuffering", &g_Config.bExtraAudioBuffering, false, true, false),
ConfigSetting("GlobalVolume", &g_Config.iGlobalVolume, VOLUME_MAX, true, true),
ConfigSetting("AltSpeedVolume", &g_Config.iAltSpeedVolume, -1, true, true),
ConfigSetting("AudioDevice", &g_Config.sAudioDevice, "", true, false),
ConfigSetting("AutoAudioDevice", &g_Config.bAutoAudioDevice, true, true, false),
ConfigSetting(false),
};
static bool DefaultShowTouchControls() {
int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE);
if (deviceType == DEVICE_TYPE_MOBILE) {
std::string name = System_GetProperty(SYSPROP_NAME);
if (KeyMap::HasBuiltinController(name)) {
return false;
} else {
return true;
}
} else if (deviceType == DEVICE_TYPE_TV) {
return false;
} else if (deviceType == DEVICE_TYPE_DESKTOP) {
return false;
} else {
return false;
}
}
static const float defaultControlScale = 1.15f;
static const ConfigTouchPos defaultTouchPosShow = { -1.0f, -1.0f, defaultControlScale, true };
static const ConfigTouchPos defaultTouchPosHide = { -1.0f, -1.0f, defaultControlScale, false };
static ConfigSetting controlSettings[] = {
ConfigSetting("HapticFeedback", &g_Config.bHapticFeedback, false, true, true),
ConfigSetting("ShowTouchCross", &g_Config.bShowTouchCross, true, true, true),
ConfigSetting("ShowTouchCircle", &g_Config.bShowTouchCircle, true, true, true),
ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, true, true),
ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, true, true),
ConfigSetting("ComboKey0Mapping", &g_Config.iCombokey0, 0, true, true),
ConfigSetting("ComboKey1Mapping", &g_Config.iCombokey1, 0, true, true),
ConfigSetting("ComboKey2Mapping", &g_Config.iCombokey2, 0, true, true),
ConfigSetting("ComboKey3Mapping", &g_Config.iCombokey3, 0, true, true),
ConfigSetting("ComboKey4Mapping", &g_Config.iCombokey4, 0, true, true),
ConfigSetting("ComboKey0Toggle", &g_Config.bComboToggle0, false, true, true),
ConfigSetting("ComboKey1Toggle", &g_Config.bComboToggle1, false, true, true),
ConfigSetting("ComboKey2Toggle", &g_Config.bComboToggle2, false, true, true),
ConfigSetting("ComboKey3Toggle", &g_Config.bComboToggle3, false, true, true),
ConfigSetting("ComboKey4Toggle", &g_Config.bComboToggle4, false, true, true),
#if defined(_WIN32)
// A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes
// sense to default this to on.
ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, true, true, false),
#else
ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, false, true, false),
#endif
#if defined(USING_WIN_UI)
ConfigSetting("IgnoreWindowsKey", &g_Config.bIgnoreWindowsKey, false, true, true),
#endif
ConfigSetting("ShowTouchControls", &g_Config.bShowTouchControls, &DefaultShowTouchControls, true, true),
// ConfigSetting("KeyMapping", &g_Config.iMappingMap, 0),
#ifdef MOBILE_DEVICE
ConfigSetting("TiltBaseX", &g_Config.fTiltBaseX, 0.0f, true, true),
ConfigSetting("TiltBaseY", &g_Config.fTiltBaseY, 0.0f, true, true),
ConfigSetting("InvertTiltX", &g_Config.bInvertTiltX, false, true, true),
ConfigSetting("InvertTiltY", &g_Config.bInvertTiltY, true, true, true),
ConfigSetting("TiltSensitivityX", &g_Config.iTiltSensitivityX, 100, true, true),
ConfigSetting("TiltSensitivityY", &g_Config.iTiltSensitivityY, 100, true, true),
ConfigSetting("DeadzoneRadius", &g_Config.fDeadzoneRadius, 0.2f, true, true),
ConfigSetting("TiltDeadzoneSkip", &g_Config.fTiltDeadzoneSkip, 0.0f, true, true),
ConfigSetting("TiltInputType", &g_Config.iTiltInputType, 0, true, true),
#endif
ConfigSetting("DisableDpadDiagonals", &g_Config.bDisableDpadDiagonals, false, true, true),
ConfigSetting("GamepadOnlyFocused", &g_Config.bGamepadOnlyFocused, false, true, true),
ConfigSetting("TouchButtonStyle", &g_Config.iTouchButtonStyle, 1, true, true),
ConfigSetting("TouchButtonOpacity", &g_Config.iTouchButtonOpacity, 65, true, true),
ConfigSetting("TouchButtonHideSeconds", &g_Config.iTouchButtonHideSeconds, 20, true, true),
ConfigSetting("AutoCenterTouchAnalog", &g_Config.bAutoCenterTouchAnalog, false, true, true),
ConfigSetting("AnalogAutoRotSpeed", &g_Config.fAnalogAutoRotSpeed, 15.0f, true, true),
// Snap touch control position
ConfigSetting("TouchSnapToGrid", &g_Config.bTouchSnapToGrid, false, true, true),
ConfigSetting("TouchSnapGridSize", &g_Config.iTouchSnapGridSize, 64, true, true),
// -1.0f means uninitialized, set in GamepadEmu::CreatePadLayout().
