ppsspp/Core/HLE/sceNet.cpp

1491 lines
55 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#if __linux__ || __APPLE__
#include <unistd.h>
#include <sys/types.h>
#include <sys/mman.h>
#include <fcntl.h>
#endif
#include "Common/Net/Resolve.h"
#include "Common/Data/Text/Parsers.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/Serialize/SerializeMap.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/MIPS/MIPS.h"
#include "Core/Config.h"
#include "Core/MemMapHelpers.h"
#include "Core/Util/PortManager.h"
#include "sceKernel.h"
#include "sceKernelThread.h"
#include "sceKernelMutex.h"
#include "sceUtility.h"
#include "Core/HLE/proAdhoc.h"
#include "Core/HLE/sceNetAdhoc.h"
#include "Core/HLE/sceNet.h"
#include "Core/HLE/sceNp.h"
#include "Core/Reporting.h"
#include "Core/Instance.h"
static bool netInited;
bool netInetInited;
u32 netDropRate = 0;
u32 netDropDuration = 0;
u32 netPoolAddr = 0;
u32 netThread1Addr = 0;
u32 netThread2Addr = 0;
static struct SceNetMallocStat netMallocStat;
static std::map<int, ApctlHandler> apctlHandlers;
SceNetApctlInfoInternal netApctlInfo;
bool netApctlInited;
u32 netApctlState;
u32 apctlThreadHackAddr = 0;
u32_le apctlThreadCode[3];
SceUID apctlThreadID = 0;
int apctlStateEvent = -1;
int actionAfterApctlMipsCall;
std::recursive_mutex apctlEvtMtx;
std::deque<ApctlArgs> apctlEvents;
u32 Net_Term();
int NetApctl_Term();
void NetApctl_InitInfo();
void AfterApctlMipsCall::DoState(PointerWrap & p) {
auto s = p.Section("AfterApctlMipsCall", 1, 1);
if (!s)
return;
// Just in case there are "s" corruption in the future where s.ver is a negative number
if (s >= 1) {
Do(p, handlerID);
Do(p, oldState);
Do(p, newState);
Do(p, event);
Do(p, error);
Do(p, argsAddr);
} else {
handlerID = -1;
oldState = 0;
newState = 0;
event = 0;
error = 0;
argsAddr = 0;
}
}
void AfterApctlMipsCall::run(MipsCall& call) {
u32 v0 = currentMIPS->r[MIPS_REG_V0];
DEBUG_LOG(SCENET, "AfterApctlMipsCall::run [ID=%i][OldState=%d][NewState=%d][Event=%d][Error=%d][ArgsPtr=%08x] [cbId: %u][retV0: %08x]", handlerID, oldState, newState, event, error, argsAddr, call.cbId, v0);
//call.setReturnValue(v0);
}
void AfterApctlMipsCall::SetData(int HandlerID, int OldState, int NewState, int Event, int Error, u32_le ArgsAddr) {
handlerID = HandlerID;
oldState = OldState;
newState = NewState;
event = Event;
error = Error;
argsAddr = ArgsAddr;
}
void InitLocalhostIP() {
// The entire 127.*.*.* is reserved for loopback.
uint32_t localIP = 0x7F000001 + PPSSPP_ID - 1;
g_localhostIP.in.sin_family = AF_INET;
g_localhostIP.in.sin_addr.s_addr = htonl(localIP);
g_localhostIP.in.sin_port = 0;
std::string serverStr = StripSpaces(g_Config.proAdhocServer);
isLocalServer = (!strcasecmp(serverStr.c_str(), "localhost") || serverStr.find("127.") == 0);
}
static void __ApctlState(u64 userdata, int cyclesLate) {
SceUID threadID = userdata >> 32;
int uid = (int)(userdata & 0xFFFFFFFF);
int event = uid - 1;
s64 result = 0;
u32 error = 0;
SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error);
if (waitID == 0 || error != 0) {
WARN_LOG(SCENET, "sceNetApctl State WaitID(%i) on Thread(%i) already woken up? (error: %d)", uid, threadID, error);
return;
}
u32 waitVal = __KernelGetWaitValue(threadID, error);
if (error == 0) {
netApctlState = waitVal;
}
__KernelResumeThreadFromWait(threadID, result);
DEBUG_LOG(SCENET, "Returning (WaitID: %d, error: %d) Result (%08x) of sceNetApctl - Event: %d, State: %d", waitID, error, (int)result, event, netApctlState);
}
// Used to change Apctl State after a delay and before executing callback mipscall (since we don't have beforeAction)
int ScheduleApctlState(int event, int newState, int usec, const char* reason) {
int uid = event + 1;
if (apctlStateEvent < 0)
apctlStateEvent = CoreTiming::RegisterEvent("__ApctlState", __ApctlState);
u64 param = ((u64)__KernelGetCurThread()) << 32 | uid;
CoreTiming::ScheduleEvent(usToCycles(usec), apctlStateEvent, param);
__KernelWaitCurThread(WAITTYPE_NET, uid, newState, 0, false, reason);
return 0;
}
void __NetApctlInit() {
netApctlInited = false;
netApctlState = PSP_NET_APCTL_STATE_DISCONNECTED;
apctlStateEvent = CoreTiming::RegisterEvent("__ApctlState", __ApctlState);
apctlHandlers.clear();
apctlEvents.clear();
memset(&netApctlInfo, 0, sizeof(netApctlInfo));
}
static void __ResetInitNetLib() {
netInited = false;
netInetInited = false;
memset(&netMallocStat, 0, sizeof(netMallocStat));
memset(&parameter, 0, sizeof(parameter));
}
void __NetCallbackInit() {
// Init Network Callbacks
dummyThreadHackAddr = __CreateHLELoop(dummyThreadCode, "sceNetAdhoc", "__NetTriggerCallbacks", "dummythreadhack");
matchingThreadHackAddr = __CreateHLELoop(matchingThreadCode, "sceNetAdhocMatching", "__NetMatchingCallbacks", "matchingThreadHack");
apctlThreadHackAddr = __CreateHLELoop(apctlThreadCode, "sceNetApctl", "__NetApctlCallbacks", "apctlThreadHack");
// Newer one should be placed last to prevent callbacks going to the wrong after action after loading from old save state
actionAfterMatchingMipsCall = __KernelRegisterActionType(AfterMatchingMipsCall::Create);
actionAfterAdhocMipsCall = __KernelRegisterActionType(AfterAdhocMipsCall::Create);
actionAfterApctlMipsCall = __KernelRegisterActionType(AfterApctlMipsCall::Create);
}
void __NetInit() {
// Windows: Assuming WSAStartup already called beforehand
portOffset = g_Config.iPortOffset;
isOriPort = g_Config.bEnableUPnP && g_Config.bUPnPUseOriginalPort;
minSocketTimeoutUS = g_Config.iMinTimeout * 1000UL;
// Init Default AdhocServer struct
g_adhocServerIP.in.sin_family = AF_INET;
g_adhocServerIP.in.sin_port = htons(SERVER_PORT); //27312 // Maybe read this from config too
g_adhocServerIP.in.sin_addr.s_addr = INADDR_NONE;
InitLocalhostIP();
SceNetEtherAddr mac;
getLocalMac(&mac);
NOTICE_LOG(SCENET, "LocalHost IP will be %s [%s]", inet_ntoa(g_localhostIP.in.sin_addr), mac2str(&mac).c_str());
// TODO: May be we should initialize & cleanup somewhere else than here for PortManager to be used as general purpose for whatever port forwarding PPSSPP needed
__UPnPInit();
__ResetInitNetLib();
__NetApctlInit();
__NetCallbackInit();
}
void __NetApctlShutdown() {
if (apctlThreadHackAddr) {
kernelMemory.Free(apctlThreadHackAddr);
apctlThreadHackAddr = 0;
}
apctlHandlers.clear();
apctlEvents.clear();
}
void __NetShutdown() {
// Network Cleanup
Net_Term();
__NetApctlShutdown();
__ResetInitNetLib();
// Since PortManager supposed to be general purpose for whatever port forwarding PPSSPP needed, may be we shouldn't clear & restore ports in here? it will be cleared and restored by PortManager's destructor when exiting PPSSPP anyway
__UPnPShutdown();
}
static void __UpdateApctlHandlers(u32 oldState, u32 newState, u32 flag, u32 error) {
std::lock_guard<std::recursive_mutex> apctlGuard(apctlEvtMtx);
apctlEvents.push_back({ oldState, newState, flag, error });
}
// Make sure MIPS calls have been fully executed before the next notifyApctlHandlers
void notifyApctlHandlers(int oldState, int newState, int flag, int error) {
__UpdateApctlHandlers(oldState, newState, flag, error);
}
void netValidateLoopMemory() {
// Allocate Memory if it wasn't valid/allocated after loaded from old SaveState
if (!apctlThreadHackAddr || (apctlThreadHackAddr && strcmp("apctlThreadHack", kernelMemory.GetBlockTag(apctlThreadHackAddr)) != 0)) {
u32 blockSize = sizeof(apctlThreadCode);
apctlThreadHackAddr = kernelMemory.Alloc(blockSize, false, "apctlThreadHack");
if (apctlThreadHackAddr) Memory::Memcpy(apctlThreadHackAddr, apctlThreadCode, sizeof(apctlThreadCode));
}
}
// This feels like a dubious proposition, mostly...
