mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
c10b2035b5
Should cut down on empty dumps, at least.
1111 lines
28 KiB
C++
1111 lines
28 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cstring>
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#include <functional>
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#include <vector>
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#include <snappy-c.h>
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#include "base/stringutil.h"
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#include "Common/Common.h"
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#include "Common/FileUtil.h"
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#include "Common/Log.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/ELF/ParamSFO.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/HLE/sceDisplay.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/MemMap.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/System.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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#include "GPU/ge_constants.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "GPU/Common/VertexDecoderCommon.h"
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#include "GPU/Debugger/Record.h"
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namespace GPURecord {
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static const char *HEADER = "PPSSPPGE";
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static const int VERSION = 2;
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static bool active = false;
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static bool nextFrame = false;
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static bool writePending = false;
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enum class CommandType : u8 {
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INIT = 0,
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REGISTERS = 1,
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VERTICES = 2,
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INDICES = 3,
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CLUT = 4,
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TRANSFERSRC = 5,
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MEMSET = 6,
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MEMCPYDEST = 7,
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MEMCPYDATA = 8,
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DISPLAY = 9,
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TEXTURE0 = 0x10,
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TEXTURE1 = 0x11,
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TEXTURE2 = 0x12,
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TEXTURE3 = 0x13,
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TEXTURE4 = 0x14,
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TEXTURE5 = 0x15,
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TEXTURE6 = 0x16,
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TEXTURE7 = 0x17,
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};
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#pragma pack(push, 1)
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struct Command {
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CommandType type;
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u32 sz;
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u32 ptr;
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};
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#pragma pack(pop)
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static std::vector<u8> pushbuf;
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static std::vector<Command> commands;
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static std::vector<u32> lastRegisters;
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static std::vector<u32> lastTextures;
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// TODO: Maybe move execute to another file?
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class DumpExecute {
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public:
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~DumpExecute();
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bool Run();
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private:
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void SyncStall();
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bool SubmitCmds(void *p, u32 sz);
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void SubmitListEnd();
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void Init(u32 ptr, u32 sz);
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void Registers(u32 ptr, u32 sz);
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void Vertices(u32 ptr, u32 sz);
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void Indices(u32 ptr, u32 sz);
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void Clut(u32 ptr, u32 sz);
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void TransferSrc(u32 ptr, u32 sz);
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void Memset(u32 ptr, u32 sz);
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void MemcpyDest(u32 ptr, u32 sz);
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void Memcpy(u32 ptr, u32 sz);
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void Texture(int level, u32 ptr, u32 sz);
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void Display(u32 ptr, u32 sz);
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u32 execMemcpyDest = 0;
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u32 execListBuf = 0;
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u32 execListPos = 0;
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u32 execListID = 0;
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const int LIST_BUF_SIZE = 256 * 1024;
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std::vector<u32> execListQueue;
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u16 lastBufw_[8]{};
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};
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// This class maps pushbuffer (dump data) sections to PSP memory.
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// Dumps can be larger than available PSP memory, because they include generated data too.
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//
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// If possible, it maps to dynamically allocated "slabs" so nearby access is fast.
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// Otherwise it uses "extra" allocations to manage sections that straddle two slabs.
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// Slabs are managed with LRU, extra buffers are round-robin.
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class BufMapping {
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public:
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// Returns a pointer to contiguous memory for this access, or else 0 (failure).
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u32 Map(u32 bufpos, u32 sz, const std::function<void()> &flush);
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// Clear and reset allocations made.
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void Reset() {
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slabGeneration_ = 0;
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extraOffset_ = 0;
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for (int i = 0; i < SLAB_COUNT; ++i) {
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slabs_[i].Free();
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}
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for (int i = 0; i < EXTRA_COUNT; ++i) {
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extra_[i].Free();
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}
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}
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protected:
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u32 MapSlab(u32 bufpos, const std::function<void()> &flush);
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u32 MapExtra(u32 bufpos, u32 sz, const std::function<void()> &flush);
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enum {
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// These numbers kept low because we only have 24 MB of user memory to map into.
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SLAB_SIZE = 1 * 1024 * 1024,
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// 10 is the number of texture units + verts + inds.
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// In the worst case, we could concurrently need 10 slabs/extras at the same time.
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SLAB_COUNT = 10,
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EXTRA_COUNT = 10,
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};
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// The current "generation". Static simply as a convenience for access.
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// This increments on every allocation, for a simple LRU.
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static int slabGeneration_;
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// An aligned large mapping of the pushbuffer in PSP RAM.
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struct SlabInfo {
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u32 psp_pointer_;
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u32 buf_pointer_;
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int last_used_;
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bool Matches(u32 bufpos) {
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// We check psp_pointer_ because bufpos = 0 is valid, and the initial value.
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return buf_pointer_ == bufpos && psp_pointer_ != 0;
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}
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// Automatically marks used for LRU purposes.
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u32 Ptr(u32 bufpos) {
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last_used_ = slabGeneration_;
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return psp_pointer_ + (bufpos - buf_pointer_);
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}
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int Age() const {
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// If not allocated, it's as expired as it's gonna get.