ConfigSetting("ActionButtonSpacing2", &g_Config.fActionButtonSpacing, 1.0f, true, true),
ConfigSetting("ActionButtonCenterX", "ActionButtonCenterY", "ActionButtonScale", nullptr, &g_Config.touchActionButtonCenter, defaultTouchPosShow, true, true),
ConfigSetting("DPadX", "DPadY", "DPadScale", "ShowTouchDpad", &g_Config.touchDpad, defaultTouchPosShow, true, true),
// Note: these will be overwritten if DPadRadius is set.
ConfigSetting("DPadSpacing", &g_Config.fDpadSpacing, 1.0f, true, true),
ConfigSetting("StartKeyX", "StartKeyY", "StartKeyScale", "ShowTouchStart", &g_Config.touchStartKey, defaultTouchPosShow, true, true),
ConfigSetting("SelectKeyX", "SelectKeyY", "SelectKeyScale", "ShowTouchSelect", &g_Config.touchSelectKey, defaultTouchPosShow, true, true),
ConfigSetting("UnthrottleKeyX", "UnthrottleKeyY", "UnthrottleKeyScale", "ShowTouchUnthrottle", &g_Config.touchUnthrottleKey, defaultTouchPosShow, true, true),
ConfigSetting("LKeyX", "LKeyY", "LKeyScale", "ShowTouchLTrigger", &g_Config.touchLKey, defaultTouchPosShow, true, true),
ConfigSetting("RKeyX", "RKeyY", "RKeyScale", "ShowTouchRTrigger", &g_Config.touchRKey, defaultTouchPosShow, true, true),
ConfigSetting("AnalogStickX", "AnalogStickY", "AnalogStickScale", "ShowAnalogStick", &g_Config.touchAnalogStick, defaultTouchPosShow, true, true),
ConfigSetting("RightAnalogStickX", "RightAnalogStickY", "RightAnalogStickScale", "ShowRightAnalogStick", &g_Config.touchRightAnalogStick, defaultTouchPosHide, true, true),
ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", &g_Config.touchCombo0, defaultTouchPosHide, true, true),
ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", &g_Config.touchCombo1, defaultTouchPosHide, true, true),
ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", &g_Config.touchCombo2, defaultTouchPosHide, true, true),
ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", &g_Config.touchCombo3, defaultTouchPosHide, true, true),
ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", &g_Config.touchCombo4, defaultTouchPosHide, true, true),
ConfigSetting("Speed1KeyX", "Speed1KeyY", "Speed1KeyScale", "ShowSpeed1Key", &g_Config.touchSpeed1Key, defaultTouchPosHide, true, true),
ConfigSetting("Speed2KeyX", "Speed2KeyY", "Speed2KeyScale", "ShowSpeed2Key", &g_Config.touchSpeed2Key, defaultTouchPosHide, true, true),
ConfigSetting("RapidFireKeyX", "RapidFireKeyY", "RapidFireKeyScale", "ShowRapidFireKey", &g_Config.touchRapidFireKey, defaultTouchPosHide, true, true),
ConfigSetting("AnalogRotationCWKeyX", "AnalogRotationKeyCWY", "AnalogRotationKeyCWScale", "ShowAnalogRotationCWKey", &g_Config.touchAnalogRotationCWKey, defaultTouchPosHide, true, true),
ConfigSetting("AnalogRotationCCWKeyX", "AnalogRotationKeyCCWY", "AnalogRotationKeyCCWScale", "ShowAnalogRotationCCWKey", &g_Config.touchAnalogRotationCCWKey, defaultTouchPosHide, true, true),
#ifdef _WIN32
ConfigSetting("DInputAnalogDeadzone", &g_Config.fDInputAnalogDeadzone, 0.1f, true, true),
ConfigSetting("DInputAnalogInverseMode", &g_Config.iDInputAnalogInverseMode, 0, true, true),
ConfigSetting("DInputAnalogInverseDeadzone", &g_Config.fDInputAnalogInverseDeadzone, 0.0f, true, true),
ConfigSetting("DInputAnalogSensitivity", &g_Config.fDInputAnalogSensitivity, 1.0f, true, true),
ConfigSetting("XInputAnalogDeadzone", &g_Config.fXInputAnalogDeadzone, 0.24f, true, true),
ConfigSetting("XInputAnalogInverseMode", &g_Config.iXInputAnalogInverseMode, 0, true, true),
ConfigSetting("XInputAnalogInverseDeadzone", &g_Config.fXInputAnalogInverseDeadzone, 0.0f, true, true),
#endif
// Also reused as generic analog sensitivity
ConfigSetting("XInputAnalogSensitivity", &g_Config.fXInputAnalogSensitivity, 1.0f, true, true),
ConfigSetting("AnalogLimiterDeadzone", &g_Config.fAnalogLimiterDeadzone, 0.6f, true, true),
ConfigSetting("UseMouse", &g_Config.bMouseControl, false, true, true),
ConfigSetting("MapMouse", &g_Config.bMapMouse, false, true, true),
ConfigSetting("ConfineMap", &g_Config.bMouseConfine, false, true, true),
ConfigSetting("MouseSensitivity", &g_Config.fMouseSensitivity, 0.1f, true, true),
ConfigSetting("MouseSmoothing", &g_Config.fMouseSmoothing, 0.9f, true, true),
ConfigSetting("SystemControls", &g_Config.bSystemControls, true, true, false),
ConfigSetting(false),
};
static ConfigSetting networkSettings[] = {
ConfigSetting("EnableWlan", &g_Config.bEnableWlan, false, true, true),
ConfigSetting("EnableAdhocServer", &g_Config.bEnableAdhocServer, false, true, true),
ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "myneighborsushicat.com", true, true),
ConfigSetting("PortOffset", &g_Config.iPortOffset, 0, true, true),
