mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
512 lines
12 KiB
C++
512 lines
12 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <algorithm>
|
|
|
|
#include "Core/Config.h"
|
|
#include "Core/HLE/FunctionWrappers.h"
|
|
#include "Core/HW/SimpleAudioDec.h"
|
|
#include "Core/HW/MediaEngine.h"
|
|
#include "Core/HW/BufferQueue.h"
|
|
|
|
#ifdef USE_FFMPEG
|
|
|
|
extern "C" {
|
|
#include "libavformat/avformat.h"
|
|
#include "libswresample/swresample.h"
|
|
#include "libavutil/samplefmt.h"
|
|
}
|
|
|
|
#endif // USE_FFMPEG
|
|
|
|
int SimpleAudio::GetAudioCodecID(int audioType) {
|
|
#ifdef USE_FFMPEG
|
|
switch (audioType) {
|
|
case PSP_CODEC_AAC:
|
|
return AV_CODEC_ID_AAC;
|
|
case PSP_CODEC_AT3:
|
|
return AV_CODEC_ID_ATRAC3;
|
|
case PSP_CODEC_AT3PLUS:
|
|
return AV_CODEC_ID_ATRAC3P;
|
|
case PSP_CODEC_MP3:
|
|
return AV_CODEC_ID_MP3;
|
|
default:
|
|
return AV_CODEC_ID_NONE;
|
|
}
|
|
#else
|
|
return 0;
|
|
#endif // USE_FFMPEG
|
|
}
|
|
|
|
SimpleAudio::SimpleAudio(int audioType, int sample_rate, int channels)
|
|
: ctxPtr(0xFFFFFFFF), audioType(audioType), sample_rate_(sample_rate), channels_(channels),
|
|
outSamples(0), srcPos(0), wanted_resample_freq(44100), frame_(0), codec_(0), codecCtx_(0), swrCtx_(0),
|
|
codecOpen_(false) {
|
|
Init();
|
|
}
|
|
|
|
void SimpleAudio::Init() {
|
|
#ifdef USE_FFMPEG
|
|
avcodec_register_all();
|
|
av_register_all();
|
|
InitFFmpeg();
|
|
|
|
frame_ = av_frame_alloc();
|
|
|
|
// Get Audio Codec ctx
|
|
int audioCodecId = GetAudioCodecID(audioType);
|
|
if (!audioCodecId) {
|
|
ERROR_LOG(ME, "This version of FFMPEG does not support Audio codec type: %08x. Update your submodule.", audioType);
|
|
return;
|
|
}
|
|
// Find decoder
|
|
codec_ = avcodec_find_decoder((AVCodecID)audioCodecId);
|
|
if (!codec_) {
|
|
// Eh, we shouldn't even have managed to compile. But meh.
|
|
ERROR_LOG(ME, "This version of FFMPEG does not support AV_CODEC_ctx for audio (%s). Update your submodule.", GetCodecName(audioType));
|
|
return;
|
|
}
|
|
// Allocate codec context
|
|
codecCtx_ = avcodec_alloc_context3(codec_);
|
|
if (!codecCtx_) {
|
|
ERROR_LOG(ME, "Failed to allocate a codec context");
|
|
return;
|
|
}
|
|
codecCtx_->channels = channels_;
|
|
codecCtx_->channel_layout = channels_ == 2 ? AV_CH_LAYOUT_STEREO : AV_CH_LAYOUT_MONO;
|
|
codecCtx_->sample_rate = sample_rate_;
|
|
codecOpen_ = false;
|
|
#endif // USE_FFMPEG
|
|
}
|
|
|
|
bool SimpleAudio::OpenCodec(int block_align) {
|
|
#ifdef USE_FFMPEG
|
|
// Some versions of FFmpeg require this set. May be set in SetExtraData(), but optional.
|
|
// When decoding, we decode by packet, so we know the size.