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if (psp_pointer_ == 0)
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return std::numeric_limits<int>::max();
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return slabGeneration_ - last_used_;
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}
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bool Alloc();
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void Free();
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bool Setup(u32 bufpos);
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};
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// An adhoc mapping of the pushbuffer (either larger than a slab or straddling slabs.)
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// Remember: texture data, verts, etc. must be contiguous.
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struct ExtraInfo {
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u32 psp_pointer_;
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u32 buf_pointer_;
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u32 size_;
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bool Matches(u32 bufpos, u32 sz) {
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// We check psp_pointer_ because bufpos = 0 is valid, and the initial value.
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return buf_pointer_ == bufpos && psp_pointer_ != 0 && size_ >= sz;
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}
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u32 Ptr() {
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return psp_pointer_;
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}
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bool Alloc(u32 bufpos, u32 sz);
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void Free();
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};
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SlabInfo slabs_[SLAB_COUNT];
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u32 extraOffset_ = 0;
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ExtraInfo extra_[EXTRA_COUNT];
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};
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static BufMapping execMapping;
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u32 BufMapping::Map(u32 bufpos, u32 sz, const std::function<void()> &flush) {
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int slab1 = bufpos / SLAB_SIZE;
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int slab2 = (bufpos + sz - 1) / SLAB_SIZE;
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if (slab1 == slab2) {
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// Doesn't straddle, so we can just map to a slab.
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return MapSlab(bufpos, flush);
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} else {
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// We need contiguous, so we'll just allocate separately.
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return MapExtra(bufpos, sz, flush);
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}
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}
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u32 BufMapping::MapSlab(u32 bufpos, const std::function<void()> &flush) {
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u32 slab_pos = (bufpos / SLAB_SIZE) * SLAB_SIZE;
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int best = 0;
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for (int i = 0; i < SLAB_COUNT; ++i) {
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if (slabs_[i].Matches(slab_pos)) {
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return slabs_[i].Ptr(bufpos);
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}
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if (slabs_[i].Age() > slabs_[best].Age()) {
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best = i;
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}
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}
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// Stall before mapping a new slab.
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flush();
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// Okay, we need to allocate.
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if (!slabs_[best].Setup(slab_pos)) {
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return 0;
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}
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return slabs_[best].Ptr(bufpos);
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}
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u32 BufMapping::MapExtra(u32 bufpos, u32 sz, const std::function<void()> &flush) {
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for (int i = 0; i < EXTRA_COUNT; ++i) {
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// Might be likely to reuse larger buffers straddling slabs.
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if (extra_[i].Matches(bufpos, sz)) {
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return extra_[i].Ptr();
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}
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}
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// Stall first, so we don't stomp existing RAM.
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flush();
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int i = extraOffset_;
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extraOffset_ = (extraOffset_ + 1) % EXTRA_COUNT;
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if (!extra_[i].Alloc(bufpos, sz)) {
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// Let's try to power on - hopefully none of these are still in use.
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for (int i = 0; i < EXTRA_COUNT; ++i) {
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extra_[i].Free();
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}
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if (!extra_[i].Alloc(bufpos, sz)) {
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return 0;
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}
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}
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return extra_[i].Ptr();
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}
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bool BufMapping::SlabInfo::Alloc() {
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u32 sz = SLAB_SIZE;
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psp_pointer_ = userMemory.Alloc(sz, false, "Slab");
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if (psp_pointer_ == -1) {
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psp_pointer_ = 0;
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}
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return psp_pointer_ != 0;
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}
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void BufMapping::SlabInfo::Free() {
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if (psp_pointer_) {
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userMemory.Free(psp_pointer_);
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psp_pointer_ = 0;
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buf_pointer_ = 0;
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last_used_ = 0;
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}
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}
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bool BufMapping::ExtraInfo::Alloc(u32 bufpos, u32 sz) {
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// Make sure we've freed any previous allocation first.
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Free();
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u32 allocSize = sz;
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psp_pointer_ = userMemory.Alloc(allocSize, false, "Straddle extra");
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if (psp_pointer_ == -1) {
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psp_pointer_ = 0;
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}
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if (psp_pointer_ == 0) {
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return false;
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}
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buf_pointer_ = bufpos;
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size_ = sz;
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Memory::MemcpyUnchecked(psp_pointer_, pushbuf.data() + bufpos, sz);
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return true;
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}
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void BufMapping::ExtraInfo::Free() {
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if (psp_pointer_) {
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userMemory.Free(psp_pointer_);
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psp_pointer_ = 0;
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buf_pointer_ = 0;
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}
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}
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bool BufMapping::SlabInfo::Setup(u32 bufpos) {
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// If it already has RAM, we're simply taking it over. Slabs come only in one size.