void __NetDoState(PointerWrap &p) {
auto s = p.Section("sceNet", 1, 5);
if (!s)
return;
auto cur_netInited = netInited;
auto cur_netInetInited = netInetInited;
auto cur_netApctlInited = netApctlInited;
Do(p, netInited);
Do(p, netInetInited);
Do(p, netApctlInited);
Do(p, apctlHandlers);
Do(p, netMallocStat);
if (s < 2) {
netDropRate = 0;
netDropDuration = 0;
} else {
Do(p, netDropRate);
Do(p, netDropDuration);
}
if (s < 3) {
netPoolAddr = 0;
netThread1Addr = 0;
netThread2Addr = 0;
} else {
Do(p, netPoolAddr);
Do(p, netThread1Addr);
Do(p, netThread2Addr);
}
if (s >= 4) {
Do(p, netApctlState);
Do(p, netApctlInfo);
Do(p, actionAfterApctlMipsCall);
if (actionAfterApctlMipsCall != -1) {
__KernelRestoreActionType(actionAfterApctlMipsCall, AfterApctlMipsCall::Create);
}
Do(p, apctlThreadHackAddr);
Do(p, apctlThreadID);
}
else {
actionAfterApctlMipsCall = -1;
apctlThreadHackAddr = 0;
apctlThreadID = 0;
}
if (s >= 5) {
Do(p, apctlStateEvent);
if (apctlStateEvent != -1) {
CoreTiming::RestoreRegisterEvent(apctlStateEvent, "__ApctlState", __ApctlState);
}
}
else {
apctlStateEvent = -1;
}
if (p.mode == p.MODE_READ) {
// Let's not change "Inited" value when Loading SaveState in the middle of multiplayer to prevent memory & port leaks
netApctlInited = cur_netApctlInited;
netInetInited = cur_netInetInited;
netInited = cur_netInited;
// Discard leftover events
apctlEvents.clear();
}
}
template <typename I> std::string num2hex(I w, size_t hex_len) {
static const char* digits = "0123456789ABCDEF";
std::string rc(hex_len, '0');
for (size_t i = 0, j = (hex_len - 1) * 4; i < hex_len; ++i, j -= 4)
rc[i] = digits[(w >> j) & 0x0f];
return rc;
}
std::string error2str(u32 errorCode) {
std::string str = "";
if (((errorCode >> 31) & 1) != 0)
str += "ERROR ";
if (((errorCode >> 30) & 1) != 0)
str += "CRITICAL ";
switch ((errorCode >> 16) & 0xfff) {
case 0x41:
str += "NET ";
break;
default:
str += "UNK"+num2hex(u16((errorCode >> 16) & 0xfff), 3)+" ";
}
switch ((errorCode >> 8) & 0xff) {
case 0x00:
str += "COMMON ";
break;
case 0x01:
str += "CORE ";
break;
case 0x02:
str += "INET ";
break;
case 0x03:
str += "POECLIENT ";
break;
case 0x04:
str += "RESOLVER ";
break;
case 0x05:
str += "DHCP ";
break;
case 0x06:
str += "ADHOC_AUTH ";
break;
case 0x07:
str += "ADHOC ";
break;
case 0x08:
str += "ADHOC_MATCHING ";
break;
case 0x09:
str += "NETCNF ";
break;
case 0x0a:
str += "APCTL ";
break;
case 0x0b:
str += "ADHOCCTL ";
break;
case 0x0c:
str += "UNKNOWN1 ";
break;
case 0x0d:
str += "WLAN ";
break;
case 0x0e:
str += "EAPOL ";
break;
case 0x0f:
str += "8021x ";
break;
case 0x10:
str += "WPA ";
break;
case 0x11:
str += "UNKNOWN2 ";
break;
case 0x12:
str += "TRANSFER ";
break;
case 0x13:
str += "ADHOC_DISCOVER ";
break;
case 0x14:
str += "ADHOC_DIALOG ";
break;
case 0x15:
str += "WISPR ";
break;
default:
str += "UNKNOWN"+num2hex(u8((errorCode >> 8) & 0xff))+" ";
}
str += num2hex(u8(errorCode & 0xff));
return str;
}
void __NetApctlCallbacks()
{
std::lock_guard<std::recursive_mutex> apctlGuard(apctlEvtMtx);
hleSkipDeadbeef();
int delayus = 10000;
// We are temporarily borrowing APctl thread for NpAuth callbacks for testing to simulate authentication
if (!npAuthEvents.empty())
{
auto args = npAuthEvents.front();
auto& id = args.data[0];
auto& result = args.data[1];
auto& argAddr = args.data[2];
npAuthEvents.pop_front();
delayus = (adhocEventDelay + adhocExtraDelay);
int handlerID = id - 1;
for (std::map<int, NpAuthHandler>::iterator it = npAuthHandlers.begin(); it != npAuthHandlers.end(); ++it) {
if (it->first == handlerID) {
DEBUG_LOG(SCENET, "NpAuthCallback [HandlerID=%i][RequestID=%d][Result=%d][ArgsPtr=%08x]", it->first, id, result, it->second.argument);
// TODO: Update result / args.data[1] with the actual ticket length (or error code?)
hleEnqueueCall(it->second.entryPoint, 3, args.data);
}
}
}
// How AP works probably like this: Game use sceNetApctl function -> sceNetApctl let the hardware know and do their's thing and have a new State -> Let the game know the resulting State through Event on their handler
if (!apctlEvents.empty())
{
auto args = apctlEvents.front();
auto& oldState = args.data[0];
auto& newState = args.data[1];
auto& event = args.data[2];
auto& error = args.data[3];
apctlEvents.pop_front();
// Adjust delay according to current event.
if (event == PSP_NET_APCTL_EVENT_CONNECT_REQUEST || event == PSP_NET_APCTL_EVENT_GET_IP || event == PSP_NET_APCTL_EVENT_SCAN_REQUEST)
delayus = adhocEventDelay;
else
delayus = adhocEventPollDelay;
// Do we need to change the oldState? even if there was error?
//if (error == 0)
// oldState = netApctlState;
// Need to make sure netApctlState is updated before calling the callback's mipscall so the game can GetState()/GetInfo() within their handler's subroutine and make use the new State/Info
// Should we update NewState & Error accordingly to Event before executing the mipscall ? sceNetApctl* functions might want to set the error value tho, so we probably should leave it untouched, right?
//error = 0;
switch (event) {
case PSP_NET_APCTL_EVENT_CONNECT_REQUEST:
newState = PSP_NET_APCTL_STATE_JOINING; // Should we set the State to PSP_NET_APCTL_STATE_DISCONNECTED if there was error?
if (error == 0)
apctlEvents.push_front({ newState, newState, PSP_NET_APCTL_EVENT_ESTABLISHED, 0 }); // Should we use PSP_NET_APCTL_EVENT_EAP_AUTH if securityType is not NONE?
break;
case PSP_NET_APCTL_EVENT_ESTABLISHED:
newState = PSP_NET_APCTL_STATE_GETTING_IP;
if (error == 0)
apctlEvents.push_front({ newState, newState, PSP_NET_APCTL_EVENT_GET_IP, 0 });
break;
case PSP_NET_APCTL_EVENT_GET_IP:
newState = PSP_NET_APCTL_STATE_GOT_IP;
NetApctl_InitInfo();
break;
case PSP_NET_APCTL_EVENT_DISCONNECT_REQUEST:
newState = PSP_NET_APCTL_STATE_DISCONNECTED;
break;
case PSP_NET_APCTL_EVENT_SCAN_REQUEST:
newState = PSP_NET_APCTL_STATE_SCANNING;
if (error == 0)
apctlEvents.push_front({ newState, newState, PSP_NET_APCTL_EVENT_SCAN_COMPLETE, 0 });
break;
case PSP_NET_APCTL_EVENT_SCAN_COMPLETE:
newState = PSP_NET_APCTL_STATE_DISCONNECTED;
break;
case PSP_NET_APCTL_EVENT_EAP_AUTH: // Is this suppose to happen between JOINING and ESTABLISHED ?