ConfigSetting("MinTimeout", &g_Config.iMinTimeout, 0, true, true),
ConfigSetting("TCPNoDelay", &g_Config.bTCPNoDelay, true, true, true),
ConfigSetting("ForcedFirstConnect", &g_Config.bForcedFirstConnect, false, true, true),
ConfigSetting("EnableUPnP", &g_Config.bEnableUPnP, false, true, true),
ConfigSetting("UPnPUseOriginalPort", &g_Config.bUPnPUseOriginalPort, false, true, true),
ConfigSetting("EnableNetworkChat", &g_Config.bEnableNetworkChat, false, true, true),
ConfigSetting("ChatButtonPosition",&g_Config.iChatButtonPosition,BOTTOM_LEFT,true,true),
ConfigSetting("ChatScreenPosition",&g_Config.iChatScreenPosition,BOTTOM_LEFT,true,true),
ConfigSetting("EnableQuickChat", &g_Config.bEnableQuickChat, true, true, true),
ConfigSetting("QuickChat1", &g_Config.sQuickChat0, "Quick Chat 1", true, true),
ConfigSetting("QuickChat2", &g_Config.sQuickChat1, "Quick Chat 2", true, true),
ConfigSetting("QuickChat3", &g_Config.sQuickChat2, "Quick Chat 3", true, true),
ConfigSetting("QuickChat4", &g_Config.sQuickChat3, "Quick Chat 4", true, true),
ConfigSetting("QuickChat5", &g_Config.sQuickChat4, "Quick Chat 5", true, true),
ConfigSetting(false),
};
static int DefaultPSPModel() {
// TODO: Can probably default this on, but not sure about its memory differences.
#if !PPSSPP_ARCH(AMD64) && !defined(_WIN32)
return PSP_MODEL_FAT;
#else
return PSP_MODEL_SLIM;
#endif
}
static int DefaultSystemParamLanguage() {
int defaultLang = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
if (g_Config.bFirstRun) {
// TODO: Be smart about same language, different country
auto langValuesMapping = GetLangValuesMapping();
if (langValuesMapping.find(g_Config.sLanguageIni) != langValuesMapping.end()) {
defaultLang = langValuesMapping[g_Config.sLanguageIni].second;
}
}
return defaultLang;
}
static ConfigSetting systemParamSettings[] = {
ReportedConfigSetting("PSPModel", &g_Config.iPSPModel, &DefaultPSPModel, true, true),
ReportedConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, true, true),
ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", true, true),
ConfigSetting("MacAddress", &g_Config.sMACAddress, "", true, true),
ReportedConfigSetting("Language", &g_Config.iLanguage, &DefaultSystemParamLanguage, true, true),
ConfigSetting("ParamTimeFormat", &g_Config.iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR, true, true),
ConfigSetting("ParamDateFormat", &g_Config.iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, true, true),
ConfigSetting("TimeZone", &g_Config.iTimeZone, 0, true, true),
ConfigSetting("DayLightSavings", &g_Config.bDayLightSavings, (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, true, true),
ReportedConfigSetting("ButtonPreference", &g_Config.iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS, true, true),
ConfigSetting("LockParentalLevel", &g_Config.iLockParentalLevel, 0, true, true),
ConfigSetting("WlanAdhocChannel", &g_Config.iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, true, true),
#if defined(USING_WIN_UI) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
ConfigSetting("BypassOSKWithKeyboard", &g_Config.bBypassOSKWithKeyboard, false, true, true),
#endif
ConfigSetting("WlanPowerSave", &g_Config.bWlanPowerSave, (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, true, true),
ReportedConfigSetting("EncryptSave", &g_Config.bEncryptSave, true, true, true),
ConfigSetting("SavedataUpgradeVersion", &g_Config.bSavedataUpgrade, true, true, false),
ConfigSetting("MemStickSize", &g_Config.iMemStickSizeGB, 16, true, false),
ConfigSetting(false),
};
static ConfigSetting debuggerSettings[] = {
ConfigSetting("DisasmWindowX", &g_Config.iDisasmWindowX, -1),
ConfigSetting("DisasmWindowY", &g_Config.iDisasmWindowY, -1),
ConfigSetting("DisasmWindowW", &g_Config.iDisasmWindowW, -1),
ConfigSetting("DisasmWindowH", &g_Config.iDisasmWindowH, -1),
ConfigSetting("GEWindowX", &g_Config.iGEWindowX, -1),
ConfigSetting("GEWindowY", &g_Config.iGEWindowY, -1),
ConfigSetting("GEWindowW", &g_Config.iGEWindowW, -1),
ConfigSetting("GEWindowH", &g_Config.iGEWindowH, -1),
ConfigSetting("ConsoleWindowX", &g_Config.iConsoleWindowX, -1),
ConfigSetting("ConsoleWindowY", &g_Config.iConsoleWindowY, -1),
ConfigSetting("FontWidth", &g_Config.iFontWidth, 8),
ConfigSetting("FontHeight", &g_Config.iFontHeight, 12),
ConfigSetting("DisplayStatusBar", &g_Config.bDisplayStatusBar, true),
ConfigSetting("ShowBottomTabTitles",&g_Config.bShowBottomTabTitles, true),
ConfigSetting("ShowDeveloperMenu", &g_Config.bShowDeveloperMenu, false),
ConfigSetting("ShowAllocatorDebug", &g_Config.bShowAllocatorDebug, false, false),
ConfigSetting("ShowGpuProfile", &g_Config.bShowGpuProfile, false, false),
