ppsspp/GPU/GLES
Unknown W. Brackets e30ab95179 d3d9: Fix maxSeenV when not known.
And just make the code reused between both.  Fixes #8478.
2016-01-22 18:48:54 -08:00
..
DepalettizeShader.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DepalettizeShader.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.cpp Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FBO.h Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FragmentShaderGenerator.cpp Correct pixel depth rounding. 2016-01-19 20:19:50 -08:00
FragmentShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.cpp Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Framebuffer.cpp Merge pull request #8454 from unknownbrackets/gpu-depth-round 2016-01-21 09:41:26 +01:00
Framebuffer.h Add methods to download depth to PSP RAM. 2016-01-20 22:11:03 -08:00
GLES_GPU.cpp Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
GLES_GPU.h Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2 2016-01-17 14:28:05 -08:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Fix #8169, really dumb typos. 2015-11-04 19:40:53 -08:00
ShaderManager.cpp Fix some warnings in shader cache read. 2016-01-21 00:24:45 -08:00
ShaderManager.h Hook up GL shader cache. Cache linked shader programs. 2016-01-17 20:44:51 +01:00
StateMapping.cpp Correct clamped depth range from [0, 65535]. 2016-01-03 12:29:43 -08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Make some optional arguments non-optional. 2015-11-02 20:10:29 +01:00
TextureCache.cpp d3d9: Fix maxSeenV when not known. 2016-01-22 18:48:54 -08:00
TextureCache.h Explicitly download rendered cluts. 2016-01-04 21:29:03 -08:00
TextureScaler.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipeline.cpp GL Cleanup: No longer redundantly store the shader ID inside the shader objects 2016-01-17 20:33:14 +01:00
TransformPipeline.h Oops, actually free old vertex cache buffers. 2015-12-28 14:13:24 -08:00
VertexShaderGenerator.cpp Correct prescale issues with render-to-texture. 2015-12-20 21:13:43 -08:00
VertexShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00