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45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#pragma once
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#include "Common/UI/View.h"
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#include "Common/Render/ManagedTexture.h"
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#include "Common/File/Path.h"
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class UIContext;
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// AsyncImageFileView loads a texture from a file, and reloads it as necessary.
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// TODO: Actually make async, doh.
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class AsyncImageFileView : public UI::Clickable {
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public:
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AsyncImageFileView(const Path &filename, UI::ImageSizeMode sizeMode, UI::LayoutParams *layoutParams = 0);
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~AsyncImageFileView();
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void GetContentDimensionsBySpec(const UIContext &dc, UI::MeasureSpec horiz, UI::MeasureSpec vert, float &w, float &h) const override;
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void Draw(UIContext &dc) override;
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std::string DescribeText() const override { return text_; }
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void DeviceLost() override;
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void DeviceRestored(Draw::DrawContext *draw) override;
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void SetFilename(const Path &filename);
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void SetColor(uint32_t color) { color_ = color; }
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void SetOverlayText(std::string text) { text_ = text; }
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void SetFixedSize(float fixW, float fixH) { fixedSizeW_ = fixW; fixedSizeH_ = fixH; }
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void SetCanBeFocused(bool can) { canFocus_ = can; }
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bool CanBeFocused() const override { return canFocus_; }
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const Path &GetFilename() const { return filename_; }
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private:
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bool canFocus_;
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Path filename_;
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std::string text_;
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uint32_t color_;
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UI::ImageSizeMode sizeMode_;
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std::unique_ptr<ManagedTexture> texture_;
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bool textureFailed_;
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float fixedSizeW_;
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float fixedSizeH_;
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};
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