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if (psp_pointer_ == 0) {
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if (!Alloc()) {
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return false;
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}
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}
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buf_pointer_ = bufpos;
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u32 sz = std::min((u32)SLAB_SIZE, (u32)pushbuf.size() - bufpos);
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Memory::MemcpyUnchecked(psp_pointer_, pushbuf.data() + bufpos, sz);
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slabGeneration_++;
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last_used_ = slabGeneration_;
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return true;
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}
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int BufMapping::slabGeneration_ = 0;
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static void FlushRegisters() {
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if (!lastRegisters.empty()) {
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Command last{CommandType::REGISTERS};
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last.ptr = (u32)pushbuf.size();
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last.sz = (u32)(lastRegisters.size() * sizeof(u32));
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pushbuf.resize(pushbuf.size() + last.sz);
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memcpy(pushbuf.data() + last.ptr, lastRegisters.data(), last.sz);
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lastRegisters.clear();
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commands.push_back(last);
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}
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}
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static std::string GenRecordingFilename() {
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const std::string dumpDir = GetSysDirectory(DIRECTORY_DUMP);
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const std::string prefix = dumpDir + "/" + g_paramSFO.GetDiscID();
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File::CreateFullPath(dumpDir);
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for (int n = 1; n < 10000; ++n) {
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std::string filename = StringFromFormat("%s_%04d.ppdmp", prefix.c_str(), n);
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if (!File::Exists(filename)) {
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return filename;
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}
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}
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return StringFromFormat("%s_%04d.ppdmp", prefix.c_str(), 9999);
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}
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static void EmitDisplayBuf() {
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struct DisplayBufData {
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PSPPointer<u8> topaddr;
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u32 linesize, pixelFormat;
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};
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DisplayBufData disp{};
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__DisplayGetFramebuf(&disp.topaddr, &disp.linesize, &disp.pixelFormat, 0);
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u32 ptr = (u32)pushbuf.size();
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u32 sz = (u32)sizeof(disp);
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pushbuf.resize(pushbuf.size() + sz);
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memcpy(pushbuf.data() + ptr, &disp, sz);
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commands.push_back({CommandType::DISPLAY, sz, ptr});
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}
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static void BeginRecording() {
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u32 ptr = (u32)pushbuf.size();
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u32 sz = 512 * 4;
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pushbuf.resize(pushbuf.size() + sz);
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gstate.Save((u32_le *)(pushbuf.data() + ptr));
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commands.push_back({CommandType::INIT, sz, ptr});
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}
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static void WriteCompressed(FILE *fp, const void *p, size_t sz) {
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size_t compressed_size = snappy_max_compressed_length(sz);
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u8 *compressed = new u8[compressed_size];
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snappy_compress((const char *)p, sz, (char *)compressed, &compressed_size);
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u32 write_size = (u32)compressed_size;
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fwrite(&write_size, sizeof(write_size), 1, fp);
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fwrite(compressed, compressed_size, 1, fp);
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delete [] compressed;
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}
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static void WriteRecording() {
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FlushRegisters();
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EmitDisplayBuf();
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const std::string filename = GenRecordingFilename();
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NOTICE_LOG(G3D, "Recording filename: %s", filename.c_str());
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FILE *fp = File::OpenCFile(filename, "wb");
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fwrite(HEADER, 8, 1, fp);
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fwrite(&VERSION, sizeof(VERSION), 1, fp);
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u32 sz = (u32)commands.size();
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fwrite(&sz, sizeof(sz), 1, fp);
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u32 bufsz = (u32)pushbuf.size();
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fwrite(&bufsz, sizeof(bufsz), 1, fp);
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WriteCompressed(fp, commands.data(), commands.size() * sizeof(Command));
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WriteCompressed(fp, pushbuf.data(), bufsz);
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fclose(fp);
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}
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static void GetVertDataSizes(int vcount, const void *indices, u32 &vbytes, u32 &ibytes) {
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VertexDecoder vdec;
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VertexDecoderOptions opts{};
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vdec.SetVertexType(gstate.vertType, opts);
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if (indices) {
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u16 lower = 0;
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u16 upper = 0;
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GetIndexBounds(indices, vcount, gstate.vertType, &lower, &upper);
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vbytes = (upper + 1) * vdec.VertexSize();
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u32 idx = gstate.vertType & GE_VTYPE_IDX_MASK;
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if (idx == GE_VTYPE_IDX_8BIT) {
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ibytes = vcount * sizeof(u8);
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} else if (idx == GE_VTYPE_IDX_16BIT) {
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ibytes = vcount * sizeof(u16);
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} else if (idx == GE_VTYPE_IDX_32BIT) {
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ibytes = vcount * sizeof(u32);
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}
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} else {
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vbytes = vcount * vdec.VertexSize();
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}
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}
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static const u8 *mymemmem(const u8 *haystack, size_t hlen, const u8 *needle, size_t nlen) {
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if (!nlen) {
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return nullptr;
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}
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const u8 *last_possible = haystack + hlen - nlen;
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int first = *needle;
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const u8 *p = haystack;
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while (p <= last_possible) {
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p = (const u8 *)memchr(p, first, last_possible - p + 1);
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if (!p) {
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return nullptr;
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}
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if (!memcmp(p, needle, nlen)) {
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return p;
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}
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p++;
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}
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return nullptr;
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}
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static Command EmitCommandWithRAM(CommandType t, const void *p, u32 sz) {
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FlushRegisters();
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Command cmd{t, sz, 0};
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if (sz) {
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// If at all possible, try to find it already in the buffer.