newState = PSP_NET_APCTL_STATE_EAP_AUTH;
if (error == 0)
apctlEvents.push_front({ newState, newState, PSP_NET_APCTL_EVENT_KEY_EXCHANGE, 0 }); // not sure if KEY_EXCHANGE is the next step after AUTH or not tho
break;
case PSP_NET_APCTL_EVENT_KEY_EXCHANGE: // Is this suppose to happen between JOINING and ESTABLISHED ?
newState = PSP_NET_APCTL_STATE_KEY_EXCHANGE;
if (error == 0)
apctlEvents.push_front({ newState, newState, PSP_NET_APCTL_EVENT_ESTABLISHED, 0 });
break;
case PSP_NET_APCTL_EVENT_RECONNECT:
newState = PSP_NET_APCTL_STATE_DISCONNECTED;
if (error == 0)
apctlEvents.push_front({ newState, newState, PSP_NET_APCTL_EVENT_CONNECT_REQUEST, 0 });
break;
}
// Do we need to change the newState? even if there were error?
//if (error != 0)
// newState = netApctlState;
// Since 0 is a valid index to types_ we use -1 to detects if it was loaded from an old save state
if (actionAfterApctlMipsCall < 0) {
actionAfterApctlMipsCall = __KernelRegisterActionType(AfterApctlMipsCall::Create);
}
// Run mipscall. Should we skipped executing the mipscall if oldState == newState?
for (std::map<int, ApctlHandler>::iterator it = apctlHandlers.begin(); it != apctlHandlers.end(); ++it) {
DEBUG_LOG(SCENET, "ApctlCallback [ID=%i][OldState=%d][NewState=%d][Event=%d][Error=%08x][ArgsPtr=%08x]", it->first, oldState, newState, event, error, it->second.argument);
args.data[4] = it->second.argument;
AfterApctlMipsCall* after = (AfterApctlMipsCall*)__KernelCreateAction(actionAfterApctlMipsCall);
after->SetData(it->first, oldState, newState, event, error, it->second.argument);
hleEnqueueCall(it->second.entryPoint, 5, args.data, after);
}
// Similar to Adhocctl, new State might need to be set after delayed, right before executing the mipscall (ie. simulated beforeAction)
ScheduleApctlState(event, newState, delayus, "apctl callback state");
return;
}
// Must be delayed long enough whenever there is a pending callback to make sure previous callback & it's afterAction are fully executed
sceKernelDelayThread(delayus);
}
static inline u32 AllocUser(u32 size, bool fromTop, const char *name) {
u32 addr = userMemory.Alloc(size, fromTop, name);
if (addr == -1)
return 0;
return addr;
}
static inline void FreeUser(u32 &addr) {
if (addr != 0)
userMemory.Free(addr);
addr = 0;
}
u32 Net_Term() {
// May also need to Terminate netAdhocctl and netAdhoc to free some resources & threads, since the game (ie. GTA:VCS, Wipeout Pulse, etc) might not called them before calling sceNetTerm and causing them to behave strangely on the next sceNetInit & sceNetAdhocInit
NetAdhocctl_Term();
NetAdhoc_Term();
// TODO: Not implemented yet
NetApctl_Term();
//NetInet_Term();
// Library is initialized
if (netInited) {
// Delete Adhoc Sockets
deleteAllAdhocSockets();
// Delete GameMode Buffer
//deleteAllGMB();
// Terminate Internet Library
//sceNetInetTerm();
// Unload Internet Modules (Just keep it in memory... unloading crashes?!)
// if (_manage_modules != 0) sceUtilityUnloadModule(PSP_MODULE_NET_INET);
// Library shutdown
}
FreeUser(netPoolAddr);
FreeUser(netThread1Addr);
FreeUser(netThread2Addr);
netInited = false;
return 0;
}
static u32 sceNetTerm() {
WARN_LOG(SCENET, "sceNetTerm()");
int retval = Net_Term();
// Give time to make sure everything are cleaned up
hleEatMicro(adhocDefaultDelay);
return retval;
}
/*
Parameters:
poolsize - Memory pool size (appears to be for the whole of the networking library).
calloutprio - Priority of the SceNetCallout thread.
calloutstack - Stack size of the SceNetCallout thread (defaults to 4096 on non 1.5 firmware regardless of what value is passed).
netintrprio - Priority of the SceNetNetintr thread.
netintrstack - Stack size of the SceNetNetintr thread (defaults to 4096 on non 1.5 firmware regardless of what value is passed).
*/
static int sceNetInit(u32 poolSize, u32 calloutPri, u32 calloutStack, u32 netinitPri, u32 netinitStack) {
// TODO: Create Network Threads using given priority & stack
// TODO: The correct behavior is actually to allocate more and leak the other threads/pool.
// But we reset here for historic reasons (GTA:VCS potentially triggers this.)
if (netInited)
Net_Term(); // This cleanup attempt might not worked when SaveState were loaded in the middle of multiplayer game and re-entering multiplayer, thus causing memory leaks & wasting binded ports. May be we shouldn't save/load "Inited" vars on SaveState?
if (poolSize == 0) {
return hleLogError(SCENET, SCE_KERNEL_ERROR_ILLEGAL_MEMSIZE, "invalid pool size");
} else if (calloutPri < 0x08 || calloutPri > 0x77) {
return hleLogError(SCENET, SCE_KERNEL_ERROR_ILLEGAL_PRIORITY, "invalid callout thread priority");
} else if (netinitPri < 0x08 || netinitPri > 0x77) {
return hleLogError(SCENET, SCE_KERNEL_ERROR_ILLEGAL_PRIORITY, "invalid init thread priority");
}
// TODO: Should also start the threads, probably? For now, let's just allocate.
// TODO: Respect the stack size if firmware set to 1.50?
u32 stackSize = 4096;
netThread1Addr = AllocUser(stackSize, true, "netstack1");
if (netThread1Addr == 0) {
return hleLogError(SCENET, SCE_KERNEL_ERROR_NO_MEMORY, "unable to allocate thread");
}
netThread2Addr = AllocUser(stackSize, true, "netstack2");
if (netThread2Addr == 0) {
FreeUser(netThread1Addr);
return hleLogError(SCENET, SCE_KERNEL_ERROR_NO_MEMORY, "unable to allocate thread");
}
netPoolAddr = AllocUser(poolSize, false, "netpool");
if (netPoolAddr == 0) {
FreeUser(netThread1Addr);
FreeUser(netThread2Addr);
return hleLogError(SCENET, SCE_KERNEL_ERROR_NO_MEMORY, "unable to allocate pool");
}
WARN_LOG(SCENET, "sceNetInit(poolsize=%d, calloutpri=%i, calloutstack=%d, netintrpri=%i, netintrstack=%d) at %08x", poolSize, calloutPri, calloutStack, netinitPri, netinitStack, currentMIPS->pc);
netMallocStat.pool = poolSize - 0x20; // On Vantage Master Portable this is slightly (32 bytes) smaller than the poolSize arg when tested with JPCSP + prx files
netMallocStat.maximum = 0x4050; // Dummy maximum foot print
netMallocStat.free = netMallocStat.pool; // Dummy free size, we should set this high enough to prevent any issue (ie. Vantage Master Portable), this is probably the only field being checked by games?
// Clear Socket Translator Memory
memset(&adhocSockets, 0, sizeof(adhocSockets));
netInited = true;
return hleLogSuccessI(SCENET, 0);
}
// Free(delete) thread info / data.