ConfigSetting("SkipDeadbeefFilling", &g_Config.bSkipDeadbeefFilling, false),
ConfigSetting("FuncHashMap", &g_Config.bFuncHashMap, false),
ConfigSetting("MemInfoDetailed", &g_Config.bDebugMemInfoDetailed, false),
ConfigSetting("DrawFrameGraph", &g_Config.bDrawFrameGraph, false),
ConfigSetting(false),
};
static ConfigSetting jitSettings[] = {
ReportedConfigSetting("DiscardRegsOnJRRA", &g_Config.bDiscardRegsOnJRRA, false, false),
ConfigSetting(false),
};
static ConfigSetting upgradeSettings[] = {
ConfigSetting("UpgradeMessage", &g_Config.upgradeMessage, ""),
ConfigSetting("UpgradeVersion", &g_Config.upgradeVersion, ""),
ConfigSetting("DismissedVersion", &g_Config.dismissedVersion, ""),
ConfigSetting(false),
};
static ConfigSetting themeSettings[] = {
ConfigSetting("ItemStyleFg", &g_Config.uItemStyleFg, 0xFFFFFFFF, true, false),
ConfigSetting("ItemStyleBg", &g_Config.uItemStyleBg, 0x55000000, true, false),
ConfigSetting("ItemFocusedStyleFg", &g_Config.uItemFocusedStyleFg, 0xFFFFFFFF, true, false),
ConfigSetting("ItemFocusedStyleBg", &g_Config.uItemFocusedStyleBg, 0xFFEDC24C, true, false),
ConfigSetting("ItemDownStyleFg", &g_Config.uItemDownStyleFg, 0xFFFFFFFF, true, false),
ConfigSetting("ItemDownStyleBg", &g_Config.uItemDownStyleBg, 0xFFBD9939, true, false),
ConfigSetting("ItemDisabledStyleFg", &g_Config.uItemDisabledStyleFg, 0x80EEEEEE, true, false),
ConfigSetting("ItemDisabledStyleBg", &g_Config.uItemDisabledStyleBg, 0x55E0D4AF, true, false),
ConfigSetting("ItemHighlightedStyleFg", &g_Config.uItemHighlightedStyleFg, 0xFFFFFFFF, true, false),
ConfigSetting("ItemHighlightedStyleBg", &g_Config.uItemHighlightedStyleBg, 0x55BDBB39, true, false),
ConfigSetting("ButtonStyleFg", &g_Config.uButtonStyleFg, 0xFFFFFFFF, true, false),
ConfigSetting("ButtonStyleBg", &g_Config.uButtonStyleBg, 0x55000000, true, false),
ConfigSetting("ButtonFocusedStyleFg", &g_Config.uButtonFocusedStyleFg, 0xFFFFFFFF, true, false),
ConfigSetting("ButtonFocusedStyleBg", &g_Config.uButtonFocusedStyleBg, 0xFFEDC24C, true, false),
ConfigSetting("ButtonDownStyleFg", &g_Config.uButtonDownStyleFg, 0xFFFFFFFF, true, false),
ConfigSetting("ButtonDownStyleBg", &g_Config.uButtonDownStyleBg, 0xFFBD9939, true, false),
ConfigSetting("ButtonDisabledStyleFg", &g_Config.uButtonDisabledStyleFg, 0x80EEEEEE, true, false),
ConfigSetting("ButtonDisabledStyleBg", &g_Config.uButtonDisabledStyleBg, 0x55E0D4AF, true, false),
ConfigSetting("ButtonHighlightedStyleFg", &g_Config.uButtonHighlightedStyleFg, 0xFFFFFFFF, true, false),
ConfigSetting("ButtonHighlightedStyleBg", &g_Config.uButtonHighlightedStyleBg, 0x55BDBB39, true, false),
ConfigSetting("HeaderStyleFg", &g_Config.uHeaderStyleFg, 0xFFFFFFFF, true, false),
ConfigSetting("InfoStyleFg", &g_Config.uInfoStyleFg, 0xFFFFFFFF, true, false),
ConfigSetting("InfoStyleBg", &g_Config.uInfoStyleBg, 0x00000000U, true, false),
ConfigSetting("PopupTitleStyleFg", &g_Config.uPopupTitleStyleFg, 0xFFE3BE59, true, false),
ConfigSetting("PopupStyleFg", &g_Config.uPopupStyleFg, 0xFFFFFFFF, true, false),
ConfigSetting("PopupStyleBg", &g_Config.uPopupStyleBg, 0xFF303030, true, false),
ConfigSetting(false),
};
static ConfigSectionSettings sections[] = {
{"General", generalSettings},
{"CPU", cpuSettings},
{"Graphics", graphicsSettings},
{"Sound", soundSettings},
{"Control", controlSettings},
{"Network", networkSettings},
{"SystemParam", systemParamSettings},
{"Debugger", debuggerSettings},
{"JIT", jitSettings},
{"Upgrade", upgradeSettings},
{"Theme", themeSettings},
};
static void IterateSettings(IniFile &iniFile, std::function<void(Section *section, ConfigSetting *setting)> func) {
for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) {
Section *section = iniFile.GetOrCreateSection(sections[i].section);
for (auto setting = sections[i].settings; setting->HasMore(); ++setting) {
func(section, setting);
}
}
}
Config::Config() {
}
Config::~Config() {
if (bUpdatedInstanceCounter) {
ShutdownInstanceCounter();
}
}
std::map<std::string, std::pair<std::string, int>> GetLangValuesMapping() {
std::map<std::string, std::pair<std::string, int>> langValuesMapping;
IniFile mapping;
mapping.LoadFromVFS("langregion.ini");
std::vector<std::string> keys;
mapping.GetKeys("LangRegionNames", keys);
std::map<std::string, int> langCodeMapping;
langCodeMapping["JAPANESE"] = PSP_SYSTEMPARAM_LANGUAGE_JAPANESE;
langCodeMapping["ENGLISH"] = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
langCodeMapping["FRENCH"] = PSP_SYSTEMPARAM_LANGUAGE_FRENCH;
langCodeMapping["SPANISH"] = PSP_SYSTEMPARAM_LANGUAGE_SPANISH;
langCodeMapping["GERMAN"] = PSP_SYSTEMPARAM_LANGUAGE_GERMAN;
langCodeMapping["ITALIAN"] = PSP_SYSTEMPARAM_LANGUAGE_ITALIAN;
