ppsspp/Core/HW/SimpleAudioDec.h
kaienfr c03e591ecd Cleanup SimpleAudioDec
and remove unused AudioCreate fonction, it can be down in the class constructor.
2014-04-01 00:33:46 +02:00

93 lines
2.6 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <cmath>
#include "base/basictypes.h"
#include "Core/HW/MediaEngine.h"
#ifdef USE_FFMPEG
extern "C" {
#include <libavformat/avformat.h>
#include <libswresample/swresample.h>
#include <libavutil/samplefmt.h>
}
#endif // USE_FFMPEG
// Wraps FFMPEG in a nice interface that's drop-in compatible with
// the old one. Decodes packet by packet - does NOT demux. That's done by
// MpegDemux. Only decodes Atrac3+, not regular Atrac3.
// Based on http://ffmpeg.org/doxygen/trunk/doc_2examples_2decoding_encoding_8c-example.html#_a13
// Ideally, Maxim's Atrac3+ decoder would be available as a standalone library
// that we could link, as that would be totally sufficient for the use case here.
// However, it will be maintained as a part of FFMPEG so that's the way we'll go
// for simplicity and sanity.
struct SimpleAudio {
public:
SimpleAudio(int);
SimpleAudio(u32, int);
~SimpleAudio();
bool Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbytes);
bool IsOK() const { return codec_ != 0; }
u32 ctxPtr;
int audioType;
private:
#ifdef USE_FFMPEG
AVFrame *frame_;
AVCodec *codec_;
AVCodecContext *codecCtx_;
SwrContext *swrCtx_;
AVCodecID audioCodecId; // AV_CODEC_ID_XXX
bool GetAudioCodecID(int audioType); // Get audioCodecId from audioType
#endif // USE_FFMPEG
};
enum {
PSP_CODEC_AT3PLUS = 0x00001000,
PSP_CODEC_AT3 = 0x00001001,
PSP_CODEC_MP3 = 0x00001002,
PSP_CODEC_AAC = 0x00001003,
};
static const char *const codecNames[4] = {
"AT3+", "AT3", "MP3", "AAC",
};
bool AudioDecode(SimpleAudio *ctx, void* inbuf, int inbytes, int *outbytes, uint8_t* outbuf);
void AudioClose(SimpleAudio **ctx);
static const char *GetCodecName(int codec) {
if (codec >= PSP_CODEC_AT3PLUS && codec <= PSP_CODEC_AAC) {
return codecNames[codec - PSP_CODEC_AT3PLUS];
}
else {
return "(unk)";
}
};
bool isValidCodec(int codec);