ppsspp/GPU/Common
2023-08-03 16:31:20 +02:00
..
DepalettizeShaderCommon.cpp Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy 2023-04-28 21:04:05 +02:00
DepalettizeShaderCommon.h wip 2022-08-26 15:51:25 +02:00
DepthBufferCommon.cpp GPU: Discard framebuffer copy when clearing. 2023-03-01 22:11:20 -08:00
Draw2D.cpp Workaround for some SOCOM game's misuse of CLUT8 textures. 2023-04-17 09:34:26 +02:00
Draw2D.h Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D 2023-02-11 18:24:07 +01:00
DrawEngineCommon.cpp Fix a comment 2023-08-01 00:28:54 +02:00
DrawEngineCommon.h Cache planes used for BBOX culling 2023-07-30 14:42:22 +02:00
FragmentShaderGenerator.cpp Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
FragmentShaderGenerator.h Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
FramebufferManagerCommon.cpp Remove the old screen resolution popup thing 2023-07-16 17:05:26 +02:00
FramebufferManagerCommon.h Remove the old screen resolution popup thing 2023-07-16 17:05:26 +02:00
GeometryShaderGenerator.cpp Manually revert the rest of the lmode optimization 2023-05-09 18:44:24 +02:00
GeometryShaderGenerator.h Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp Debugger: Simplify expression error handling. 2023-04-29 09:15:14 -07:00
GPUDebugInterface.h Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
GPUStateUtils.cpp Rename CenterDisplayOutputRect to CalculateDisplayOutputRect 2023-04-02 22:29:08 +02:00
GPUStateUtils.h Replace the rest of the uses of DepthSliceFactor 2023-02-11 14:45:14 +01:00
IndexGenerator.cpp Division->shift. since it's a signed integer, gets rid of a cdq instruction. 2023-06-13 11:57:28 +02:00
IndexGenerator.h Vulkan: Don't use non-indexed draws for pure tristrips and fans, creates extra pipelines. 2023-01-11 22:57:23 +01:00
PostShader.cpp Allow specifying the VFS when loading INI files. 2023-03-07 10:04:10 +01:00
PostShader.h Force postshaders with the usePreviousFrame flag to the end of the order 2022-12-09 17:19:08 +01:00
PresentationCommon.cpp Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
PresentationCommon.h Correctly pass un-rotated width/height to presentation pipeline. 2023-04-11 22:27:26 +02:00
ReinterpretFramebuffer.cpp GPU: Avoid uint by int shifts in reinterpret. 2023-01-03 23:00:17 -08:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ReplacedTexture.cpp ReplacedTexture: Bugfix D3D workaround log check 2023-07-23 22:06:06 +02:00
ReplacedTexture.h x86 buildfix, warning fix 2023-06-12 17:46:57 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h Cache planes used for BBOX culling 2023-07-30 14:42:22 +02:00
ShaderId.cpp Only dirty the uniform UVSCALEOFFSET when really needed 2023-05-25 15:00:57 +02:00
ShaderId.h Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
ShaderUniforms.cpp Update the uvscale uniform a bit more conservatively on framebuffer changes 2023-06-15 11:57:30 +02:00
ShaderUniforms.h Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Revert "Merge pull request #16628 from hrydgard/remove-fog-fshader-flag" 2023-05-08 22:01:38 +02:00
SoftwareTransformCommon.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
SplineCommon.cpp Some renaming to follow the standard of appending _ to member vars 2023-05-23 18:00:50 +02:00
SplineCommon.h Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387 2023-05-03 00:24:43 +02:00
StencilCommon.cpp Cache textures created by MakePixelsTexture and reuse where appropriate. 2023-05-30 14:07:44 +02:00
StencilCommon.h Vulkan: Use stencil export when available. 2022-11-24 18:48:46 -08:00
TextureCacheCommon.cpp Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu 2023-08-03 16:19:18 +02:00
TextureCacheCommon.h Rename SimpleBuf -> AlignedVector, use regular aligned memory instead of pages. 2023-04-24 12:04:34 +02:00
TextureDecoder.cpp Workaround for some SOCOM game's misuse of CLUT8 textures. 2023-04-17 09:34:26 +02:00
TextureDecoder.h Workaround for some SOCOM game's misuse of CLUT8 textures. 2023-04-17 09:34:26 +02:00
TextureReplacer.cpp In D3D11, force block compressed textures to have dimensions divisible by 4 2023-07-20 19:44:00 +02:00
TextureReplacer.h Merge pull request #17380 from hrydgard/replacement-find-files 2023-05-02 21:40:05 +02:00
TextureScalerCommon.cpp Avoid input/output arguments in the texture scaler too 2023-03-16 10:14:41 +01:00
TextureScalerCommon.h Rename SimpleBuf -> AlignedVector, use regular aligned memory instead of pages. 2023-04-24 12:04:34 +02:00
TextureShaderCommon.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
TextureShaderCommon.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
VertexDecoderArm64.cpp Merge pull request #17567 from hrydgard/uvscale-as-argument 2023-06-13 09:49:31 +02:00
VertexDecoderArm.cpp Nop-align the ARM and ARM64 loops too. Many CPUs benefit somewhat from hot loops being 16-byte aligned. 2023-06-13 00:05:48 +02:00
VertexDecoderCommon.cpp Merge pull request #17769 from unknownbrackets/vertexjit-debug 2023-07-24 09:39:52 +02:00
VertexDecoderCommon.h Merge pull request #17769 from unknownbrackets/vertexjit-debug 2023-07-24 09:39:52 +02:00
VertexDecoderRiscV.cpp riscv: Fix signed position bug in vertexjit. 2023-07-23 17:57:08 -07:00
VertexDecoderX86.cpp x86/x64: Nop-align the main loop of vertex decoder loops 2023-06-12 20:39:39 +02:00
VertexShaderGenerator.cpp Manually revert the rest of the lmode optimization 2023-05-09 18:44:24 +02:00
VertexShaderGenerator.h Misc multiview hackery 2022-10-27 11:05:58 +02:00