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4xhqglsl.fsh
Update defaultshaders.ini
2013-10-14 21:22:33 +05:00
4xhqglsl.vsh
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
aacolor.fsh
Fix AA-Color for Android
2013-10-15 02:40:00 +05:00
aacolor.vsh
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
cartoon.fsh
Update defaultshaders.ini
2013-10-14 21:22:33 +05:00
cartoon.vsh
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
defaultshaders.ini
Add ugly hack setting for PowerVR to disable alpha test
2013-10-22 13:00:19 +02:00
fxaa.fsh
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
fxaa.vsh
Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
2013-09-28 23:51:10 +02:00
grayscale.fsh
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
2013-10-12 02:05:55 +02:00
inversecolors.fsh
Fix AMD crash issue in inversecolors.fsh
2013-10-12 12:04:53 +05:00
natural.fsh
Update defaultshaders.ini
2013-10-14 21:22:33 +05:00
natural.vsh
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
scanlines.fsh
Be more specific about type in the scanline shader.
2013-10-14 16:11:42 -07:00
upscale_spline36.fsh
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
upscale_spline36.vsh
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
vignette.fsh
Minor shader cleanup, fix a build error (see #4160 )
2013-10-13 18:45:16 +02:00