langCodeMapping["DUTCH"] = PSP_SYSTEMPARAM_LANGUAGE_DUTCH;
langCodeMapping["PORTUGUESE"] = PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE;
langCodeMapping["RUSSIAN"] = PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN;
langCodeMapping["KOREAN"] = PSP_SYSTEMPARAM_LANGUAGE_KOREAN;
langCodeMapping["CHINESE_TRADITIONAL"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL;
langCodeMapping["CHINESE_SIMPLIFIED"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED;
Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames");
Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage");
for (size_t i = 0; i < keys.size(); i++) {
std::string langName;
langRegionNames->Get(keys[i].c_str(), &langName, "ERROR");
std::string langCode;
systemLanguage->Get(keys[i].c_str(), &langCode, "ENGLISH");
int iLangCode = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
if (langCodeMapping.find(langCode) != langCodeMapping.end())
iLangCode = langCodeMapping[langCode];
langValuesMapping[keys[i]] = std::make_pair(langName, iLangCode);
}
return langValuesMapping;
}
void Config::Reload() {
reload_ = true;
Load();
reload_ = false;
}
void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
const bool useIniFilename = iniFileName != nullptr && strlen(iniFileName) > 0;
iniFilename_ = FindConfigFile(useIniFilename ? iniFileName : "ppsspp.ini");
if (!bUpdatedInstanceCounter) {
InitInstanceCounter();
bUpdatedInstanceCounter = true;
}
const bool useControllerIniFilename = controllerIniFilename != nullptr && strlen(controllerIniFilename) > 0;
controllerIniFilename_ = FindConfigFile(useControllerIniFilename ? controllerIniFilename : "controls.ini");
INFO_LOG(LOADER, "Loading config: %s", iniFilename_.c_str());
bSaveSettings = true;
bShowFrameProfiler = true;
IniFile iniFile;
if (!iniFile.Load(iniFilename_)) {
ERROR_LOG(LOADER, "Failed to read '%s'. Setting config to default.", iniFilename_.c_str());
// Continue anyway to initialize the config.
}
IterateSettings(iniFile, [](Section *section, ConfigSetting *setting) {
setting->Get(section);
});
iRunCount++;
if (!File::Exists(currentDirectory))
currentDirectory = "";
Section *log = iniFile.GetOrCreateSection(logSectionName);
bool debugDefaults = false;
#ifdef _DEBUG
debugDefaults = true;
#endif
LogManager::GetInstance()->LoadConfig(log, debugDefaults);
Section *recent = iniFile.GetOrCreateSection("Recent");
recent->Get("MaxRecent", &iMaxRecent, 30);
// Fix issue from switching from uint (hex in .ini) to int (dec)
// -1 is okay, though. We'll just ignore recent stuff if it is.
if (iMaxRecent == 0)
iMaxRecent = 30;
if (iMaxRecent > 0) {
recentIsos.clear();
for (int i = 0; i < iMaxRecent; i++) {
char keyName[64];
std::string fileName;
snprintf(keyName, sizeof(keyName), "FileName%d", i);
if (recent->Get(keyName, &fileName, "") && !fileName.empty()) {
recentIsos.push_back(fileName);
}
}
}
auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap();
vPinnedPaths.clear();
for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) {
// Unpin paths that are deleted automatically.
const std::string &path = it->second;
if (startsWith(path, "http://") || startsWith(path, "https://") || File::Exists(path)) {
vPinnedPaths.push_back(File::ResolvePath(path));
}
}
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
mPostShaderSetting.clear();
for (auto it : postShaderSetting) {
mPostShaderSetting[it.first] = std::stof(it.second);
}
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
vPostShaderNames.clear();
for (auto it : postShaderChain) {
vPostShaderNames.push_back(it.second);
}
if (vPostShaderNames.empty())
vPostShaderNames.push_back("Off");
// This caps the exponent 4 (so 16x.)
if (iAnisotropyLevel > 4) {
iAnisotropyLevel = 4;
}
if (iRenderingMode != FB_NON_BUFFERED_MODE && iRenderingMode != FB_BUFFERED_MODE) {
g_Config.iRenderingMode = FB_BUFFERED_MODE;
}
// Check for an old dpad setting
Section *control = iniFile.GetOrCreateSection("Control");
float f;
control->Get("DPadRadius", &f, 0.0f);
if (f > 0.0f) {
ResetControlLayout();
}
const char *gitVer = PPSSPP_GIT_VERSION;
Version installed(gitVer);
Version upgrade(upgradeVersion);
const bool versionsValid = installed.IsValid() && upgrade.IsValid();
// Do this regardless of iRunCount to prevent a silly bug where one might use an older
// build of PPSSPP, receive an upgrade notice, then start a newer version, and still receive the upgrade notice,
// even if said newer version is >= the upgrade found online.
if ((dismissedVersion == upgradeVersion) || (versionsValid && (installed >= upgrade))) {
upgradeMessage = "";
}
// Check for new version on every 10 runs.
