mirror of
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896 lines
24 KiB
C++
896 lines
24 KiB
C++
#pragma once
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// More traditional UI framework than ui/ui.h.
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// Still very simple to use.
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// Works very similarly to Android, there's a Measure pass and a Layout pass which you don't
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// really need to care about if you just use the standard containers and widgets.
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#include <cmath>
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#include <cstdio>
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#include <functional>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include "base/logging.h"
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#include "base/basictypes.h"
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#include "gfx/texture_atlas.h"
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#include "math/lin/matrix4x4.h"
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#include "math/math_util.h"
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#include "math/geom2d.h"
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#undef small
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struct KeyInput;
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struct TouchInput;
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struct AxisInput;
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class DrawBuffer;
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class Texture;
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class UIContext;
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namespace Draw {
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class Texture;
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}
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// I don't generally like namespaces but I think we do need one for UI, so many potentially-clashing names.
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namespace UI {
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class View;
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// The ONLY global is the currently focused item.
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// Can be and often is null.
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void EnableFocusMovement(bool enable);
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bool IsFocusMovementEnabled();
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View *GetFocusedView();
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void SetFocusedView(View *view, bool force = false);
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enum DrawableType {
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DRAW_NOTHING,
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DRAW_SOLID_COLOR,
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DRAW_4GRID,
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DRAW_STRETCH_IMAGE,
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};
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enum Visibility {
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V_VISIBLE,
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V_INVISIBLE, // Keeps position, not drawn or interacted with
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V_GONE, // Does not participate in layout
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};
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struct Drawable {
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Drawable() : type(DRAW_NOTHING), image(-1), color(0xFFFFFFFF) {}
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explicit Drawable(uint32_t col) : type(DRAW_SOLID_COLOR), image(-1), color(col) {}
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Drawable(DrawableType t, int img, uint32_t col = 0xFFFFFFFF) : type(t), image(img), color(col) {}
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DrawableType type;
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uint32_t image;
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uint32_t color;
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};
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struct Style {
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Style() : fgColor(0xFFFFFFFF), background(0xFF303030), image(-1) {}
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uint32_t fgColor;
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Drawable background;
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int image; // where applicable.
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};
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struct FontStyle {
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FontStyle() : atlasFont(0), sizePts(0), flags(0) {}
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FontStyle(const char *name, int size) : atlasFont(0), fontName(name), sizePts(size), flags(0) {}
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FontStyle(int atlasFnt, const char *name, int size) : atlasFont(atlasFnt), fontName(name), sizePts(size), flags(0) {}
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int atlasFont;
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// For native fonts:
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std::string fontName;
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int sizePts;
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int flags;
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};
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// To use with an UI atlas.
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struct Theme {
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FontStyle uiFont;
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FontStyle uiFontSmall;
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FontStyle uiFontSmaller;
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int checkOn;
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int checkOff;
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int sliderKnob;
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int whiteImage;
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int dropShadow4Grid;
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Style buttonStyle;
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Style buttonFocusedStyle;
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Style buttonDownStyle;
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Style buttonDisabledStyle;
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Style buttonHighlightedStyle;
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Style itemStyle;
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Style itemDownStyle;
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Style itemFocusedStyle;
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Style itemDisabledStyle;
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Style itemHighlightedStyle;
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Style headerStyle;
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Style infoStyle;
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Style popupTitle;
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Style popupStyle;
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};
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// The four cardinal directions should be enough, plus Prev/Next in "element order".