|
|
if (codecCtx_->block_align == 0) {
|
|
codecCtx_->block_align = block_align;
|
|
}
|
|
|
|
AVDictionary *opts = 0;
|
|
int retval = avcodec_open2(codecCtx_, codec_, &opts);
|
|
if (retval < 0) {
|
|
ERROR_LOG(ME, "Failed to open codec: retval = %i", retval);
|
|
}
|
|
av_dict_free(&opts);
|
|
codecOpen_ = true;
|
|
return retval >= 0;
|
|
#else
|
|
return false;
|
|
#endif // USE_FFMPEG
|
|
}
|
|
|
|
void SimpleAudio::SetExtraData(u8 *data, int size, int wav_bytes_per_packet) {
|
|
#ifdef USE_FFMPEG
|
|
if (codecCtx_) {
|
|
codecCtx_->extradata = (uint8_t *)av_mallocz(size);
|
|
codecCtx_->extradata_size = size;
|
|
codecCtx_->block_align = wav_bytes_per_packet;
|
|
codecOpen_ = false;
|
|
|
|
if (data != nullptr) {
|
|
memcpy(codecCtx_->extradata, data, size);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void SimpleAudio::SetChannels(int channels) {
|
|
if (channels_ == channels) {
|
|
// Do nothing, already set.
|
|
return;
|
|
}
|
|
#ifdef USE_FFMPEG
|
|
|
|
if (codecOpen_) {
|
|
ERROR_LOG(ME, "Codec already open, cannot change channels");
|
|
} else {
|
|
channels_ = channels;
|
|
codecCtx_->channels = channels_;
|
|
codecCtx_->channel_layout = channels_ == 2 ? AV_CH_LAYOUT_STEREO : AV_CH_LAYOUT_MONO;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
SimpleAudio::~SimpleAudio() {
|
|
#ifdef USE_FFMPEG
|
|
swr_free(&swrCtx_);
|
|
av_frame_free(&frame_);
|
|
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(55, 52, 0)
|
|
avcodec_free_context(&codecCtx_);
|
|
#else
|
|
// Future versions may add other things to free, but avcodec_free_context didn't exist yet here.
|
|
avcodec_close(codecCtx_);
|
|
av_freep(&codecCtx_->extradata);
|
|
av_freep(&codecCtx_->subtitle_header);
|
|
av_freep(&codecCtx_);
|
|
#endif
|
|
codec_ = 0;
|
|
#endif // USE_FFMPEG
|
|
}
|
|
|
|
bool SimpleAudio::IsOK() const {
|
|
#ifdef USE_FFMPEG
|
|
return codec_ != 0;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
bool SimpleAudio::Decode(void *inbuf, int inbytes, uint8_t *outbuf, int *outbytes) {
|
|
#ifdef USE_FFMPEG
|
|
if (!codecOpen_) {
|
|
OpenCodec(inbytes);
|
|
}
|
|
|
|
AVPacket packet;
|
|
av_init_packet(&packet);
|
|
packet.data = static_cast<uint8_t *>(inbuf);
|
|
packet.size = inbytes;
|
|
|
|
int got_frame = 0;
|
|
av_frame_unref(frame_);
|
|
|
|
*outbytes = 0;
|
|
srcPos = 0;
|
|
int len = avcodec_decode_audio4(codecCtx_, frame_, &got_frame, &packet);
|
|
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 12, 100)
|
|
av_packet_unref(&packet);
|
|
#else
|
|
av_free_packet(&packet);
|
|
#endif
|
|
|
|
if (len < 0) {
|
|
ERROR_LOG(ME, "Error decoding Audio frame (%i bytes): %i (%08x)", inbytes, len, len);
|
|
return false;
|
|
}
|
|
|
|
// get bytes consumed in source
|
|
srcPos = len;
|
|
|
|
if (got_frame) {
|
|
// Initializing the sample rate convert. We will use it to convert float output into int.