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const u8 *prev = nullptr;
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const size_t NEAR_WINDOW = std::max((int)sz * 2, 1024 * 10);
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// Let's try nearby first... it will often be nearby.
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if (pushbuf.size() > NEAR_WINDOW) {
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prev = mymemmem(pushbuf.data() + pushbuf.size() - NEAR_WINDOW, NEAR_WINDOW, (const u8 *)p, sz);
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}
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if (!prev) {
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prev = mymemmem(pushbuf.data(), pushbuf.size(), (const u8 *)p, sz);
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}
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if (prev) {
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cmd.ptr = (u32)(prev - pushbuf.data());
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} else {
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cmd.ptr = (u32)pushbuf.size();
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int pad = 0;
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if (cmd.ptr & 0xF) {
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pad = 0x10 - (cmd.ptr & 0xF);
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cmd.ptr += pad;
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}
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pushbuf.resize(pushbuf.size() + sz + pad);
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if (pad) {
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memset(pushbuf.data() + cmd.ptr - pad, 0, pad);
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}
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memcpy(pushbuf.data() + cmd.ptr, p, sz);
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}
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}
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commands.push_back(cmd);
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return cmd;
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}
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|
|
static void EmitTextureData(int level, u32 texaddr) {
|
|
GETextureFormat format = gstate.getTextureFormat();
|
|
int w = gstate.getTextureWidth(level);
|
|
int h = gstate.getTextureHeight(level);
|
|
int bufw = GetTextureBufw(level, texaddr, format);
|
|
int extraw = w > bufw ? w - bufw : 0;
|
|
u32 sizeInRAM = (textureBitsPerPixel[format] * (bufw * h + extraw)) / 8;
|
|
|
|
u32 bytes = Memory::ValidSize(texaddr, sizeInRAM);
|
|
if (Memory::IsValidAddress(texaddr)) {
|
|
FlushRegisters();
|
|
|
|
CommandType type = CommandType((int)CommandType::TEXTURE0 + level);
|
|
const u8 *p = Memory::GetPointerUnchecked(texaddr);
|
|
|
|
// Dumps are huge - let's try to find this already emitted.
|
|
for (u32 prevptr : lastTextures) {
|
|
if (pushbuf.size() < prevptr + bytes) {
|
|
continue;
|
|
}
|
|
|
|
if (memcmp(pushbuf.data() + prevptr, p, bytes) == 0) {
|
|
commands.push_back({type, bytes, prevptr});
|
|
// Okay, that was easy. Bail out.
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Not there, gotta emit anew.
|
|
Command cmd = EmitCommandWithRAM(type, p, bytes);
|
|
lastTextures.push_back(cmd.ptr);
|
|
}
|
|
}
|
|
|
|
static void FlushPrimState(int vcount) {
|
|
// TODO: Eventually, how do we handle texturing from framebuf/zbuf?
|
|
// TODO: Do we need to preload color/depth/stencil (in case from last frame)?
|
|
|
|
// We re-flush textures always in case the game changed them... kinda expensive.
|
|
// TODO: Dirty textures on transfer/stall/etc. somehow?
|
|
// TODO: Or maybe de-dup by validating if it has changed?
|
|
for (int level = 0; level < 8; ++level) {
|
|
u32 texaddr = gstate.getTextureAddress(level);
|
|
if (texaddr) {
|
|
EmitTextureData(level, texaddr);
|
|
}
|
|
}
|
|
|
|
const void *verts = Memory::GetPointer(gstate_c.vertexAddr);
|
|
const void *indices = nullptr;
|
|
if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
|
|
indices = Memory::GetPointer(gstate_c.indexAddr);
|
|
}
|
|
|
|
u32 ibytes = 0;
|
|
u32 vbytes = 0;
|
|
GetVertDataSizes(vcount, indices, vbytes, ibytes);
|
|
|
|
if (indices) {
|
|
EmitCommandWithRAM(CommandType::INDICES, indices, ibytes);
|
|
}
|
|
if (verts) {
|
|
EmitCommandWithRAM(CommandType::VERTICES, verts, vbytes);
|
|
}
|
|
}
|
|
|
|
static void EmitTransfer(u32 op) {
|
|
FlushRegisters();
|
|
|
|
// This may not make a lot of sense right now, unless it's to a framebuf...
|
|
if (!Memory::IsVRAMAddress(gstate.getTransferDstAddress())) {
|
|
// Skip, not VRAM, so can't affect drawing (we flush textures each prim.)
