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36 lines
622 B
C++
36 lines
622 B
C++
// See header for documentation.
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#include <string>
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#include <vector>
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#include <cmath>
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#include <cstring>
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#include "base/colorutil.h"
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#include "ui/ui.h"
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#include "ui/ui_context.h"
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#include "gfx/texture_atlas.h"
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#include "gfx_es2/draw_buffer.h"
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// TODO: UI should probably not own these.
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DrawBuffer ui_draw2d;
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DrawBuffer ui_draw2d_front;
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void UIBegin(Draw::Pipeline *shaderSet) {
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ui_draw2d.Begin(shaderSet);
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ui_draw2d_front.Begin(shaderSet);
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}
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void UIFlush() {
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ui_draw2d.Flush();
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ui_draw2d_front.Flush();
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}
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void UIEnd() {
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ui_draw2d.End();
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ui_draw2d_front.End();
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ui_draw2d.Flush();
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ui_draw2d_front.Flush();
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}
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