// Normal usage: sceKernelDeleteThread followed by sceNetFreeThreadInfo with the same threadID as argument
static int sceNetFreeThreadinfo(SceUID thid) {
ERROR_LOG(SCENET, "UNIMPL sceNetFreeThreadinfo(%i)", thid);
return 0;
}
// Abort a thread.
static int sceNetThreadAbort(SceUID thid) {
ERROR_LOG(SCENET, "UNIMPL sceNetThreadAbort(%i)", thid);
return 0;
}
static u32 sceWlanGetEtherAddr(u32 addrAddr) {
if (!Memory::IsValidRange(addrAddr, 6)) {
// More correctly, it should crash.
return hleLogError(SCENET, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "illegal address");
}
u8 *addr = Memory::GetPointer(addrAddr);
if (PPSSPP_ID > 1) {
Memory::Memset(addrAddr, PPSSPP_ID, 6);
// Making sure the 1st 2-bits on the 1st byte of OUI are zero to prevent issue with some games (ie. Gran Turismo)
addr[0] &= 0xfc;
}
else
// Read MAC Address from config
if (!ParseMacAddress(g_Config.sMACAddress.c_str(), addr)) {
ERROR_LOG(SCENET, "Error parsing mac address %s", g_Config.sMACAddress.c_str());
Memory::Memset(addrAddr, 0, 6);
} else {
CBreakPoints::ExecMemCheck(addrAddr, true, 6, currentMIPS->pc);
}
return hleLogSuccessI(SCENET, hleDelayResult(0, "get ether mac", 200));
}
static u32 sceNetGetLocalEtherAddr(u32 addrAddr) {
// FIXME: Return 0x80410180 (pspnet[_core] error code?) before successful attempt to Create/Connect/Join a Group? (ie. adhocctlCurrentMode == ADHOCCTL_MODE_NONE)
if (adhocctlCurrentMode == ADHOCCTL_MODE_NONE)
return hleLogDebug(SCENET, 0x80410180, "address not available?");
return sceWlanGetEtherAddr(addrAddr);
}
static u32 sceWlanDevIsPowerOn() {
return hleLogSuccessVerboseI(SCENET, g_Config.bEnableWlan ? 1 : 0);
}
static u32 sceWlanGetSwitchState() {
return hleLogSuccessVerboseI(SCENET, g_Config.bEnableWlan ? 1 : 0);
}
// Probably a void function, but often returns a useful value.
static void sceNetEtherNtostr(u32 macPtr, u32 bufferPtr) {
DEBUG_LOG(SCENET, "sceNetEtherNtostr(%08x, %08x) at %08x", macPtr, bufferPtr, currentMIPS->pc);
if (Memory::IsValidAddress(bufferPtr) && Memory::IsValidAddress(macPtr)) {
char *buffer = (char *)Memory::GetPointer(bufferPtr);
const u8 *mac = Memory::GetPointer(macPtr);
// MAC address is always 6 bytes / 48 bits.
sprintf(buffer, "%02x:%02x:%02x:%02x:%02x:%02x",
mac[0], mac[1], mac[2], mac[3], mac[4], mac[5]);
VERBOSE_LOG(SCENET, "sceNetEtherNtostr - [%s]", buffer);
}
}
static int hex_to_digit(int c) {
if (c >= '0' && c <= '9')
return c - '0';
if (c >= 'a' && c <= 'f')
return c - 'a' + 10;
if (c >= 'A' && c <= 'F')
return c - 'A' + 10;
return -1;
}
// Probably a void function, but sometimes returns a useful-ish value.
static void sceNetEtherStrton(u32 bufferPtr, u32 macPtr) {
DEBUG_LOG(SCENET, "sceNetEtherStrton(%08x, %08x)", bufferPtr, macPtr);
if (Memory::IsValidAddress(bufferPtr) && Memory::IsValidAddress(macPtr)) {
const char *buffer = (char *)Memory::GetPointer(bufferPtr);
u8 *mac = Memory::GetPointer(macPtr);
// MAC address is always 6 pairs of hex digits.
// TODO: Funny stuff happens if it's too short.
u8 value = 0;
for (int i = 0; i < 6 && *buffer != 0; ++i) {
value = 0;
int c = hex_to_digit(*buffer++);
if (c != -1) {
value |= c << 4;
}
c = hex_to_digit(*buffer++);
if (c != -1) {
value |= c;
}
*mac++ = value;
// Skip a single character in between.
// TODO: Strange behavior on the PSP, let's just null check.
if (*buffer++ == 0) {
break;
}
}
VERBOSE_LOG(SCENET, "sceNetEtherStrton - [%s]", mac2str((SceNetEtherAddr*)Memory::GetPointer(macPtr)).c_str());
// Seems to maybe kinda return the last value. Probably returns void.
//return value;
}
}
// Write static data since we don't actually manage any memory for sceNet* yet.
static int sceNetGetMallocStat(u32 statPtr) {
VERBOSE_LOG(SCENET, "UNTESTED sceNetGetMallocStat(%x) at %08x", statPtr, currentMIPS->pc);
if(Memory::IsValidAddress(statPtr))
Memory::WriteStruct(statPtr, &netMallocStat);
else
ERROR_LOG(SCENET, "UNTESTED sceNetGetMallocStat(%x): tried to request invalid address!", statPtr);
return 0;
}
static int sceNetInetInit() {
ERROR_LOG(SCENET, "UNIMPL sceNetInetInit()");
if (netInetInited) return ERROR_NET_INET_ALREADY_INITIALIZED;
netInetInited = true;
return 0;
}
int sceNetInetTerm() {
ERROR_LOG(SCENET, "UNIMPL sceNetInetTerm()");
netInetInited = false;
return 0;
}
void NetApctl_InitInfo() {
memset(&netApctlInfo, 0, sizeof(netApctlInfo));
// Set dummy/fake values, these probably not suppose to have valid info before connected to an AP, right?
std::string APname = "Wifi"; // fake AP/hotspot
truncate_cpy(netApctlInfo.name, sizeof(netApctlInfo.name), APname.c_str());
truncate_cpy(netApctlInfo.ssid, sizeof(netApctlInfo.ssid), APname.c_str());
memcpy(netApctlInfo.bssid, "\1\1\2\2\3\3", sizeof(netApctlInfo.bssid)); // fake AP's mac address
netApctlInfo.ssidLength = static_cast<unsigned int>(APname.length());
netApctlInfo.strength = 99;
netApctlInfo.channel = g_Config.iWlanAdhocChannel;
if (netApctlInfo.channel == PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC) netApctlInfo.channel = defaultWlanChannel;
// Get Local IP Address
sockaddr_in sockAddr;
getLocalIp(&sockAddr); // This will be valid IP, we probably not suppose to have a valid IP before connected to any AP, right?
char ipstr[INET_ADDRSTRLEN] = "127.0.0.1"; // Patapon 3 seems to try to get current IP using ApctlGetInfo() right after ApctlInit(), what kind of IP should we use as default before ApctlConnect()? it shouldn't be a valid IP, right?
inet_ntop(AF_INET, &sockAddr.sin_addr, ipstr, sizeof(ipstr));
truncate_cpy(netApctlInfo.ip, sizeof(netApctlInfo.ip), ipstr);
// Change the last number to 1 to indicate a common dns server/internet gateway
((u8*)&sockAddr.sin_addr.s_addr)[3] = 1;
inet_ntop(AF_INET, &sockAddr.sin_addr, ipstr, sizeof(ipstr));
truncate_cpy(netApctlInfo.gateway, sizeof(netApctlInfo.gateway), ipstr);
truncate_cpy(netApctlInfo.primaryDns, sizeof(netApctlInfo.primaryDns), ipstr);
truncate_cpy(netApctlInfo.secondaryDns, sizeof(netApctlInfo.secondaryDns), "8.8.8.8");
truncate_cpy(netApctlInfo.subNetMask, sizeof(netApctlInfo.subNetMask), "255.255.255.0");
}
static int sceNetApctlInit(int stackSize, int initPriority) {
WARN_LOG(SCENET, "UNTESTED %s(%i, %i)", __FUNCTION__, stackSize, initPriority);
if (netApctlInited)
return ERROR_NET_APCTL_ALREADY_INITIALIZED;
apctlEvents.clear();
netApctlState = PSP_NET_APCTL_STATE_DISCONNECTED;
// Set default value before connected to an AP
memset(&netApctlInfo, 0, sizeof(netApctlInfo)); // NetApctl_InitInfo();
std::string APname = "Wifi"; // fake AP/hotspot
truncate_cpy(netApctlInfo.name, sizeof(netApctlInfo.name), APname.c_str());
truncate_cpy(netApctlInfo.ssid, sizeof(netApctlInfo.ssid), APname.c_str());
memcpy(netApctlInfo.bssid, "\1\1\2\2\3\3", sizeof(netApctlInfo.bssid)); // fake AP's mac address
netApctlInfo.ssidLength = static_cast<unsigned int>(APname.length());
truncate_cpy(netApctlInfo.ip, sizeof(netApctlInfo.ip), "0.0.0.0");
truncate_cpy(netApctlInfo.gateway, sizeof(netApctlInfo.gateway), "0.0.0.0");
truncate_cpy(netApctlInfo.primaryDns, sizeof(netApctlInfo.primaryDns), "0.0.0.0");
truncate_cpy(netApctlInfo.secondaryDns, sizeof(netApctlInfo.secondaryDns), "0.0.0.0");
truncate_cpy(netApctlInfo.subNetMask, sizeof(netApctlInfo.subNetMask), "0.0.0.0");
// Create APctl fake-Thread
netValidateLoopMemory();
apctlThreadID = __KernelCreateThread("ApctlThread", __KernelGetCurThreadModuleId(), apctlThreadHackAddr, initPriority, stackSize, PSP_THREAD_ATTR_USER, 0, true);
if (apctlThreadID > 0) {
__KernelStartThread(apctlThreadID, 0, 0);
}
netApctlInited = true;
return 0;
}
int NetApctl_Term() {
// Cleanup Apctl resources
// Delete fake PSP Thread
if (apctlThreadID != 0) {
__KernelStopThread(apctlThreadID, SCE_KERNEL_ERROR_THREAD_TERMINATED, "ApctlThread stopped");
__KernelDeleteThread(apctlThreadID, SCE_KERNEL_ERROR_THREAD_TERMINATED, "ApctlThread deleted");
apctlThreadID = 0;
}
netApctlInited = false;
netApctlState = PSP_NET_APCTL_STATE_DISCONNECTED;
return 0;
}
int sceNetApctlTerm() {
WARN_LOG(SCENET, "UNTESTED %s()", __FUNCTION__);
return NetApctl_Term();
}
static int sceNetApctlGetInfo(int code, u32 pInfoAddr) {
WARN_LOG(SCENET, "UNTESTED %s(%i, %08x)", __FUNCTION__, code, pInfoAddr);
if (!netApctlInited)
return hleLogError(SCENET, ERROR_NET_APCTL_NOT_IN_BSS, "apctl not in bss"); // Only have valid info after joining an AP and got an IP, right?