|
|
return;
|
|
}
|
|
|
|
u32 srcBasePtr = gstate.getTransferSrcAddress();
|
|
u32 srcStride = gstate.getTransferSrcStride();
|
|
int srcX = gstate.getTransferSrcX();
|
|
int srcY = gstate.getTransferSrcY();
|
|
int width = gstate.getTransferWidth();
|
|
int height = gstate.getTransferHeight();
|
|
int bpp = gstate.getTransferBpp();
|
|
|
|
u32 srcBytes = ((srcY + height - 1) * srcStride + (srcX + width)) * bpp;
|
|
srcBytes = Memory::ValidSize(srcBasePtr, srcBytes);
|
|
|
|
EmitCommandWithRAM(CommandType::TRANSFERSRC, Memory::GetPointerUnchecked(srcBasePtr), srcBytes);
|
|
|
|
lastRegisters.push_back(op);
|
|
}
|
|
|
|
static void EmitClut(u32 op) {
|
|
u32 addr = gstate.getClutAddress();
|
|
u32 bytes = (op & 0x3F) * 32;
|
|
bytes = Memory::ValidSize(addr, bytes);
|
|
|
|
EmitCommandWithRAM(CommandType::CLUT, Memory::GetPointerUnchecked(addr), bytes);
|
|
|
|
lastRegisters.push_back(op);
|
|
}
|
|
|
|
static void EmitPrim(u32 op) {
|
|
FlushPrimState(op & 0x0000FFFF);
|
|
|
|
lastRegisters.push_back(op);
|
|
}
|
|
|
|
static void EmitBezierSpline(u32 op) {
|
|
int ucount = op & 0xFF;
|
|
int vcount = (op >> 8) & 0xFF;
|
|
FlushPrimState(ucount * vcount);
|
|
|
|
lastRegisters.push_back(op);
|
|
}
|
|
|
|
bool IsActive() {
|
|
return active;
|
|
}
|
|
|
|
bool IsActivePending() {
|
|
return nextFrame || active;
|
|
}
|
|
|
|
void Activate() {
|
|
nextFrame = true;
|
|
}
|
|
|
|
void NotifyCommand(u32 pc) {
|
|
if (!active) {
|
|
return;
|
|
}
|
|
if (writePending) {
|
|
WriteRecording();
|
|
commands.clear();
|
|
pushbuf.clear();
|
|
|
|
writePending = false;
|
|
// We're done - this was just to write the result out.
|
|
NOTICE_LOG(SYSTEM, "Recording finished");
|
|
active = false;
|
|
return;
|
|
}
|
|
|
|
const u32 op = Memory::Read_U32(pc);
|
|
const GECommand cmd = GECommand(op >> 24);
|
|
|
|
switch (cmd) {
|
|
case GE_CMD_VADDR:
|
|
case GE_CMD_IADDR:
|
|
case GE_CMD_JUMP:
|
|
case GE_CMD_CALL:
|
|
case GE_CMD_RET:
|
|
case GE_CMD_END:
|
|
case GE_CMD_SIGNAL:
|
|
case GE_CMD_FINISH:
|
|
case GE_CMD_BASE:
|
|
case GE_CMD_OFFSETADDR:
|
|
case GE_CMD_ORIGIN:
|
|
// These just prepare future commands, and are flushed with those commands.
|
|
// TODO: Maybe add a command just to log that these were hit?
|
|
break;
|
|
|
|
case GE_CMD_BOUNDINGBOX:
|
|
case GE_CMD_BJUMP:
|
|
// Since we record each command, this is theoretically not relevant.
|
|
// TODO: Output a CommandType to validate this.
|
|
break;
|
|
|
|
case GE_CMD_PRIM:
|
|
EmitPrim(op);
|
|
break;
|
|
|
|
case GE_CMD_BEZIER:
|
|
case GE_CMD_SPLINE:
|
|
EmitBezierSpline(op);
|
|
break;
|
|
|
|
case GE_CMD_LOADCLUT:
|
|
EmitClut(op);
|
|
break;
|
|
|
|
case GE_CMD_TRANSFERSTART:
|
|
EmitTransfer(op);
|
|
break;
|
|
|
|
default:
|
|
lastRegisters.push_back(op);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void NotifyMemcpy(u32 dest, u32 src, u32 sz) {
|
|
if (!active) {
|
|
return;
|
|
}
|
|
if (Memory::IsVRAMAddress(dest)) {
|
|
FlushRegisters();
|
|
Command cmd{CommandType::MEMCPYDEST, sizeof(dest), (u32)pushbuf.size()};
|
|
pushbuf.resize(pushbuf.size() + sizeof(dest));
|
|
memcpy(pushbuf.data() + cmd.ptr, &dest, sizeof(dest));
|
|
|
|
sz = Memory::ValidSize(dest, sz);
|
|
EmitCommandWithRAM(CommandType::MEMCPYDATA, Memory::GetPointer(dest), sz);
|
|
}
|
|
}
|
|
|
|
void NotifyMemset(u32 dest, int v, u32 sz) {
|
|
if (!active) {
|
|
return;
|
|
}
|
|
struct MemsetCommand {
|
|
u32 dest;
|
|
int value;
|
|
u32 sz;
|
|
};
|
|
|
|
if (Memory::IsVRAMAddress(dest)) {
|
|
sz = Memory::ValidSize(dest, sz);
|
|
MemsetCommand data{dest, v, sz};
|
|
|
|
FlushRegisters();
|
|
Command cmd{CommandType::MEMSET, sizeof(data), (u32)pushbuf.size()};
|
|
pushbuf.resize(pushbuf.size() + sizeof(data));
|
|
memcpy(pushbuf.data() + cmd.ptr, &data, sizeof(data));
|
|
}
|
|
}
|
|
|
|
void NotifyUpload(u32 dest, u32 sz) {
|
|
if (!active) {
|
|
return;
|
|
}
|
|
NotifyMemcpy(dest, dest, sz);
|
|
}
|
|
|
|
void NotifyFrame() {
|
|
if (active && !writePending && !commands.empty()) {
|
|
// Delay write until the first command of the next frame, so we get the right display buf.