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enum FocusDirection {
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FOCUS_UP,
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FOCUS_DOWN,
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FOCUS_LEFT,
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FOCUS_RIGHT,
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FOCUS_NEXT,
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FOCUS_PREV,
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};
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enum {
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WRAP_CONTENT = -1,
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FILL_PARENT = -2,
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};
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// Gravity
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enum Gravity {
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G_LEFT = 0,
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G_RIGHT = 1,
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G_HCENTER = 2,
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G_HORIZMASK = 3,
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G_TOP = 0,
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G_BOTTOM = 4,
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G_VCENTER = 8,
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G_TOPLEFT = G_TOP | G_LEFT,
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G_TOPRIGHT = G_TOP | G_RIGHT,
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G_BOTTOMLEFT = G_BOTTOM | G_LEFT,
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G_BOTTOMRIGHT = G_BOTTOM | G_RIGHT,
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G_CENTER = G_HCENTER | G_VCENTER,
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G_VERTMASK = 3 << 2,
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};
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typedef float Size; // can also be WRAP_CONTENT or FILL_PARENT.
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enum Orientation {
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ORIENT_HORIZONTAL,
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ORIENT_VERTICAL,
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};
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inline Orientation Opposite(Orientation o) {
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if (o == ORIENT_HORIZONTAL) return ORIENT_VERTICAL; else return ORIENT_HORIZONTAL;
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}
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inline FocusDirection Opposite(FocusDirection d) {
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switch (d) {
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case FOCUS_UP: return FOCUS_DOWN;
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case FOCUS_DOWN: return FOCUS_UP;
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case FOCUS_LEFT: return FOCUS_RIGHT;
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case FOCUS_RIGHT: return FOCUS_LEFT;
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case FOCUS_PREV: return FOCUS_NEXT;
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case FOCUS_NEXT: return FOCUS_PREV;
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}
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return d;
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}
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enum MeasureSpecType {
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UNSPECIFIED,
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EXACTLY,
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AT_MOST,
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};
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// I hope I can find a way to simplify this one day.
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enum EventReturn {
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EVENT_DONE, // Return this when no other view may process this event, for example if you changed the view hierarchy
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EVENT_SKIPPED, // Return this if you ignored an event
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EVENT_CONTINUE, // Return this if it's safe to send this event to further listeners. This should normally be the default choice but often EVENT_DONE is necessary.
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};
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enum FocusFlags {
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FF_LOSTFOCUS = 1,
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FF_GOTFOCUS = 2
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};
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enum PersistStatus {
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PERSIST_SAVE,
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PERSIST_RESTORE,
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};
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typedef std::vector<int> PersistBuffer;
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typedef std::map<std::string, UI::PersistBuffer> PersistMap;
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class ViewGroup;
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struct MeasureSpec {
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MeasureSpec(MeasureSpecType t, float s = 0.0f) : type(t), size(s) {}
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MeasureSpec() : type(UNSPECIFIED), size(0) {}
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MeasureSpec operator -(float amount) {
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// TODO: Check type
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return MeasureSpec(type, size - amount);
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}
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MeasureSpecType type;
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float size;
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};
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// Should cover all bases.
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struct EventParams {
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View *v;
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uint32_t a, b, x, y;
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float f;
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std::string s;
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};
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struct HandlerRegistration {
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std::function<EventReturn(EventParams&)> func;
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};
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class Event {
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public:
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Event() {}
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~Event() {
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handlers_.clear();
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}
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// Call this from input thread or whatever, it doesn't matter
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void Trigger(EventParams &e);
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// Call this from UI thread
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EventReturn Dispatch(EventParams &e);
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// This is suggested for use in most cases. Autobinds, allowing for neat syntax.
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template<class T>
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T *Handle(T *thiz, EventReturn (T::* theCallback)(EventParams &e)) {
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Add(std::bind(theCallback, thiz, std::placeholders::_1));
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return thiz;
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}
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// Sometimes you have an already-bound function<>, just use this then.
