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https://github.com/hrydgard/ppsspp.git
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70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
#include "input/input_state.h"
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#include "KeyboardDevice.h"
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#include "../Common/CommonTypes.h"
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#include "../Core/HLE/sceCtrl.h"
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#include "WinUser.h"
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static const unsigned int key_pad_map[] = {
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VK_TAB, PAD_BUTTON_LEFT_THUMB,
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VK_SPACE, PAD_BUTTON_START,
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'V', PAD_BUTTON_SELECT,
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'A', PAD_BUTTON_X,
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'S', PAD_BUTTON_Y,
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'X', PAD_BUTTON_B,
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'Z', PAD_BUTTON_A,
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'Q', PAD_BUTTON_LBUMPER,
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'W', PAD_BUTTON_RBUMPER,
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VK_UP, PAD_BUTTON_UP,
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VK_DOWN, PAD_BUTTON_DOWN,
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VK_LEFT, PAD_BUTTON_LEFT,
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VK_RIGHT, PAD_BUTTON_RIGHT,
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};
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static const unsigned short analog_ctrl_map[] = {
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'I', CTRL_UP,
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'K', CTRL_DOWN,
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'J', CTRL_LEFT,
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'L', CTRL_RIGHT,
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};
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int KeyboardDevice::UpdateState(InputState &input_state) {
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bool alternate = GetAsyncKeyState(VK_SHIFT) != 0;
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static u32 alternator = 0;
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bool doAlternate = alternate && (alternator++ % 10) < 5;
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for (int i = 0; i < sizeof(key_pad_map)/sizeof(key_pad_map[0]); i += 2) {
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if (!GetAsyncKeyState(key_pad_map[i])) {
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continue;
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}
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if (!doAlternate || key_pad_map[i + 1] > PAD_BUTTON_SELECT) {
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input_state.pad_buttons |= key_pad_map[i+1];
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}
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}
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float analogX = 0;
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float analogY = 0;
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for (int i = 0; i < sizeof(analog_ctrl_map)/sizeof(analog_ctrl_map[0]); i += 2) {
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if (!GetAsyncKeyState(analog_ctrl_map[i])) {
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continue;
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}
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switch (analog_ctrl_map[i + 1]) {
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case CTRL_UP:
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analogY += 1.0f;
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break;
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case CTRL_DOWN:
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analogY -= 1.0f;
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break;
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case CTRL_LEFT:
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analogX -= 1.0f;
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break;
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case CTRL_RIGHT:
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analogX += 1.0f;
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break;
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}
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}
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input_state.pad_lstick_x += analogX;
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input_state.pad_lstick_y += analogY;
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return 0;
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} |