mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
c067c48585
Partially fixes text, huds and videos in Jeanne d'Arc. These changes shouldn't negatively impact other games since all it does is makes sure shadow glyphs are within the vector sizes. The text, huds and videos still don't fully display, but that's because of something else.
582 lines
17 KiB
C++
582 lines
17 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// ============== NOTE!!!!
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// Thanks to the JPCSP project! This sceFont implementation is basically a C++ take on JPCSP's font code.
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// Some parts, especially in this file, were simply copied, so I guess this really makes this file GPL3.
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#include "Common/CommonTypes.h"
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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#include "Core/Font/PGF.h"
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#include "Core/HLE/HLE.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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// These fonts, created by ttf2pgf, don't have complete glyph info and need to be identified.
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static bool isJPCSPFont(const char *fontName) {
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return !strcmp(fontName, "Liberation") || !strcmp(fontName, "Sazanami") || !strcmp(fontName, "UnDotum");
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}
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// Gets a number of bits from an offset.
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// TODO: Make more efficient.
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static int getBits(int numBits, const u8 *buf, size_t pos) {
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int v = 0;
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for (int i = 0; i < numBits; i++) {
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v = v | (((buf[pos >> 3] >> (pos & 7)) & 1) << i);
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pos++;
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}
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return v;
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}
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static std::vector<int> getTable(const u8 *buf, int bpe, size_t length) {
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std::vector<int> vec;
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vec.resize(length);
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for (size_t i = 0; i < length; i++) {
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vec[i] = getBits(bpe, buf, bpe * i);
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}
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return vec;
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}
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PGF::PGF()
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: fontData(0) {
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}
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PGF::~PGF() {
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if (fontData) {
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delete [] fontData;
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}
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}
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void PGF::DoState(PointerWrap &p) {
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p.Do(header);
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p.Do(rev3extra);
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p.Do(fontDataSize);
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if (p.mode == p.MODE_READ) {
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if (fontData) {
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delete [] fontData;
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}
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if (fontDataSize) {
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fontData = new u8[fontDataSize];
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p.DoArray(fontData, (int)fontDataSize);
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}
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} else if (fontDataSize) {
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p.DoArray(fontData, (int)fontDataSize);
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}
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p.Do(fileName);
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p.DoArray(dimensionTable, ARRAY_SIZE(dimensionTable));
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p.DoArray(xAdjustTable, ARRAY_SIZE(xAdjustTable));
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p.DoArray(yAdjustTable, ARRAY_SIZE(yAdjustTable));
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p.DoArray(advanceTable, ARRAY_SIZE(advanceTable));
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p.DoArray(charmapCompressionTable1, ARRAY_SIZE(charmapCompressionTable1));
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p.DoArray(charmapCompressionTable2, ARRAY_SIZE(charmapCompressionTable2));
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p.Do(charmap_compr);
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p.Do(charmap);
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p.Do(glyphs);
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p.Do(shadowGlyphs);
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p.Do(firstGlyph);
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p.DoMarker("PGF");
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}
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void PGF::ReadPtr(const u8 *ptr, size_t dataSize) {
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const u8 *const startPtr = ptr;
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INFO_LOG(HLE, "Reading %d bytes of PGF header", (int)sizeof(header));
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memcpy(&header, ptr, sizeof(header));
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ptr += sizeof(header);
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if (header.revision == 3) {
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memcpy(&rev3extra, ptr, sizeof(rev3extra));
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rev3extra.compCharMapLength1 &= 0xFFFF;
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rev3extra.compCharMapLength2 &= 0xFFFF;
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ptr += sizeof(rev3extra);
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}
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const u32_le *wptr = (const u32_le *)ptr;
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dimensionTable[0].resize(header.dimTableLength);
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dimensionTable[1].resize(header.dimTableLength);
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for (int i = 0; i < header.dimTableLength; i++) {