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void Add(std::function<EventReturn(EventParams&)> func);
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private:
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std::vector<HandlerRegistration> handlers_;
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DISALLOW_COPY_AND_ASSIGN(Event);
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};
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struct Margins {
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Margins() : top(0), bottom(0), left(0), right(0) {}
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explicit Margins(int8_t all) : top(all), bottom(all), left(all), right(all) {}
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Margins(int8_t horiz, int8_t vert) : top(vert), bottom(vert), left(horiz), right(horiz) {}
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Margins(int8_t l, int8_t t, int8_t r, int8_t b) : top(t), bottom(b), left(l), right(r) {}
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int horiz() const {
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return left + right;
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}
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int vert() const {
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return top + bottom;
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}
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int8_t top;
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int8_t bottom;
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int8_t left;
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int8_t right;
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};
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struct Padding {
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Padding() : top(0), bottom(0), left(0), right(0) {}
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explicit Padding(float all) : top(all), bottom(all), left(all), right(all) {}
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Padding(float horiz, float vert) : top(vert), bottom(vert), left(horiz), right(horiz) {}
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Padding(float l, float t, float r, float b) : top(t), bottom(b), left(l), right(r) {}
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float horiz() const {
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return left + right;
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}
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float vert() const {
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return top + bottom;
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}
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float top;
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float bottom;
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float left;
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float right;
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};
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enum LayoutParamsType {
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LP_PLAIN = 0,
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LP_LINEAR = 1,
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LP_ANCHOR = 2,
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};
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// Need a virtual destructor so vtables are created, otherwise RTTI can't work
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class LayoutParams {
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public:
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LayoutParams(LayoutParamsType type = LP_PLAIN)
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: width(WRAP_CONTENT), height(WRAP_CONTENT), type_(type) {}
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LayoutParams(Size w, Size h, LayoutParamsType type = LP_PLAIN)
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: width(w), height(h), type_(type) {}
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virtual ~LayoutParams() {}
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Size width;
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Size height;
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// Fake RTTI
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bool Is(LayoutParamsType type) const { return type_ == type; }
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template <typename T>
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T *As() {
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if (Is(T::StaticType())) {
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return static_cast<T *>(this);
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}
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return nullptr;
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}
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template <typename T>
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const T *As() const {
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if (Is(T::StaticType())) {
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return static_cast<const T *>(this);
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}
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return nullptr;
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}
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static LayoutParamsType StaticType() {
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return LP_PLAIN;
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}
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private:
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LayoutParamsType type_;
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};
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View *GetFocusedView();
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class Tween;
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class CallbackColorTween;
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class View {
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public:
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View(LayoutParams *layoutParams = 0) : layoutParams_(layoutParams), visibility_(V_VISIBLE), measuredWidth_(0), measuredHeight_(0), enabledPtr_(0), enabled_(true), enabledMeansDisabled_(false) {
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if (!layoutParams)
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layoutParams_.reset(new LayoutParams());
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}
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virtual ~View();
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// Please note that Touch is called ENTIRELY asynchronously from drawing!
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// Can even be called on a different thread! This is to really minimize latency, and decouple
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// touch response from the frame rate. Same with Key and Axis.
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virtual bool Key(const KeyInput &input) { return false; }
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virtual void Touch(const TouchInput &input) {}
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virtual void Axis(const AxisInput &input) {}
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virtual void Update();
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// If this view covers these coordinates, it should add itself and its children to the list.
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virtual void Query(float x, float y, std::vector<View *> &list);
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virtual std::string Describe() const;
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virtual void FocusChanged(int focusFlags) {}
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virtual void PersistData(PersistStatus status, std::string anonId, PersistMap &storage);
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void Move(Bounds bounds) {
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bounds_ = bounds;
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}
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// Views don't do anything here in Layout, only containers implement this.
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virtual void Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert);
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virtual void Layout() {}
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virtual void Draw(UIContext &dc) {}
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virtual float GetMeasuredWidth() const { return measuredWidth_; }
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virtual float GetMeasuredHeight() const { return measuredHeight_; }
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// Override this for easy standard behaviour. No need to override Measure.
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virtual void GetContentDimensions(const UIContext &dc, float &w, float &h) const;
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virtual void GetContentDimensionsBySpec(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert, float &w, float &h) const;
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// Called when the layout is done.
