.. |
Debugger
|
Module list in Windows debugger
|
2014-01-27 00:35:16 +01:00 |
Dialog
|
Delay init/shutdown for msgdialogs as well.
|
2014-02-08 17:44:13 -08:00 |
ELF
|
Remove report
|
2014-02-07 04:31:51 +08:00 |
FileSystems
|
Support larger iso files (more than 2GB.)
|
2014-01-23 22:00:15 -08:00 |
Font
|
[Xbox] Endian, missing on swap.h ?
|
2014-01-26 14:28:42 -08:00 |
HLE
|
Use USING_WIN_UI instead of _WIN32 for differences.
|
2014-02-08 16:38:45 -08:00 |
HW
|
Correct the rates set by sceSasSetSimpleADSR().
|
2014-02-07 22:29:54 -08:00 |
MIPS
|
Including <cstddef> here was reported to fix a build problem.
|
2014-02-07 23:05:03 +01:00 |
Util
|
Don't use strstr for single character search terms
|
2013-12-30 21:48:36 -08:00 |
CMakeLists.txt
|
Implement sceMt19937()
|
2014-01-25 20:17:53 +08:00 |
Config.cpp
|
Allow PSPModel to be set/saved on mobile devices.
|
2014-02-08 16:38:45 -08:00 |
Config.h
|
Use USING_WIN_UI instead of _WIN32 for differences.
|
2014-02-08 16:38:45 -08:00 |
Core.cpp
|
Use USING_WIN_UI instead of _WIN32 for differences.
|
2014-02-08 16:38:45 -08:00 |
Core.h
|
Mostly get rid of including "Globals.h"
|
2013-12-30 10:17:11 +01:00 |
Core.vcxproj
|
Clean up defines in MSVC project files.
|
2014-02-08 16:38:44 -08:00 |
Core.vcxproj.filters
|
Update project to MSVC 2013 tools.
|
2014-02-08 13:41:28 -08:00 |
CoreParameter.h
|
Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
|
2013-11-15 13:11:44 +01:00 |
CoreTiming.cpp
|
Improvements to timer hack.
|
2013-11-20 12:55:56 +10:00 |
CoreTiming.h
|
More include cleanup. Hoping for very slightly faster compile times..
|
2013-12-30 10:49:05 +01:00 |
CwCheat.cpp
|
Fixed cwcheat 0x0 > 0x80000000 bug
|
2014-01-19 23:55:42 +08:00 |
CwCheat.h
|
Always register the cheat event, for savestates.
|
2013-10-07 07:46:18 -07:00 |
HDRemaster.cpp
|
Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
|
2013-06-26 16:02:52 -04:00 |
HDRemaster.h
|
More include cleanup. Hoping for very slightly faster compile times..
|
2013-12-30 10:49:05 +01:00 |
Host.cpp
|
Fix some includes on Windows/etc.
|
2013-12-29 15:59:36 -08:00 |
Host.h
|
Fix some includes on Windows/etc.
|
2013-12-29 15:59:36 -08:00 |
Loaders.cpp
|
Start untangling our include mess a little.
|
2013-12-29 23:34:45 +01:00 |
Loaders.h
|
More include cleanup. Hoping for very slightly faster compile times..
|
2013-12-30 10:49:05 +01:00 |
MemMap.cpp
|
Switch from USING_GLES2 to MOBILE_DEVICE.
|
2014-02-08 16:37:58 -08:00 |
MemMap.h
|
More include cleanup. Hoping for very slightly faster compile times..
|
2013-12-30 10:49:05 +01:00 |
MemMapFunctions.cpp
|
Delete CPU.cpp/h , cleanup
|
2013-12-30 00:11:29 +01:00 |
PSPLoaders.cpp
|
Start untangling our include mess a little.
|
2013-12-29 23:34:45 +01:00 |
PSPLoaders.h
|
Mostly get rid of including "Globals.h"
|
2013-12-30 10:17:11 +01:00 |
PSPMixer.cpp
|
move direct sound specific behavior into the actual direct sound function instead of into an ifdef
|
2013-11-04 18:29:49 +01:00 |
PSPMixer.h
|
Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
|
2013-10-07 20:25:35 +02:00 |
Reporting.cpp
|
Delete CPU.cpp/h , cleanup
|
2013-12-30 00:11:29 +01:00 |
Reporting.h
|
Curious about what games use morph, so let's report.
|
2013-09-21 21:22:13 +02:00 |
SaveState.cpp
|
Switch from USING_GLES2 to MOBILE_DEVICE.
|
2014-02-08 16:37:58 -08:00 |
SaveState.h
|
"Next Slot" control mapping
|
2014-01-07 15:56:04 +01:00 |
System.cpp
|
Switch from USING_GLES2 to MOBILE_DEVICE.
|
2014-02-08 16:37:58 -08:00 |
System.h
|
In multithreadead, load the game async.
|
2014-01-19 14:41:01 -08:00 |
ThreadEventQueue.h
|
Blackberry: fix freezing due to overflow of nanoseconds in timer.
|
2013-11-11 04:53:08 +10:00 |