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dimensionTable[0][i] = *wptr++;
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dimensionTable[1][i] = *wptr++;
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}
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xAdjustTable[0].resize(header.xAdjustTableLength);
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xAdjustTable[1].resize(header.xAdjustTableLength);
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for (int i = 0; i < header.xAdjustTableLength; i++) {
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xAdjustTable[0][i] = *wptr++;
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xAdjustTable[1][i] = *wptr++;
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}
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yAdjustTable[0].resize(header.yAdjustTableLength);
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yAdjustTable[1].resize(header.yAdjustTableLength);
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for (int i = 0; i < header.yAdjustTableLength; i++) {
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yAdjustTable[0][i] = *wptr++;
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yAdjustTable[1][i] = *wptr++;
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}
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advanceTable[0].resize(header.advanceTableLength);
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advanceTable[1].resize(header.advanceTableLength);
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for (int i = 0; i < header.advanceTableLength; i++) {
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advanceTable[0][i] = *wptr++;
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advanceTable[1][i] = *wptr++;
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}
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const u8 *uptr = (const u8 *)wptr;
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int shadowCharMapSize = ((header.shadowMapLength * header.shadowMapBpe + 31) & ~31) / 8;
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u8 *shadowCharMap = new u8[shadowCharMapSize];
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for (int i = 0; i < shadowCharMapSize; i++) {
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shadowCharMap[i] = *uptr++;
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}
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const u16_le *sptr = (const u16_le *)uptr;
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if (header.revision == 3) {
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charmapCompressionTable1[0].resize(rev3extra.compCharMapLength1);
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charmapCompressionTable1[1].resize(rev3extra.compCharMapLength1);
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for (int i = 0; i < rev3extra.compCharMapLength1; i++) {
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charmapCompressionTable1[0][i] = *sptr++;
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charmapCompressionTable1[1][i] = *sptr++;
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}
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charmapCompressionTable2[0].resize(rev3extra.compCharMapLength2);
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charmapCompressionTable2[1].resize(rev3extra.compCharMapLength2);
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for (int i = 0; i < rev3extra.compCharMapLength2; i++) {
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charmapCompressionTable2[0][i] = *sptr++;
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charmapCompressionTable2[1][i] = *sptr++;
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}
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}
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uptr = (const u8 *)sptr;
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int charMapSize = ((header.charMapLength * header.charMapBpe + 31) & ~31) / 8;
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u8 *charMap = new u8[charMapSize];
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for (int i = 0; i < charMapSize; i++) {
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charMap[i] = *uptr++;
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}
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int charPointerSize = (((header.charPointerLength * header.charPointerBpe + 31) & ~31) / 8);
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u8 *charPointerTable = new u8[charPointerSize];
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for (int i = 0; i < charPointerSize; i++) {
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charPointerTable[i] = *uptr++;
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}
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// PGF Fontdata.
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u32 fontDataOffset = (u32)(uptr - startPtr);
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fontDataSize = dataSize - fontDataOffset;
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fontData = new u8[fontDataSize];
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memcpy(fontData, uptr, fontDataSize);
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// charmap.resize();
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charmap.resize(header.charMapLength);
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int charmap_compr_len = header.revision == 3 ? 7 : 1;
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charmap_compr.resize(charmap_compr_len * 4);
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glyphs.resize(header.charPointerLength);
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shadowGlyphs.resize(header.shadowMapLength);
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firstGlyph = header.firstGlyph;
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// Parse out the char map (array where each entry is an irregular number of bits)
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// BPE = bits per entry, I think.
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for (int i = 0; i < header.charMapLength; i++) {
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charmap[i] = getBits(header.charMapBpe, charMap, i * header.charMapBpe);
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// This check seems a little odd.
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if ((size_t)charmap[i] >= glyphs.size())
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charmap[i] = 65535;
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}
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std::vector<int> charPointers = getTable(charPointerTable, header.charPointerBpe, glyphs.size());
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std::vector<int> shadowMap = getTable(shadowCharMap, header.shadowMapBpe, shadowGlyphs.size());
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delete [] charMap;
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delete [] shadowCharMap;
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delete [] charPointerTable;
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// Pregenerate glyphs.