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void SetBounds(Bounds bounds) { bounds_ = bounds; }
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virtual const LayoutParams *GetLayoutParams() const { return layoutParams_.get(); }
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virtual void ReplaceLayoutParams(LayoutParams *newLayoutParams) { layoutParams_.reset(newLayoutParams); }
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const Bounds &GetBounds() const { return bounds_; }
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virtual bool SetFocus();
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virtual bool CanBeFocused() const { return true; }
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virtual bool SubviewFocused(View *view) { return false; }
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bool HasFocus() const {
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return GetFocusedView() == this;
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}
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void SetEnabled(bool enabled) { enabled_ = enabled; enabledMeansDisabled_ = false; }
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bool IsEnabled() const {
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if (enabledPtr_)
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return *enabledPtr_ != enabledMeansDisabled_;
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else
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return enabled_ != enabledMeansDisabled_;
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}
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void SetEnabledPtr(bool *enabled) { enabledPtr_ = enabled; enabledMeansDisabled_ = false; }
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void SetDisabledPtr(bool *disabled) { enabledPtr_ = disabled; enabledMeansDisabled_ = true; }
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virtual void SetVisibility(Visibility visibility) { visibility_ = visibility; }
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Visibility GetVisibility() const { return visibility_; }
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const std::string &Tag() const { return tag_; }
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void SetTag(const std::string &str) { tag_ = str; }
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// Fake RTTI
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virtual bool IsViewGroup() const { return false; }
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Point GetFocusPosition(FocusDirection dir);
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template <class T>
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T *AddTween(T *t) {
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tweens_.push_back(t);
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return t;
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}
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protected:
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// Inputs to layout
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std::unique_ptr<LayoutParams> layoutParams_;
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std::string tag_;
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Visibility visibility_;
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// Results of measure pass. Set these in Measure.
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float measuredWidth_;
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float measuredHeight_;
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// Outputs of layout. X/Y are absolute screen coordinates, hierarchy is "gone" here.
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Bounds bounds_;
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std::vector<Tween *> tweens_;
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private:
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bool *enabledPtr_;
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bool enabled_;
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bool enabledMeansDisabled_;
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DISALLOW_COPY_AND_ASSIGN(View);
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};
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// These don't do anything when touched.
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class InertView : public View {
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public:
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InertView(LayoutParams *layoutParams)
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: View(layoutParams) {}
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bool Key(const KeyInput &input) override { return false; }
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void Touch(const TouchInput &input) override {}
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bool CanBeFocused() const override { return false; }
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};
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// All these light up their background when touched, or have focus.
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class Clickable : public View {
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public:
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Clickable(LayoutParams *layoutParams);
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bool Key(const KeyInput &input) override;
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void Touch(const TouchInput &input) override;
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void FocusChanged(int focusFlags) override;
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Event OnClick;
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protected:
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// Internal method that fires on a click. Default behaviour is to trigger
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// the event.
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// Use it for checking/unchecking checkboxes, etc.
