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D3D9
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Fixed all set render state4 after DirectXState::Restore()
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2023-12-14 17:55:54 +03:00 |
D3D11
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Fixed return copies from functions and const ref params
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2024-04-02 18:37:00 +03:00 |
OpenGL
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Fixed condition always false using unsigned int and logical AND 0 & 4
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2024-04-11 16:56:59 +03:00 |
Vulkan
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macOS: Update VulkanLoader for MoltenVK 1.2.8-style framework finding
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2024-05-08 12:21:47 -04:00 |
DataFormat.h
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Structs and enums and build files
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2023-03-11 11:19:33 +01:00 |
GPUBackendCommon.cpp
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Back out clearly inconsequential/useless .reserve() calls
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2023-12-29 08:27:56 +01:00 |
GPUBackendCommon.h
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Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
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2023-05-24 14:33:01 +02:00 |
MiscTypes.h
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Refactor: Lift the frame time history data up one level into thin3d
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2023-08-16 11:45:26 +02:00 |
Shader.cpp
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Cleanup excess redefines and maybe fixed result in HLE sceIo::sceIoGetDevType()
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2024-04-02 14:25:26 +03:00 |
Shader.h
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GPU: Cleanup definition of shader resources.
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2022-12-27 14:35:49 -08:00 |
ShaderTranslation.cpp
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Make some global string pointers const, not just the strings.
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2023-12-29 14:09:45 +01:00 |
ShaderTranslation.h
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Postprocessing shader, GL: Fix shader version bug. Fixes #13779
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2020-12-19 23:45:31 +01:00 |
ShaderWriter.cpp
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Remove the 0th descriptor set, move everything else back to 0
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2022-12-16 13:05:40 +01:00 |
ShaderWriter.h
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D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken)
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2023-12-05 14:09:14 +01:00 |
thin3d_create.h
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Fixed return copies from functions and const ref params
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2024-04-02 18:37:00 +03:00 |
thin3d.cpp
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Split the discard-stencil-bug flag into separate flags for Adreno and Mali
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2024-02-02 11:11:31 +01:00 |
thin3d.h
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Make the i18n T function use std::string_view
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2024-02-12 18:44:39 +01:00 |