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for (size_t i = 0; i < glyphs.size(); i++) {
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GetGlyph(fontData, charPointers[i] * 4 * 8 /* ??? */, FONT_PGF_CHARGLYPH, glyphs[i]);
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}
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// And shadow glyphs.
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for (size_t i = 0; i < shadowGlyphs.size(); i++) {
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size_t shadowId = glyphs[i].shadowID;
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if ((shadowId >= 0) && (shadowId < shadowMap.size()) && (shadowId < shadowGlyphs.size())) {
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size_t charId = shadowMap[shadowId];
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if ((charId >= 0) && (charId < glyphs.size())) {
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// TODO: check for pre existing shadow glyph
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GetGlyph(fontData, charPointers[charId] * 4 * 8 /* ??? */, FONT_PGF_SHADOWGLYPH, shadowGlyphs[i]);
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}
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}
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}
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}
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int PGF::GetCharIndex(int charCode, const std::vector<int> &charmapCompressed) {
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int charIndex = 0;
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for (size_t i = 0; i < charmapCompressed.size(); i += 2) {
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if (charCode >= charmapCompressed[i] && charCode < charmapCompressed[i] + charmapCompressed[i + 1]) {
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charIndex += charCode - charmapCompressed[i];
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return charIndex;
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}
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charIndex += charmapCompressed[i + 1];
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}
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return -1;
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}
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bool PGF::GetCharInfo(int charCode, PGFCharInfo *charInfo) {
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Glyph glyph;
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memset(charInfo, 0, sizeof(*charInfo));
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if (!GetCharGlyph(charCode, FONT_PGF_CHARGLYPH, glyph)) {
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// Character not in font, return zeroed charInfo as on real PSP.
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return false;
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}
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charInfo->bitmapWidth = glyph.w;
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charInfo->bitmapHeight = glyph.h;
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charInfo->bitmapLeft = glyph.left;
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charInfo->bitmapTop = glyph.top;
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charInfo->sfp26Width = glyph.dimensionWidth;
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charInfo->sfp26Height = glyph.dimensionHeight;
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charInfo->sfp26Ascender = glyph.top << 6;
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charInfo->sfp26Descender = (glyph.h - glyph.top) << 6;
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charInfo->sfp26BearingHX = glyph.xAdjustH;
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charInfo->sfp26BearingHY = glyph.yAdjustH;
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charInfo->sfp26BearingVX = glyph.xAdjustV;
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charInfo->sfp26BearingVY = glyph.yAdjustV;
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charInfo->sfp26AdvanceH = glyph.advanceH;
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charInfo->sfp26AdvanceV = glyph.advanceV;
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return true;
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}
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void PGF::GetFontInfo(PGFFontInfo *fi) {
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fi->maxGlyphWidthI = header.maxSize[0];
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fi->maxGlyphHeightI = header.maxSize[1];
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fi->maxGlyphAscenderI = header.maxAscender;
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fi->maxGlyphDescenderI = header.maxDescender;
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fi->maxGlyphLeftXI = header.maxLeftXAdjust;
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fi->maxGlyphBaseYI = header.maxBaseYAdjust;
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fi->minGlyphCenterXI = header.minCenterXAdjust;
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fi->maxGlyphTopYI = header.maxTopYAdjust;
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fi->maxGlyphAdvanceXI = header.maxAdvance[0];
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fi->maxGlyphAdvanceYI = header.maxAdvance[1];
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fi->maxGlyphWidthF = (float)header.maxSize[0] / 64.0f;
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fi->maxGlyphHeightF = (float)header.maxSize[1] / 64.0f;
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fi->maxGlyphAscenderF = (float)header.maxAscender / 64.0f;
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fi->maxGlyphDescenderF = (float)header.maxDescender / 64.0f;
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fi->maxGlyphLeftXF = (float)header.maxLeftXAdjust / 64.0f;
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fi->maxGlyphBaseYF = (float)header.maxBaseYAdjust / 64.0f;