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virtual void Click();
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void DrawBG(UIContext &dc, const Style &style);
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CallbackColorTween *bgColor_ = nullptr;
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float bgColorLast_ = 0.0f;
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int downCountDown_ = 0;
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bool dragging_ = false;
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bool down_ = false;
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};
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class Button : public Clickable {
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public:
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Button(const std::string &text, LayoutParams *layoutParams = 0)
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: Clickable(layoutParams), text_(text), imageID_(-1) {}
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Button(ImageID imageID, LayoutParams *layoutParams = 0)
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: Clickable(layoutParams), imageID_(imageID) {}
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Button(const std::string &text, ImageID imageID, LayoutParams *layoutParams = 0)
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: Clickable(layoutParams), text_(text), imageID_(imageID) {}
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void Draw(UIContext &dc) override;
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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const std::string &GetText() const { return text_; }
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private:
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Style style_;
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std::string text_;
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ImageID imageID_;
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};
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class Slider : public Clickable {
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public:
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Slider(int *value, int minValue, int maxValue, LayoutParams *layoutParams = 0)
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: Clickable(layoutParams), value_(value), showPercent_(false), minValue_(minValue), maxValue_(maxValue), paddingLeft_(5), paddingRight_(70), step_(1), repeat_(-1) {}
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Slider(int *value, int minValue, int maxValue, int step = 1, LayoutParams *layoutParams = 0)
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: Clickable(layoutParams), value_(value), showPercent_(false), minValue_(minValue), maxValue_(maxValue), paddingLeft_(5), paddingRight_(70), repeat_(-1) {
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step_ = step <= 0 ? 1 : step;
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}
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void Draw(UIContext &dc) override;
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bool Key(const KeyInput &input) override;
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void Touch(const TouchInput &input) override;
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void Update() override;
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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void SetShowPercent(bool s) { showPercent_ = s; }
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// OK to call this from the outside after having modified *value_
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void Clamp();
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Event OnChange;
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private:
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bool ApplyKey(int keyCode);
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int *value_;
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bool showPercent_;
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int minValue_;
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int maxValue_;
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float paddingLeft_;
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float paddingRight_;
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int step_;
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int repeat_;
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int repeatCode_;
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};
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class SliderFloat : public Clickable {
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public:
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SliderFloat(float *value, float minValue, float maxValue, LayoutParams *layoutParams = 0)
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: Clickable(layoutParams), value_(value), minValue_(minValue), maxValue_(maxValue), paddingLeft_(5), paddingRight_(70), repeat_(-1) {}
|
|
void Draw(UIContext &dc) override;
|
|
bool Key(const KeyInput &input) override;
|
|
void Touch(const TouchInput &input) override;
|
|
void Update() override;
|
|
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
|
|
|
|
// OK to call this from the outside after having modified *value_
|
|
void Clamp();
|
|
|
|
Event OnChange;
|
|
|
|
private:
|
|
bool ApplyKey(int keyCode);
|
|
|
|
float *value_;
|
|
float minValue_;
|
|
float maxValue_;
|
|
float paddingLeft_;
|
|
float paddingRight_;
|
|
int repeat_;
|
|
int repeatCode_;
|
|
};
|
|
|
|
// Basic button that modifies a bitfield based on the pressed status. Supports multitouch.
|
|
// Suitable for controller simulation (ABXY etc).
|
|
class TriggerButton : public View {
|
|
public:
|
|
TriggerButton(uint32_t *bitField, uint32_t bit, int imageBackground, int imageForeground, LayoutParams *layoutParams)
|
|
: View(layoutParams), down_(0.0), bitField_(bitField), bit_(bit), imageBackground_(imageBackground), imageForeground_(imageForeground) {}
|
|
|
|
void Touch(const TouchInput &input) override;
|
|
void Draw(UIContext &dc) override;
|
|
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
|
|
|
|
private:
|
|
int down_; // bitfield of pressed fingers, translates into bitField
|
|
|
|
uint32_t *bitField_;
|
|
uint32_t bit_;
|
|
|
|
int imageBackground_;
|
|
int imageForeground_;
|
|
};
|
|
|
|
|
|
// The following classes are mostly suitable as items in ListView which
|
|
// really is just a LinearLayout in a ScrollView, possibly with some special optimizations.
|
|
|
|
class Item : public InertView {
|
|
public:
|
|
Item(LayoutParams *layoutParams);
|
|
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
|
|
};
|
|
|
|
class ClickableItem : public Clickable {
|
|
public:
|
|
ClickableItem(LayoutParams *layoutParams);
|
|
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
|
|
|
|
// Draws the item background.
|
|
void Draw(UIContext &dc) override;
|
|
};
|
|
|
|
// Use to trigger something or open a submenu screen.
