..
Common
TexCache: Round DXT5 alpha up.
2018-11-04 09:36:39 -08:00
D3D11
Disable triangle range culling on D3D9 on Intel. Should fix #11477
2018-10-21 09:36:15 +02:00
Debugger
GE Debugger:Step to curved surface.
2018-10-01 11:41:19 +09:00
Directx9
Disable triangle range culling on D3D9 on Intel. Should fix #11477
2018-10-21 09:36:15 +02:00
GLES
Disable triangle range culling on D3D9 on Intel. Should fix #11477
2018-10-21 09:36:15 +02:00
Null
GE Debugger: Rename depth clamp more places.
2018-08-11 16:33:39 -07:00
Software
GPU: Handle bad fog params as large signed vals.
2018-09-10 00:28:02 -07:00
Vulkan
Disable triangle range culling on D3D9 on Intel. Should fix #11477
2018-10-21 09:36:15 +02:00
ge_constants.h
GE Debugger: Rename depth clamp more places.
2018-08-11 16:33:39 -07:00
GeDisasm.cpp
GE Debugger: Rename depth clamp more places.
2018-08-11 16:33:39 -07:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Add: some helpers to compile on ODROID-XU4/XU3
2018-09-17 20:01:12 +00:00
GPU.h
GPU: Track stats on uploads.
2017-12-28 19:27:45 -08:00
GPU.vcxproj
GE Debugger: Factor out host calls some.
2018-09-01 08:32:03 -07:00
GPU.vcxproj.filters
GE Debugger: Factor out host calls some.
2018-09-01 08:32:03 -07:00
GPUCommon.cpp
GPU: Dirty more correctly for cullrange params.
2018-09-21 21:55:11 -07:00
GPUCommon.h
Ge: Keep jump/call optim when fast memory on.
2018-08-25 10:38:56 -07:00
GPUInterface.h
Qt Debugger: Remove display list debugger.
2018-06-06 05:58:10 -07:00
GPUState.cpp
Revert "Remove further remains of hardware skinning."
2018-04-10 12:22:41 +02:00
GPUState.h
Disable triangle range culling on D3D9 on Intel. Should fix #11477
2018-10-21 09:36:15 +02:00
Math3D.cpp
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
Math3D.h
Small refactoring in VertexDecoderCommon
2018-03-05 00:03:47 +01:00