// Sometimes the download may not be finished when the main screen shows (if the user dismisses the
// splash screen quickly), but then we'll just show the notification next time instead, we store the
// upgrade number in the ini.
if (iRunCount % 10 == 0 && bCheckForNewVersion) {
std::shared_ptr<http::Download> dl = g_DownloadManager.StartDownloadWithCallback(
"http://www.ppsspp.org/version.json", "", &DownloadCompletedCallback);
dl->SetHidden(true);
}
INFO_LOG(LOADER, "Loading controller config: %s", controllerIniFilename_.c_str());
bSaveSettings = true;
LoadStandardControllerIni();
//so this is all the way down here to overwrite the controller settings
//sadly it won't benefit from all the "version conversion" going on up-above
//but these configs shouldn't contain older versions anyhow
if (bGameSpecific) {
loadGameConfig(gameId_, gameIdTitle_);
}
CleanRecent();
// Set a default MAC, and correct if it's an old format.
if (sMACAddress.length() != 17)
sMACAddress = CreateRandMAC();
if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
g_Config.iRenderingMode = FB_BUFFERED_MODE;
}
// Override ppsspp.ini JIT value to prevent crashing
if (DefaultCpuCore() != (int)CPUCore::JIT && g_Config.iCpuCore == (int)CPUCore::JIT) {
jitForcedOff = true;
g_Config.iCpuCore = (int)CPUCore::INTERPRETER;
}
// Automatically silence secondary instances. Could be an option I guess, but meh.
if (PPSSPP_ID > 1) {
g_Config.iGlobalVolume = 0;
}
INFO_LOG(LOADER, "Config loaded: '%s'", iniFilename_.c_str());
}
void Config::Save(const char *saveReason) {
if (!IsFirstInstance()) {
// TODO: Should we allow saving config if started from a different directory?
// How do we tell?
WARN_LOG(LOADER, "Not saving config - secondary instances don't.");
return;
}
if (jitForcedOff) {
// if JIT has been forced off, we don't want to screw up the user's ppsspp.ini
g_Config.iCpuCore = (int)CPUCore::JIT;
}
if (iniFilename_.size() && g_Config.bSaveSettings) {
saveGameConfig(gameId_, gameIdTitle_);
CleanRecent();
IniFile iniFile;
if (!iniFile.Load(iniFilename_.c_str())) {
ERROR_LOG(LOADER, "Error saving config - can't read ini '%s'", iniFilename_.c_str());
}
// Need to do this somewhere...
bFirstRun = false;
IterateSettings(iniFile, [&](Section *section, ConfigSetting *setting) {
if (!bGameSpecific || !setting->perGame_) {
setting->Set(section);
}
});
Section *recent = iniFile.GetOrCreateSection("Recent");
recent->Set("MaxRecent", iMaxRecent);
for (int i = 0; i < iMaxRecent; i++) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "FileName%d", i);
if (i < (int)recentIsos.size()) {
recent->Set(keyName, recentIsos[i]);
} else {
recent->Delete(keyName); // delete the nonexisting FileName
}
}
Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths");
pinnedPaths->Clear();
for (size_t i = 0; i < vPinnedPaths.size(); ++i) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "Path%d", (int)i);
pinnedPaths->Set(keyName, vPinnedPaths[i]);
}
if (!bGameSpecific) {
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
postShaderSetting->Clear();
for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) {
postShaderSetting->Set(it->first.c_str(), it->second);
}
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
postShaderChain->Clear();
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
postShaderChain->Set(keyName, vPostShaderNames[i]);
}
}
Section *control = iniFile.GetOrCreateSection("Control");
control->Delete("DPadRadius");
Section *log = iniFile.GetOrCreateSection(logSectionName);
if (LogManager::GetInstance())
LogManager::GetInstance()->SaveConfig(log);
if (!iniFile.Save(iniFilename_.c_str())) {
ERROR_LOG(LOADER, "Error saving config (%s)- can't write ini '%s'", saveReason, iniFilename_.c_str());
System_SendMessage("toast", "Failed to save settings!\nCheck permissions, or try to restart the device.");
return;
}
INFO_LOG(LOADER, "Config saved (%s): '%s'", saveReason, iniFilename_.c_str());
if (!bGameSpecific) //otherwise we already did this in saveGameConfig()