|
|
NOTICE_LOG(SYSTEM, "Recording complete - waiting to get display buffer");
|
|
writePending = true;
|
|
}
|
|
if (nextFrame && (gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME) == 0) {
|
|
NOTICE_LOG(SYSTEM, "Recording starting...");
|
|
active = true;
|
|
nextFrame = false;
|
|
lastTextures.clear();
|
|
BeginRecording();
|
|
}
|
|
}
|
|
|
|
void DumpExecute::SyncStall() {
|
|
gpu->UpdateStall(execListID, execListPos);
|
|
s64 listTicks = gpu->GetListTicks(execListID);
|
|
if (listTicks != -1) {
|
|
currentMIPS->downcount -= listTicks - CoreTiming::GetTicks();
|
|
}
|
|
|
|
// Make sure downcount doesn't overflow.
|
|
CoreTiming::ForceCheck();
|
|
}
|
|
|
|
bool DumpExecute::SubmitCmds(void *p, u32 sz) {
|
|
if (execListBuf == 0) {
|
|
u32 allocSize = LIST_BUF_SIZE;
|
|
execListBuf = userMemory.Alloc(allocSize, "List buf");
|
|
if (execListBuf == -1) {
|
|
execListBuf = 0;
|
|
}
|
|
if (execListBuf == 0) {
|
|
ERROR_LOG(SYSTEM, "Unable to allocate for display list");
|
|
return false;
|
|
}
|
|
|
|
execListPos = execListBuf;
|
|
Memory::Write_U32(GE_CMD_NOP << 24, execListPos);
|
|
execListPos += 4;
|
|
|
|
gpu->EnableInterrupts(false);
|
|
auto optParam = PSPPointer<PspGeListArgs>::Create(0);
|
|
execListID = gpu->EnqueueList(execListBuf, execListPos, -1, optParam, false);
|
|
gpu->EnableInterrupts(true);
|
|
}
|
|
|
|
u32 pendingSize = (int)execListQueue.size() * sizeof(u32);
|
|
// Validate space for jump.
|
|
u32 allocSize = pendingSize + sz + 8;
|
|
if (execListPos + allocSize >= execListBuf + LIST_BUF_SIZE) {
|
|
Memory::Write_U32((GE_CMD_BASE << 24) | ((execListBuf >> 8) & 0x00FF0000), execListPos);
|
|
Memory::Write_U32((GE_CMD_JUMP << 24) | (execListBuf & 0x00FFFFFF), execListPos + 4);
|
|
|
|
execListPos = execListBuf;
|
|
|
|
// Don't continue until we've stalled.
|
|
SyncStall();
|
|
}
|
|
|
|
Memory::MemcpyUnchecked(execListPos, execListQueue.data(), pendingSize);
|
|
execListPos += pendingSize;
|
|
u32 writePos = execListPos;
|
|
Memory::MemcpyUnchecked(execListPos, p, sz);
|
|
execListPos += sz;
|
|
|
|
// TODO: Unfortunate. Maybe Texture commands should contain the bufw instead.
|
|
// The goal here is to realistically combine prims in dumps. Stalling for the bufw flushes.
|
|
u32_le *ops = (u32_le *)Memory::GetPointer(writePos);
|
|
for (u32 i = 0; i < sz / 4; ++i) {
|
|
u32 cmd = ops[i] >> 24;
|
|
if (cmd >= GE_CMD_TEXBUFWIDTH0 && cmd <= GE_CMD_TEXBUFWIDTH7) {
|
|
int level = cmd - GE_CMD_TEXBUFWIDTH0;
|
|
u16 bufw = ops[i] & 0xFFFF;
|
|
|
|
// NOP the address part of the command to avoid a flush too.
|
|
if (bufw == lastBufw_[level])
|
|
ops[i] = GE_CMD_NOP << 24;
|
|
else
|
|
ops[i] = (gstate.texbufwidth[level] & 0xFFFF0000) | bufw;
|
|
lastBufw_[level] = bufw;
|
|
}
|
|
|
|
// Since we're here anyway, also NOP out texture addresses.
|
|
// This makes Step Tex not hit phantom textures.