if (!Memory::IsValidAddress(pInfoAddr))
return hleLogError(SCENET, -1, "apctl invalid arg");
u8* info = Memory::GetPointer(pInfoAddr); // FIXME: Points to a union instead of a struct thus each field have the same address
switch (code) {
case PSP_NET_APCTL_INFO_PROFILE_NAME:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.name);
DEBUG_LOG(SCENET, "ApctlInfo - ProfileName: %s", netApctlInfo.name);
break;
case PSP_NET_APCTL_INFO_BSSID:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.bssid);
DEBUG_LOG(SCENET, "ApctlInfo - BSSID: %s", mac2str((SceNetEtherAddr*)&netApctlInfo.bssid).c_str());
break;
case PSP_NET_APCTL_INFO_SSID:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.ssid);
DEBUG_LOG(SCENET, "ApctlInfo - SSID: %s", netApctlInfo.ssid);
break;
case PSP_NET_APCTL_INFO_SSID_LENGTH:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.ssidLength);
break;
case PSP_NET_APCTL_INFO_SECURITY_TYPE:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.securityType);
break;
case PSP_NET_APCTL_INFO_STRENGTH:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.strength);
break;
case PSP_NET_APCTL_INFO_CHANNEL:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.channel);
break;
case PSP_NET_APCTL_INFO_POWER_SAVE:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.powerSave);
break;
case PSP_NET_APCTL_INFO_IP:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.ip);
DEBUG_LOG(SCENET, "ApctlInfo - IP: %s", netApctlInfo.ip);
break;
case PSP_NET_APCTL_INFO_SUBNETMASK:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.subNetMask);
DEBUG_LOG(SCENET, "ApctlInfo - SubNet Mask: %s", netApctlInfo.subNetMask);
break;
case PSP_NET_APCTL_INFO_GATEWAY:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.gateway);
DEBUG_LOG(SCENET, "ApctlInfo - Gateway IP: %s", netApctlInfo.gateway);
break;
case PSP_NET_APCTL_INFO_PRIMDNS:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.primaryDns);
DEBUG_LOG(SCENET, "ApctlInfo - Primary DNS: %s", netApctlInfo.primaryDns);
break;
case PSP_NET_APCTL_INFO_SECDNS:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.secondaryDns);
DEBUG_LOG(SCENET, "ApctlInfo - Secondary DNS: %s", netApctlInfo.secondaryDns);
break;
case PSP_NET_APCTL_INFO_USE_PROXY:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.useProxy);
break;
case PSP_NET_APCTL_INFO_PROXY_URL:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.proxyUrl);
DEBUG_LOG(SCENET, "ApctlInfo - Proxy URL: %s", netApctlInfo.proxyUrl);
break;
case PSP_NET_APCTL_INFO_PROXY_PORT:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.proxyPort);
break;
case PSP_NET_APCTL_INFO_8021_EAP_TYPE:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.eapType);
break;
case PSP_NET_APCTL_INFO_START_BROWSER:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.startBrowser);
break;
case PSP_NET_APCTL_INFO_WIFISP:
Memory::WriteStruct(pInfoAddr, &netApctlInfo.wifisp);
break;
default:
return hleLogError(SCENET, ERROR_NET_APCTL_INVALID_CODE, "apctl invalid code");
}
return hleLogSuccessI(SCENET, 0);
}
int NetApctl_AddHandler(u32 handlerPtr, u32 handlerArg) {
bool foundHandler = false;
u32 retval = 0;
struct ApctlHandler handler;
memset(&handler, 0, sizeof(handler));
while (apctlHandlers.find(retval) != apctlHandlers.end())
++retval;
handler.entryPoint = handlerPtr;
handler.argument = handlerArg;
for (std::map<int, ApctlHandler>::iterator it = apctlHandlers.begin(); it != apctlHandlers.end(); it++) {
if (it->second.entryPoint == handlerPtr) {
foundHandler = true;
break;
}
}
if (!foundHandler && Memory::IsValidAddress(handlerPtr)) {
if (apctlHandlers.size() >= MAX_APCTL_HANDLERS) {
ERROR_LOG(SCENET, "Failed to Add handler(%x, %x): Too many handlers", handlerPtr, handlerArg);
retval = ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS; // TODO: What's the proper error code for Apctl's TOO_MANY_HANDLERS?
return retval;
}
apctlHandlers[retval] = handler;
WARN_LOG(SCENET, "Added Apctl handler(%x, %x): %d", handlerPtr, handlerArg, retval);
}
else {
ERROR_LOG(SCENET, "Existing Apctl handler(%x, %x)", handlerPtr, handlerArg);
}
// The id to return is the number of handlers currently registered
return retval;
}
// TODO: How many handlers can the PSP actually have for Apctl?
// TODO: Should we allow the same handler to be added more than once?
static u32 sceNetApctlAddHandler(u32 handlerPtr, u32 handlerArg) {
INFO_LOG(SCENET, "%s(%08x, %08x)", __FUNCTION__, handlerPtr, handlerArg);
return NetApctl_AddHandler(handlerPtr, handlerArg);
}
int NetApctl_DelHandler(u32 handlerID) {
if (apctlHandlers.find(handlerID) != apctlHandlers.end()) {
apctlHandlers.erase(handlerID);
WARN_LOG(SCENET, "Deleted Apctl handler: %d", handlerID);
}
else {
ERROR_LOG(SCENET, "Invalid Apctl handler: %d", handlerID);
}
return 0;
}
static int sceNetApctlDelHandler(u32 handlerID) {
INFO_LOG(SCENET, "%s(%d)", __FUNCTION__, handlerID);
return NetApctl_DelHandler(handlerID);
}
static int sceNetInetInetAton(const char *hostname, u32 addrPtr) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetInetAton(%s, %08x)", hostname, addrPtr);
return -1;
}
int sceNetInetPoll(void *fds, u32 nfds, int timeout) { // timeout in miliseconds
DEBUG_LOG(SCENET, "UNTESTED sceNetInetPoll(%p, %d, %i) at %08x", fds, nfds, timeout, currentMIPS->pc);
int retval = -1;
SceNetInetPollfd *fdarray = (SceNetInetPollfd *)fds; // SceNetInetPollfd/pollfd, sceNetInetPoll() have similarity to BSD poll() but pollfd have different size on 64bit
//#ifdef _WIN32
//WSAPoll only available for Vista or newer, so we'll use an alternative way for XP since Windows doesn't have poll function like *NIX
if (nfds > FD_SETSIZE) return -1;
fd_set readfds, writefds, exceptfds;
FD_ZERO(&readfds); FD_ZERO(&writefds); FD_ZERO(&exceptfds);
for (int i = 0; i < (s32)nfds; i++) {
if (fdarray[i].events & (INET_POLLRDNORM)) FD_SET(fdarray[i].fd, &readfds); // (POLLRDNORM | POLLIN)
if (fdarray[i].events & (INET_POLLWRNORM)) FD_SET(fdarray[i].fd, &writefds); // (POLLWRNORM | POLLOUT)
//if (fdarray[i].events & (ADHOC_EV_ALERT)) // (POLLRDBAND | POLLPRI) // POLLERR
FD_SET(fdarray[i].fd, &exceptfds);
fdarray[i].revents = 0;
}
timeval tmout;
tmout.tv_sec = timeout / 1000; // seconds
tmout.tv_usec = (timeout % 1000) * 1000; // microseconds
retval = select(nfds, &readfds, &writefds, &exceptfds, &tmout);
if (retval < 0) return -1;
retval = 0;
for (int i = 0; i < (s32)nfds; i++) {
if (FD_ISSET(fdarray[i].fd, &readfds)) fdarray[i].revents |= INET_POLLRDNORM; //POLLIN
if (FD_ISSET(fdarray[i].fd, &writefds)) fdarray[i].revents |= INET_POLLWRNORM; //POLLOUT
fdarray[i].revents &= fdarray[i].events;
if (FD_ISSET(fdarray[i].fd, &exceptfds)) fdarray[i].revents |= ADHOC_EV_ALERT; // POLLPRI; // POLLERR; // can be raised on revents regardless of events bitmask?