|
|
int64_t wanted_channel_layout = AV_CH_LAYOUT_STEREO; // we want stereo output layout
|
|
int64_t dec_channel_layout = frame_->channel_layout; // decoded channel layout
|
|
|
|
if (!swrCtx_) {
|
|
swrCtx_ = swr_alloc_set_opts(
|
|
swrCtx_,
|
|
wanted_channel_layout,
|
|
AV_SAMPLE_FMT_S16,
|
|
wanted_resample_freq,
|
|
dec_channel_layout,
|
|
codecCtx_->sample_fmt,
|
|
codecCtx_->sample_rate,
|
|
0,
|
|
NULL);
|
|
|
|
if (!swrCtx_ || swr_init(swrCtx_) < 0) {
|
|
ERROR_LOG(ME, "swr_init: Failed to initialize the resampling context");
|
|
avcodec_close(codecCtx_);
|
|
codec_ = 0;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// convert audio to AV_SAMPLE_FMT_S16
|
|
int swrRet = swr_convert(swrCtx_, &outbuf, frame_->nb_samples, (const u8 **)frame_->extended_data, frame_->nb_samples);
|
|
if (swrRet < 0) {
|
|
ERROR_LOG(ME, "swr_convert: Error while converting: %d", swrRet);
|
|
return false;
|
|
}
|
|
// output samples per frame, we should *2 since we have two channels
|
|
outSamples = swrRet * 2;
|
|
|
|
// each sample occupies 2 bytes
|
|
*outbytes = outSamples * 2;
|
|
|
|
// Save outbuf into pcm audio, you can uncomment this line to save and check the decoded audio into pcm file.
|
|
// SaveAudio("dump.pcm", outbuf, *outbytes);
|
|
}
|
|
return true;
|
|
#else
|
|
// Zero bytes output. No need to memset.
|
|
*outbytes = 0;
|
|
return true;
|
|
#endif // USE_FFMPEG
|
|
}
|
|
|
|
int SimpleAudio::GetOutSamples() {
|
|
return outSamples;
|
|
}
|
|
|
|
int SimpleAudio::GetSourcePos() {
|
|
return srcPos;
|
|
}
|
|
|
|
void AudioClose(SimpleAudio **ctx) {
|
|
#ifdef USE_FFMPEG
|
|
delete *ctx;
|
|
*ctx = 0;
|
|
#endif // USE_FFMPEG
|
|
}
|
|
|
|
|
|
static const char *const codecNames[4] = {
|
|
"AT3+", "AT3", "MP3", "AAC",
|
|
};
|
|
|
|
const char *GetCodecName(int codec) {
|
|
if (codec >= PSP_CODEC_AT3PLUS && codec <= PSP_CODEC_AAC) {
|
|
return codecNames[codec - PSP_CODEC_AT3PLUS];
|
|
} else {
|
|
return "(unk)";
|
|
}
|
|
};
|
|
|
|
bool IsValidCodec(int codec){
|
|
if (codec >= PSP_CODEC_AT3PLUS && codec <= PSP_CODEC_AAC) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
// sceAu module starts from here
|
|
|
|
AuCtx::AuCtx() {
|
|
decoder = NULL;
|
|
startPos = 0;
|
|
endPos = 0;
|
|
LoopNum = -1;
|
|
AuBuf = 0;
|
|
AuBufSize = 2048;
|
|
PCMBuf = 0;
|
|
PCMBufSize = 2048;
|
|
AuBufAvailable = 0;
|
|
SumDecodedSamples = 0;
|
|
MaxOutputSample = 0;
|
|
askedReadSize = 0;
|
|
audioType = 0;
|
|
FrameNum = 0;
|
|
};
|
|
|
|
AuCtx::~AuCtx(){
|
|
if (decoder){
|
|
AudioClose(&decoder);
|
|
decoder = NULL;
|
|
}
|
|
};
|
|
|
|
// return output pcm size, <0 error
|
|
u32 AuCtx::AuDecode(u32 pcmAddr)
|
|
{
|
|
if (!Memory::IsValidAddress(pcmAddr)){
