ppsspp/Core/HLE
2020-10-29 06:00:16 +07:00
..
__sceAudio.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
__sceAudio.h Simplify how to get the debug stats from StereoResampler 2020-05-16 19:47:13 +02:00
FunctionWrappers.h oop 2020-06-21 11:36:02 +08:00
HLE.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
HLE.h Buildfix 2020-08-16 15:05:44 +02:00
HLEHelperThread.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
HLEHelperThread.h Io: Update async priority more correctly. 2020-01-03 14:24:52 -08:00
HLETables.cpp Add draft sceKernelFindModuleByUID (#13380) 2020-09-05 07:29:56 +02:00
HLETables.h HLE: Make calling mips funcs simpler. 2020-03-22 06:59:43 -07:00
KernelThreadDebugInterface.h Kernel: Rename conflicting kernel object names. 2020-03-15 08:33:40 -07:00
KernelWaitHelpers.h Remove Globals.h 2017-08-31 17:15:22 +02:00
KUBridge.cpp Fix invalid argument string for kuKernelLoadModule. Fixes #11895. 2019-03-24 11:56:35 +01:00
KUBridge.h Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd. 2016-10-09 12:40:40 +02:00
Plugins.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
Plugins.h Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
proAdhoc.cpp Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode) 2020-10-29 06:00:16 +07:00
proAdhoc.h Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode) 2020-10-29 06:00:16 +07:00
proAdhocServer.cpp 2nd or more instance of PPSSPP should only bind it's own localhost IP for Adhoc Server. Fixes Capcom Classics Collection Remix multiplayer on multiple-instance. 2020-10-16 12:10:50 +07:00
proAdhocServer.h Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
ReplaceTables.cpp Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
ReplaceTables.h Fix a performance issue in CallSyscall 2016-05-07 21:34:27 +02:00
sceAdler.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAdler.h update validAddresses range 2015-02-08 11:34:35 +08:00
sceAtrac.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceAtrac.h Atrac: Fix savestates. 2016-01-17 10:05:15 -08:00
sceAudio.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
sceAudio.h Really no need to call clear() in the constructor for AudioChannel. 2020-08-12 00:22:54 +02:00
sceAudiocodec.cpp Audiocodec: Fix warning on older clang. 2020-08-18 07:21:11 -07:00
sceAudiocodec.h Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceAudioRouting.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAudioRouting.h Add sceAudioRouting 2015-03-08 10:58:12 +08:00
sceCcc.cpp Move native/util, native/data and native/i18 to Common/Data. 2020-10-04 07:28:29 +02:00
sceCcc.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceChnnlsv.cpp Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff. 2020-08-01 23:11:48 +02:00
sceChnnlsv.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceCtrl.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceCtrl.h Implement PPSSPP specific cheats: 2020-04-16 23:00:29 +02:00
sceDeflt.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceDeflt.h
sceDisplay.cpp Address feedback about recent changes 2020-10-19 22:50:31 +02:00
sceDisplay.h UI: Separate sleep time in frame time graph. 2020-02-17 11:29:32 -08:00
sceDmac.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceDmac.h Core/HLE/sceKernel.h: Added name for PSP error code 0x80000023 and replaced the used if its error number with its error code name. 2014-04-03 18:42:10 +02:00
sceFont.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
sceFont.h Add sceLibFttt 2014-08-15 22:42:08 +08:00
sceG729.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceG729.h Add sceG729 module 2015-03-08 13:27:40 +08:00
sceGameUpdate.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceGameUpdate.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceGe.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
sceGe.h check for duplicated stack addresses 2014-08-13 21:28:22 +08:00
sceHeap.cpp Kernel: Avoid two different Heap structs. 2020-08-19 20:56:05 -07:00
sceHeap.h
sceHprm.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceHprm.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceHttp.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
sceHttp.h
sceImpose.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceImpose.h
sceIo.cpp Io: Track initial free space for compat flag. 2020-10-19 22:42:49 -07:00
sceIo.h Move sceIo kernel tables to sceIo. 2016-08-04 09:46:29 -07:00
sceJpeg.cpp Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00
sceJpeg.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceKernel.cpp Small mistake in sceKernelExitDeleteThread 2020-08-18 21:22:12 +08:00
sceKernel.h Common.h shouldn't include Log.h. 2020-10-04 11:42:14 +02:00
sceKernelAlarm.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelAlarm.h
sceKernelEventFlag.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelEventFlag.h
sceKernelHeap.cpp Kernel: Avoid two different Heap structs. 2020-08-19 20:56:05 -07:00
sceKernelHeap.h Assorted fixes (build and crash) 2020-04-26 11:19:31 +02:00
sceKernelInterrupt.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelInterrupt.h Return error codes in register/release subintr. 2014-06-21 21:27:58 -07:00