if (fdarray[i].revents) retval++;
}
//#else
/*
// Doesn't work properly yet
pollfd *fdtmp = (pollfd *)malloc(sizeof(pollfd) * nfds);
// Note: sizeof(pollfd) = 16bytes in 64bit and 8bytes in 32bit, while sizeof(SceNetInetPollfd) is always 8bytes
for (int i = 0; i < (s32)nfds; i++) {
fdtmp[i].fd = fdarray[i].fd;
fdtmp[i].events = 0;
if (fdarray[i].events & INET_POLLRDNORM) fdtmp[i].events |= (POLLIN | POLLRDNORM | POLLRDBAND | POLLPRI);
if (fdarray[i].events & INET_POLLWRNORM) fdtmp[i].events |= (POLLOUT | POLLWRNORM | POLLWRBAND);
fdtmp[i].revents = 0;
fdarray[i].revents = 0;
}
retval = poll(fdtmp, (nfds_t)nfds, timeout); //retval = WSAPoll(fdarray, nfds, timeout);
for (int i = 0; i < (s32)nfds; i++) {
if (fdtmp[i].revents & (POLLIN | POLLRDNORM | POLLRDBAND | POLLPRI)) fdarray[i].revents |= INET_POLLRDNORM;
if (fdtmp[i].revents & (POLLOUT | POLLWRNORM | POLLWRBAND)) fdarray[i].revents |= INET_POLLWRNORM;
fdarray[i].revents &= fdarray[i].events;
if (fdtmp[i].revents & POLLERR) fdarray[i].revents |= POLLERR; //INET_POLLERR // can be raised on revents regardless of events bitmask?
}
free(fdtmp);
*/
//#endif
return retval;
}
static int sceNetInetRecv(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetRecv(%i, %08x, %i, %08x)", socket, bufPtr, bufLen, flags);
return -1;
}
static int sceNetInetSend(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetSend(%i, %08x, %i, %08x)", socket, bufPtr, bufLen, flags);
return -1;
}
static int sceNetInetGetErrno() {
ERROR_LOG(SCENET, "UNTESTED sceNetInetGetErrno()");
int error = errno;
switch (error) {
case ETIMEDOUT:
return INET_ETIMEDOUT;
case EISCONN:
return INET_EISCONN;
case EINPROGRESS:
return INET_EINPROGRESS;
//case EAGAIN:
// return INET_EAGAIN;
}
return error; //-1;
}
static int sceNetInetSocket(int domain, int type, int protocol) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetSocket(%i, %i, %i)", domain, type, protocol);
return -1;
}
static int sceNetInetSetsockopt(int socket, int level, int optname, u32 optvalPtr, int optlen) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetSetsockopt(%i, %i, %i, %08x, %i)", socket, level, optname, optvalPtr, optlen);
return -1;
}
static int sceNetInetConnect(int socket, u32 sockAddrInternetPtr, int addressLength) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetConnect(%i, %08x, %i)", socket, sockAddrInternetPtr, addressLength);
return -1;
}
int sceNetApctlConnect(int connIndex) {
WARN_LOG(SCENET, "UNTESTED %s(%i)", __FUNCTION__, connIndex);
// Is this connIndex is the index to the scanning's result data or sceNetApctlGetBSSDescIDListUser result?
__UpdateApctlHandlers(0, 0, PSP_NET_APCTL_EVENT_CONNECT_REQUEST, 0);
//hleDelayResult(0, "give time to init/cleanup", adhocEventDelayMS * 1000);
return 0;
}
static int sceNetApctlDisconnect() {
ERROR_LOG(SCENET, "UNIMPL %s()", __FUNCTION__);
// Like its 'sister' function sceNetAdhocctlDisconnect, we need to alert Apctl handlers that a disconnect took place
// or else games like Phantasy Star Portable 2 will hang at certain points (e.g. returning to the main menu after trying to connect to PSN).
__UpdateApctlHandlers(0, 0, PSP_NET_APCTL_EVENT_DISCONNECT_REQUEST, 0);
return 0;
}
int NetApctl_GetState() {
return netApctlState;
}
static int sceNetApctlGetState(u32 pStateAddr) {
//if (!netApctlInited) return hleLogError(SCENET, ERROR_NET_APCTL_NOT_IN_BSS, "apctl not in bss");
// Valid Arguments
if (Memory::IsValidAddress(pStateAddr)) {
// Return Thread Status
Memory::Write_U32(NetApctl_GetState(), pStateAddr);
// Return Success
return hleLogSuccessI(SCENET, 0);
}
return hleLogError(SCENET, -1, "apctl invalid arg");
}
int NetApctl_ScanUser() {
// Scan probably only works when not in connected state, right?
if (netApctlState != PSP_NET_APCTL_STATE_DISCONNECTED)
return hleLogError(SCENET, ERROR_NET_APCTL_NOT_DISCONNECTED, "apctl not disconnected");
__UpdateApctlHandlers(0, 0, PSP_NET_APCTL_EVENT_SCAN_REQUEST, 0);
return 0;
}
static int sceNetApctlScanUser() {
ERROR_LOG(SCENET, "UNIMPL %s()", __FUNCTION__);
return NetApctl_ScanUser();
}
static int sceNetApctlGetBSSDescIDListUser(u32 sizeAddr, u32 bufAddr) {
WARN_LOG(SCENET, "UNTESTED %s(%08x, %08x)", __FUNCTION__, sizeAddr, bufAddr);
const int userInfoSize = 8;
int entries = 1;
if (!Memory::IsValidAddress(sizeAddr))
hleLogError(SCENET, -1, "apctl invalid arg");
int size = Memory::Read_U32(sizeAddr);
// Return size required
Memory::Write_U32(entries * userInfoSize, sizeAddr);
if (bufAddr != 0 && Memory::IsValidAddress(sizeAddr)) {
int offset = 0;
for (int i = 0; i < entries; i++) {
// Check if enough space available to write the next structure
if (offset + userInfoSize > size) {
break;
}
DEBUG_LOG(SCENET, "%s returning %d at %08x", __FUNCTION__, i, bufAddr + offset);
// Pointer to next Network structure in list
Memory::Write_U32((i+1)*userInfoSize + bufAddr, bufAddr + offset);
offset += 4;
// Entry ID
Memory::Write_U32(i, bufAddr + offset);
offset += 4;
}
// Fix the last Pointer
if (offset > 0)
Memory::Write_U32(0, bufAddr + offset - userInfoSize);
}
return hleLogWarning(SCENET, 0, "untested");
}
static int sceNetApctlGetBSSDescEntryUser(int entryId, int infoId, u32 resultAddr) {
WARN_LOG(SCENET, "UNTESTED %s(%i, %i, %08x)", __FUNCTION__, entryId, infoId, resultAddr);
if (!Memory::IsValidAddress(resultAddr))
hleLogError(SCENET, -1, "apctl invalid arg");
switch (infoId) {
case PSP_NET_APCTL_DESC_IBSS: // IBSS, 6 bytes
Memory::WriteStruct(resultAddr, &netApctlInfo.bssid);
break;
case PSP_NET_APCTL_DESC_SSID_NAME:
