ppsspp/GPU
Unknown W. Brackets be8c74cabe softgpu: Avoid flush on END.
We only, but always, flush when exiting list interp in FinishDeferred.
It's not necessary at END, and hurts for simple signals that don't stop
list processing.
2022-01-31 19:32:46 -08:00
..
Common Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
D3D11 Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Debugger Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Directx9 Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
GLES Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Software softgpu: Avoid flush on END. 2022-01-31 19:32:46 -08:00
Vulkan Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ge_constants.h Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeConstants.cpp Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj softgpu: Add class to manage and enqueue for bins. 2022-01-13 09:26:59 -08:00
GPU.vcxproj.filters softgpu: Add class to manage and enqueue for bins. 2022-01-13 09:26:59 -08:00
GPUCommon.cpp softgpu: Avoid flush on END. 2022-01-31 19:32:46 -08:00
GPUCommon.h softgpu: Avoid flush on END. 2022-01-31 19:32:46 -08:00
GPUInterface.h GPU: Force texture invalidation for ZHP minimap. 2021-02-07 09:02:28 -08:00
GPUState.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
GPUState.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Math3D.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Math3D.h GPU: Allow gcc/clang/icc runtime SSE4 usage. 2022-01-08 17:09:09 -08:00