|
|
class Choice : public ClickableItem {
|
|
public:
|
|
Choice(const std::string &text, LayoutParams *layoutParams = nullptr)
|
|
: Choice(text, std::string(), false, layoutParams) {}
|
|
Choice(const std::string &text, const std::string &smallText, bool selected = false, LayoutParams *layoutParams = nullptr)
|
|
: ClickableItem(layoutParams), text_(text), smallText_(smallText), atlasImage_(-1), iconImage_(-1), centered_(false), highlighted_(false), selected_(selected) {}
|
|
Choice(ImageID image, LayoutParams *layoutParams = nullptr)
|
|
: ClickableItem(layoutParams), atlasImage_(image), iconImage_(-1), centered_(false), highlighted_(false), selected_(false) {}
|
|
|
|
virtual void HighlightChanged(bool highlighted);
|
|
void GetContentDimensionsBySpec(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert, float &w, float &h) const override;
|
|
void Draw(UIContext &dc) override;
|
|
virtual void SetCentered(bool c) {
|
|
centered_ = c;
|
|
}
|
|
virtual void SetIcon(ImageID iconImage) {
|
|
iconImage_ = iconImage;
|
|
}
|
|
|
|
protected:
|
|
// hackery
|
|
virtual bool IsSticky() const { return false; }
|
|
virtual float CalculateTextScale(const UIContext &dc, float availWidth) const;
|
|
|
|
std::string text_;
|
|
std::string smallText_;
|
|
ImageID atlasImage_;
|
|
ImageID iconImage_; // Only applies for text, non-centered
|
|
Padding textPadding_;
|
|
bool centered_;
|
|
bool highlighted_;
|
|
|
|
private:
|
|
bool selected_;
|
|
};
|
|
|
|
// Different key handling.
|
|
class StickyChoice : public Choice {
|
|
public:
|
|
StickyChoice(const std::string &text, const std::string &smallText = "", LayoutParams *layoutParams = 0)
|
|
: Choice(text, smallText, false, layoutParams) {}
|
|
StickyChoice(ImageID buttonImage, LayoutParams *layoutParams = 0)
|
|
: Choice(buttonImage, layoutParams) {}
|
|
|
|
bool Key(const KeyInput &key) override;
|
|
void Touch(const TouchInput &touch) override;
|
|
void FocusChanged(int focusFlags) override;
|
|
|
|
void Press() { down_ = true; dragging_ = false; }
|
|
void Release() { down_ = false; dragging_ = false; }
|
|
bool IsDown() { return down_; }
|
|
|
|
protected:
|
|
// hackery
|
|
bool IsSticky() const override { return true; }
|
|
};
|
|
|
|
class InfoItem : public Item {
|
|
public:
|
|
InfoItem(const std::string &text, const std::string &rightText, LayoutParams *layoutParams = nullptr);
|
|
|
|
void Draw(UIContext &dc) override;
|
|
|
|
// These are focusable so that long lists of them can be keyboard scrolled.