|
|
ERROR_LOG(ME, "%s: output bufferAddress %08x is invalctx", __FUNCTION__, pcmAddr);
|
|
return -1;
|
|
}
|
|
|
|
auto outbuf = Memory::GetPointer(PCMBuf);
|
|
memset(outbuf, 0, PCMBufSize); // important! empty outbuf to avoid noise
|
|
u32 outpcmbufsize = 0;
|
|
|
|
int repeat = 1;
|
|
if (g_Config.bSoundSpeedHack){
|
|
repeat = 2;
|
|
}
|
|
int i = 0;
|
|
// decode frames in sourcebuff and output into PCMBuf (each time, we decode one or two frames)
|
|
// some games as Miku like one frame each time, some games like DOA like two frames each time
|
|
while (sourcebuff.size() > 0 && outpcmbufsize < PCMBufSize && i < repeat){
|
|
i++;
|
|
int pcmframesize;
|
|
// decode
|
|
decoder->Decode((void*)sourcebuff.c_str(), (int)sourcebuff.size(), outbuf, &pcmframesize);
|
|
if (pcmframesize == 0){
|
|
// no output pcm, we are at the end of the stream
|
|
AuBufAvailable = 0;
|
|
sourcebuff.clear();
|
|
if (LoopNum != 0){
|
|
// if we loop, reset readPos
|
|
readPos = startPos;
|
|
}
|
|
break;
|
|
}
|
|
// count total output pcm size
|
|
outpcmbufsize += pcmframesize;
|
|
// count total output samples
|
|
SumDecodedSamples += decoder->GetOutSamples();
|
|
// get consumed source length
|
|
int srcPos = decoder->GetSourcePos();
|
|
// remove the consumed source
|
|
sourcebuff.erase(0, srcPos);
|
|
// reduce the available Aubuff size
|
|
// (the available buff size is now used to know if we can read again from file and how many to read)
|
|
AuBufAvailable -= srcPos;
|
|
// move outbuff position to the current end of output
|
|
outbuf += pcmframesize;
|
|
// increase FrameNum count
|
|
FrameNum++;
|
|
}
|
|
Memory::Write_U32(PCMBuf, pcmAddr);
|
|
return outpcmbufsize;
|
|
}
|
|
|
|
u32 AuCtx::AuGetLoopNum()
|
|
{
|
|
return LoopNum;
|
|
}
|
|
|
|
u32 AuCtx::AuSetLoopNum(int loop)
|
|
{
|
|
LoopNum = loop;
|
|
return 0;
|
|
}
|
|
|
|
// return 1 to read more data stream, 0 don't read
|
|
int AuCtx::AuCheckStreamDataNeeded() {
|
|
// If we would ask for bytes, then some are needed.
|
|
if (AuStreamBytesNeeded() != 0) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int AuCtx::AuStreamBytesNeeded() {
|
|
if (audioType == PSP_CODEC_MP3) {
|
|
// The endPos and readPos are not considered, except when you've read to the end.
|
|
if (readPos >= endPos)
|
|
return 0;
|
|
// Account for the workarea.
|
|
int offset = AuStreamWorkareaSize();
|
|
return (int)AuBufSize - AuBufAvailable - offset;
|
|
}
|
|
|
|
// TODO: Untested. Maybe similar to MP3.
|
|
return std::min((int)AuBufSize - AuBufAvailable, (int)endPos - readPos);
|
|
}
|
|
|
|
int AuCtx::AuStreamWorkareaSize() {
|
|
// Note that this is 31 bytes more than the max layer 3 frame size.
