ppsspp/GPU/Vulkan
2024-02-01 16:33:01 +01:00
..
DebugVisVulkan.cpp Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
DebugVisVulkan.h Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
DrawEngineVulkan.cpp Improve assert, cleanup 2024-02-01 16:33:01 +01:00
DrawEngineVulkan.h Delete two unused structs 2023-11-11 10:55:54 +01:00
FramebufferManagerVulkan.cpp Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
FramebufferManagerVulkan.h Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp Disable 16-bit textures on PowerVR. 2024-01-29 15:48:27 +01:00
GPU_Vulkan.h Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
PipelineManagerVulkan.cpp [GPU/Common/D3D11/Directx9/GLES/Vulkan] Using reserve if possible 2023-12-15 14:08:22 +03:00
PipelineManagerVulkan.h [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
ShaderManagerVulkan.cpp v1.17 2024-01-27 14:48:00 +01:00
ShaderManagerVulkan.h Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
StateMappingVulkan.cpp Vulkan DrawEngine: Reset bound secondary texture on clear. 2023-09-12 17:15:26 +02:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Fix fake game ID generation to work with scoped storage 2024-01-23 01:06:56 +01:00
TextureCacheVulkan.h [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
VulkanUtil.cpp Use the universally supported Vulkan "565" 16-bit texture format 2023-12-12 18:19:29 +01:00
VulkanUtil.h Use the universally supported Vulkan "565" 16-bit texture format 2023-12-12 18:19:29 +01:00