|
|
bool CanBeFocused() const override { return true; }
|
|
|
|
void SetText(const std::string &text) {
|
|
text_ = text;
|
|
}
|
|
const std::string &GetText() const {
|
|
return text_;
|
|
}
|
|
void SetRightText(const std::string &text) {
|
|
rightText_ = text;
|
|
}
|
|
|
|
private:
|
|
CallbackColorTween *bgColor_ = nullptr;
|
|
CallbackColorTween *fgColor_ = nullptr;
|
|
|
|
std::string text_;
|
|
std::string rightText_;
|
|
};
|
|
|
|
class ItemHeader : public Item {
|
|
public:
|
|
ItemHeader(const std::string &text, LayoutParams *layoutParams = 0);
|
|
void Draw(UIContext &dc) override;
|
|
void GetContentDimensionsBySpec(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert, float &w, float &h) const override;
|
|
|
|
private:
|
|
std::string text_;
|
|
};
|
|
|
|
class PopupHeader : public Item {
|
|
public:
|
|
PopupHeader(const std::string &text, LayoutParams *layoutParams = 0)
|
|
: Item(layoutParams), text_(text) {
|
|
layoutParams_->width = FILL_PARENT;
|
|
layoutParams_->height = 64;
|
|
}
|
|
void Draw(UIContext &dc) override;
|
|
private:
|
|
std::string text_;
|
|
};
|
|
|
|
class CheckBox : public ClickableItem {
|
|
public:
|
|
CheckBox(bool *toggle, const std::string &text, const std::string &smallText = "", LayoutParams *layoutParams = 0)
|
|
: ClickableItem(layoutParams), toggle_(toggle), text_(text), smallText_(smallText) {
|
|
OnClick.Handle(this, &CheckBox::OnClicked);
|
|
}
|
|
|
|
void Draw(UIContext &dc) override;
|
|
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
|
|
|
|
EventReturn OnClicked(EventParams &e);
|
|
//allow external agents to toggle the checkbox
|
|
void Toggle();
|
|
private:
|
|
float CalculateTextScale(const UIContext &dc, float availWidth) const;
|
|
|
|
bool *toggle_;
|
|
std::string text_;
|
|
std::string smallText_;
|
|
};
|
|
|
|
// These are for generic use.
|
|
|
|
class Spacer : public InertView {
|
|
public:
|
|
Spacer(LayoutParams *layoutParams = 0)
|
|
: InertView(layoutParams), size_(0.0f) {}
|
|
Spacer(float size, LayoutParams *layoutParams = 0)
|
|
: InertView(layoutParams), size_(size) {}
|
|
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
|
|
w = size_; h = size_;
|
|
}
|
|
void Draw(UIContext &dc) override {}
|
|
private:
|
|
float size_;
|
|
};
|
|
|
|
class TextView : public InertView {
|
|
public:
|
|
TextView(const std::string &text, LayoutParams *layoutParams = 0)
|
|
: InertView(layoutParams), text_(text), textAlign_(0), textColor_(0xFFFFFFFF), small_(false), shadow_(false), focusable_(false), clip_(true) {}
|
|
|
|
TextView(const std::string &text, int textAlign, bool small, LayoutParams *layoutParams = 0)
|
|
: InertView(layoutParams), text_(text), textAlign_(textAlign), textColor_(0xFFFFFFFF), small_(small), shadow_(false), focusable_(false), clip_(true) {}
|
|
|
|
void GetContentDimensionsBySpec(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert, float &w, float &h) const override;
|
|
void Draw(UIContext &dc) override;
|
|
|
|
void SetText(const std::string &text) { text_ = text; }
|
|
const std::string &GetText() const { return text_; }
|
|
void SetSmall(bool small) { small_ = small; }
|
|
void SetTextColor(uint32_t color) { textColor_ = color; hasTextColor_ = true; }
|
|
void SetShadow(bool shadow) { shadow_ = shadow; }
|
|
void SetFocusable(bool focusable) { focusable_ = focusable; }
|
|
void SetClip(bool clip) { clip_ = clip; }
|
|
|
|
bool CanBeFocused() const override { return focusable_; }
|
|
|
|
private:
|
|
std::string text_;
|
|
int textAlign_;
|
|
uint32_t textColor_;
|
|
bool hasTextColor_ = false;
|
|
bool small_;
|
|
bool shadow_;
|
|
bool focusable_;
|
|
bool clip_;
|
|
};
|
|
|
|
class TextEdit : public View {
|
|
public:
|
|
TextEdit(const std::string &text, const std::string &placeholderText, LayoutParams *layoutParams = 0);
|
|
void SetText(const std::string &text) { text_ = text; scrollPos_ = 0; caret_ = (int)text_.size(); }
|
|
void SetTextColor(uint32_t color) { textColor_ = color; hasTextColor_ = true; }
|
|
const std::string &GetText() const { return text_; }
|
|
void SetMaxLen(size_t maxLen) { maxLen_ = maxLen; }
|
|
void SetTextAlign(int align) { align_ = align; } // Only really useful for setting FLAG_DYNAMIC_ASCII
|
|
|
|
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
|
|
void Draw(UIContext &dc) override;
|
|
bool Key(const KeyInput &key) override;
|
|
void Touch(const TouchInput &touch) override;
|
|
|
|
Event OnTextChange;
|
|
Event OnEnter;
|
|
|
|
private:
|
|
void InsertAtCaret(const char *text);
|
|
|
|
std::string text_;
|
|
std::string undo_;
|
|
std::string placeholderText_;
|
|
uint32_t textColor_;
|
|
bool hasTextColor_ = false;
|
|
int caret_;
|
|
int scrollPos_ = 0;
|
|
size_t maxLen_;
|
|
bool ctrlDown_ = false; // TODO: Make some global mechanism for this.