|
|
if (audioType == PSP_CODEC_MP3)
|
|
return 0x05c0;
|
|
return 0;
|
|
}
|
|
|
|
// check how many bytes we have read from source file
|
|
u32 AuCtx::AuNotifyAddStreamData(int size) {
|
|
int offset = AuStreamWorkareaSize();
|
|
|
|
if (askedReadSize != 0) {
|
|
// Old save state, numbers already adjusted.
|
|
int diffsize = size - askedReadSize;
|
|
// Notify the real read size
|
|
if (diffsize != 0) {
|
|
readPos += diffsize;
|
|
AuBufAvailable += diffsize;
|
|
}
|
|
askedReadSize = 0;
|
|
} else {
|
|
readPos += size;
|
|
AuBufAvailable += size;
|
|
}
|
|
|
|
if (Memory::IsValidRange(AuBuf, size)) {
|
|
sourcebuff.append((const char *)Memory::GetPointer(AuBuf + offset), size);
|
|
}
|
|
|
|
if (readPos >= (int)endPos && LoopNum != 0) {
|
|
// if we need loop, reset readPos
|
|
readPos = startPos;
|
|
// reset LoopNum
|
|
if (LoopNum > 0){
|
|
LoopNum--;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// read from stream position srcPos of size bytes into buff
|
|
// buff, size and srcPos are all pointers
|
|
u32 AuCtx::AuGetInfoToAddStreamData(u32 bufPtr, u32 sizePtr, u32 srcPosPtr) {
|
|
int readsize = AuStreamBytesNeeded();
|
|
int offset = AuStreamWorkareaSize();
|
|
|
|
// we can recharge AuBuf from its beginning
|
|
if (readsize != 0) {
|
|
if (Memory::IsValidAddress(bufPtr))
|
|
Memory::Write_U32(AuBuf + offset, bufPtr);
|
|
if (Memory::IsValidAddress(sizePtr))
|
|
Memory::Write_U32(readsize, sizePtr);
|
|
if (Memory::IsValidAddress(srcPosPtr))
|
|
Memory::Write_U32(readPos, srcPosPtr);
|
|
} else {
|
|
if (Memory::IsValidAddress(bufPtr))
|
|
Memory::Write_U32(0, bufPtr);
|
|
if (Memory::IsValidAddress(sizePtr))
|
|
Memory::Write_U32(0, sizePtr);
|
|
if (Memory::IsValidAddress(srcPosPtr))
|
|
Memory::Write_U32(0, srcPosPtr);
|
|
}
|
|
|
|
// Just for old save states.
|
|
askedReadSize = 0;
|
|
return 0;
|
|
}
|
|
|
|
u32 AuCtx::AuResetPlayPositionByFrame(int position) {
|
|
readPos = position;
|
|
return 0;
|
|
}
|
|
|
|
u32 AuCtx::AuResetPlayPosition() {
|
|
readPos = startPos;
|
|
return 0;
|
|
}
|
|
|
|
void AuCtx::DoState(PointerWrap &p) {
|
|
auto s = p.Section("AuContext", 0, 1);
|
|
if (!s)
|
|
return;
|
|
|
|
p.Do(startPos);
|
|
p.Do(endPos);
|
|
p.Do(AuBuf);
|
|
p.Do(AuBufSize);
|
|
p.Do(PCMBuf);
|
|
p.Do(PCMBufSize);
|
|
p.Do(freq);
|
|
p.Do(SumDecodedSamples);
|
|
p.Do(LoopNum);
|
|
p.Do(Channels);
|
|
p.Do(MaxOutputSample);
|
|
p.Do(readPos);
|
|
p.Do(audioType);
|
|
p.Do(BitRate);
|
|
p.Do(SamplingRate);
|
|
p.Do(askedReadSize);
|
|
int dummy = 0;
|
|
p.Do(dummy);
|
|
p.Do(FrameNum);
|
|
|
|
if (p.mode == p.MODE_READ) {
|
|
decoder = new SimpleAudio(audioType);
|
|
AuBufAvailable = 0; // reset to read from file at position readPos
|
|
}
|
|
}
|