ppsspp/GPU
2023-10-01 14:31:46 +02:00
..
Common arm64jit: Skip unnecessary const load w/4 weights. 2023-09-30 15:41:56 -07:00
D3D11 Revert "Merge pull request #18184 from hrydgard/expand-lines-mem-fix" 2023-09-27 20:04:37 +02:00
Debugger Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Directx9 Revert "Merge pull request #18184 from hrydgard/expand-lines-mem-fix" 2023-09-27 20:04:37 +02:00
GLES Revert "Merge pull request #18184 from hrydgard/expand-lines-mem-fix" 2023-09-27 20:04:37 +02:00
Software SoftGPU: Fix refactoring mistake where we could return an uninitialized value. Oops. 2023-09-15 10:01:28 +02:00
Vulkan Revert "Merge pull request #18184 from hrydgard/expand-lines-mem-fix" 2023-09-27 20:04:37 +02:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
GPU.cpp Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync 2023-02-04 12:05:50 +01:00
GPU.h Cache planes used for BBOX culling 2023-07-30 14:42:22 +02:00
GPU.vcxproj MSVC: Set language standard to c++17. 2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters Move texture replacer to GPU/Common. 2023-03-09 21:11:53 +01:00
GPUCommon.cpp Micro-optimization: Don't need to check drawcalls for 0. Extract shared expression. Yes I checked assembly. 2023-10-01 14:10:19 +02:00
GPUCommon.h Additional minor cleanups 2023-10-01 14:31:46 +02:00
GPUCommonHW.cpp Additional minor cleanups 2023-10-01 14:31:46 +02:00
GPUCommonHW.h Cleanup, address feedback 2023-05-26 10:28:10 +02:00
GPUInterface.h GPU: Rename match flags to avoid confusion. 2023-03-25 23:25:42 -07:00
GPUState.cpp Experiment with the collapsible header thingy. Slightly increase the font size of headers. 2023-07-31 11:48:50 +02:00
GPUState.h ShaderId: Safer way to check for backend. 2023-09-18 16:25:00 +02:00
Math3D.cpp GPU: Use NEON for vector length/normalize. 2023-01-08 12:32:55 -08:00
Math3D.h softgpu: Reduce some non-SIMD lighting math. 2023-07-16 10:31:44 -07:00