|
|
if (cmd >= GE_CMD_TEXADDR0 && cmd <= GE_CMD_TEXADDR7) {
|
|
ops[i] = GE_CMD_NOP << 24;
|
|
}
|
|
}
|
|
|
|
execListQueue.clear();
|
|
|
|
return true;
|
|
}
|
|
|
|
void DumpExecute::SubmitListEnd() {
|
|
if (execListPos == 0) {
|
|
return;
|
|
}
|
|
|
|
// There's always space for the end, same size as a jump.
|
|
Memory::Write_U32(GE_CMD_FINISH << 24, execListPos);
|
|
Memory::Write_U32(GE_CMD_END << 24, execListPos + 4);
|
|
execListPos += 8;
|
|
|
|
SyncStall();
|
|
gpu->ListSync(execListID, 0);
|
|
}
|
|
|
|
void DumpExecute::Init(u32 ptr, u32 sz) {
|
|
gstate.Restore((u32_le *)(pushbuf.data() + ptr));
|
|
gpu->ReapplyGfxState();
|
|
}
|
|
|
|
void DumpExecute::Registers(u32 ptr, u32 sz) {
|
|
SubmitCmds(pushbuf.data() + ptr, sz);
|
|
}
|
|
|
|
void DumpExecute::Vertices(u32 ptr, u32 sz) {
|
|
u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
|
|
if (psp == 0) {
|
|
ERROR_LOG(SYSTEM, "Unable to allocate for vertices");
|
|
return;
|
|
}
|
|
|
|
execListQueue.push_back((GE_CMD_BASE << 24) | ((psp >> 8) & 0x00FF0000));
|
|
execListQueue.push_back((GE_CMD_VADDR << 24) | (psp & 0x00FFFFFF));
|
|
}
|
|
|
|
void DumpExecute::Indices(u32 ptr, u32 sz) {
|
|
u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
|
|
if (psp == 0) {
|
|
ERROR_LOG(SYSTEM, "Unable to allocate for indices");
|
|
return;
|
|
}
|
|
|
|
execListQueue.push_back((GE_CMD_BASE << 24) | ((psp >> 8) & 0x00FF0000));
|
|
execListQueue.push_back((GE_CMD_IADDR << 24) | (psp & 0x00FFFFFF));
|
|
}
|
|
|
|
void DumpExecute::Clut(u32 ptr, u32 sz) {
|
|
u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
|
|
if (psp == 0) {
|
|
ERROR_LOG(SYSTEM, "Unable to allocate for clut");
|
|
return;
|
|
}
|
|
|
|
execListQueue.push_back((GE_CMD_CLUTADDRUPPER << 24) | ((psp >> 8) & 0x00FF0000));
|
|
execListQueue.push_back((GE_CMD_CLUTADDR << 24) | (psp & 0x00FFFFFF));
|
|
}
|
|
|
|
void DumpExecute::TransferSrc(u32 ptr, u32 sz) {
|
|
u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
|
|
if (psp == 0) {
|
|
ERROR_LOG(SYSTEM, "Unable to allocate for transfer");
|
|
return;
|
|
}
|
|
|
|
// Need to sync in order to access gstate.transfersrcw.
|
|
SyncStall();
|
|
|
|
execListQueue.push_back((gstate.transfersrcw & 0xFF00FFFF) | ((psp >> 8) & 0x00FF0000));
|
|
execListQueue.push_back(((GE_CMD_TRANSFERSRC) << 24) | (psp & 0x00FFFFFF));
|
|
}
|
|
|
|
void DumpExecute::Memset(u32 ptr, u32 sz) {
|
|
struct MemsetCommand {
|
|
u32 dest;
|
|
int value;
|
|
u32 sz;
|
|
};
|
|
|
|
const MemsetCommand *data = (const MemsetCommand *)(pushbuf.data() + ptr);
|
|
|
|
if (Memory::IsVRAMAddress(data->dest)) {
|
|
SyncStall();
|
|
gpu->PerformMemorySet(data->dest, (u8)data->value, data->sz);
|
|
}
|
|
}
|
|
|
|
void DumpExecute::MemcpyDest(u32 ptr, u32 sz) {
|
|
execMemcpyDest = *(const u32 *)(pushbuf.data() + ptr);
|
|
}
|
|
|
|
void DumpExecute::Memcpy(u32 ptr, u32 sz) {
|
|
if (Memory::IsVRAMAddress(execMemcpyDest)) {
|
|
SyncStall();
|
|
Memory::MemcpyUnchecked(execMemcpyDest, pushbuf.data() + ptr, sz);
|
|
gpu->PerformMemoryUpload(execMemcpyDest, sz);
|
|
}
|
|
}
|
|
|
|
void DumpExecute::Texture(int level, u32 ptr, u32 sz) {
|
|
u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
|
|
if (psp == 0) {
|
|
ERROR_LOG(SYSTEM, "Unable to allocate for texture");
|
|
return;
|
|
}
|
|
|
|
u32 bufwCmd = GE_CMD_TEXBUFWIDTH0 + level;
|
|
u32 addrCmd = GE_CMD_TEXADDR0 + level;
|
|
execListQueue.push_back((bufwCmd << 24) | ((psp >> 8) & 0x00FF0000) | lastBufw_[level]);
|
|
execListQueue.push_back((addrCmd << 24) | (psp & 0x00FFFFFF));
|
|
}
|
|
|
|
void DumpExecute::Display(u32 ptr, u32 sz) {
|
|
struct DisplayBufData {
|
|
PSPPointer<u8> topaddr;
|
|
u32 linesize, pixelFormat;
|
|
};
|
|
|
|
DisplayBufData *disp = (DisplayBufData *)(pushbuf.data() + ptr);
|
|
|
|
// Sync up drawing.