// Return 32 bytes
Memory::WriteStruct(resultAddr, &netApctlInfo.ssid);
break;
case PSP_NET_APCTL_DESC_SSID_NAME_LENGTH:
// Return one 32-bit value
Memory::WriteStruct(resultAddr, &netApctlInfo.ssidLength);
break;
case PSP_NET_APCTL_DESC_SIGNAL_STRENGTH:
// Return 1 byte
Memory::WriteStruct(resultAddr, &netApctlInfo.strength);
break;
case PSP_NET_APCTL_DESC_SECURITY:
// Return one 32-bit value
Memory::WriteStruct(resultAddr, &netApctlInfo.securityType);
break;
default:
return hleLogError(SCENET, ERROR_NET_APCTL_INVALID_CODE, "unknown info id");
}
return hleLogWarning(SCENET, 0, "untested");
}
static int sceNetApctlScanSSID2() {
ERROR_LOG(SCENET, "UNIMPL %s()", __FUNCTION__);
return NetApctl_ScanUser();
}
static int sceNetApctlGetBSSDescIDList2(u32 Arg1, u32 Arg2, u32 Arg3, u32 Arg4) {
return hleLogError(SCENET, 0, "unimplemented");
}
static int sceNetApctlGetBSSDescEntry2(u32 Arg1, u32 Arg2, u32 Arg3, u32 Arg4) {
return hleLogError(SCENET, 0, "unimplemented");
}
static int sceNetResolverInit()
{
ERROR_LOG(SCENET, "UNIMPL %s()", __FUNCTION__);
return 0;
}
static int sceNetApctlAddInternalHandler(u32 handlerPtr, u32 handlerArg) {
ERROR_LOG(SCENET, "UNIMPL %s(%08x, %08x)", __FUNCTION__, handlerPtr, handlerArg);
// This seems to be a 2nd kind of handler
return NetApctl_AddHandler(handlerPtr, handlerArg);
}
static int sceNetApctlDelInternalHandler(u32 handlerID) {
ERROR_LOG(SCENET, "UNIMPL %s(%i)", __FUNCTION__, handlerID);
// This seems to be a 2nd kind of handler
return NetApctl_DelHandler(handlerID);
}
static int sceNetApctl_A7BB73DF(u32 handlerPtr, u32 handlerArg) {
ERROR_LOG(SCENET, "UNIMPL %s(%08x, %08x)", __FUNCTION__, handlerPtr, handlerArg);
// This seems to be a 3rd kind of handler
return sceNetApctlAddHandler(handlerPtr, handlerArg);
}
static int sceNetApctl_6F5D2981(u32 handlerID) {
ERROR_LOG(SCENET, "UNIMPL %s(%i)", __FUNCTION__, handlerID);
// This seems to be a 3rd kind of handler
return sceNetApctlDelHandler(handlerID);
}
static int sceNetApctl_lib2_69745F0A(int handlerId) {
return hleLogError(SCENET, 0, "unimplemented");
}
static int sceNetApctl_lib2_4C19731F(int code, u32 pInfoAddr) {
ERROR_LOG(SCENET, "UNIMPL %s(%i, %08x)", __FUNCTION__, code, pInfoAddr);
return sceNetApctlGetInfo(code, pInfoAddr);
}
static int sceNetApctlScan() {
ERROR_LOG(SCENET, "UNIMPL %s()", __FUNCTION__);
return NetApctl_ScanUser();
}
static int sceNetApctlGetBSSDescIDList(u32 sizeAddr, u32 bufAddr) {
ERROR_LOG(SCENET, "UNIMPL %s(%08x, %08x)", __FUNCTION__, sizeAddr, bufAddr);
return sceNetApctlGetBSSDescIDListUser(sizeAddr, bufAddr);
}
static int sceNetApctlGetBSSDescEntry(int entryId, int infoId, u32 resultAddr) {
ERROR_LOG(SCENET, "UNIMPL %s(%i, %i, %08x)", __FUNCTION__, entryId, infoId, resultAddr);
return sceNetApctlGetBSSDescEntryUser(entryId, infoId, resultAddr);
}
static int sceNetApctl_lib2_C20A144C(int connIndex, u32 ps3MacAddressPtr) {
ERROR_LOG(SCENET, "UNIMPL %s(%i, %08x)", __FUNCTION__, connIndex, ps3MacAddressPtr);
return sceNetApctlConnect(connIndex);
}
static int sceNetUpnpInit(int unknown1,int unknown2)
{
ERROR_LOG_REPORT_ONCE(sceNetUpnpInit, SCENET, "UNIMPLsceNetUpnpInit %d,%d",unknown1,unknown2);
return 0;
}
static int sceNetUpnpStart()
{
ERROR_LOG(SCENET, "UNIMPLsceNetUpnpStart");
return 0;
}
static int sceNetUpnpStop()
{
ERROR_LOG(SCENET, "UNIMPLsceNetUpnpStop");
return 0;
}
static int sceNetUpnpTerm()
{
ERROR_LOG(SCENET, "UNIMPLsceNetUpnpTerm");
return 0;
}
static int sceNetUpnpGetNatInfo()
{
ERROR_LOG(SCENET, "UNIMPLsceNetUpnpGetNatInfo");
return 0;
}
static int sceNetGetDropRate(u32 dropRateAddr, u32 dropDurationAddr)
{
Memory::Write_U32(netDropRate, dropRateAddr);
Memory::Write_U32(netDropDuration, dropDurationAddr);
return hleLogSuccessInfoI(SCENET, 0);
}
static int sceNetSetDropRate(u32 dropRate, u32 dropDuration)
{
netDropRate = dropRate;
netDropDuration = dropDuration;
return hleLogSuccessInfoI(SCENET, 0);
}
const HLEFunction sceNet[] = {
{0X39AF39A6, &WrapI_UUUUU<sceNetInit>, "sceNetInit", 'i', "xxxxx"},
{0X281928A9, &WrapU_V<sceNetTerm>, "sceNetTerm", 'x', "" },
{0X89360950, &WrapV_UU<sceNetEtherNtostr>, "sceNetEtherNtostr", 'v', "xx" },
{0XD27961C9, &WrapV_UU<sceNetEtherStrton>, "sceNetEtherStrton", 'v', "xx" },
{0X0BF0A3AE, &WrapU_U<sceNetGetLocalEtherAddr>, "sceNetGetLocalEtherAddr", 'x', "x" },
{0X50647530, &WrapI_I<sceNetFreeThreadinfo>, "sceNetFreeThreadinfo", 'i', "i" },
{0XCC393E48, &WrapI_U<sceNetGetMallocStat>, "sceNetGetMallocStat", 'i', "x" },
{0XAD6844C6, &WrapI_I<sceNetThreadAbort>, "sceNetThreadAbort", 'i', "i" },
};
const HLEFunction sceNetResolver[] = {
{0X224C5F44, nullptr, "sceNetResolverStartNtoA", '?', "" },
{0X244172AF, nullptr, "sceNetResolverCreate", '?', "" },
{0X94523E09, nullptr, "sceNetResolverDelete", '?', "" },
{0XF3370E61, &WrapI_V<sceNetResolverInit>, "sceNetResolverInit", 'i', "" },
{0X808F6063, nullptr, "sceNetResolverStop", '?', "" },
{0X6138194A, nullptr, "sceNetResolverTerm", '?', "" },
{0X629E2FB7, nullptr, "sceNetResolverStartAtoN", '?', "" },
{0X14C17EF9, nullptr, "sceNetResolverStartNtoAAsync", '?', "" },
{0XAAC09184, nullptr, "sceNetResolverStartAtoNAsync", '?', "" },
{0X12748EB9, nullptr, "sceNetResolverWaitAsync", '?', "" },
{0X4EE99358, nullptr, "sceNetResolverPollAsync", '?', "" },
};
const HLEFunction sceNetInet[] = {
{0X17943399, &WrapI_V<sceNetInetInit>, "sceNetInetInit", 'i', "" },
{0X4CFE4E56, nullptr, "sceNetInetShutdown", '?', "" },
{0XA9ED66B9, &WrapI_V<sceNetInetTerm>, "sceNetInetTerm", 'i', "" },