|
|
int align_ = 0;
|
|
// TODO: Selections
|
|
};
|
|
|
|
enum ImageSizeMode {
|
|
IS_DEFAULT,
|
|
IS_FIXED,
|
|
};
|
|
|
|
class ImageView : public InertView {
|
|
public:
|
|
ImageView(int atlasImage, ImageSizeMode sizeMode, LayoutParams *layoutParams = 0)
|
|
: InertView(layoutParams), atlasImage_(atlasImage), sizeMode_(sizeMode) {}
|
|
|
|
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
|
|
void Draw(UIContext &dc) override;
|
|
|
|
private:
|
|
int atlasImage_;
|
|
ImageSizeMode sizeMode_;
|
|
};
|
|
|
|
// TextureView takes a texture that is assumed to be alive during the lifetime
|
|
// of the view.
|
|
class TextureView : public InertView {
|
|
public:
|
|
TextureView(Draw::Texture *texture, ImageSizeMode sizeMode, LayoutParams *layoutParams = 0)
|
|
: InertView(layoutParams), texture_(texture), color_(0xFFFFFFFF), sizeMode_(sizeMode) {}
|
|
|
|
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
|
|
void Draw(UIContext &dc) override;
|
|
|
|
void SetTexture(Draw::Texture *texture) { texture_ = texture; }
|
|
void SetColor(uint32_t color) { color_ = color; }
|
|
|
|
private:
|
|
Draw::Texture *texture_;
|
|
uint32_t color_;
|
|
ImageSizeMode sizeMode_;
|
|
};
|
|
|
|
class ProgressBar : public InertView {
|
|
public:
|
|
ProgressBar(LayoutParams *layoutParams = 0)
|
|
: InertView(layoutParams), progress_(0.0) {}
|
|
|
|
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
|
|
void Draw(UIContext &dc) override;
|
|
|
|
void SetProgress(float progress) {
|
|
if (progress > 1.0f) {
|
|
progress_ = 1.0f;
|
|
} else if (progress < 0.0f) {
|
|
progress_ = 0.0f;
|
|
} else {
|
|
progress_ = progress;
|
|
}
|
|
}
|
|
float GetProgress() const { return progress_; }
|
|
|
|
private:
|
|
float progress_;
|
|
};
|
|
|
|
void MeasureBySpec(Size sz, float contentWidth, MeasureSpec spec, float *measured);
|
|
|
|
void EventTriggered(Event *e, EventParams params);
|
|
void DispatchEvents();
|
|
bool IsDPadKey(const KeyInput &key);
|
|
bool IsAcceptKey(const KeyInput &key);
|
|
bool IsEscapeKey(const KeyInput &key);
|
|
bool IsTabLeftKey(const KeyInput &key);
|
|
bool IsTabRightKey(const KeyInput &key);
|
|
|
|
} // namespace
|