{
IniFile controllerIniFile;
if (!controllerIniFile.Load(controllerIniFilename_.c_str())) {
ERROR_LOG(LOADER, "Error saving config - can't read ini '%s'", controllerIniFilename_.c_str());
}
KeyMap::SaveToIni(controllerIniFile);
if (!controllerIniFile.Save(controllerIniFilename_.c_str())) {
ERROR_LOG(LOADER, "Error saving config - can't write ini '%s'", controllerIniFilename_.c_str());
return;
}
INFO_LOG(LOADER, "Controller config saved: %s", controllerIniFilename_.c_str());
}
} else {
INFO_LOG(LOADER, "Not saving config");
}
if (jitForcedOff) {
// force JIT off again just in case Config::Save() is called without exiting PPSSPP
g_Config.iCpuCore = (int)CPUCore::INTERPRETER;
}
}
// Use for debugging the version check without messing with the server
#if 0
#define PPSSPP_GIT_VERSION "v0.0.1-gaaaaaaaaa"
#endif
void Config::DownloadCompletedCallback(http::Download &download) {
if (download.ResultCode() != 200) {
ERROR_LOG(LOADER, "Failed to download %s: %d", download.url().c_str(), download.ResultCode());
return;
}
std::string data;
download.buffer().TakeAll(&data);
if (data.empty()) {
ERROR_LOG(LOADER, "Version check: Empty data from server!");
return;
}
json::JsonReader reader(data.c_str(), data.size());
const json::JsonGet root = reader.root();
if (!root) {
ERROR_LOG(LOADER, "Failed to parse json");
return;
}
std::string version = root.getString("version", "");
const char *gitVer = PPSSPP_GIT_VERSION;
Version installed(gitVer);
Version upgrade(version);
Version dismissed(g_Config.dismissedVersion);
if (!installed.IsValid()) {
ERROR_LOG(LOADER, "Version check: Local version string invalid. Build problems? %s", PPSSPP_GIT_VERSION);
return;
}
if (!upgrade.IsValid()) {
ERROR_LOG(LOADER, "Version check: Invalid server version: %s", version.c_str());
return;
}
if (installed >= upgrade) {
INFO_LOG(LOADER, "Version check: Already up to date, erasing any upgrade message");
g_Config.upgradeMessage = "";
g_Config.upgradeVersion = upgrade.ToString();
g_Config.dismissedVersion = "";
return;
}
if (installed < upgrade && dismissed != upgrade) {
g_Config.upgradeMessage = "New version of PPSSPP available!";
g_Config.upgradeVersion = upgrade.ToString();
g_Config.dismissedVersion = "";
}
}
void Config::DismissUpgrade() {
g_Config.dismissedVersion = g_Config.upgradeVersion;
}
void Config::AddRecent(const std::string &file) {
// Don't bother with this if the user disabled recents (it's -1).
if (iMaxRecent <= 0)
return;
// We'll add it back below. This makes sure it's at the front, and only once.
RemoveRecent(file);
const std::string filename = File::ResolvePath(file);
recentIsos.insert(recentIsos.begin(), filename);
if ((int)recentIsos.size() > iMaxRecent)
recentIsos.resize(iMaxRecent);
}
void Config::RemoveRecent(const std::string &file) {
// Don't bother with this if the user disabled recents (it's -1).
if (iMaxRecent <= 0)
return;
const std::string filename = File::ResolvePath(file);
for (auto iter = recentIsos.begin(); iter != recentIsos.end();) {
const std::string recent = File::ResolvePath(*iter);
if (filename == recent) {
// Note that the increment-erase idiom doesn't work with vectors.
iter = recentIsos.erase(iter);
} else {
iter++;
}
}
}
void Config::CleanRecent() {
std::vector<std::string> cleanedRecent;
for (size_t i = 0; i < recentIsos.size(); i++) {
FileLoader *loader = ConstructFileLoader(recentIsos[i]);
if (loader->ExistsFast()) {
// Make sure we don't have any redundant items.
auto duplicate = std::find(cleanedRecent.begin(), cleanedRecent.end(), recentIsos[i]);
if (duplicate == cleanedRecent.end()) {
cleanedRecent.push_back(recentIsos[i]);
}
}
delete loader;
}
recentIsos = cleanedRecent;
}
void Config::SetDefaultPath(const std::string &defaultPath) {
defaultPath_ = defaultPath;
}
void Config::AddSearchPath(const std::string &path) {
searchPath_.push_back(path);
}
const std::string Config::FindConfigFile(const std::string &baseFilename) {
// Don't search for an absolute path.