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fi->minGlyphCenterXF = (float)header.minCenterXAdjust / 64.0f;
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fi->maxGlyphTopYF = (float)header.maxTopYAdjust / 64.0f;
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fi->maxGlyphAdvanceXF = (float)header.maxAdvance[0] / 64.0f;
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fi->maxGlyphAdvanceYF = (float)header.maxAdvance[1] / 64.0f;
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fi->maxGlyphWidth = header.maxGlyphWidth;
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fi->maxGlyphHeight = header.maxGlyphHeight;
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fi->charMapLength = header.charMapLength;
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fi->shadowMapLength = 0; // header.shadowMapLength; TODO
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fi->BPP = header.bpp;
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}
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bool PGF::GetGlyph(const u8 *fontdata, size_t charPtr, int glyphType, Glyph &glyph) {
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if (glyphType == FONT_PGF_SHADOWGLYPH) {
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if (charPtr + 96 > fontDataSize * 8)
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return false;
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charPtr += getBits(14, fontdata, charPtr) * 8;
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if (charPtr + 96 > fontDataSize * 8)
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return false;
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}
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charPtr += 14;
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glyph.w = getBits(7, fontdata, charPtr);
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charPtr += 7;
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glyph.h = getBits(7, fontdata, charPtr);
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charPtr += 7;
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glyph.left = getBits(7, fontdata, charPtr);
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charPtr += 7;
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if (glyph.left >= 64) {
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glyph.left -= 128;
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}
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glyph.top = getBits(7, fontdata, charPtr);
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charPtr += 7;
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if (glyph.top >= 64) {
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glyph.top -= 128;
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}
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glyph.flags = getBits(6, fontdata, charPtr);
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charPtr += 6;
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if (glyph.flags & FONT_PGF_CHARGLYPH) {
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// Skip magic number
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charPtr += 7;
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glyph.shadowID = getBits(9, fontdata, charPtr);
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charPtr += 9;
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int dimensionIndex = getBits(8, fontdata, charPtr);
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charPtr += 8;
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int xAdjustIndex = getBits(8, fontdata, charPtr);
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charPtr += 8;
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int yAdjustIndex = getBits(8, fontdata, charPtr);
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charPtr += 8;
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charPtr +=
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((glyph.flags & FONT_PGF_METRIC_FLAG1) ? 0 : 56) +
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((glyph.flags & FONT_PGF_METRIC_FLAG2) ? 0 : 56) +
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((glyph.flags & FONT_PGF_METRIC_FLAG3) ? 0 : 56);
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int advanceIndex = getBits(8, fontdata, charPtr);
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charPtr += 8;
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if (dimensionIndex < header.dimTableLength) {
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glyph.dimensionWidth = dimensionTable[0][dimensionIndex];
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glyph.dimensionHeight = dimensionTable[1][dimensionIndex];
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}
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if (xAdjustIndex < header.xAdjustTableLength) {
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glyph.xAdjustH = xAdjustTable[0][xAdjustIndex];
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glyph.xAdjustV = xAdjustTable[1][xAdjustIndex];
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}
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if (yAdjustIndex < header.xAdjustTableLength) {
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glyph.yAdjustH = yAdjustTable[0][yAdjustIndex];
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glyph.yAdjustV = yAdjustTable[1][yAdjustIndex];
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}
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if (dimensionIndex == 0 && xAdjustIndex == 0 && yAdjustIndex == 0 && isJPCSPFont(fileName.c_str())) {
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// Fonts created by ttf2pgf do not contain complete Glyph information.
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// Provide default values.
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glyph.dimensionWidth = glyph.w << 6;
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glyph.dimensionHeight = glyph.h << 6;
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// This stuff doesn't exactly look right.
