..
Common
fx depal int precision for opengl es
2018-06-01 00:58:44 +08:00
D3D11
When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
2018-06-01 21:16:07 +02:00
Debugger
GPU: Add quick method for debugging.
2017-12-24 18:05:44 -08:00
Directx9
When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
2018-06-01 21:16:07 +02:00
GLES
When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
2018-06-01 21:16:07 +02:00
Null
Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible.
2018-03-05 12:28:10 +01:00
Software
softgpu: remove RIP addressing from SamplerX86
2018-05-04 17:37:46 +01:00
Vulkan
When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
2018-06-01 21:16:07 +02:00
ge_constants.h
The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working.
2017-11-20 12:39:01 +01:00
GeDisasm.cpp
Minor GPU disassembler update
2017-08-05 18:37:03 +02:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
remove all usage of __LIBRETRO__
2018-03-24 12:45:20 +01:00
GPU.h
GPU: Track stats on uploads.
2017-12-28 19:27:45 -08:00
GPU.vcxproj
Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
2018-01-29 19:38:10 +01:00
GPU.vcxproj.filters
Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border.
2018-01-30 19:39:53 +01:00
GPUCommon.cpp
Shader depal: Implement bilinear filtering.
2018-04-13 14:19:05 +02:00
GPUCommon.h
Revert "Remove further remains of hardware skinning."
2018-04-10 12:22:41 +02:00
GPUInterface.h
Qt: Remove old texture debug API.
2018-02-19 09:09:35 -08:00
GPUState.cpp
Revert "Remove further remains of hardware skinning."
2018-04-10 12:22:41 +02:00
GPUState.h
Fix regression caused by the new depal code for Vulkan. Fixes #10993
2018-05-04 22:24:11 +02:00
Math3D.cpp
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
Math3D.h
Small refactoring in VertexDecoderCommon
2018-03-05 00:03:47 +01:00