|
|
SyncStall();
|
|
|
|
__DisplaySetFramebuf(disp->topaddr.ptr, disp->linesize, disp->pixelFormat, 1);
|
|
__DisplaySetFramebuf(disp->topaddr.ptr, disp->linesize, disp->pixelFormat, 0);
|
|
}
|
|
|
|
DumpExecute::~DumpExecute() {
|
|
execMemcpyDest = 0;
|
|
if (execListBuf) {
|
|
userMemory.Free(execListBuf);
|
|
execListBuf = 0;
|
|
}
|
|
execListPos = 0;
|
|
execMapping.Reset();
|
|
|
|
commands.clear();
|
|
pushbuf.clear();
|
|
}
|
|
|
|
bool DumpExecute::Run() {
|
|
for (const Command &cmd : commands) {
|
|
switch (cmd.type) {
|
|
case CommandType::INIT:
|
|
Init(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::REGISTERS:
|
|
Registers(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::VERTICES:
|
|
Vertices(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::INDICES:
|
|
Indices(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::CLUT:
|
|
Clut(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::TRANSFERSRC:
|
|
TransferSrc(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::MEMSET:
|
|
Memset(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::MEMCPYDEST:
|
|
MemcpyDest(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::MEMCPYDATA:
|
|
Memcpy(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::TEXTURE0:
|
|
case CommandType::TEXTURE1:
|
|
case CommandType::TEXTURE2:
|
|
case CommandType::TEXTURE3:
|
|
case CommandType::TEXTURE4:
|
|
case CommandType::TEXTURE5:
|
|
case CommandType::TEXTURE6:
|
|
case CommandType::TEXTURE7:
|
|
Texture((int)cmd.type - (int)CommandType::TEXTURE0, cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::DISPLAY:
|
|
Display(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(SYSTEM, "Unsupported GE dump command: %d", (int)cmd.type);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
SubmitListEnd();
|
|
return true;
|
|
}
|
|
|
|
static bool ReadCompressed(u32 fp, void *dest, size_t sz) {
|
|
u32 compressed_size = 0;
|
|
if (pspFileSystem.ReadFile(fp, (u8 *)&compressed_size, sizeof(compressed_size)) != sizeof(compressed_size)) {
|
|
return false;
|
|
}
|
|
|
|
u8 *compressed = new u8[compressed_size];
|
|
if (pspFileSystem.ReadFile(fp, compressed, compressed_size) != compressed_size) {
|
|
delete [] compressed;
|
|
return false;
|
|
}
|
|
|
|
size_t real_size = sz;
|
|
snappy_uncompress((const char *)compressed, compressed_size, (char *)dest, &real_size);
|
|
delete [] compressed;
|
|
|
|
return real_size == sz;
|
|
}
|
|
|
|
bool RunMountedReplay(const std::string &filename) {
|
|
_assert_msg_(SYSTEM, !active && !nextFrame, "Cannot run replay while recording.");
|
|
|
|
u32 fp = pspFileSystem.OpenFile(filename, FILEACCESS_READ);
|
|
u8 header[8]{};
|
|
int version = 0;
|
|
pspFileSystem.ReadFile(fp, header, sizeof(header));
|
|
pspFileSystem.ReadFile(fp, (u8 *)&version, sizeof(version));
|
|
|
|
if (memcmp(header, HEADER, sizeof(header)) != 0 || version != VERSION) {
|
|
ERROR_LOG(SYSTEM, "Invalid GE dump or unsupported version");
|
|
pspFileSystem.CloseFile(fp);
|
|
return false;
|
|
}
|
|
|
|
u32 sz = 0;
|
|
pspFileSystem.ReadFile(fp, (u8 *)&sz, sizeof(sz));
|
|
u32 bufsz = 0;
|
|
pspFileSystem.ReadFile(fp, (u8 *)&bufsz, sizeof(bufsz));
|
|
|
|
commands.resize(sz);
|
|
pushbuf.resize(bufsz);
|
|
|
|
bool truncated = false;
|
|
truncated = truncated || !ReadCompressed(fp, commands.data(), sizeof(Command) * sz);
|
|
truncated = truncated || !ReadCompressed(fp, pushbuf.data(), bufsz);
|
|
|
|
pspFileSystem.CloseFile(fp);
|
|
|
|
if (truncated) {
|
|
ERROR_LOG(SYSTEM, "Truncated GE dump");
|
|
return false;
|
|
}
|
|
|
|
DumpExecute executor;
|
|
return executor.Run();
|
|
}
|
|
|
|
};
|