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glyph.xAdjustH = glyph.left << 6;
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glyph.xAdjustV = glyph.left << 6;
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glyph.yAdjustH = glyph.top << 6;
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glyph.yAdjustV = glyph.top << 6;
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}
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if (advanceIndex < header.advanceTableLength) {
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glyph.advanceH = advanceTable[0][advanceIndex];
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glyph.advanceV = advanceTable[1][advanceIndex];
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}
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} else {
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glyph.shadowID = 65535;
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glyph.advanceH = 0;
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}
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glyph.ptr = (u32)(charPtr / 8);
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return true;
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}
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bool PGF::GetCharGlyph(int charCode, int glyphType, Glyph &glyph) {
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if (charCode < firstGlyph)
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return false;
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charCode -= firstGlyph;
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if (charCode < (int)charmap.size()) {
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charCode = charmap[charCode];
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}
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if (glyphType == FONT_PGF_CHARGLYPH) {
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if (charCode >= (int)glyphs.size())
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return false;
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glyph = glyphs[charCode];
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} else {
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if (charCode >= (int)shadowGlyphs.size())
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return false;
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glyph = shadowGlyphs[charCode];
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}
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return true;
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}
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void PGF::DrawCharacter(const GlyphImage *image, int clipX, int clipY, int clipWidth, int clipHeight, int charCode, int altCharCode, int glyphType) {
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Glyph glyph;
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if (!GetCharGlyph(charCode, glyphType, glyph)) {
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// No Glyph available for this charCode, try to use the alternate char.
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charCode = altCharCode;
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if (!GetCharGlyph(charCode, glyphType, glyph)) {
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return;
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}
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}
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if (glyph.w <= 0 || glyph.h <= 0) {
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return;
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}
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if (((glyph.flags & FONT_PGF_BMP_OVERLAY) != FONT_PGF_BMP_H_ROWS) &&
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((glyph.flags & FONT_PGF_BMP_OVERLAY) != FONT_PGF_BMP_V_ROWS)) {
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return;
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}
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u32 bitPtr = glyph.ptr * 8;
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int numberPixels = glyph.w * glyph.h;
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int pixelIndex = 0;
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int x = image->xPos64 >> 6;
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int y = image->yPos64 >> 6;
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while (pixelIndex < numberPixels && bitPtr + 8 < fontDataSize * 8) {