sceKernelMbx.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelMbx.h
sceKernelMemory.cpp Minor cleanups related to #13527 2020-10-14 23:45:19 +02:00
sceKernelMemory.h Wrap some SysMemForKernel 2020-06-07 11:16:46 +08:00
sceKernelModule.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
sceKernelModule.h Module: Split out module start to use externally. 2020-09-08 09:12:19 -07:00
sceKernelMsgPipe.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelMsgPipe.h
sceKernelMutex.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelMutex.h
sceKernelSemaphore.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelSemaphore.h Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206) 2020-08-01 14:15:12 +02:00
sceKernelThread.cpp Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
sceKernelThread.h Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
sceKernelTime.cpp Workaround for date bug in Car Jack Streets. 2020-10-11 16:19:06 +08:00
sceKernelTime.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceKernelVTimer.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelVTimer.h
sceMd5.cpp Remove UTF-8 BOMs from a few files. 2016-08-07 17:59:35 -07:00
sceMd5.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp3.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceMp3.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp4.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceMp4.h Implementation of sceAac module 2014-04-11 09:03:13 +02:00
sceMpeg.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceMpeg.h Naruto 3: Probably a better fix for the video hang issue. 2019-02-10 11:42:53 +01:00
sceMt19937.cpp HLE: Fix some missing error logging. 2020-08-10 08:03:44 +00:00
sceMt19937.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceNet.cpp Updated error code on sceNetGetLocalEtherAddr 2020-10-29 06:00:13 +07:00
sceNet.h Added some network-related missing error codes. 2020-10-11 09:57:56 +07:00
sceNetAdhoc.cpp Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode) 2020-10-29 06:00:16 +07:00
sceNetAdhoc.h Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly. 2020-10-09 23:37:35 +07:00
sceNp.cpp Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session. 2020-09-04 02:39:00 +07:00
sceNp.h An attempt to simulate a fake PSN authentication on Patapon 3 2020-08-12 21:16:01 +07:00
sceOpenPSID.cpp Some minor logging improvements that get to tag along the previous commit 2020-08-22 00:32:51 +02:00
sceOpenPSID.h Add a sceOpenPSID_driver nid 2020-06-21 11:01:21 +08:00
sceP3da.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceP3da.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceParseHttp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseHttp.h
sceParseUri.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseUri.h
scePauth.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
scePauth.h
scePower.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
scePower.h
scePsmf.cpp Psmf: Cleanup logging. 2020-10-19 19:24:08 -07:00
scePsmf.h Psmf: Ignore stream size with old PsmfPlayer libs. 2016-08-14 17:24:29 -07:00
scePspNpDrm_user.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
scePspNpDrm_user.h
sceRtc.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
sceRtc.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceSas.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
sceSas.h Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
sceSfmt19937.cpp Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
sceSfmt19937.h Implement sceSfmt19937 module. 2015-02-15 13:22:20 +08:00
sceSha256.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceSha256.h sceSha256 2014-12-04 22:44:41 +08:00
sceSsl.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceSsl.h
sceUmd.cpp SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI. 2020-10-22 17:45:29 +08:00
sceUmd.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceUsb.cpp Move native/util, native/data and native/i18 to Common/Data. 2020-10-04 07:28:29 +02:00
sceUsb.h Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
sceUsbAcc.cpp Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbAcc.h Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbCam.cpp Move NativeApp.h to Common/System, split into NativeApp.h and System.h 2020-10-04 11:42:16 +02:00
sceUsbCam.h QT Api for Camera (Linux/macOS) 2020-02-10 08:47:55 +02:00
sceUsbGps.cpp Move NativeApp.h to Common/System, split into NativeApp.h and System.h 2020-10-04 11:42:16 +02:00
sceUsbGps.h Location: add HDOP; change speed to km/h; change altitude from geoid to sea level 2020-01-26 14:19:45 +02:00
sceUsbMic.cpp SaveState:Don't register the event during Dostate. 2020-10-27 19:50:27 +08:00
sceUsbMic.h Flush audio buffer when a transmission is completed. 2020-07-31 17:10:00 +08:00
sceUtility.cpp Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00
sceUtility.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceVaudio.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceVaudio.h
ThreadQueueList.h SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00