{0X8B7B220F, &WrapI_III<sceNetInetSocket>, "sceNetInetSocket", 'i', "iii" },
{0X2FE71FE7, &WrapI_IIIUI<sceNetInetSetsockopt>, "sceNetInetSetsockopt", 'i', "iiixi"},
{0X4A114C7C, nullptr, "sceNetInetGetsockopt", '?', "" },
{0X410B34AA, &WrapI_IUI<sceNetInetConnect>, "sceNetInetConnect", 'i', "ixi" },
{0X805502DD, nullptr, "sceNetInetCloseWithRST", '?', "" },
{0XD10A1A7A, nullptr, "sceNetInetListen", '?', "" },
{0XDB094E1B, nullptr, "sceNetInetAccept", '?', "" },
{0XFAABB1DD, &WrapI_VUI<sceNetInetPoll>, "sceNetInetPoll", 'i', "pxi" },
{0X5BE8D595, nullptr, "sceNetInetSelect", '?', "" },
{0X8D7284EA, nullptr, "sceNetInetClose", '?', "" },
{0XCDA85C99, &WrapI_IUUU<sceNetInetRecv>, "sceNetInetRecv", 'i', "ixxx" },
{0XC91142E4, nullptr, "sceNetInetRecvfrom", '?', "" },
{0XEECE61D2, nullptr, "sceNetInetRecvmsg", '?', "" },
{0X7AA671BC, &WrapI_IUUU<sceNetInetSend>, "sceNetInetSend", 'i', "ixxx" },
{0X05038FC7, nullptr, "sceNetInetSendto", '?', "" },
{0X774E36F4, nullptr, "sceNetInetSendmsg", '?', "" },
{0XFBABE411, &WrapI_V<sceNetInetGetErrno>, "sceNetInetGetErrno", 'i', "" },
{0X1A33F9AE, nullptr, "sceNetInetBind", '?', "" },
{0XB75D5B0A, nullptr, "sceNetInetInetAddr", '?', "" },
{0X1BDF5D13, &WrapI_CU<sceNetInetInetAton>, "sceNetInetInetAton", 'i', "sx" },
{0XD0792666, nullptr, "sceNetInetInetNtop", '?', "" },
{0XE30B8C19, nullptr, "sceNetInetInetPton", '?', "" },
{0X8CA3A97E, nullptr, "sceNetInetGetPspError", '?', "" },
{0XE247B6D6, nullptr, "sceNetInetGetpeername", '?', "" },
{0X162E6FD5, nullptr, "sceNetInetGetsockname", '?', "" },
{0X80A21ABD, nullptr, "sceNetInetSocketAbort", '?', "" },
{0X39B0C7D3, nullptr, "sceNetInetGetUdpcbstat", '?', "" },
{0XB3888AD4, nullptr, "sceNetInetGetTcpcbstat", '?', "" },
};
const HLEFunction sceNetApctl[] = {
{0XCFB957C6, &WrapI_I<sceNetApctlConnect>, "sceNetApctlConnect", 'i', "i" },
{0X24FE91A1, &WrapI_V<sceNetApctlDisconnect>, "sceNetApctlDisconnect", 'i', "" },
{0X5DEAC81B, &WrapI_U<sceNetApctlGetState>, "sceNetApctlGetState", 'i', "x" },
{0X8ABADD51, &WrapU_UU<sceNetApctlAddHandler>, "sceNetApctlAddHandler", 'x', "xx" },
{0XE2F91F9B, &WrapI_II<sceNetApctlInit>, "sceNetApctlInit", 'i', "ii" },
{0X5963991B, &WrapI_U<sceNetApctlDelHandler>, "sceNetApctlDelHandler", 'i', "x" },
{0XB3EDD0EC, &WrapI_V<sceNetApctlTerm>, "sceNetApctlTerm", 'i', "" },
{0X2BEFDF23, &WrapI_IU<sceNetApctlGetInfo>, "sceNetApctlGetInfo", 'i', "ix" },
{0XA3E77E13, &WrapI_V<sceNetApctlScanSSID2>, "sceNetApctlScanSSID2", 'i', "" },
{0XE9B2E5E6, &WrapI_V<sceNetApctlScanUser>, "sceNetApctlScanUser", 'i', "" },
{0XF25A5006, &WrapI_UUUU<sceNetApctlGetBSSDescIDList2>, "sceNetApctlGetBSSDescIDList2", 'i', "xxxx" },
{0X2935C45B, &WrapI_UUUU<sceNetApctlGetBSSDescEntry2>, "sceNetApctlGetBSSDescEntry2", 'i', "xxxx" },
{0X04776994, &WrapI_IIU<sceNetApctlGetBSSDescEntryUser>, "sceNetApctlGetBSSDescEntryUser", 'i', "iix" },
{0X6BDDCB8C, &WrapI_UU<sceNetApctlGetBSSDescIDListUser>, "sceNetApctlGetBSSDescIDListUser", 'i', "xx" },
{0X7CFAB990, &WrapI_UU<sceNetApctlAddInternalHandler>, "sceNetApctlAddInternalHandler", 'i', "xx" },
{0XE11BAFAB, &WrapI_U<sceNetApctlDelInternalHandler>, "sceNetApctlDelInternalHandler", 'i', "x" },
{0XA7BB73DF, &WrapI_UU<sceNetApctl_A7BB73DF>, "sceNetApctl_A7BB73DF", 'i', "xx" },
{0X6F5D2981, &WrapI_U<sceNetApctl_6F5D2981>, "sceNetApctl_6F5D2981", 'i', "x" },
{0X69745F0A, &WrapI_I<sceNetApctl_lib2_69745F0A>, "sceNetApctl_lib2_69745F0A", 'i', "i" },
{0X4C19731F, &WrapI_IU<sceNetApctl_lib2_4C19731F>, "sceNetApctl_lib2_4C19731F", 'i', "ix" },
{0XB3CF6849, &WrapI_V<sceNetApctlScan>, "sceNetApctlScan", 'i', "" },
{0X0C7FFA5C, &WrapI_UU<sceNetApctlGetBSSDescIDList>, "sceNetApctlGetBSSDescIDList", 'i', "xx" },
{0X96BEB231, &WrapI_IIU<sceNetApctlGetBSSDescEntry>, "sceNetApctlGetBSSDescEntry", 'i', "iix" },
{0XC20A144C, &WrapI_IU<sceNetApctl_lib2_C20A144C>, "sceNetApctl_lib2_C20A144C", 'i', "ix" },
// Fake function for PPSSPP's use.
{0X756E6F10, &WrapV_V<__NetApctlCallbacks>, "__NetApctlCallbacks", 'v', "" },
};
const HLEFunction sceWlanDrv[] = {
{0XD7763699, &WrapU_V<sceWlanGetSwitchState>, "sceWlanGetSwitchState", 'x', "" },
{0X0C622081, &WrapU_U<sceWlanGetEtherAddr>, "sceWlanGetEtherAddr", 'x', "x" },
{0X93440B11, &WrapU_V<sceWlanDevIsPowerOn>, "sceWlanDevIsPowerOn", 'x', "" },
};
// see http://www.kingx.de/forum/showthread.php?tid=35164
const HLEFunction sceNetUpnp[] = {
{0X27045362, &WrapI_V<sceNetUpnpGetNatInfo>, "sceNetUpnpGetNatInfo", 'i', "" },
{0X3432B2E5, &WrapI_V<sceNetUpnpStart>, "sceNetUpnpStart", 'i', "" },
{0X3E32ED9E, &WrapI_V<sceNetUpnpStop>, "sceNetUpnpStop", 'i', "" },
{0X540491EF, &WrapI_V<sceNetUpnpTerm>, "sceNetUpnpTerm", 'i', "" },
{0XE24220B5, &WrapI_II<sceNetUpnpInit>, "sceNetUpnpInit", 'i', "ii" },
};
const HLEFunction sceNetIfhandle[] = {
{0xC80181A2, &WrapI_UU<sceNetGetDropRate>, "sceNetGetDropRate", 'i', "pp" },
{0xFD8585E1, &WrapI_UU<sceNetSetDropRate>, "sceNetSetDropRate", 'i', "ii" },
};
void Register_sceNet() {
RegisterModule("sceNet", ARRAY_SIZE(sceNet), sceNet);
RegisterModule("sceNetResolver", ARRAY_SIZE(sceNetResolver), sceNetResolver);
RegisterModule("sceNetInet", ARRAY_SIZE(sceNetInet), sceNetInet);
RegisterModule("sceNetApctl", ARRAY_SIZE(sceNetApctl), sceNetApctl);
}
void Register_sceWlanDrv() {
RegisterModule("sceWlanDrv", ARRAY_SIZE(sceWlanDrv), sceWlanDrv);
}
void Register_sceNetUpnp() {
RegisterModule("sceNetUpnp", ARRAY_SIZE(sceNetUpnp), sceNetUpnp);
}
void Register_sceNetIfhandle() {
RegisterModule("sceNetIfhandle", ARRAY_SIZE(sceNetIfhandle), sceNetIfhandle);
}