ppsspp/Common/GPU
2024-05-08 12:21:47 -04:00
..
D3D9 Fixed all set render state4 after DirectXState::Restore() 2023-12-14 17:55:54 +03:00
D3D11 Fixed return copies from functions and const ref params 2024-04-02 18:37:00 +03:00
OpenGL Fixed condition always false using unsigned int and logical AND 0 & 4 2024-04-11 16:56:59 +03:00
Vulkan macOS: Update VulkanLoader for MoltenVK 1.2.8-style framework finding 2024-05-08 12:21:47 -04:00
DataFormat.h Structs and enums and build files 2023-03-11 11:19:33 +01:00
GPUBackendCommon.cpp Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
GPUBackendCommon.h Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
MiscTypes.h Refactor: Lift the frame time history data up one level into thin3d 2023-08-16 11:45:26 +02:00
Shader.cpp Cleanup excess redefines and maybe fixed result in HLE sceIo::sceIoGetDevType() 2024-04-02 14:25:26 +03:00
Shader.h GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
ShaderTranslation.cpp Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
ShaderWriter.h D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken) 2023-12-05 14:09:14 +01:00
thin3d_create.h Fixed return copies from functions and const ref params 2024-04-02 18:37:00 +03:00
thin3d.cpp Split the discard-stencil-bug flag into separate flags for Adreno and Mali 2024-02-02 11:11:31 +01:00
thin3d.h Make the i18n T function use std::string_view 2024-02-12 18:44:39 +01:00