if (baseFilename.size() > 1 && baseFilename[0] == '/') {
return baseFilename;
}
#ifdef _WIN32
if (baseFilename.size() > 3 && baseFilename[1] == ':' && (baseFilename[2] == '/' || baseFilename[2] == '\\')) {
return baseFilename;
}
#endif
for (size_t i = 0; i < searchPath_.size(); ++i) {
std::string filename = searchPath_[i] + baseFilename;
if (File::Exists(filename)) {
return filename;
}
}
const std::string filename = defaultPath_.empty() ? baseFilename : defaultPath_ + baseFilename;
if (!File::Exists(filename)) {
std::string path;
SplitPath(filename, &path, NULL, NULL);
if (createdPath_ != path) {
File::CreateFullPath(path);
createdPath_ = path;
}
}
return filename;
}
void Config::RestoreDefaults() {
if (bGameSpecific) {
deleteGameConfig(gameId_);
createGameConfig(gameId_);
} else {
if (File::Exists(iniFilename_))
File::Delete(iniFilename_);
recentIsos.clear();
currentDirectory = "";
}
Load();
}
bool Config::hasGameConfig(const std::string &pGameId) {
std::string fullIniFilePath = getGameConfigFile(pGameId);
return File::Exists(fullIniFilePath);
}
void Config::changeGameSpecific(const std::string &pGameId, const std::string &title) {
if (!reload_)
Save("changeGameSpecific");
gameId_ = pGameId;
gameIdTitle_ = title;
bGameSpecific = !pGameId.empty();
}
bool Config::createGameConfig(const std::string &pGameId) {
std::string fullIniFilePath = getGameConfigFile(pGameId);
if (hasGameConfig(pGameId)) {
return false;
}
File::CreateEmptyFile(fullIniFilePath);
return true;
}
bool Config::deleteGameConfig(const std::string& pGameId) {
std::string fullIniFilePath = getGameConfigFile(pGameId);
File::Delete(fullIniFilePath);
return true;
}
std::string Config::getGameConfigFile(const std::string &pGameId) {
std::string iniFileName = pGameId + "_ppsspp.ini";
std::string iniFileNameFull = FindConfigFile(iniFileName);
return iniFileNameFull;
}
bool Config::saveGameConfig(const std::string &pGameId, const std::string &title) {
if (pGameId.empty()) {
return false;
}
std::string fullIniFilePath = getGameConfigFile(pGameId);
IniFile iniFile;
Section *top = iniFile.GetOrCreateSection("");
top->AddComment(StringFromFormat("Game config for %s - %s", pGameId.c_str(), title.c_str()));
IterateSettings(iniFile, [](Section *section, ConfigSetting *setting) {
if (setting->perGame_) {
setting->Set(section);
}
});
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
postShaderSetting->Clear();
for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) {
postShaderSetting->Set(it->first.c_str(), it->second);
}
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
postShaderChain->Clear();
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
postShaderChain->Set(keyName, vPostShaderNames[i]);
}
KeyMap::SaveToIni(iniFile);
iniFile.Save(fullIniFilePath);
return true;
}
bool Config::loadGameConfig(const std::string &pGameId, const std::string &title) {
std::string iniFileNameFull = getGameConfigFile(pGameId);
if (!hasGameConfig(pGameId)) {
INFO_LOG(LOADER, "Failed to read %s. No game-specific settings found, using global defaults.", iniFileNameFull.c_str());
return false;
}
changeGameSpecific(pGameId, title);
IniFile iniFile;
iniFile.Load(iniFileNameFull);
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
mPostShaderSetting.clear();
for (auto it : postShaderSetting) {
mPostShaderSetting[it.first] = std::stof(it.second);
}
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
vPostShaderNames.clear();
for (auto it : postShaderChain) {
vPostShaderNames.push_back(it.second);
}
if (vPostShaderNames.empty())
vPostShaderNames.push_back("Off");
IterateSettings(iniFile, [](Section *section, ConfigSetting *setting) {
if (setting->perGame_) {
setting->Get(section);
}
});
KeyMap::LoadFromIni(iniFile);
return true;
}
void Config::unloadGameConfig() {
if (bGameSpecific) {
changeGameSpecific();
IniFile iniFile;
iniFile.Load(iniFilename_);
// Reload game specific settings back to standard.
IterateSettings(iniFile, [](Section *section, ConfigSetting *setting) {
if (setting->perGame_) {
setting->Get(section);
}
});
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
mPostShaderSetting.clear();
for (auto it : postShaderSetting) {
mPostShaderSetting[it.first] = std::stof(it.second);
}
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
vPostShaderNames.clear();
for (auto it : postShaderChain) {
vPostShaderNames.push_back(it.second);
}
if (vPostShaderNames.empty())
vPostShaderNames.push_back("Off");
LoadStandardControllerIni();
}
}
void Config::LoadStandardControllerIni() {
IniFile controllerIniFile;
if (!controllerIniFile.Load(controllerIniFilename_)) {
ERROR_LOG(LOADER, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str());
KeyMap::RestoreDefault();
} else {
// Continue anyway to initialize the config. It will just restore the defaults.
KeyMap::LoadFromIni(controllerIniFile);
}
}
void Config::ResetControlLayout() {
auto reset = [](ConfigTouchPos &pos) {
pos.x = defaultTouchPosShow.x;
pos.y = defaultTouchPosShow.y;
pos.scale = defaultTouchPosShow.scale;
};
reset(g_Config.touchActionButtonCenter);
g_Config.fActionButtonSpacing = 1.0f;
reset(g_Config.touchDpad);
g_Config.fDpadSpacing = 1.0f;
reset(g_Config.touchStartKey);
reset(g_Config.touchSelectKey);
reset(g_Config.touchUnthrottleKey);
reset(g_Config.touchLKey);
reset(g_Config.touchRKey);
reset(g_Config.touchAnalogStick);
reset(g_Config.touchRightAnalogStick);
reset(g_Config.touchCombo0);
reset(g_Config.touchCombo1);
reset(g_Config.touchCombo2);
reset(g_Config.touchCombo3);
reset(g_Config.touchCombo4);
reset(g_Config.touchSpeed1Key);
reset(g_Config.touchSpeed2Key);
reset(g_Config.touchRapidFireKey);
reset(g_Config.touchAnalogRotationCWKey);
reset(g_Config.touchAnalogRotationCCWKey);
}
void Config::GetReportingInfo(UrlEncoder &data) {
for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) {
const std::string prefix = std::string("config.") + sections[i].section;
for (auto setting = sections[i].settings; setting->HasMore(); ++setting) {
setting->Report(data, prefix);
}
}
}
bool Config::IsPortrait() const {
return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && iRenderingMode != FB_NON_BUFFERED_MODE;
}