ppsspp/Core
2016-04-18 20:19:27 -07:00
..
Debugger Replace some calls to fopen with File::OpenCFile (utf8). 2016-01-17 15:59:20 +01:00
Dialog Remove an entry from GPUStats that didn't really belong. 2016-04-02 11:06:05 +02:00
ELF Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
FileLoaders Fix various minor warnings. 2016-03-20 14:17:51 -07:00
FileSystems Assorted cleanup 2016-03-13 15:17:31 +01:00
Font Font: Fix clipping when x/y aren't 0. 2016-01-23 16:01:25 -08:00
HLE Log module id as hex, clearer. 2016-04-18 20:19:27 -07:00
HW Cleanup and clarify texture swizzling funcs. 2016-03-26 21:55:32 -07:00
MIPS Correct some warnings reported by clang. 2016-03-20 23:13:28 -07:00
Util Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Compatibility.cpp Bring back the depth range hack. 2016-02-06 20:28:45 -08:00
Compatibility.h Bring back the depth range hack. 2016-02-06 20:28:45 -08:00
Config.cpp Add more error checking in net resolve. 2016-04-09 18:27:35 +02:00
Config.h Initial vulkan code. 2016-03-20 19:18:35 +01:00
Core.cpp Initial vulkan code. 2016-03-20 19:18:35 +01:00
Core.h Fix Mac build 2016-01-01 14:40:19 +01:00
Core.vcxproj More vulkan fixing 2016-03-20 19:25:30 +01:00
Core.vcxproj.filters Use a background thread to load ISO into RAM. 2015-12-19 15:23:25 -08:00
CoreParameter.h Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
CoreTiming.cpp Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
CoreTiming.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
CwCheat.cpp Oops, fix #8234 2015-11-25 14:23:39 +01:00
CwCheat.h Invalidate icache before letting the cwcheat engine change memory. Might fix JIT-related cheat crashes. 2015-02-03 00:21:37 +01:00
HDRemaster.cpp Enable extra ram support for Saints Row 2 alpha 2016-01-30 10:07:00 +08:00
HDRemaster.h Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
Host.cpp Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
Host.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
Loaders.cpp Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
Loaders.h Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
MemMap.cpp Use MEMSIZE SFO param to detect 64MB homebrew. 2015-12-23 15:16:48 -08:00
MemMap.h Correct scratchpad memory range checks. 2015-12-27 14:29:12 -08:00
MemMapFunctions.cpp Correct scratchpad memory range checks. 2015-12-27 14:29:12 -08:00
MemMapHelpers.h Fix some GCC compiler warnings about potentially uninitialized variables (compilers are getting too clever..) 2015-06-14 11:32:13 +02:00
Opcode.h MemMap should not be included in MIPS.h. 2014-03-15 10:45:39 +01:00
PSPLoaders.cpp Fix minor issues in ISOFileSystem 2016-03-06 14:28:10 +01:00
PSPLoaders.h Use MEMSIZE SFO param to detect 64MB homebrew. 2015-12-23 15:16:48 -08:00
Reporting.cpp Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
Reporting.h Try a different format of HLE logging. 2015-03-22 20:49:42 -07:00
SaveState.cpp Fix various minor warnings. 2016-03-20 14:17:51 -07:00
SaveState.h SaveState: Clean up some constant usage. 2016-02-28 18:21:57 -08:00
Screenshot.cpp Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
Screenshot.h Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
System.cpp SoftGPU with Vulkan runs but displays black 2016-03-20 20:04:49 +01:00
System.h Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
ThreadEventQueue.h Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
x360_compat.h [Xbox] Missings files 2014-03-02 11:16:56 -08:00