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https://github.com/hrydgard/ppsspp.git
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d924b742c0
Rapid-fire works by holding down the button mapped for Rapid-Fire. Once that's held, the PSP face buttons, L, R and Start will be repeated while held. With this new setting, you can change the repeat interval from the default of 5 frames. The interval is specified as frames rather than as milliseconds or something because that often maps better to game logic.
96 lines
3.5 KiB
C++
96 lines
3.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/CommonTypes.h"
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class PointerWrap;
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void Register_sceCtrl();
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const int CTRL_STICK_LEFT = 0;
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// The actual PSP only has one, but HD remasters expose this, maybe also the emulator on the PSP/Vita.
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const int CTRL_STICK_RIGHT = 1;
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#define CTRL_SQUARE 0x8000
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#define CTRL_TRIANGLE 0x1000
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#define CTRL_CIRCLE 0x2000
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#define CTRL_CROSS 0x4000
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#define CTRL_UP 0x0010
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#define CTRL_DOWN 0x0040
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#define CTRL_LEFT 0x0080
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#define CTRL_RIGHT 0x0020
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#define CTRL_START 0x0008
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#define CTRL_SELECT 0x0001
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#define CTRL_LTRIGGER 0x0100
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#define CTRL_RTRIGGER 0x0200
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// System-ish buttons. Not generally used by games.
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#define CTRL_HOME 0x00010000
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#define CTRL_HOLD 0x00020000
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#define CTRL_WLAN 0x00040000
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#define CTRL_REMOTE_HOLD 0x00080000
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#define CTRL_VOL_UP 0x00100000
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#define CTRL_VOL_DOWN 0x00200000
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#define CTRL_SCREEN 0x00400000
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#define CTRL_NOTE 0x00800000
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#define CTRL_DISC 0x01000000
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#define CTRL_MEMSTICK 0x02000000
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#define CTRL_FORWARD 0x10000000
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#define CTRL_BACK 0x20000000
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#define CTRL_PLAYPAUSE 0x40000000
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#define CTRL_MASK_DPAD (CTRL_UP | CTRL_DOWN | CTRL_LEFT | CTRL_RIGHT)
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#define CTRL_MASK_ACTION (CTRL_SQUARE | CTRL_TRIANGLE | CTRL_CIRCLE | CTRL_CROSS)
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#define CTRL_MASK_TRIGGER (CTRL_LTRIGGER | CTRL_RTRIGGER)
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#define CTRL_MASK_USER (CTRL_MASK_DPAD | CTRL_MASK_ACTION | CTRL_START | CTRL_SELECT | CTRL_MASK_TRIGGER | CTRL_HOME | CTRL_HOLD | CTRL_WLAN | CTRL_REMOTE_HOLD | CTRL_VOL_UP | CTRL_VOL_DOWN | CTRL_SCREEN | CTRL_NOTE)
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void __CtrlInit();
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void __CtrlDoState(PointerWrap &p);
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void __CtrlShutdown();
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// Clears and sets selected buttons. NOTE: Clearing happens first.
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void __CtrlUpdateButtons(u32 bitsToSet, u32 bitsToClear);
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// Call this to set the position of an analog stick, ideally when it changes.
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// X and Y values should be from -1 to 1, inclusive, in a square (no need to force to a circle.)
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// No deadzone filtering is done (but note that this applies to the actual PSP as well.)
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void __CtrlSetAnalogXY(int stick, float x, float y);
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// Call this to enable rapid-fire. This will cause buttons other than arrows to alternate.
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void __CtrlSetRapidFire(bool state, int interval);
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bool __CtrlGetRapidFire();
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// For use by internal UI like MsgDialog
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u32 __CtrlPeekButtons();
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u32 __CtrlPeekButtonsVisual(); // also incorporates rapid-fire
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void __CtrlPeekAnalog(int stick, float *x, float *y);
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u32 __CtrlReadLatch();
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void Register_sceCtrl_driver();
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u16 sceCtrlGetRightVibration();
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u16 sceCtrlGetLeftVibration();
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namespace SceCtrl {
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void SetLeftVibration(u16 lVibration);
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void SetRightVibration(u16 rVibration);
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void SetVibrationLeftDropout(u8 vibrationLDropout);
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void SetVibrationRightDropout(u8 vibrationRDropout);
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};
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