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// This is some kind of nibble based RLE compression.
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int nibble = getBits(4, fontData, bitPtr);
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bitPtr += 4;
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int count;
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int value = 0;
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if (nibble < 8) {
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value = getBits(4, fontData, bitPtr);
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bitPtr += 4;
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count = nibble + 1;
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} else {
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count = 16 - nibble;
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}
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for (int i = 0; i < count && pixelIndex < numberPixels; i++) {
|
|
if (nibble >= 8) {
|
|
value = getBits(4, fontData, bitPtr);
|
|
bitPtr += 4;
|
|
}
|
|
|
|
int xx, yy;
|
|
if ((glyph.flags & FONT_PGF_BMP_OVERLAY) == FONT_PGF_BMP_H_ROWS) {
|
|
xx = pixelIndex % glyph.w;
|
|
yy = pixelIndex / glyph.w;
|
|
} else {
|
|
xx = pixelIndex / glyph.h;
|
|
yy = pixelIndex % glyph.h;
|
|
}
|
|
|
|
int pixelX = x + xx;
|
|
int pixelY = y + yy;
|
|
if (pixelX >= clipX && pixelX < clipX + clipWidth && pixelY >= clipY && pixelY < clipY + clipHeight) {
|
|
// 4-bit color value
|
|
int pixelColor = value;
|
|
switch ((FontPixelFormat)(u32)image->pixelFormat) {
|
|
case PSP_FONT_PIXELFORMAT_8:
|
|
// 8-bit color value
|
|
pixelColor |= pixelColor << 4;
|
|
break;
|
|
case PSP_FONT_PIXELFORMAT_24:
|
|
// 24-bit color value
|
|
pixelColor |= pixelColor << 4;
|
|
pixelColor |= pixelColor << 8;
|
|
pixelColor |= pixelColor << 8;
|
|
break;
|
|
case PSP_FONT_PIXELFORMAT_32:
|
|
// 32-bit color value
|
|
pixelColor |= pixelColor << 4;
|
|
pixelColor |= pixelColor << 8;
|
|
pixelColor |= pixelColor << 16;
|
|
break;
|
|
case PSP_FONT_PIXELFORMAT_4:
|
|
case PSP_FONT_PIXELFORMAT_4_REV:
|
|
break;
|
|
default:
|
|
ERROR_LOG_REPORT(HLE, "Unhandled font pixel format: %d", (u32)image->pixelFormat);
|
|
break;
|
|
}
|
|
|
|
SetFontPixel(image->bufferPtr, image->bytesPerLine, image->bufWidth, image->bufHeight, pixelX, pixelY, pixelColor, image->pixelFormat);
|
|
}
|
|
|
|
pixelIndex++;
|
|
}
|
|
}
|
|
|
|
gpu->InvalidateCache(image->bufferPtr, image->bytesPerLine * image->bufHeight, GPU_INVALIDATE_SAFE);
|
|
}
|
|
|
|
void PGF::SetFontPixel(u32 base, int bpl, int bufWidth, int bufHeight, int x, int y, int pixelColor, int pixelformat) {
|
|
if (x < 0 || x >= bufWidth || y < 0 || y >= bufHeight) {
|
|
return;
|
|
}
|
|
|
|
static const u8 fontPixelSizeInBytes[] = { 0, 0, 1, 3, 4 }; // 0 means 2 pixels per byte
|
|
int pixelBytes = fontPixelSizeInBytes[pixelformat];
|
|
int bufMaxWidth = (pixelBytes == 0 ? bpl * 2 : bpl / pixelBytes);
|
|
if (x >= bufMaxWidth) {
|
|
return;
|
|
}
|
|
|
|
int framebufferAddr = base + (y * bpl) + (pixelBytes == 0 ? x / 2 : x * pixelBytes);
|
|
|
|
switch (pixelformat) {
|
|
case PSP_FONT_PIXELFORMAT_4:
|
|
case PSP_FONT_PIXELFORMAT_4_REV:
|
|
{
|
|
int oldColor = Memory::Read_U8(framebufferAddr);
|
|
int newColor;
|
|
if ((x & 1) != pixelformat) {
|
|
newColor = (pixelColor << 4) | (oldColor & 0xF);
|
|
} else {
|
|
newColor = (oldColor & 0xF0) | pixelColor;
|
|
}
|
|
Memory::Write_U8(newColor, framebufferAddr);
|
|
break;
|
|
}
|
|
case PSP_FONT_PIXELFORMAT_8:
|
|
{
|
|
Memory::Write_U8((u8)pixelColor, framebufferAddr);
|
|
break;
|
|
}
|
|
case PSP_FONT_PIXELFORMAT_24:
|
|
{
|
|
Memory::Write_U8(pixelColor & 0xFF, framebufferAddr + 0);
|
|
Memory::Write_U8(pixelColor >> 8, framebufferAddr + 1);
|
|
Memory::Write_U8(pixelColor >> 16, framebufferAddr + 2);
|
|
break;
|
|
}
|
|
case PSP_FONT_PIXELFORMAT_32:
|
|
{
|
|
Memory::Write_U32(pixelColor, framebufferAddr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
u32 GetFontPixelColor(int color, int pixelformat) {
|
|
switch (pixelformat) {
|
|
case PSP_FONT_PIXELFORMAT_4:
|
|
case PSP_FONT_PIXELFORMAT_4_REV:
|
|
// Use only 4-bit alpha
|
|
color = (color >> 28) & 0xF;
|
|
break;
|
|
case PSP_FONT_PIXELFORMAT_8:
|
|
// Use only 8-bit alpha
|
|
color = (color >> 24) & 0xFF;
|
|
break;
|
|
case PSP_FONT_PIXELFORMAT_24:
|
|
// Use RGB with 8-bit values
|
|
color = color & 0x00FFFFFF;
|
|
break;
|
|
case PSP_FONT_PIXELFORMAT_32:
|
|
// Use RGBA with 8-bit values
|
|
break;
|
|
}
|
|
|
|
return color;
|
|
}
|