ppsspp/GPU/GLES
2020-05-24 20:27:58 +02:00
..
DepalettizeShaderGLES.cpp GLES: Re-enable non-float depal shader path. 2020-04-07 22:49:07 -07:00
DepalettizeShaderGLES.h GLES: Re-enable non-float depal shader path. 2020-04-07 22:49:07 -07:00
DepthBufferGLES.cpp Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). 2020-05-21 11:24:05 +02:00
DrawEngineGLES.cpp OpenGL/Vulkan: Rework the contract around dynamic state. Removes some ugly dirtying from the GL render manager. 2020-05-24 20:27:58 +02:00
DrawEngineGLES.h OpenGL/Vulkan: Rework the contract around dynamic state. Removes some ugly dirtying from the GL render manager. 2020-05-24 20:27:58 +02:00
FragmentShaderGeneratorGLES.cpp Disable more texcoord math on terrible-precision PowerVR (it's really awful). Fixes #9189. 2019-02-26 10:39:17 +01:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager. 2019-10-24 22:41:41 +02:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). 2020-05-21 11:24:05 +02:00
FramebufferManagerGLES.h GPU: Avoid unnecessary clear on stencil upload. 2020-05-18 21:36:06 -07:00
GPU_GLES.cpp GPU: Centralize DestroyAllFBOs(). 2020-05-13 18:15:04 -07:00
GPU_GLES.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
ShaderManagerGLES.cpp GLES: Update shader uniforms after apply state. 2020-04-11 17:40:39 -07:00
ShaderManagerGLES.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
StateMappingGLES.cpp OpenGL/Vulkan: Rework the contract around dynamic state. Removes some ugly dirtying from the GL render manager. 2020-05-24 20:27:58 +02:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). 2020-05-21 11:24:05 +02:00
TextureCacheGLES.cpp Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). 2020-05-21 11:24:05 +02:00
TextureCacheGLES.h OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager. 2019-10-24 22:41:41 +02:00
TextureScalerGLES.cpp Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp GPU: Treat negative light exp same as 0. 2020-03-22 22:28:05 -07:00
VertexShaderGeneratorGLES.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00